/* The SDL hooks for the Super VMW graphics library */ void *SDL_setupGraphics(int *xsize,int *ysize,int *bpp,int fullscreen, int verbose); void SDL_flushPalette(vmwSVMWGraphState *state); void SDL_NoScale32bpp_BlitMem(vmwSVMWGraphState *target, vmwVisual *source); void SDL_Double32bpp_BlitMem(vmwSVMWGraphState *target_p, vmwVisual *source); void SDL_NoScale16bpp_BlitMem(vmwSVMWGraphState *target, vmwVisual *source); void SDL_Double16bpp_BlitMem(vmwSVMWGraphState *target_p, vmwVisual *source); void SDL_NoScale8bpp_BlitMem(vmwSVMWGraphState *target, vmwVisual *source); void SDL_Double8bpp_BlitMem(vmwSVMWGraphState *target, vmwVisual *source); void SDL_clearKeyboardBuffer(); int SDL_getInput(); void SDL_closeGraphics();