#include #include "svmwgraph/svmwgraph.h" #include "tb1_state.h" #include "tblib.h" #include "graphic_tools.h" #include "levels.h" #include "hiscore.h" void playthegame(tb1_state *game_state) { int lowscore; char *hiname; if (game_state->level==0) { littleopener(game_state); game_state->shields=12; game_state->score=0; game_state->level++; } if (game_state->level==1) { levelone(game_state); if (game_state->level==2) littleopener2(game_state); } if (game_state->level==2) { leveltwoengine(game_state); } if (game_state->level==3) { /*littleopener3(); levelthree();*/ } if (game_state->level==4) { // leveltwoengine(&level,&shields,&score); } coolbox(70,85,170,110,1,game_state->virtual_1); vmwTextXY("GAME OVER",84,95,4,7,0, game_state->graph_state->default_font,game_state->virtual_1); game_state->level=0; vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1); vmwClearKeyboardBuffer(); pauseawhile(10); lowscore=showhiscore(game_state,0,0); if (game_state->score >lowscore) { coolbox(10,75,310,125,1,game_state->virtual_1); vmwTextXY("NEW HIGH SCORE!",90,80,12,7,0,game_state->graph_state->default_font, game_state->virtual_1); vmwTextXY("ENTER YOUR NAME (10 Chars)",30,90,0,7,0, game_state->graph_state->default_font,game_state->virtual_1); vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1); hiname=vmwGrInput(game_state,110,110,10,11,0,game_state->graph_state->default_font, game_state->virtual_1); write_hs_list(game_state,game_state->score,hiname,0); } showhiscore(game_state,1,0); vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1); vmwClearKeyboardBuffer(); pauseawhile(20); }