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81 lines
3.0 KiB
Plaintext
81 lines
3.0 KiB
Plaintext
Some Frequently Asked Questions
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Q1.) Why does it give me an SDL display error?
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A1). Tom Bombem runs by default in a 320x200x16bpp display. It may
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not work if you have an 8, 24, or 32bpp display. This can
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be fixed, it just hasn't yet.
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Q2.) Why is the default resolution 320x200 anyway?
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A2). Tom Bombem is internally rendered at 320x200 and 256colors.
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This is because the original game was for dos VGA Bios mode
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0x13, which was MCGA 320x200 mode. Why did I use this mode?
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Because it was a nice linear 64kB graphics display, and I had
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sample code from the PCGPE.
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Q3). What are paintpro graphics? Are these any relation to a commercial
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graphics package known as PaintPro(TM)?
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A3). No. A long time ago I made my own graphics program. I called it
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(with much originality) "paintprogram.pas", but because of the wonders
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of MS-DOS it was truncated to "paintpro.pas". I still referred to
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it as paintprogram, but my friends Jeff and John [who used it to
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make graphics for Basic and C respectively] referred to it as paintpro
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and the name stuck.
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I invented the format myself, originally as a text output and later
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as a binary. I "invented" RLE [Run Length Encoding] before I knew
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what it was. In the end, it is very [and quite accidentally]
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similar to the PCX graphics format. All this because I couldn't
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find source code for common file formats. Thank goodness for
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the internet and the GPL.
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See http://..... for more info.
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Q4). The music for TB1 is (great/awful). (Are you/You call yourself)
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a musician?
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A4). No. I just play around with MOD trackers sometimes. The results
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aren't always pretty.
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Q5). Can I get TB1 for Windows(tm)?
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A5). You can get the old DOS version off my website, it will run on
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win31/win95/win98. I don't know about NT.
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In theory, since it is in standard C and SDL, this program
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can be compiled on a windows machine. I don't have nor want
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a windows box to try this on. If someone does happen to
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compile up a version, let me know.
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Q6). A curses target? Were you insane?
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A6). No, just very very tired.
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Q7). Your "Tentaclee" aliens look like aliens from Commander Keen. Did
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you steal them?
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A7). I've been drawing aliens like that from before Commander Keen was
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published, and I can produce sketches to show it. It is just some
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weird co-incidence.
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Q8). Why can't I shoot more than 2 or 3 missiles at a time?
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A8). For game balancing issues. [And also because of speed/memory
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constraints, but on modern systems that doesn't matter anymore].
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Come on, what's the fun if you can pulverize everything with
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a volley of 20 missiles?
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If you really must have more, then you can probably find the
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proper define in the source code and up the limit yourself.
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Q9). Is the name "Tom Bombem" alliterative, shamelessly copying
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a name like "Duke Nukem"?
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A9). Yes
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