2004-09-29 04:52:00 +00:00
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FIX LEVEL2, BULLETS PASSING THROUGH
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problem is we only check top of bullet, not bottom, by just matching
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the row not an actual collision detection.
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2000-10-16 03:18:00 +00:00
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Finish the game:
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1998-03-07 20:37:00 +00:00
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Requires:
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2000-10-16 03:18:00 +00:00
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Levels3-10. Level 3 is semi-done in pascal.
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2000-09-17 05:47:00 +00:00
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2004-09-26 19:18:00 +00:00
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Record keypresses, have a demo mode.
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Better joystick support
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2000-09-17 05:47:00 +00:00
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Other aspirations:
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2000-10-16 03:18:00 +00:00
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Some sort of "configure" type file
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Audit all the code.
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Finish plugging mem leaks [still need to fix level_1 and level_2].
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Change all screen-shifts to fades like in original?
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2000-09-17 05:47:00 +00:00
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Implement level editor
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2000-10-16 03:18:00 +00:00
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SVMWGraph todo:
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Color Averaging in the curses target?
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Implement non 320x200x8 PCX loading?
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2000-10-28 02:09:00 +00:00
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Make sprite code RLE?
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2000-09-17 05:47:00 +00:00
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2000-10-28 02:09:00 +00:00
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Known Bugs:
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8bpp palette switching not as smooth as it could be.
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Volume controls on option menu don't do anything yet
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2000-12-07 22:07:00 +00:00
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I get higher FPS on a 486 than my k6-2+! Need to figure this out.
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Frame limited code is limited. Need to think about this some more.
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