Vince Weaver
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0711e7fffd
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snes: work on enemies some more
in theory now we are selecting one of 8 types
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2013-02-05 15:25:32 -05:00 |
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Vince Weaver
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ef8a171a8b
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snes: actually use enemy sprites for the enemy
the enemy still doesn't move
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2013-01-31 16:30:23 -05:00 |
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Vince Weaver
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4cf2b11b4a
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snes: start of activating enemy code
they sort of appear in the corner, using existing sprites
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2013-01-30 22:30:02 -05:00 |
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Vince Weaver
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889515f2c5
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snes: missiles die when off end of screen
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2013-01-30 01:29:14 -05:00 |
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Vince Weaver
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131b79cabf
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snes: firing missiles sort of works
they wrap around top of screen so you can never fire more than 2 total.
It's a start though.
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2013-01-30 01:16:17 -05:00 |
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Vince Weaver
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b35021a073
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snes: more work on missile sprite movement
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2013-01-29 17:05:01 -05:00 |
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Vince Weaver
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72ea76cfa9
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snes: missile firing is getting there
at least when you press 'A' a missile appears
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2013-01-26 00:25:12 -05:00 |
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Vince Weaver
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8234ea622d
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snes: have traditional TB1 left/right motion working
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2013-01-25 23:42:46 -05:00 |
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Vince Weaver
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4b90003796
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snes: comment out most of the 6502 engine
will gradually add it back in
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2013-01-25 23:01:31 -05:00 |
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Vince Weaver
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bd21fcabaf
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snes: merge in game engine from Apple II port
we'll see how that goes
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2013-01-25 21:53:50 -05:00 |
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Vince Weaver
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e9aa81ccda
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snes: make star scrolling wrap properly
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2013-01-25 17:37:24 -05:00 |
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Vince Weaver
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0ee9573daa
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snes: have level_1 load the star background
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2013-01-25 17:21:10 -05:00 |
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Vince Weaver
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6d9412fdae
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snes: can now move ship left/right
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2013-01-25 00:38:08 -05:00 |
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Vince Weaver
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4bba2a0fd5
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snes: display rudimentary level 1
also fix some issues with opening and fading and title screen
zsnes hides a multitude of sins
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2013-01-24 00:04:24 -05:00 |
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Vince Weaver
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dbaf404ec3
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snes: rename tb_snes to tb1_snes
I kept typing it wrong anyway, and hey, git makes rename easy
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2013-01-22 09:53:01 -05:00 |
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