mirror of
https://github.com/deater/tb1.git
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137d2b45fd
I'm merging all the the tom bombem projects into one git tree
71 lines
2.2 KiB
C
71 lines
2.2 KiB
C
#include <stdio.h>
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#include "svmwgraph/svmwgraph.h"
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#include "tb1_state.h"
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#include "tblib.h"
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#include "graphic_tools.h"
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#include "levels.h"
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#include "level2_engine.h"
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#include "hiscore.h"
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void playthegame(tb1_state *game_state)
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{
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int lowscore;
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char *hiname;
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if (game_state->level==0) {
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LevelOneLittleOpener(game_state);
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game_state->shields=12;
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game_state->score=0;
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game_state->level++;
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}
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if (game_state->level==1) {
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LevelOneEngine(game_state);
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if (game_state->level==2) littleopener2(game_state);
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}
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if (game_state->level==2) {
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leveltwoengine(game_state,"level1/ships.tb1","level2/level2.dat",
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"level2/tbaship.tb1"," LEVEL TWO:",
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"THE \"PEACE ENVOY\"",NULL);
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if (game_state->level==3) LevelThreeLittleOpener(game_state);
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}
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if (game_state->level==3) {
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LevelThreeEngine(game_state);
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}
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if (game_state->level==4) {
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leveltwoengine(game_state,"level1/ships.tb1","level4/level4.dat",
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"level4/tbeerm.tb1"," LEVEL FOUR:"," THE PLANET EERM",
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NULL);
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}
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coolbox(70,85,170,110,1,game_state->virtual_1);
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vmwTextXY("GAME OVER",84,95,4,7,0,
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game_state->graph_state->default_font,game_state->virtual_1);
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game_state->level=0;
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vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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vmwClearKeyboardBuffer();
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pauseawhile(10);
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lowscore=showhiscore(game_state,0,0);
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if (game_state->score >lowscore) {
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coolbox(10,75,310,125,1,game_state->virtual_1);
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vmwTextXY("NEW HIGH SCORE!",90,80,12,7,0,game_state->graph_state->default_font,
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game_state->virtual_1);
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vmwTextXY("ENTER YOUR NAME (10 Chars)",30,90,0,7,0,
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game_state->graph_state->default_font,game_state->virtual_1);
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vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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hiname=vmwGrInput(game_state,110,110,10,11,0,game_state->graph_state->default_font,
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game_state->virtual_1);
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write_hs_list(game_state,game_state->score,hiname,0);
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}
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showhiscore(game_state,1,0);
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vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
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vmwClearKeyboardBuffer();
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pauseawhile(20);
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}
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