/* XPM */ /* Boss */ /* 3x2 */ char smoke_sprites[3][6]={ {0x0,0x8,0x0, 0x0,0x0,0x0, }, {0x8,0x7,0x8, 0x8,0x8,0x8, }, {0x7,0x4,0x7, 0x7,0x7,0x7, }, }; /* 13x3 */ char boss_sprite[]={ 0xf,0x7,0x4,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0x4,0x7,0xf, 0xf,0x8,0x7,0x4,0x4,0x3,0xb,0x3,0x4,0x4,0x7,0x8,0xf, 0xf,0x0,0x8,0x7,0x3,0xb,0xe,0xb,0x3,0x7,0x8,0x0,0xf, }; /* 1x2 */ char laser_sprite[2][2]={ {0xd, 0x5, }, {0x5, 0xd, } };