7 March 1998 * Added Level 2, mostly working 6 March 1998 * Added load game support 5 March 1998 * Fixed typo in credits [Yes I had "linux torvalds" by mistake]. Thanks to my friend John C. for catching that one. * Added save game support. 3 March 1998 * Really cleaned up level1.c Mostly cleaned * Modularized and actually re-wrote some code, instead of translating it. * Lots of really minor tweaks trying to up performance. 1 March 1998 * Got little opener slowed down * Got credits working * Got pause to work * Got sidebar reporting hiscore. 29 February 1998 * OK, there was no 29th. But I did more work later and it felt like a new day. * Cleaned up the tb1.c majorly * Added support for having the data files searched for in many directories. * Cleaned out the directory structure and removed cruft. * Got sound support working! * added -force8bpp option so SVGA target works * Other miscelaneous things 28 February 1998 * AWESOME!! WORKING BETTER THAN IT WAS BEFORE! * Moved over to fast DirectBuffer Calls. FAST! * Got gameplay working, GETTING SCROLLING STARS * added vmwCrossBlit functions. FAST! Thanks to andy at the ggi-list * Fixed lots of minor bugs 27 February 1998 * Started this file * Today converted from 320x600 virtual to 3 320x200s [2 are in memory] * Added support so it can (almost) run in both 8bpp and 16bpp mode. * Broke a lot more than I fixed.