mirror of
https://github.com/deater/tb1.git
synced 2024-11-19 12:31:56 +00:00
320 lines
11 KiB
Plaintext
320 lines
11 KiB
Plaintext
what follows is the old dos readme... I'll update it one of these days..
|
|
|
|
|
|
°°°°°² °°°°°² °² °² °°°°² °°°°°² °² °² °°°°² °°°°°² °² °²
|
|
°² °² °² °°²°°² °² °² °² °² °°²°°² °² °² °² °°²°°²
|
|
°² °² °² °²°²°² °°°°² °² °² °²°²°² °°°°² °°°°² °²°²°²
|
|
°² °² °² °² °² °² °² °² °² °² °² °² °² °² °² °²
|
|
°² °°°°°² °² °² °°°°² °°°°°² °² °² °°°°² °°°°°² °² °²
|
|
AND THE INVASION OF THE INANIMATE OBJECTS
|
|
|
|
by
|
|
|
|
Vince Weaver
|
|
|
|
Version 2.4a
|
|
---------------------------------------------------------------------
|
|
|
|
Contents
|
|
--------
|
|
1.0 SYSTEM REQUIREMENTS
|
|
2.0 STARTING THE GAME
|
|
3.0 THE STORY
|
|
4.0 GAME PLAY
|
|
5.0 SAVING/LOADING GAMES
|
|
6.0 TROUBLESHOOTING
|
|
7.0 REGISTERING
|
|
8.0 ACKNOWLEDGEMENTS
|
|
9.0 CURRENT BUGS (FEATURES)
|
|
10.0 PRAISE/ACCOMPLISHMENTS
|
|
|
|
|
|
1.0 SYSTEM REQUIREMENTS
|
|
---------------------------------------------------------------------
|
|
Bare Minimum:
|
|
286/ 400K RAM/ 500K disk space
|
|
To run at a reasonable speed:
|
|
386 33Mhz or better
|
|
For Digitized Sound:
|
|
XMS RAM, Sound Blaster or Compatible sound card
|
|
|
|
(I have been developing this on a 386 33Mhz and it runs
|
|
passibly. It runs so much smoother on a 486. I'll try
|
|
to optimize the code some more...)
|
|
|
|
|
|
2.0 STARTING THE GAME
|
|
---------------------------------------------------------------------
|
|
Make sure all the files are in the same directory (list below)
|
|
[if any are missing, you will get a run-time error]
|
|
|
|
Run the TBSETUP configuration utility. Pick the appropriate
|
|
options.
|
|
|
|
Type TB1 to run the game. See "TROUBLESHOOTING" if you encounter
|
|
any errors.
|
|
|
|
|
|
To run Tom Bombem off of a CD-ROM:
|
|
Either type "tb1 -cdrom" to start the program in read-only
|
|
mode, or say "y" when prompted if you want read-only mode.
|
|
In this mode there are no saved games and the high score
|
|
list will not change.
|
|
|
|
Files Needed:
|
|
TB1.EXE - Main executable
|
|
TBSETUP.EXE - Setup Program
|
|
CONFIG.TB1 - Config File Created by Setup Program
|
|
TBSOUND.EXE - Cool sound tester
|
|
MOON2.TB1 ¿
|
|
REGISTER.TB1 ³
|
|
TBGORG.TB1 ³
|
|
TBCRASH.TB1 ³
|
|
TBSOBJ.TB1 ³
|
|
SHIPS.TB1 Ã Graphics files in PAINTPRO 5.0 format
|
|
TBOMB1.TB1 ³
|
|
TBMA1.TB1 ³
|
|
VIEWSCR.TB1 ³
|
|
TBSHAPES.TB1 ³
|
|
TBCOBJ.TB1 ³
|
|
TBCHIEF.TB1 ³
|
|
TBASHIP.TB1 ³
|
|
TBL2SHIP.TB1 ³
|
|
TBLEV3.TB1 ³
|
|
TBL3INTR.TB1 ³
|
|
TBEERM.TB1 ³
|
|
TBCONSOL.TB1 ³
|
|
TBPIT.TB1 ³
|
|
TBASH.TB1 ³
|
|
TBCOBJ.TB1 ³
|
|
TBTRACT.TB1 Ù
|
|
LEVEL2.TB1 - Level Two Database
|
|
LEVEL4.TB1 - Level Four Database
|
|
FILE_ID.DIZ - Info file for BBS's
|
|
TBFONT.TB1 - Fonts for the game (a standard VGA font)
|
|
HISCORE.TB1 - The High Score List
|
|
TB1.DOC - The file you're reading
|
|
SOUNDS.TB1 - Sound effects
|
|
SGx.TB1 - Where x is a number... these are saved games
|
|
|
|
|
|
3.0 THE STORY
|
|
---------------------------------------------------------------------
|
|
|
|
To understand the game, pick the "Story" option off of the
|
|
main menu. This part of the game took a lot of time in
|
|
itself, and is fun to read.
|
|
|
|
The "Audio Error!" is not a real error. I just saved myself
|
|
the trouble of recording a voice-track for the game. As many
|
|
friends have said, "That's cheating!" but anyway unless I had
|
|
a lot of time and a CD-ROM, it is not practical.
|
|
|
|
Anyway in the story, any key will speed up most scenes, and
|
|
escape will quit the whole thing.
|
|
|
|
4.0 GAME PLAY
|
|
--------------------------------------------------------------------
|
|
To begin the game, select "NEW GAME" at the main menu.
|
|
|
|
A little humorous movie will show; press <esc> to skip.
|
|
|
|
The game itself is pretty simplistic as of yet. Basically
|
|
shoot the things coming at you. The arrow keys manuever...
|
|
the manuevering takes a little bit of practice to master.
|
|
Space shoots. You can shoot up to two missiles at once.
|
|
"S" toggles sound. "P" pauses. If the game play is too fast,
|
|
try the "+" and "-" keys to adjust. Sorry, if it runs too
|
|
slow at the onset, then your computer is too slow.
|
|
|
|
The first level culminates with a "boss" character. Read the
|
|
story and see what happens. The dialog will clue you into
|
|
what's happening.
|
|
|
|
The second level is now totally finished. Be sure to save
|
|
your games whenever you start a new level!
|
|
|
|
Levels three and four are currently under development. In
|
|
level three, use the arrow keys to "walk" around. The space
|
|
bar will fire a weapon if you've picked one up. To activate/
|
|
pick up things, walk into them.
|
|
|
|
Level four is similar to level two. (Actually they are based
|
|
on the same game engine). They will be finished by version 2.5.
|
|
|
|
An undocumented featue: when your score reaches a multiple of
|
|
400 your shields are increased by one.
|
|
|
|
Basic Summary of Keyboard Commands:
|
|
|
|
ARROWS Manuever
|
|
SPACE Fires
|
|
<ESC> Exits
|
|
P Pauses
|
|
S Toggles sound on/off
|
|
+ Slows down game speed
|
|
- Increases game speed
|
|
F1 Shows help message
|
|
F2 Saves the Game (see "SAVING/LOADING GAMES")
|
|
|
|
5.0 SAVING/ LOADING GAMES
|
|
---------------------------------------------------------------------
|
|
You can save games. However the only part that is saved is
|
|
how you begin the level. Therefore there is no real purpose
|
|
to saving your game until you reach level two.
|
|
|
|
This might seem annoying, but at this point it is the only
|
|
practical way to implement saved games.
|
|
|
|
|
|
6.0 TROUBLESHOOTING
|
|
---------------------------------------------------------------------
|
|
This program usually runs fine on most computers. Occasionally
|
|
it will lock up on my brother for some inexplicable reason.
|
|
If it locks up frequently, try playing without sound blaster
|
|
sounds.
|
|
|
|
Possible Problems:
|
|
|
|
RUNTIME ERRORS: (Characterized by a "Rumtime Error at 4454:3434"
|
|
message.) Either a genuine bug or else one of
|
|
the ".TB1" graphics files is missing.
|
|
|
|
LOCKING UP : If you have a sound blaster, try configuring
|
|
without SOUND, using the "TBSETUP" utility.
|
|
|
|
MEMORY ERRORS : If you want soundblaster sound, HIMEM.SYS must
|
|
be loaded. Check DOS documentation.
|
|
|
|
SOUND ERRORS : If you have a sound blaster and you are not
|
|
getting sound, be sure your "SET BLASTER"
|
|
command in your autoexec.bat is set properly.
|
|
|
|
HARSH GRATING SOUND: This has happened occassionally at a
|
|
certain point on level two. I've tried to
|
|
fix it. If it's annoying, turn the sound
|
|
off.
|
|
|
|
MISC ERRORS : Contact me at vmweaver@wam.umd.edu
|
|
|
|
|
|
7.0 REGISTERING
|
|
---------------------------------------------------------------------
|
|
My game is freeware. There is no copy protection. Hopefully
|
|
if you like it you will let me know, by mail or by e-mail.
|
|
A donation is not required, but if you want to you can send
|
|
me one.
|
|
|
|
I will be attending college soon (Fall of 1996) so my e-mail
|
|
address, has changed from what it was earlier to:
|
|
vmweaver@wam.umd.edu
|
|
|
|
You can get Tom Bombem at its web site,
|
|
|
|
http://www.wam.umd.edu/~vmweaver/tb1/
|
|
|
|
Also, a college education is expensive, so any donations would
|
|
be a big help.
|
|
|
|
Vince Weaver vmweaver@wam.umd.edu
|
|
[real home]
|
|
326 Foster Knoll Dr.
|
|
Joppa, MD 21085-4706
|
|
|
|
|
|
8.0 ACKNOWLEDGEMENTS
|
|
---------------------------------------------------------------------
|
|
I would like to thank many people who helped on this project.
|
|
|
|
Ethan Brodsky for his excelent sound blaster routines.
|
|
Get them at http://www.pobox.com/~ebrodsky/smix/smix.html
|
|
There would be no sound blaster sound without them.
|
|
|
|
The authors of PCGPE. This program started out as a
|
|
"flying toaster" demonstration from the Asphixia
|
|
VGA tutorials. I gradually replaced most of their code,
|
|
but I still use their putpixel, waitretrace, setmcga and
|
|
settext routines.
|
|
|
|
I would also like to thank all my friends who have supported
|
|
me, especially Gus Thompson, because she went to Spain and
|
|
gave me time to work on this. Also Marie Prosser for
|
|
inspiration, and she also went away for three weeks
|
|
allowing me to work on this. Thanks to Nick Attanasio
|
|
who actually plays this game a lot, and whose comments
|
|
have hastened work on level 3.
|
|
|
|
FUTURE ENHANCEMENTS:
|
|
I am going to learn how to use Mode X vga programming.
|
|
Supposedly this will speed up the code. Unless you
|
|
have a 386 like me, you probably won't notice.
|
|
|
|
I'm also going to try to get some music in the
|
|
background, and of course add more levels.
|
|
|
|
Also watch for a SGI gl port and possibly some
|
|
sort of Linux port. The only problem is that
|
|
they'll have to be in C. ( :-( )
|
|
|
|
|
|
9.0 CURRENT BUGS (FEATURES)
|
|
-------------------------------------------------------------------
|
|
|
|
Level One: No Known Ones
|
|
Level Two: Locks up for no reason near end sometimes?
|
|
Level Three: Many. This level still is under development.
|
|
Sometimes doors will not activate, sometimes
|
|
they send you to the wrong room.
|
|
Laser doesn't work, nor do enemies or
|
|
radioactive flooring. It is possible to
|
|
beat it though.
|
|
Level Four:Not done. Right now is level two with different
|
|
shape table.
|
|
|
|
LOOK FOR NEWER RELEASES TO HAVE FEWER BUGS.
|
|
|
|
If you find a unique bug, e-mail me describing it.
|
|
|
|
|
|
10.0 PRAISE/ACCOMPLISHMENTS OF TOM BOMBEM
|
|
___________________________________________________________________
|
|
|
|
Supposedly it will be on one of Pacific Hi-Tech's
|
|
"Gamehead" CD's. We'll see.
|
|
|
|
A German book company has offered to put it in a CD included
|
|
with a Shareware Games book.
|
|
|
|
Now Praise:
|
|
|
|
|
|
"I just like it when it says 'Ahhh... Mr. Bombem.'"
|
|
----Greg Grabowski, Bel Air, MD
|
|
|
|
"It's simplicity reminded me of the early computer
|
|
shooters... Kind of nostalgic... But the nice
|
|
side [is] the very clever cinematic text."
|
|
---->> Delance <<
|
|
|
|
"The game is well designed but does not fit
|
|
our current product line."
|
|
----Apogee Software Productions
|
|
|
|
|
|
Remember: Watch for the newest version of Tom Bombem... and have fun.
|
|
|
|
Vince Weaver 14 July 1996 18:12:59 EDT
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|