mirror of
https://github.com/deater/tb1.git
synced 2024-12-22 13:29:48 +00:00
1753 lines
48 KiB
ObjectPascal
1753 lines
48 KiB
ObjectPascal
program TOM_BOMB_EM_AND_INVASION_OF_INANIMATE_OBJECTS;
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{by Vincent Weaver....21085-4706}
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uses svmwgraph,nvmwgraph,crt,detect,smix,dos;
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{$G+}
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const
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{Shape Table Values for Game}
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shape1off = 8000;
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shape2off = 8400;
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shape3off = 8800;
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shape4off = 9200;
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shape5off = 9600;
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shape6off = 10000;
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shape7off = 10400;
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shape8off = 10800;
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shape9off = 11200;
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shape10off = 11600;
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shape11off = 12000;
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shape12off = 12400;
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shape13off = 12800;
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shape14off = 13200;
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shape15off = 13600;
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shape16off = 14000;
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shape17off = 14400;
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shape18off = 14800;
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shape19off = 15200;
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shape20off = 15600;
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bigship1off = 0;
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bigship2off = 1600;
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bigship3off = 3200;
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shapearray :
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array [1..20] of word =(8000,8400,8800,9200,
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9600,10000,10400,10800,
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11200,11600,12000,12400,
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12800,13200,13600,14000,
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14400,14800,15200,15600);
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shape2array :
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array [0..39] of word =(8000,8200,8400,8600,8800,
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9000,9200,9400,9600,9800,
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10000,10200,10400,10600,10800,
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11000,11200,11400,11600,11800,
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12000,12200,12400,12600,12800,
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13000,13200,13400,13600,13800,
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14000,14200,14400,14600,14800,
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15000,15200,15400,15600,15800);
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type ScreenType = array [0..3999] of byte; {For Ansi Loading}
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Obstruction = record
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x,y:integer;
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shooting,dead,exploding:boolean;
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explodeprogress:byte;
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howmanyhits:integer;
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kind,lastshot:byte;
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end;
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EnemyInfo = record
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x,y:integer;
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kind:byte;
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out,exploding,boundarycheck,dead:boolean;
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explodprogress:byte;
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minx,maxx,xspeed,yspeed:integer;
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hitsneeded:integer;
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end;
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Virtual = Array [1..64000] of byte; { The size of our Virtual Screen }
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VirtPtr = ^Virtual; { Pointer to the virtual screen }
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ShapeTable = Array [0..16000] of byte;
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ShapePtr = ^ShapeTable;
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var ho,mi,se,s100:word;
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background:array[0..200,0..11] of byte;
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tempsec:integer;
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flames:boolean;
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inte:integer;
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dev,mix,stat,pro,loop : integer;
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md : string;
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howmuchscroll:byte;
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filestuff:searchrec; {for load game}
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savegamef:text;
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ondisk:string;
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tempch:char;
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VAR Virscr,VirScr2,VirScr3 : VirtPtr; { Our first Virtual screen }
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ShapeTable1:ShapePtr;
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num:byte;
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vaddr,vaddr2,Vaddr3 : Word; { The segment of our 2nd virt. screen}
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ShapeAddr:word; { The segment of the shape table}
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ShapeOfs:word;
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backofs,backseg:word;
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ourpal : Array [0..255,1..3] of byte; { A virtual pallette }
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enemy:array[0..5] of enemyinfo;
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passive:array[0..30] of obstruction;
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numpassive:integer;
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Soundp : Pointer;
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Check : BOOLEAN;
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hiscore,level,shields:integer;
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beginscore,beginshields:integer;
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score:longint;
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axel_und_carmen:boolean;
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tempi,tempj:integer;
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scorest:string[8];
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soundeffects:boolean;
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lowscore:integer;
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it,hiname:string[10];
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shipadd,shipx,shipy,shipspeed,shipframe:integer;
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var grapherror:byte;
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temp:array[1..3] of byte;
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i,j:byte;
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x,y,barpos:integer;
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screen:screentype absolute $B800:0000;
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ch:char;
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procedure fillblock(xx1,yy1,xx2,yy2:integer;colo:byte;where:word);
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label gus3,gus;
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begin
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asm
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push es {Save Variables}
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push ds
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mov ax,where {Load where output Goes}
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mov es,ax
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mov ah,colo {Color To Block}
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mov al,colo
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mov bx,yy1
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mov dx,bx {Multiply by 320 to find start row}
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shl dx,5
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mov cx,dx
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shl dx,1
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shl cx,3
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add dx,cx
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add dx,xx1 {Add x to get column}
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mov di,dx {Load into register}
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mov dx,[xx2] {Calculate width and store in dx}
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sub dx,[xx1]
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mov bx,320 {Calcualte and store skipover}
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sub bx,dx
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push bx
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mov bx,[yy2] {calculate height and store in bx}
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sub bx,[yy1]
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gus3:
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mov cx,dx
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shr cx,1 {Divide width in half}
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jnc gus {If even, jump}
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stosb {then store odd byte}
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{Jump Past}
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gus:
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rep stosw {Its even.. so store words}
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pop cx {restore and add skipover}
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add di,cx
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push cx
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dec bx {decrement y line}
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jnz gus3 {if not zero, go back}
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pop cx
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pop ds {restore registers}
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pop es
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end;
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end;
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procedure ReadConfigFile;
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var ff:text;
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begin
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(* {$I-}
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assign(ff,'config.tb1');
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reset(ff);
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close(ff);
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{$I+}
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if IOresult<>0 then begin
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writeln('Warning: Missing or Invalid "config.tb1" file');
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writeln;
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writeln('Please run the "tbsetup" utility included to set up your computer. Thank You.');
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halt(5);
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end;
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assign(ff,'config.tb1');
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reset(ff);
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readln(ff,Xsoundeffects);
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readln(ff,Xsbsound);
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readln(ff,Xbaseio);
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readln(ff,Xirq);
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readln(ff,Xdma);
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close(ff); *)
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end;
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function menuread:char;
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var chtemp,ch2:char;
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begin
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repeat until keypressed;
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ch2:=#0;
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chtemp:=readkey;
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if chtemp=chr(0) then ch2:=readkey;
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chtemp:=upcase(chtemp);
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if (ord(chtemp)<10) and (ord(chtemp)<128) then begin
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if ch2='H' then chtemp:='<27>'; {up}
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if ch2='M' then chtemp:='<27>'; {right}
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if ch2='P' then chtemp:='<27>'; {down}
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if ch2='K' then chtemp:='<27>'; {left}
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if ch2=';' then chtemp:='<27>'; {f1}
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if ch2='I' then chtemp:='<27>'; {pgup}
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if ch2='Q' then chtemp:='<27>'; {pgdown}
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end;
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menuread:=chtemp;
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end;
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procedure coolbox(x1,y1,x2,y2:integer;fill:boolean;page:word);
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begin
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for i:=0 to 5 do box(x1+i,y1+i,x2-i,y2-i,31-i,page);
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if fill then for i:=y1+5 to y2-5 do
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horizontalline(x1+5,x2-5,i,7,page);
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end;
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Procedure ShutDown;
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{ This frees the memory used by the virtual screen }
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BEGIN
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FreeMem (VirScr,64000);
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FreeMem (VirScr2,64000);
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FreeMem (VirScr3,16800);
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FreeMem (ShapeTable1,16000);
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END;
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Procedure SetUpVirtual;
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{ This sets up the memory needed for the virtual screen }
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BEGIN
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GetMem (VirScr,64000);
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vaddr := seg (virscr^);
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GetMem (VirScr2,64000);
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vaddr2 := seg (virscr2^);
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GetMem (VirScr3,16800);
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vaddr3:=seg(virscr3^);
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GetMem (ShapeTable1,16000);
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shapeaddr:= seg (ShapeTable1^);
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shapeofs:=ofs (ShapeTable1^);
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backofs:=ofs(background);
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backseg:=seg(background);
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END;
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function showhiscore(showchart,savelist:boolean):integer;
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var hilist:text;
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testr:string[10];
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place,tempi:integer;
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names:array[0..9] of string[10];
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scores:array[0..9] of longint;
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label bob;
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begin
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assign(hilist,'HISCORE.TB1');
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reset(hilist);
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for i:=0 to 9 do readln(hilist,names[i]);
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for i:=0 to 9 do readln(hilist,scores[i]);
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close(hilist);
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lowscore:=scores[9];
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showhiscore:=scores[0];
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if showchart then begin
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fillblock(45,40,285,160,7,vga);
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coolbox(45,40,285,160,false,vga);
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for i:=0 to 9 do
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outtextxy(names[i],51,46+(i*10),9,7,vga,true);
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for i:=0 to 9 do begin
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str(scores[i],testr);
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outtextxy(testr,181,46+(i*10),9,7,vga,true);
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end;
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repeat until keypressed;
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ch:=readkey;
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end;
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if savelist then begin
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place:=0;
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for tempi:=0 to 9 do if score>scores[tempi] then inc(place);
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place:=10-place;
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for tempi:=9 downto place do scores[tempi]:=scores[tempi-1];
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for tempi:=9 downto place do names[tempi]:=names[tempi-1];
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scores[place]:=score;
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names[place]:=hiname;
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assign(hilist,'HISCORE.TB1');
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rewrite(hilist);
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for i:=0 to 9 do writeln(hilist,names[i]);
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for i:=0 to 9 do writeln(hilist,scores[i]);
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close(hilist);
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end;
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end;
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procedure putshape240over(shapeoffset,towhere,xacross,yacross,xx,yy:word);
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label bob,bob2,bob3;
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begin
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asm
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{saves registers}
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push ds
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mov cx,[yy] {multiplies y value by 320}
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shl cx,4
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mov ax,cx
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shl cx,1
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add ax,cx
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shl cx,1
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add ax,cx
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shl cx,1
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add ax,cx
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add ax,[xx] {adds the x-value to get offset}
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mov di,ax
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mov bx,[yacross]
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xor dx,dx
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mov ax,[shapeaddr] {moves segment of array}
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mov ds,ax
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mov ax,[shapeoffset] {moves offsett if array}
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{add ax,[shapeofs]}
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mov si,ax
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mov ax,towhere {loads place to move it}
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mov es,ax
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xor cx,cx
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xor dx,dx
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mov ax,240
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sub ax,[xacross] {xacross?}
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bob:
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mov cx,[xacross] {how long to loop across (the x-size of array)}
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rep movsb
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cmp dx,bx
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jz bob3
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xor cx,cx
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add di,ax
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inc dx
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jmp bob
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bob3:
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{restore variables}
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pop ds
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end;
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end;
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procedure putshape240(shapeoffset,towhere,xacross,yacross,xx,yy:word);
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label bob,bob4,bob2,bob3;
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begin
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asm
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{saves registers}
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push ds
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mov cx,[yy] {multiplies y value by 320}
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shl cx,4
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mov ax,cx
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shl cx,1
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add ax,cx
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shl cx,1
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add ax,cx
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shl cx,1
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add ax,cx
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add ax,[xx] {adds the x-value to get offset}
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mov di,ax
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mov bx,240
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sub bx,[xacross] {xacross?}
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push bx
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mov bx,[yacross]
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xor dx,dx
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mov ax,[shapeaddr] {moves segment of array}
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mov ds,ax
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mov ax,[shapeoffset] {moves offsett if array}
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{add ax,[shapeofs]}
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mov si,ax
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mov ax,towhere {loads place to move it}
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mov es,ax
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xor ax,ax
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xor cx,cx
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xor dx,dx
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bob:
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mov cx,[xacross] {how long to loop across (the x-size of array)}
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bob4:
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xor ah,ah
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lodsb
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cmp ax,0 {If zero skip, if not, store value}
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jz bob2
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stosb
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dec di
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bob2: {Adds when x-value must be increased}
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inc di
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loop bob4
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cmp dx,bx
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jz bob3
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xor cx,cx
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pop ax
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add di,ax
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push ax
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inc dx
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jmp bob
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bob3:
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pop bx {restore variables}
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pop ds
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end;
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end;
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procedure putshape(shapeoffset,towhere,xacross,yacross,xx,yy:word);
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label bob,bob4,bob2,bob3;
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begin
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asm
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{saves registers}
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push ds
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mov ax,[yy] {multiplies y value by 320}
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shl ax,5
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mov cx,ax
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shl ax,1
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shl cx,3
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add ax,cx
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add ax,[xx] {adds the x-value to get offset}
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mov di,ax
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mov bx,320
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sub bx,[xacross] {xacross?}
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push bx
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mov bx,[yacross]
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xor dx,dx
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mov ax,[shapeaddr] {moves segment of array}
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mov ds,ax
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mov ax,[shapeoffset] {moves offsett if array}
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{add ax,[shapeofs]}
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mov si,ax
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mov ax,[towhere] {loads place to move it}
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mov es,ax
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xor ax,ax
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xor cx,cx
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xor dx,dx
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bob:
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mov cx,[xacross] {how long to loop across (the x-size of array)}
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bob4:
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xor ah,ah
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lodsb
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cmp ax,0 {If zero skip, if not, store value}
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jz bob2
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stosb
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dec di
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bob2: {Adds when x-value must be increased}
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inc di
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loop bob4
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cmp dx,bx
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jz bob3
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xor cx,cx
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pop ax
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add di,ax
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push ax
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inc dx
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jmp bob
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bob3:
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pop bx {restore variables}
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pop ds
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end;
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end;
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procedure putshapeline(fromwhereo,towhere,xacross,yacross,xx,yy,line:word);
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var int,color:integer;
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{draws just one line of a shape with same syntax as putshape}
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begin
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for int:=0 to xacross do begin
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{does not work. stack overflow}
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(*asm
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push ax
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push bx
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push cx
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mov ax,[line] {multiplies y value by 320}
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mul [xacross]
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add ax,[int]
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mov bx,ax
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mov ax,[ShapeAddr] {moves segment of array}
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mov ds,ax
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{mov ax,[ShapeOfs]} {moves offset of array}
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mov ax,[fromwhereo]
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add ax,bx
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mov si,ax
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xor ax,ax
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lodsb
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mov [color],ax
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pop cx
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pop bx
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pop ax
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end;*)
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color:=ShapeTable1^[fromwhereo+((xacross*line)+int)];
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if color<>0 then putpixel(xx+int,yy+line,color,towhere);
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end;
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end;
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procedure putshapeover(fromwhereo,towhere,xacross,yacross,xx,yy:word);
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label bbob,bbob4,bbob2,bbob3;
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begin
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asm
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push ax {saves registers}
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push dx
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push cx
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push bx
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push ds
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mov ax,[yy] {multiplies y value by 320}
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shl ax,5
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mov cx,ax
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shl ax,1
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shl cx,3
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add ax,cx
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add ax,[xx] {adds the x-value to get offset}
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mov di,ax
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mov bx,320
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sub bx,[xacross] {xacross?}
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push bx
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mov bx,[yacross]
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xor dx,dx
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mov ax,[shapeaddr] {moves segment of array}
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mov ds,ax
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(*add ax,[shapeofs] *) {moves offsett if array}
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mov ax,[fromwhereo]
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mov si,ax
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mov ax,[towhere] {loads place to move it}
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mov es,ax
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xor ax,ax
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xor cx,cx
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xor dx,dx
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bbob:
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mov cx,[xacross] {how long to loop across (the x-size of array)}
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bbob4:
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rep movsb {copies, overwriting}
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bbob2: {Adds when x-value must be increased}
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cmp dx,bx
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jz bbob3
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xor cx,cx
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pop ax
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add di,ax
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push ax
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inc dx
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jmp bbob
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bbob3:
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pop bx {restore variables}
|
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pop ds
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pop bx
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pop cx
|
||
pop dx
|
||
pop ax
|
||
end;
|
||
end;
|
||
|
||
|
||
procedure flip240(hm:word);
|
||
label gus;
|
||
{ This copies 240 columns from vaddr2 to vaddr }
|
||
begin
|
||
asm
|
||
push ds
|
||
mov ax, vaddr
|
||
mov es, ax
|
||
mov ax, vaddr2
|
||
|
||
mov bx,[hm]
|
||
mov cx,bx
|
||
shl bx,4
|
||
sub bx,cx
|
||
add ax,bx
|
||
|
||
mov ds, ax
|
||
xor si,si
|
||
xor di, di
|
||
mov ax,200
|
||
gus:
|
||
mov cx, 120
|
||
rep movsw
|
||
add di,80
|
||
|
||
dec ax
|
||
jnz gus
|
||
|
||
pop ds
|
||
end;
|
||
end;
|
||
|
||
|
||
procedure flip50(fromwhere,off1,whereto,off2:word);
|
||
label gus;
|
||
{ This copies 240 columns from vaddr2 to vaddr }
|
||
begin
|
||
asm
|
||
push ds
|
||
mov ax, [whereto]
|
||
add ax, [off2]
|
||
mov es, ax
|
||
mov ax, [fromwhere]
|
||
add ax,[off1]
|
||
mov ds, ax
|
||
xor si,si
|
||
xor di, di
|
||
mov ax,50
|
||
gus:
|
||
mov cx, 120
|
||
rep movsw
|
||
dec ax
|
||
jnz gus
|
||
|
||
pop ds
|
||
end;
|
||
end;
|
||
|
||
|
||
procedure help;
|
||
begin
|
||
cls(0,vga);
|
||
coolbox(0,0,319,199,false,vga);
|
||
outtextxy('HELP',144,10,4,0,vga,false);
|
||
outtextxy('--------------------------------------',10,20,12,0,vga,false);
|
||
outtextxy('IN THE GAME:',10,30,4,0,vga,false);
|
||
outtextxy(' ARROWS MANUEVER',10,40,4,0,vga,false);
|
||
outtextxy(' SPACE BAR FIRES MISSILES',10,50,4,0,vga,false);
|
||
outtextxy(' F2 SAVES GAME',10,60,4,0,vga,false);
|
||
outtextxy(' P=PAUSE S=TOGGLE SOUND ESC=QUIT',10,70,4,0,vga,false);
|
||
outtextxy('--------------------------------------',10,80,12,0,vga,false);
|
||
outtextxy('MISSION: SHOOT THE INANIMATE OBJECTS',10,90,4,0,vga,false);
|
||
outtextxy(' WHY? WATCH THE STORY!',10,100,4,0,vga,false);
|
||
outtextxy('--------------------------------------',10,110,12,0,vga,false);
|
||
outtextxy('THE SPACE BAR SPEEDS UP MOVIE SCENES',10,120,4,0,vga,false);
|
||
outtextxy('ESC QUITS THEM',10,130,4,0,vga,false);
|
||
outtextxy('--------------------------------------',10,140,12,0,vga,false);
|
||
outtextxy(' SEE "TB1.DOC" FOR MORE HELP/INFO',10,150,4,0,vga,false);
|
||
outtextxy('--------------------------------------',10,160,12,0,vga,false);
|
||
outtextxy('PRESS ANY KEY TO CONTINUE',64,185,4,0,vga,false);
|
||
repeat until keypressed;
|
||
ch:=readkey;
|
||
end;
|
||
|
||
|
||
|
||
|
||
Procedure setupsidebar;
|
||
|
||
VAR i,x,y:integer;
|
||
loop1,loop2,loop3:integer;
|
||
tempaddr:word;
|
||
|
||
procedure makehole(y:integer);
|
||
begin
|
||
fillblock(249,y,314,y+9,0,tempaddr);
|
||
horizontalline(249,314,y,24,tempaddr);
|
||
horizontalline(249,313,y+10,18,tempaddr);
|
||
line(249,y,249,y+9,24,tempaddr);
|
||
line(314,y+1,314,y+10,18,tempaddr);
|
||
end;
|
||
|
||
BEGIN
|
||
tempaddr:=vaddr;
|
||
fillblock(240,0,320,199,19,tempaddr);
|
||
line(240,0,240,199,18,tempaddr);
|
||
line(240,0,319,0,18,tempaddr);
|
||
line(319,0,319,199,24,tempaddr);
|
||
line(241,199,319,199,24,tempaddr);
|
||
outtextxy('SCORE',241,1,127,0,tempaddr,false);
|
||
outtextxy('SCORE',242,2,143,0,tempaddr,false);
|
||
makehole(10);
|
||
str(score,it);
|
||
outtextxy(it,250+(8*(8-length(it))),11,12,0,tempaddr,true);
|
||
|
||
outtextxy('HI-SCORE',241,21,127,0,tempaddr,false);
|
||
outtextxy('HI-SCORE',242,22,143,0,tempaddr,false);
|
||
str(hiscore,it);
|
||
makehole(30);
|
||
outtextxy(it,250+(8*(8-length(it))),31,12,0,tempaddr,true);
|
||
|
||
outtextxy('LEVEL',241,41,127,0,tempaddr,false);
|
||
outtextxy('LEVEL',242,42,143,0,tempaddr,false);
|
||
makehole(50);
|
||
outtextxy('SHIELDS',241,61,127,0,tempaddr,false);
|
||
outtextxy('SHIELDS',242,62,143,0,tempaddr,false);
|
||
makehole(70);
|
||
for i:=0 to ((4*shields)-1) do line(250+i,71,250+i,78,(47-(i div 4)),tempaddr);
|
||
|
||
outtextxy('WEAPONS',241,81,127,0,tempaddr,false);
|
||
outtextxy('WEAPONS',242,82,143,0,tempaddr,false);
|
||
makehole(90);
|
||
|
||
fillblock(249,111,314,189,0,tempaddr);
|
||
|
||
line(249,111,249,189,24,tempaddr);
|
||
line(315,111,315,189,18,tempaddr);
|
||
line(249,111,315,111,24,tempaddr);
|
||
line(249,189,315,189,18,tempaddr);
|
||
|
||
outtextxy(' TB1 ',251,114,15,0,tempaddr,false);
|
||
outtextxy('F1-HELP ',251,124,15,0,tempaddr,false);
|
||
outtextxy('ESC-QUIT',251,135,15,0,tempaddr,false);
|
||
outtextxy('F2-SAVE ',251,145,15,0,tempaddr,false);
|
||
|
||
flipd320 (vaddr,vaddr2);
|
||
END;
|
||
|
||
procedure ClearKeyboardBuffer;
|
||
begin
|
||
mem[$0040:$001c]:=mem[$0040:$001a];
|
||
end;
|
||
|
||
|
||
|
||
Procedure blockmove(x1,y1,x2,y2,p1,x3,y3,p2:word);
|
||
{ This is a small procedure to copy block x1,y1,x2,y2,
|
||
from page 1 to x3,y3 on page 2}
|
||
BEGIN
|
||
asm
|
||
push ds
|
||
push es
|
||
mov ax,p1
|
||
mov ds,ax
|
||
mov ax,p2
|
||
mov es,ax
|
||
|
||
mov bx,[X1]
|
||
mov dx,[Y1]
|
||
push bx {; and this again for later}
|
||
mov bx, dx {; bx = dx}
|
||
mov dh, dl {; dx = dx * 256}
|
||
xor dl, dl
|
||
shl bx, 6 {; bx = bx * 64}
|
||
add dx, bx {; dx = dx + bx (ie y*320)}
|
||
pop bx {; get back our x}
|
||
add bx, dx {; finalise location}
|
||
mov si, bx {; es:di = where to go}
|
||
|
||
mov bx,[X3]
|
||
mov dx,[Y3]
|
||
push bx {; and this again for later}
|
||
mov bx, dx {; bx = dx}
|
||
mov dh, dl {; dx = dx * 256}
|
||
xor dl, dl
|
||
shl bx, 6 {; bx = bx * 64}
|
||
add dx, bx {; dx = dx + bx (ie y*320)}
|
||
pop bx {; get back our x}
|
||
add bx, dx {; finalise location}
|
||
mov di, bx {; es:di = where to go}
|
||
|
||
mov ax,[y2]
|
||
sub ax,[y1]
|
||
|
||
mov dx,[x2]
|
||
sub dx,[x1]
|
||
mov bx,320
|
||
sub bx,dx
|
||
|
||
|
||
@@1 :
|
||
mov cx, dx { Width of block to copy divided by 2 }
|
||
shr cx,1
|
||
jnc @@2
|
||
rep movsw
|
||
movsb
|
||
jmp @@3
|
||
@@2:
|
||
rep movsw
|
||
@@3:
|
||
add di,bx
|
||
add si,bx
|
||
dec ax
|
||
jnz @@1
|
||
|
||
pop es
|
||
pop ds
|
||
end;
|
||
END;
|
||
|
||
|
||
procedure pauseawhile(howlong:word);
|
||
var i:word;
|
||
begin
|
||
i:=0;
|
||
repeat
|
||
waitretrace;
|
||
inc(i);
|
||
if i>howlong then exit;
|
||
until keypressed;
|
||
end;
|
||
|
||
|
||
|
||
procedure changescore;
|
||
var itemp,jtemp:integer;
|
||
begin
|
||
str(score:8,scorest);
|
||
outtextxy(scorest,250,11,12,0,vaddr,true);
|
||
if (score mod 400 =0) and (shields<16) then begin
|
||
{if sbeffects then startsound(sound[2],0,false);}
|
||
inc(shields);
|
||
pal(254,shields*4,0,0);
|
||
for itemp:=0 to shields do
|
||
for jtemp:=71 to 78 do
|
||
horizontalline(250+(itemp*4),
|
||
254+(itemp*4),jtemp,
|
||
47-itemp,vaddr);
|
||
|
||
end;
|
||
end;
|
||
|
||
function collision(x1,y1,xsize1,ysize1,x2,y2,xsize2,ysize2:integer):boolean;
|
||
var bob:byte;
|
||
hit:boolean;
|
||
label aat1,aat2,aat3,aat4;
|
||
begin
|
||
bob:=0;
|
||
asm
|
||
mov ax,[x1]
|
||
mov bx,[x2]
|
||
mov cx,[xsize1]
|
||
mov dx,[xsize2]
|
||
cmp bx,ax
|
||
jnge aat1
|
||
xchg ax,bx
|
||
xchg cx,dx
|
||
aat1:
|
||
add ax,cx
|
||
add bx,dx
|
||
|
||
sub ax,bx
|
||
add cx,dx
|
||
cmp cx,ax
|
||
jnge aat3
|
||
inc [bob]
|
||
|
||
mov ax,[y1]
|
||
mov bx,[y2]
|
||
mov cx,[ysize1]
|
||
mov dx,[ysize2]
|
||
cmp bx,ax
|
||
jnge aat2
|
||
xchg ax,bx
|
||
xchg cx,dx
|
||
aat2:
|
||
add ax,cx
|
||
add bx,dx
|
||
|
||
sub ax,bx
|
||
add cx,dx
|
||
cmp cx,ax
|
||
jnge aat3
|
||
inc [bob]
|
||
aat3:
|
||
mov [hit],0
|
||
cmp [bob],2
|
||
jnz aat4
|
||
mov [hit],1
|
||
aat4:
|
||
end;
|
||
if hit then collision:=true
|
||
else collision:=false;
|
||
end;
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
{%%}
|
||
procedure clearshape;
|
||
begin
|
||
asm
|
||
push es
|
||
mov cx,8000
|
||
mov es,[shapeaddr]
|
||
xor di,di
|
||
mov al,5
|
||
mov ah,al
|
||
rep stosw
|
||
pop es
|
||
end;
|
||
end;
|
||
|
||
|
||
|
||
procedure outbackline(line,row:word);
|
||
label bob,bob2,bob3;
|
||
var off2,off:word;
|
||
begin
|
||
off2:=vaddr3; {not sure why necessary, but keep}
|
||
off:=backseg; {losing the values of the original}
|
||
asm
|
||
{saves registers}
|
||
push ds
|
||
push es
|
||
xor ax,ax {old xx variable (times to repeat)=0}
|
||
push ax
|
||
|
||
{mov cx,[(4-row)*10)] } {multiplies y value by 2400}
|
||
|
||
{calculates initial offset for y value}
|
||
|
||
mov ax,4
|
||
sub ax,row
|
||
shl ax,5
|
||
mov bx,ax
|
||
shl ax,1
|
||
add bx,ax
|
||
shl ax,2
|
||
add bx,ax
|
||
shl ax,3
|
||
add bx,ax {original row offset is in bx}
|
||
|
||
|
||
bob2: {get background array}
|
||
mov ax,[off]
|
||
mov ds,ax
|
||
mov dx,[line]
|
||
shl dx, 2
|
||
mov ax,dx
|
||
shl dx,1
|
||
add ax,dx
|
||
pop cx
|
||
add ax,cx
|
||
push cx
|
||
add ax,[backofs]
|
||
mov si,ax
|
||
lodsb
|
||
xor ah,ah
|
||
mov cx,ax
|
||
|
||
|
||
shl cx,3 {from background number, get actual offset}
|
||
mov ax,cx
|
||
shl cx,3
|
||
add ax,cx
|
||
shl cx,1
|
||
add ax,cx
|
||
add ax,8000
|
||
mov si,ax
|
||
|
||
mov ax,[shapeaddr]
|
||
mov ds,ax
|
||
|
||
|
||
|
||
|
||
mov ax,[off2] {loads place to move it}
|
||
mov es,ax
|
||
mov di,bx
|
||
mov ax,220 {what to add to increase one y}
|
||
xor dx,dx
|
||
bob:
|
||
mov cx,20 {how long to loop across (the x-size of array)}
|
||
rep movsb {move, overwriting}
|
||
cmp dx,9 {see if longer than y size}
|
||
jz bob3 {if so, end}
|
||
add di,ax {if not, increase y by one}
|
||
inc dx
|
||
jmp bob
|
||
bob3:
|
||
add bx,20 {Increase starting offset value}
|
||
|
||
pop cx {jump if not drawn 12 across}
|
||
inc cx
|
||
cmp cx,12
|
||
push cx
|
||
jnz bob2
|
||
{restore variables}
|
||
pop cx
|
||
pop es
|
||
pop ds
|
||
end;
|
||
end;
|
||
|
||
procedure savegame;
|
||
begin
|
||
cls(0,vga);
|
||
coolbox(0,0,319,199,false,vga);
|
||
outtextxy('SAVE GAME',124,10,4,0,vga,false);
|
||
outtextxy('THIS WILL ONLY SAVE HOW YOU WERE',10,20,4,0,vga,false);
|
||
outtextxy('AT THE BEGINNING OF THE LEVEL!!!',10,30,4,0,vga,false);
|
||
findfirst('SG?.TB1',ANYFILE,filestuff);
|
||
ondisk:='ALREADY SAVED GAMES:';
|
||
while doserror=0 do with filestuff do
|
||
begin
|
||
ondisk:=concat(ondisk,name[3]);
|
||
findnext(filestuff);
|
||
end;
|
||
if ondisk='' then ondisk:=concat(ondisk,'NONE');
|
||
outtextxy(ondisk,10,50,4,0,vga,false);
|
||
outtextxy('SAVE WHICH GAME?',10,60,4,0,vga,false);
|
||
repeat until keypressed;
|
||
tempch:=readkey;
|
||
if (tempch>='0') and (tempch<='9') then begin
|
||
{$I-}
|
||
ondisk:=concat('SG',tempch,'.TB1');
|
||
assign(savegamef,ondisk);
|
||
rewrite(savegamef);
|
||
{$I+}
|
||
If IOResult=0 then begin
|
||
writeln(savegamef,beginscore);
|
||
writeln(savegamef,level);
|
||
writeln(savegamef,beginshields);
|
||
close(savegamef);
|
||
outtextxy('GAME SAVED',120,150,15,0,vga,false);
|
||
end
|
||
else outtextxy('ERROR! GAME NOT SAVED!',102,150,15,0,vga,false);
|
||
outtextxy('PRESS ANY KEY...',96,180,4,0,vga,false);
|
||
repeat; until keypressed; tempch:=readkey;
|
||
end;
|
||
end;
|
||
|
||
|
||
|
||
|
||
|
||
Procedure leveltwoengine(l_level:byte);
|
||
VAR loop1,loop2:integer;
|
||
ch,ch2:char;
|
||
saucersout:integer;
|
||
bullet1x,bullet1y,bullet2x,bullet2y,i:integer;
|
||
bullet1out,bullet2out:boolean;
|
||
whichone,temp,temp2:integer;
|
||
tempst:string;
|
||
what:byte;
|
||
k:integer;
|
||
itemp,jtemp:byte;
|
||
whatdelay:byte;
|
||
tempilg:byte;
|
||
xx:integer;
|
||
|
||
backrow,topblocky:integer;
|
||
f:text;
|
||
levelover:boolean;
|
||
|
||
procedure loadlevel2shapes;
|
||
var x,y,i,j,shape:byte;
|
||
begin
|
||
clearshape;
|
||
grapherror:=loadpicsuperpacked(0,0,vaddr,false,true,'ships.tb1');
|
||
|
||
for i:=0 to 42 do
|
||
for j:=0 to 30 do begin
|
||
ShapeTable1^[bigship1off+((j*43)+i)]:=getpixel(i,j,vaddr);
|
||
ShapeTable1^[bigship2off+((j*43)+i)]:=getpixel(i,j+32,vaddr);
|
||
ShapeTable1^[bigship3off+((j*43)+i)]:=getpixel(i,j+64,vaddr);
|
||
end;
|
||
|
||
|
||
if l_level=2 then
|
||
grapherror:=loadpicsuperpacked(0,0,vaddr,false,true,'tbaship.tb1');
|
||
if l_level=4 then
|
||
grapherror:=loadpicsuperpacked(0,0,vaddr,false,true,'tbeerm.tb1');
|
||
for j:=0 to 3 do
|
||
for i:=0 to 9 do
|
||
for x:=0 to 19 do
|
||
for y:=0 to 9 do
|
||
ShapeTable1^[shape2array[(j*10)+i]+((y*20)+x)]
|
||
:=getpixel(1+x+(i*21),1+y+(j*11),vaddr);
|
||
cls(0,vaddr);
|
||
end;
|
||
|
||
|
||
|
||
BEGIN
|
||
loadlevel2shapes;
|
||
if l_level=2 then assign(f,'level2.tb1');
|
||
if l_level=4 then assign(f,'level4.tb1');
|
||
reset(f);
|
||
for j:=0 to 200 do
|
||
for i:=0 to 11 do read(f,background[j,i]);
|
||
close(f);
|
||
|
||
for i:=0 to 30 do begin
|
||
passive[i].dead:=true;
|
||
passive[i].exploding:=false;
|
||
end;
|
||
for i:=0 to 5 do begin
|
||
enemy[i].out:=false;
|
||
end;
|
||
|
||
|
||
backrow:=0;
|
||
whatdelay:=1;
|
||
shipx:=36;
|
||
shipadd:=0;
|
||
shipframe:=1;
|
||
shipspeed:=5;
|
||
ch:=#1; ch2:=#1;
|
||
bullet1out:=false; bullet2out:=false;
|
||
bullet1x:=0; bullet1y:=0;
|
||
bullet2x:=0; bullet2y:=0;
|
||
|
||
flipd320(vaddr2,vaddr);
|
||
str(level,tempst);
|
||
fillblock(251,52,314,59,0,vaddr);
|
||
outtextxy(tempst,307,51,12,0,vaddr,false);
|
||
|
||
cls(0,vaddr2);
|
||
|
||
for i:=0 to 100 do
|
||
begin
|
||
putshape240(14400{32},
|
||
vaddr2,20,9,random(237),random(227));
|
||
putshape240(14400{shape2array[32]},
|
||
vaddr2,20,9,random(237),random(227));
|
||
end;
|
||
|
||
pal(254,shields*4,0,0);
|
||
howmuchscroll:=50;
|
||
|
||
cls(0,vga);
|
||
coolbox(70,85,240,120,true,vga);
|
||
if l_level=2 then begin
|
||
outtextxy(' LEVEL TWO:',84,95,4,7,vga,false);
|
||
outtextxy('THE "PEACE ENVOY"',84,105,4,7,vga,false);
|
||
end;
|
||
if l_level=4 then begin
|
||
outtextxy(' LEVEL FOUR:',84,95,4,7,vga,false);
|
||
outtextxy(' THE PLANET EERM',84,105,4,7,vga,false);
|
||
end;
|
||
|
||
clearkeyboardbuffer;
|
||
pauseawhile(300);
|
||
numpassive:=0;
|
||
levelover:=false;
|
||
{**** GAME LOOP ****}
|
||
{*******************}
|
||
Repeat
|
||
ch2:=#1;
|
||
ch:=#1;
|
||
dec(howmuchscroll);
|
||
if howmuchscroll<1 then begin
|
||
flipd50(vaddr2,2250,vaddr2,3000);
|
||
flipd50(vaddr2,1500,vaddr2,2250);
|
||
flipd50(vaddr2,750,vaddr2,1500);
|
||
flipd50(vaddr2,0,vaddr2,750);
|
||
for i:=0 to 4 do begin
|
||
outbackline(backrow,i);
|
||
for xx:=0 to 11 do begin
|
||
if (background[backrow,xx]>9) and
|
||
(background[backrow,xx]<20) then begin
|
||
k:=-1;
|
||
for j:=0 to numpassive do
|
||
if passive[j].dead=true then k:=j;
|
||
if k=-1 then begin
|
||
inc(numpassive); k:=numpassive; end;
|
||
with passive[k] do begin
|
||
dead:=false;
|
||
kind:=background[backrow,xx];
|
||
if (kind>10) and
|
||
(kind<15) then
|
||
shooting:=true
|
||
else shooting:=false;
|
||
exploding:=false;
|
||
x:=xx*20;
|
||
y:=-(((i+1)*10));
|
||
howmanyhits:=1;
|
||
lastshot:=0;
|
||
end;
|
||
end;
|
||
end;
|
||
inc(backrow);
|
||
end;
|
||
flipd50(vaddr3,0,vaddr2,0);
|
||
howmuchscroll:=50;
|
||
end;
|
||
|
||
flipd240(howmuchscroll,vaddr,vaddr2);
|
||
|
||
topblocky:=backrow-(howmuchscroll div 10)-1;
|
||
|
||
{ str(passive[1].y,it);
|
||
outtextxy(it,10,10,12,0,vaddr,true);
|
||
|
||
str(passive[1].x,it);
|
||
outtextxy(it,10,20,12,0,vaddr,true); }
|
||
|
||
|
||
|
||
|
||
{***Collision Check***}
|
||
|
||
for i:=0 to 30 do if (passive[i].dead=false) and (passive[i].exploding=false) then with passive[i] do begin
|
||
if (bullet1out) and collision(bullet1x,bullet1y,3,4,x,y,10,5)
|
||
then begin
|
||
if kind<>10 then begin
|
||
{if sbeffects then StartSound(Sound[3], 0, false);}
|
||
exploding:=true;
|
||
explodeprogress:=0;
|
||
bullet1out:=false;
|
||
inc(score,10);
|
||
changescore;
|
||
end
|
||
else begin
|
||
bullet1out:=false;
|
||
tempilg:=7;
|
||
for i:=0 to 5 do if enemy[i].out=false then tempilg:=i;
|
||
if tempilg<>7 then begin
|
||
enemy[tempilg].out:=true;
|
||
enemy[tempilg].y:=bullet1y;
|
||
enemy[tempilg].x:=bullet1x;
|
||
enemy[tempilg].yspeed:=7;
|
||
enemy[tempilg].kind:=21;
|
||
end;
|
||
end;
|
||
end;
|
||
if (bullet2out) and collision(bullet2x,bullet2y,3,4,x,y,10,5)
|
||
then begin
|
||
if kind<>10 then begin
|
||
{if sbeffects then StartSound(Sound[3], 0, false);}
|
||
exploding:=true;
|
||
explodeprogress:=0;
|
||
bullet2out:=false;
|
||
inc(score,10);
|
||
changescore;
|
||
end
|
||
else begin
|
||
bullet2out:=false;
|
||
tempilg:=7;
|
||
for i:=0 to 5 do if enemy[i].out=false then tempilg:=i;
|
||
if tempilg<>7 then begin
|
||
enemy[tempilg].out:=true;
|
||
enemy[tempilg].y:=bullet2y;
|
||
enemy[tempilg].x:=bullet2x;
|
||
enemy[tempilg].yspeed:=7;
|
||
enemy[tempilg].kind:=21;
|
||
end;
|
||
end;
|
||
end;
|
||
|
||
if (y>155) and (kind<>10) then begin
|
||
if collision(x,y,10,5,shipx+16,165,5,5)
|
||
or collision(x,y,10,5,shipx+6,175,18,8)
|
||
then begin
|
||
{if sbeffects then startsound(Sound[5],0,false);}
|
||
{exploding:=true;
|
||
explodeprogress:=2;}
|
||
dead:=true;
|
||
dec(shields);
|
||
if shields<0 then levelover:=true;
|
||
putshape240over(14800{shape2array[34]},vaddr2,
|
||
20,9,x,y+howmuchscroll);
|
||
fillblock(250,71,314,79,0,vaddr);
|
||
if shields>0 then begin
|
||
pal(254,shields*4,0,0);
|
||
for itemp:=0 to shields do
|
||
for jtemp:=71 to 78 do
|
||
horizontalline(250+(itemp*4),
|
||
254+(itemp*4),jtemp,
|
||
47-itemp,vaddr);
|
||
end;
|
||
end;
|
||
end;
|
||
end;
|
||
|
||
for i:=0 to 5 do if (enemy[i].out) then
|
||
if collision(enemy[i].x,enemy[i].y,2,5,shipx+16,165,5,5)
|
||
or collision(enemy[i].x,enemy[i].y,2,5,shipx+6,175,18,8)
|
||
then begin
|
||
{if sbeffects then startsound(Sound[5],0,false);}
|
||
enemy[i].out:=false;
|
||
dec(shields);
|
||
if shields<0 then levelover:=true;
|
||
{putshape240over(shape2array[34],vaddr2,
|
||
20,9,passive[i].x,passive[i].y+howmuchscroll);}
|
||
fillblock(250,71,314,79,0,vaddr);
|
||
if shields>0 then begin
|
||
pal(254,shields*4,0,0);
|
||
for itemp:=0 to shields do
|
||
for jtemp:=71 to 78 do
|
||
horizontalline(250+(itemp*4),
|
||
254+(itemp*4),jtemp,
|
||
47-itemp,vaddr);
|
||
end;
|
||
|
||
end;
|
||
{ for i:=0 to 30 do if (passive[i].dead=false) and (passive[i].y>-1) then
|
||
putshape(shape2array[16],
|
||
vaddr,20,9,passive[i].x,passive[i].y);}
|
||
|
||
|
||
{***DO EXPLOSIONS***}
|
||
for i:=0 to 30 do
|
||
if passive[i].exploding then with passive[i] do begin
|
||
inc(explodeprogress);
|
||
putshape240(shape2array[35+explodeprogress],vaddr2,
|
||
20,9,x,y+howmuchscroll);
|
||
if explodeprogress>4 then begin
|
||
dead:=true;
|
||
exploding:=false;
|
||
putshape240over(14800{shape2array[34]},vaddr2,
|
||
20,9,x,y+howmuchscroll);
|
||
end;
|
||
end;
|
||
|
||
|
||
{***MOVE BULLET***}
|
||
if bullet1out then begin
|
||
dec(bullet1y,5);
|
||
if bullet1y<5 then bullet1out:=false;
|
||
if bullet1out then putshape(12000,vaddr,20,9,bullet1x,bullet1y);
|
||
end;
|
||
if bullet2out then begin
|
||
dec(bullet2y,5);
|
||
if bullet2y<5 then bullet2out:=false;
|
||
if bullet2out then putshape(12000,vaddr,20,9,bullet2x,bullet2y);
|
||
end;
|
||
{***MOVE ENEMIES***}
|
||
for j:=0 to 30 do begin
|
||
if passive[j].dead=false then begin
|
||
inc(passive[j].y);
|
||
if(passive[j].y)>190 then passive[j].dead:=true;
|
||
end;
|
||
end;
|
||
for j:=0 to 30 do begin
|
||
if passive[j].lastshot>0 then dec(passive[j].lastshot);
|
||
if (passive[j].dead=false) and (passive[j].shooting)
|
||
and (passive[j].lastshot=0) and (passive[j].y>0)
|
||
then begin
|
||
tempilg:=7;
|
||
for i:=0 to 5 do if enemy[i].out=false then tempilg:=i;
|
||
if tempilg<>7 then begin
|
||
passive[j].lastshot:=30;
|
||
enemy[tempilg].out:=true;
|
||
enemy[tempilg].y:=passive[j].y;
|
||
enemy[tempilg].x:=passive[j].x+5;
|
||
enemy[tempilg].yspeed:=5;
|
||
enemy[tempilg].kind:=25;
|
||
if passive[j].kind=11 then enemy[tempilg].kind:=26;
|
||
end;
|
||
end;
|
||
end;
|
||
for j:=0 to 5 do begin
|
||
if enemy[j].out then begin
|
||
putshape(shape2array[enemy[j].kind],vaddr,
|
||
20,9,enemy[j].x,enemy[j].y);
|
||
enemy[j].y:=enemy[j].y+enemy[j].yspeed;
|
||
if enemy[j].y>189 then enemy[j].out:=false;
|
||
end;
|
||
end;
|
||
|
||
|
||
{***READ KEYBOARD***}
|
||
|
||
if keypressed then BEGIN
|
||
ch:=readkey;
|
||
if ch=chr(0) then ch2:=readkey;
|
||
if ch=#27 then levelover:=true;
|
||
if ch2='M' then
|
||
if shipadd>=0 then inc(shipadd,3) else shipadd:=0;
|
||
if ch2='K' then
|
||
if shipadd<=0 then dec(shipadd,3) else shipadd:=0;
|
||
if ch2=';' then help;
|
||
if ch='+' then begin
|
||
inc(whatdelay);
|
||
if whatdelay>25 then whatdelay:=25;
|
||
end;
|
||
if (ch='P') or (ch='p') then begin
|
||
coolbox(65,85,175,110,true,vga);
|
||
outtextxy('GAME PAUSED',79,95,4,7,vga,false);
|
||
clearkeyboardbuffer;
|
||
repeat until keypressed; tempch:=readkey;
|
||
end;
|
||
if ch='-' then begin
|
||
dec(whatdelay);
|
||
if whatdelay<1 then whatdelay:=1;
|
||
end;
|
||
{if (ch='S') or (ch='s') then sbeffects:=not(sbeffects);}
|
||
|
||
if ch2='<' then savegame;
|
||
|
||
end;
|
||
if (ch=' ') then begin
|
||
if (bullet1out=false) then begin
|
||
{if sbeffects then StartSound(Sound[4], 0, false);}
|
||
bullet1out:=true;
|
||
bullet1x:=shipx+21;
|
||
bullet1y:=165;
|
||
putshape(12000,vaddr,20,9,bullet1x,bullet1y);
|
||
end
|
||
else
|
||
if (bullet2out=false) then begin
|
||
{if sbeffects then StartSound(Sound[4], 0, false);}
|
||
bullet2out:=true;
|
||
bullet2x:=shipx+21;
|
||
bullet2y:=165;
|
||
putshape(12000,vaddr,20,9,bullet2x,bullet2y);
|
||
end;
|
||
end;
|
||
|
||
{***MOVE SHIP***}
|
||
shipx:=shipx+shipadd;
|
||
if (shipx<1) then shipx:=1;
|
||
if (shipx>190) then shipx:=190;
|
||
CASE shipframe of
|
||
1 : putshape (bigship1off,vaddr,43,30,shipx,165);
|
||
3 : putshape (bigship3off,vaddr,43,30,shipx,165);
|
||
2,4 : putshape (bigship2off,vaddr,43,30,shipx,165);
|
||
END;
|
||
inc(shipframe);
|
||
if shipframe=5 then shipframe:=1;
|
||
waitretrace;
|
||
flipd320 (vaddr,vga);
|
||
for i:=0 to whatdelay do waitretrace;
|
||
{str(backrow,testr);
|
||
outtextxy(testr,181,46+(i*10),9,7,vga,true);}
|
||
if backrow>=200 then begin
|
||
clearkeyboardbuffer;
|
||
pauseawhile(200);
|
||
fade;
|
||
grapherror:=LoadPicSuperPacked(0,0,vaddr,false,true,'viewscr.tb1');
|
||
cls(0,vga);
|
||
blockmove(0,79,58,116,vaddr,10,10,vga);
|
||
clearkeyboardbuffer;
|
||
outsmalltextxy('UNIDENTIFIED SPACECRAFT!',70,10,2,0,vga,true);
|
||
outsmalltextxy('DO YOU WISH TO DEACTIVATE ',70,20,2,0,vga,true);
|
||
outsmalltextxy('THIS SHIP''S SECURITY SYSTEMS? (Y/N)',70,30,2,0,vga,true);
|
||
unfade;
|
||
clearkeyboardbuffer;
|
||
ch:='!';
|
||
repeat
|
||
if keypressed then ch:=readkey;
|
||
until (upcase(ch)='Y') or (upcase(ch)='N');
|
||
|
||
if upcase(ch)='N' then begin
|
||
blockmove(0,79,58,116,vaddr,10,50,vga);
|
||
outsmalltextxy('NO? AFFIRMATIVE. ',70,50,9,0,vga,true);
|
||
outsmalltextxy('ARMING REMOTE DESTRUCTION RAY.',70,60,9,0,vga,true);
|
||
outsmalltextxy('GOOD-BYE.',70,70,9,0,vga,true);
|
||
pauseawhile(400);
|
||
fade;
|
||
end;
|
||
|
||
if upcase(ch)='Y' then begin
|
||
blockmove(0,79,58,116,vaddr,10,50,vga);
|
||
outsmalltextxy('"Y"=CORRECT PASSWORD. ',70,50,2,0,vga,true);
|
||
outsmalltextxy('WELCOME SUPREME TENTACLEE COMMANDER.',70,60,2,0,vga,true);
|
||
outsmalltextxy('INITIATING TRACTOR BEAM AND AUTOMATIC',70,70,2,0,vga,true);
|
||
outsmalltextxy('LANDING PROCEDURE.',70,80,2,0,vga,true);
|
||
outsmalltextxy('WE WILL BE DEPARTING FOR THE PLANET',70,90,2,0,vga,true);
|
||
outsmalltextxy('EERM IN THREE MICROCYCLE UNITS.',70,100,2,0,vga,true);
|
||
pauseawhile(550);
|
||
clearkeyboardbuffer;
|
||
blockmove(0,42,58,79,vaddr,10,110,vga);
|
||
outsmalltextxy('Wha? Wait!',70,110,9,0,vga,true);
|
||
outsmalltextxy('What''s happening?',70,120,9,0,vga,true);
|
||
pauseawhile(550);
|
||
fade;
|
||
end;
|
||
|
||
grapherror:=LoadPicSuperPacked(0,0,vaddr,false,true,'tbtract.tb1');
|
||
for i:=0 to 239 do
|
||
for j:=0 to 49 do
|
||
putpixel240(i,j,getpixel(i,j,vaddr),vaddr2);
|
||
cls(0,vga);
|
||
unfade;
|
||
for howmuchscroll:=50 downto 1 do begin
|
||
flipd240(howmuchscroll,vaddr,vaddr2);
|
||
putshape (bigship3off,vaddr,43,30,shipx,165);
|
||
waitretrace;
|
||
flipd320(vaddr,vga);
|
||
end;
|
||
|
||
if upcase(ch)='N' then begin
|
||
clearkeyboardbuffer;
|
||
line(7,6,shipx+10,180,4,vga);
|
||
line(shipx+37,180,231,6,4,vga);
|
||
pauseawhile(50);
|
||
clearkeyboardbuffer;
|
||
for i:=shipx to shipx+48 do
|
||
verticalline(165,195,i,4,vga);
|
||
pauseawhile(200);
|
||
flipd240(howmuchscroll,vaddr,vaddr2);
|
||
flipd320(vaddr,vga);
|
||
pauseawhile(150);
|
||
end;
|
||
|
||
|
||
if upcase(ch)='Y' then begin;
|
||
shipadd:=sgn(shipx-95);
|
||
shipy:=165;
|
||
repeat
|
||
if shipx<>95 then shipx:=shipx-shipadd;
|
||
if shipy>9 then dec(shipy);
|
||
flipd240(howmuchscroll,vaddr,vaddr2);
|
||
line(7,6,shipx+10,shipy+15,2,vaddr);
|
||
line(shipx+37,shipy+15,231,6,2,vaddr);
|
||
putshape (bigship3off,vaddr,43,30,shipx,shipy);
|
||
waitretrace;
|
||
flipd320(vaddr,vga);
|
||
until (shipx=95) and (shipy=9);
|
||
clearkeyboardbuffer;
|
||
pauseawhile(850);
|
||
fade;
|
||
cls(0,vga);
|
||
|
||
|
||
while keypressed do ch:=readkey;
|
||
if level=4 then begin
|
||
outsmalltextxy('THE PLANET EERM?',20,20,10,0,vga,true);
|
||
outsmalltextxy('XENOCIDE FLEET?',20,30,10,0,vga,true);
|
||
outsmalltextxy('WHAT''S GOING ON?',20,40,10,0,vga,true);
|
||
outsmalltextxy('A MAJOR GOVERNMENT CONSPIRACY? MASS HALUCINATIONS?',20,50,10,0,vga,true);
|
||
|
||
outsmalltextxy('WATCH FOR TOM BOMBEM LEVEL 3 (CURRENTLY IN THE DESIGN PHASE).',10,70,12,0,vga,true);
|
||
outsmalltextxy('ALL THESE QUESTIONS WILL BE ANSWERED!',10,80,12,0,vga,true);
|
||
outsmalltextxy('ALSO MORE FEATURES WILL BE ADDED:',10,90,12,0,vga,true);
|
||
outsmalltextxy(' BETTER GRAPHICS, SOUND AND SPEED.',10,100,12,0,vga,true);
|
||
|
||
outsmalltextxy('TO HASTEN COMPLETION, SEND QUESTIONS/COMMENTS/DONATIONS TO ',9,120,9,0,vga,true);
|
||
outsmalltextxy('THE AUTHOR (SEE THE REGISTER MESSAGE FOR RELEVANT ADDRESSES).',9,130,9,0,vga,true);
|
||
|
||
outsmalltextxy('THANK YOU FOR PLAYING TOM BOMBEM',80,150,14,0,vga,true);
|
||
unfade;
|
||
pauseawhile(1800);
|
||
end;
|
||
inc(level);
|
||
levelover:=true;
|
||
end;
|
||
end;
|
||
|
||
until levelover;
|
||
END;
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
function grinput(xv,yv,howlong,forecol,backcol:integer):string;
|
||
var tempst:string;
|
||
ch3:char;
|
||
label bob;
|
||
begin
|
||
tempst:='';
|
||
ch3:='<27>';
|
||
repeat
|
||
repeat until keypressed;
|
||
ch3:=readkey;
|
||
if (ch3=#8) and (ord(tempst[0])>0) then begin
|
||
fillblock(xv,yv,ord(tempst[0])*8+xv,yv+8,backcol,vga);
|
||
dec(tempst[0]);
|
||
end;
|
||
if length(tempst)>=howlong then goto bob;
|
||
if ch3>#20 then tempst:=concat(tempst,ch3);
|
||
if tempst[0]>#0 then
|
||
outtextxy(tempst,xv,yv,forecol,backcol,vga,true);
|
||
bob:
|
||
until ch3=#13;
|
||
grinput:=tempst;
|
||
end;
|
||
|
||
procedure loadshapes;
|
||
var x,y,i,j,shape:byte;
|
||
begin
|
||
grapherror:=loadpicsuperpacked(0,0,vaddr,false,true,'ships.tb1');
|
||
for i:=0 to 47 do
|
||
for j:=0 to 29 do begin
|
||
ShapeTable1^[bigship1off+((j*43)+i)]:=getpixel(i,j,vaddr);
|
||
ShapeTable1^[bigship2off+((j*43)+i)]:=getpixel(i,j+32,vaddr);
|
||
ShapeTable1^[bigship3off+((j*43)+i)]:=getpixel(i,j+64,vaddr);
|
||
end;
|
||
|
||
grapherror:=loadpicsuperpacked(0,0,vaddr,false,true,'tbshapes.tb1');
|
||
for j:=0 to 1 do
|
||
for i:=0 to 9 do
|
||
for x:=0 to 17 do
|
||
for y:=0 to 17 do
|
||
ShapeTable1^[shapearray[(((j*10)+1)+i)]+((y*18)+x)]
|
||
:=getpixel(1+x+(i*19),1+y+(j*19),vaddr);
|
||
cls(0,vaddr);
|
||
end;
|
||
|
||
|
||
|
||
procedure littleopener;
|
||
begin
|
||
grapherror:=loadpicsuperpacked(0,0,vga,true,false,'moon2.tb1');
|
||
fade;
|
||
cls(0,vga);
|
||
grapherror:=loadpicsuperpacked(0,0,vga,false,true,'moon2.tb1');
|
||
for i:=0 to 15 do
|
||
for j:=0 to 18 do begin
|
||
ShapeTable1^[6000+((j*16)+i)]:=getpixel(i+9,j+178,vga);
|
||
ShapeTable1^[6400+((j*16)+i)]:=getpixel(i+30,j+178,vga);
|
||
end;
|
||
fillblock(0,178,319,199,0,vga);
|
||
unfade;
|
||
flipd320(vga,vaddr);
|
||
flipd320(vaddr,vaddr2);
|
||
for i:=100 downto 0 do begin
|
||
flipd320(vaddr2,vaddr);
|
||
putshape(6400,vaddr,16,18,i,100);
|
||
waitretrace;
|
||
if keypressed then if readkey=#27 then exit;
|
||
flipd320(vaddr,vga);
|
||
end;
|
||
flipd320(vaddr2,vga);
|
||
outtextxy('>KCHK< TOM! WHERE ARE YOU GOING?',5,180,15,0,vga,true);
|
||
pauseawhile(500); if keypressed then ch:=readkey;
|
||
waitretrace;
|
||
fillblock(0,178,319,199,0,vga);
|
||
outtextxy('Ooops. ',5,180,24,0,vga,true);
|
||
pauseawhile(500); if keypressed then ch:=readkey;
|
||
for inte:=0 to 151 do begin
|
||
flipd320(vaddr2,vaddr);
|
||
putshape(6000,vaddr,16,18,inte*2,100);
|
||
waitretrace;
|
||
flipd320(vaddr,vga);
|
||
if keypressed then if readkey=#27 then exit;
|
||
end;
|
||
flipd320(vaddr2,vga);
|
||
pauseawhile(5);
|
||
fade;
|
||
cls(0,vga);
|
||
unfade;
|
||
end;
|
||
|
||
procedure littleopener2;
|
||
begin
|
||
grapherror:=loadpicsuperpacked(0,0,vga,true,false,'tbl2ship.tb1');
|
||
fade;
|
||
cls(0,vga);
|
||
grapherror:=loadpicsuperpacked(0,0,vga,false,true,'tbl2ship.tb1');
|
||
unfade;
|
||
outtextxy('Hmmmm... ',10,10,4,0,vga,false);
|
||
outtextxy('This Might Be Harder Than I Thought.',10,20,4,0,vga,false);
|
||
pauseawhile(500); if keypressed then ch:=readkey;
|
||
fade;
|
||
cls(0,vga);
|
||
unfade;
|
||
end;
|
||
|
||
|
||
procedure playthegame(lev:integer);
|
||
|
||
begin
|
||
|
||
fade;
|
||
cls(0,vga);
|
||
unfade;
|
||
cls(0,vaddr);
|
||
level:=lev;
|
||
if level=0 then begin
|
||
littleopener;
|
||
shields:=10;
|
||
score:=0;
|
||
inc(level);
|
||
end;
|
||
beginscore:=score;
|
||
beginshields:=shields;
|
||
loadshapes;
|
||
grapherror:=loadpicsuperpacked(0,0,vga,true,false,'tbsobj.tb1');
|
||
|
||
hiscore:=showhiscore(false,false);
|
||
|
||
|
||
if level=1 then begin
|
||
setupsidebar;
|
||
y:=0;
|
||
{levelone};
|
||
end;
|
||
if level=2 then begin
|
||
littleopener2;
|
||
setupsidebar;
|
||
beginscore:=score;
|
||
beginshields:=shields;
|
||
leveltwoengine(2);
|
||
end;
|
||
|
||
|
||
clearkeyboardbuffer;
|
||
|
||
coolbox(70,85,170,110,true,vga);
|
||
outtextxy('GAME OVER',84,94,4,7,vga,false);
|
||
for inte:=0 to 100 do waitretrace;
|
||
repeat until keypressed; tempch:=readkey;
|
||
clearkeyboardbuffer;
|
||
|
||
hiscore:=showhiscore(false,false);
|
||
if score>lowscore then begin
|
||
coolbox(10,75,310,125,true,vga);
|
||
outtextxy('NEW HIGH SCORE!',90,80,12,7,vga,false);
|
||
outtextxy('ENTER YOUR NAME (10 Chars)',30,90,0,7,vga,false);
|
||
hiname:=grinput(110,110,10,11,7);
|
||
hiscore:=showhiscore(false,true);
|
||
end;
|
||
hiscore:=showhiscore(true,false);
|
||
fade;
|
||
cls(0,vga);
|
||
end;
|
||
|
||
|
||
|
||
procedure shadowrite(st:string;x5,y5,forecol,backcol:integer);
|
||
begin
|
||
outtextxy(st,x5+1,y5+1,backcol,0,vga,false);
|
||
outtextxy(st,x5,y5,forecol,0,vga,false);
|
||
end;
|
||
|
||
|
||
|
||
procedure QUIT;
|
||
label menu2;
|
||
begin
|
||
coolbox(90,75,230,125,true,vga);
|
||
barpos:=0;
|
||
outtextxy('QUIT??? ARE YOU',97,82,9,7,vga,false);
|
||
outtextxy('ABSOLUTELY SURE?',97,90,9,7,vga,false);
|
||
repeat
|
||
if barpos=0 then outtextxy('YES-RIGHT NOW!',97,98,150,0,vga,true)
|
||
else outtextxy('YES-RIGHT NOW!',97,98,150,7,vga,true);
|
||
if barpos=1 then outtextxy('NO--NOT YET.',97,106,150,0,vga,true)
|
||
else outtextxy('NO--NOT YET.',97,106,150,7,vga,true);
|
||
ch:=menuread;
|
||
if (ord(ch)>219) and (ord(ch)<224) then inc(barpos);
|
||
if ch='Y' then barpos:=0;
|
||
if ch='N' then barpos:=1;
|
||
if barpos=2 then barpos:=0;
|
||
until ch=#13;
|
||
if barpos=1 then goto menu2;
|
||
settext;
|
||
gotoxy(1,23);
|
||
textcolor(7);
|
||
{if sbsound then shutdownsb1;}
|
||
shutdown;
|
||
halt;
|
||
menu2:
|
||
barpos:=6;
|
||
end;
|
||
|
||
|
||
|
||
|
||
|
||
label picloader,menu;
|
||
|
||
begin
|
||
setuptb1;
|
||
ReadConfigFile;
|
||
axel_und_carmen:=true;
|
||
{as_of_9-22-94} {change_back_10-6-94} {uh_oh 2-21-95} {gone for real long time 10-12-95}
|
||
{not carmen anymore, but Gus}
|
||
|
||
randomize;
|
||
setupvirtual;
|
||
fade;
|
||
setmcga;
|
||
cls(0,vga);
|
||
grapherror:=loadpicsuperpacked(0,0,vga,true,false,'tbomb1.tb1');
|
||
score:=500;
|
||
shields:=10;
|
||
playthegame(2);
|
||
unfade;
|
||
quit;
|
||
|
||
end. |