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29 lines
499 B
C
29 lines
499 B
C
#ifndef SOUND_H
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#define SOUND_H
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#include <SDL/SDL.h>
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#include <SDL/SDL_mixer.h>
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int initSound();
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void shutdownSound();
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int loadSound(char *name);
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int playSound();
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int stopSound();
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void deleteSound();
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void soundIdle();
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void setMusicVolume(float volume);
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void setFxVolume(float volume);
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void playGameFX(int fx);
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void playMenuFX(int fx);
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void playEngine();
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void stopEngine();
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enum game_fx { fx_engine=0, fx_start, fx_crash, fx_win, fx_lose };
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enum menu_fx { fx_action=0, fx_highlight };
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#endif
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