15 Commits

Author SHA1 Message Date
Vince Weaver
0711e7fffd snes: work on enemies some more
in theory now we are selecting one of 8 types
2013-02-05 15:25:32 -05:00
Vince Weaver
ef8a171a8b snes: actually use enemy sprites for the enemy
the enemy still doesn't move
2013-01-31 16:30:23 -05:00
Vince Weaver
4cf2b11b4a snes: start of activating enemy code
they sort of appear in the corner, using existing sprites
2013-01-30 22:30:02 -05:00
Vince Weaver
889515f2c5 snes: missiles die when off end of screen 2013-01-30 01:29:14 -05:00
Vince Weaver
131b79cabf snes: firing missiles sort of works
they wrap around top of screen so you can never fire more than 2 total.
It's a start though.
2013-01-30 01:16:17 -05:00
Vince Weaver
b35021a073 snes: more work on missile sprite movement 2013-01-29 17:05:01 -05:00
Vince Weaver
72ea76cfa9 snes: missile firing is getting there
at least when you press 'A' a missile appears
2013-01-26 00:25:12 -05:00
Vince Weaver
8234ea622d snes: have traditional TB1 left/right motion working 2013-01-25 23:42:46 -05:00
Vince Weaver
4b90003796 snes: comment out most of the 6502 engine
will gradually add it back in
2013-01-25 23:01:31 -05:00
Vince Weaver
bd21fcabaf snes: merge in game engine from Apple II port
we'll see how that goes
2013-01-25 21:53:50 -05:00
Vince Weaver
e9aa81ccda snes: make star scrolling wrap properly 2013-01-25 17:37:24 -05:00
Vince Weaver
0ee9573daa snes: have level_1 load the star background 2013-01-25 17:21:10 -05:00
Vince Weaver
6d9412fdae snes: can now move ship left/right 2013-01-25 00:38:08 -05:00
Vince Weaver
4bba2a0fd5 snes: display rudimentary level 1
also fix some issues with opening and fading and title screen
zsnes hides a multitude of sins
2013-01-24 00:04:24 -05:00
Vince Weaver
dbaf404ec3 snes: rename tb_snes to tb1_snes
I kept typing it wrong anyway, and hey, git makes rename easy
2013-01-22 09:53:01 -05:00