void *openGL_setupGraphics(int *xsize,int *ysize,int *bpp, int fullscreen,int verbose); void openGL_flushPalette(vmwSVMWGraphState *state); void openGL_BlitMem(vmwSVMWGraphState *target_p, vmwVisual *source); void openGL_clearKeyboardBuffer(); int openGL_getInput(); void openGL_closeGraphics();