/* The NULL target, for when we don't have an actual output */ #include #include "svmwgraph.h" void *null_setupGraphics(int *xsize,int *ysize,int *bpp, int fullscreen,int verbose) { /* Returning NULL is considered an error */ return (void *)1; } void null_flushPalette(vmwSVMWGraphState *state) { } void null_BlitMem(vmwSVMWGraphState *target_p, vmwVisual *source) { } void null_clearKeyboardBuffer() { } int null_getInput() { return 0; } void null_closeGraphics() { }