tb1/tb1_snes
Vince Weaver 131b79cabf snes: firing missiles sort of works
they wrap around top of screen so you can never fire more than 2 total.
It's a start though.
2013-01-30 01:16:17 -05:00
..
graphics snes: star background 2013-01-25 17:20:17 -05:00
tools snes: make pcx_to_compressed_tilemap take palette argument 2013-01-25 17:20:47 -05:00
checksum.inc snes: firing missiles sort of works 2013-01-30 01:16:17 -05:00
level_1.s snes: firing missiles sort of works 2013-01-30 01:16:17 -05:00
Makefile snes: have level_1 load the star background 2013-01-25 17:21:10 -05:00
opening.s snes: add wait_until_keypressed routine 2013-01-24 23:18:08 -05:00
README snes: rename tb_snes to tb1_snes 2013-01-22 09:53:01 -05:00
snes_init.s snes: can now move ship left/right 2013-01-25 00:38:08 -05:00
snes-hirom.cfg snes: rename tb_snes to tb1_snes 2013-01-22 09:53:01 -05:00
svmwgraph.s snes: firing missiles sort of works 2013-01-30 01:16:17 -05:00
tb1_snes.s snes: can now move ship left/right 2013-01-25 00:38:08 -05:00
title_screen.s snes: add wait_until_keypressed routine 2013-01-24 23:18:08 -05:00
TODO snes: cleanup the opening screen code a bit 2013-01-23 12:00:55 -05:00

Coming soon!