Vince Weaver
|
a064de86c9
|
snes: Use compressed tilemap for title
This actually makes the executable bigger for now, as
it's not actually compressing yet.
|
2013-01-21 15:23:24 -05:00 |
|
Vince Weaver
|
b9dda3dbce
|
snes: sprite displaying properly!
Looks nice
|
2013-01-21 13:54:50 -05:00 |
|
Vince Weaver
|
50596ea3b4
|
snes: Start adding some sprite code
This includes some common sprite clearing code in svmwgraph
|
2013-01-21 11:49:17 -05:00 |
|
Vince Weaver
|
53609b2226
|
snes: opening has right colors
|
2013-01-19 01:58:58 -05:00 |
|
Vince Weaver
|
2c190bd88c
|
snes: have opening splash partially implemented
|
2013-01-19 00:20:13 -05:00 |
|
Vince Weaver
|
d7882d311b
|
snes: make pcx_to_tiles_8bpp take argument
Now it takes a parameter for the label names
|
2013-01-17 21:46:29 -05:00 |
|
Vince Weaver
|
3ecc15c4a0
|
snes: Move title_screen out to a module
|
2013-01-17 21:37:27 -05:00 |
|
Vince Weaver
|
78c0113545
|
snes: checksum working
Finally got the checksum working. I had the checksum/complement
fields reversed somehow.
|
2013-01-16 21:49:25 -05:00 |
|
Vince Weaver
|
3f8081a6b0
|
snes: Prints title screen!
|
2013-01-16 16:40:38 -05:00 |
|
Vince Weaver
|
a5e18f88d7
|
snes: proper hirom linker script?
|
2013-01-16 16:32:28 -05:00 |
|
Vince Weaver
|
fe3dddef8e
|
snes: Initial checkin
Doesn't do anything, but it does assemble
|
2013-01-16 13:22:25 -05:00 |
|