Vince Weaver
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db9e66cc86
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snes: add wait_until_keypressed routine
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2013-01-24 23:18:08 -05:00 |
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Vince Weaver
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4bba2a0fd5
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snes: display rudimentary level 1
also fix some issues with opening and fading and title screen
zsnes hides a multitude of sins
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2013-01-24 00:04:24 -05:00 |
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Vince Weaver
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355b4cc539
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snes: add fade in/fade out routines
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2013-01-23 16:09:18 -05:00 |
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Vince Weaver
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16fd44d0ae
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snes: cleanup the opening screen code a bit
Some other misc minor cleanups.
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2013-01-23 12:00:55 -05:00 |
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Vince Weaver
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4941aa8cc9
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snes: use common DMA loading routines
This makes loading the compressed tilemaps a bit more streamlined.
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2013-01-22 17:40:04 -05:00 |
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Vince Weaver
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011aeb54cc
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snes: added generic palette load function
Uses DMA
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2013-01-22 16:23:11 -05:00 |
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Vince Weaver
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f217ef0d41
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snes: make opening logo compressed
had to make the image full-screen width again
this makes the display not work right, known problem
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2013-01-22 16:22:26 -05:00 |
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Vince Weaver
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d798e031eb
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snes: make pcx_to_compressed_tilemap_8bpp.c generic
It should now work for 4bpp tiles too
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2013-01-22 15:30:19 -05:00 |
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Vince Weaver
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7e6e1203a2
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snes: add level1 background graphic
still not sure I like everything about it
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2013-01-22 11:37:50 -05:00 |
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Vince Weaver
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dbaf404ec3
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snes: rename tb_snes to tb1_snes
I kept typing it wrong anyway, and hey, git makes rename easy
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2013-01-22 09:53:01 -05:00 |
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