mirror of
https://github.com/deater/tb1.git
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133 lines
4.1 KiB
C
133 lines
4.1 KiB
C
/* Routines for drawing the sidebar */
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#include <stdio.h>
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#include "svmwgraph/svmwgraph.h"
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#include "tb1_state.h"
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#include "sound.h"
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#include "hiscore.h"
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/* Convenience Function */
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int change_shields(tb1_state *game_state)
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{
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int itemp,jtemp;
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// game_state->shield_color=(game_state->shields)*0x1000;
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// game_state->virtual_1->palette[254]=(game_state->shields)*0x1000;
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vmwLoadPalette(game_state->graph_state,game_state->shields*16,0,0,254);
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vmwDrawBox(250,71,64,8,0,game_state->virtual_1);
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for(itemp=0;itemp<(game_state->shields)*4;itemp+=4)
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for(jtemp=71;jtemp<79;jtemp++) {
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vmwDrawHLine(250+itemp,jtemp,4,(47-(itemp/4)),game_state->virtual_1);
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}
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return 0;
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}
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/* TSIA [well actually FNSIA (function name says it all) */
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int changescore(tb1_state *game_state)
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{
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char scorest[20];
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vmwVisual *vaddr;
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vmwFont *tb1_font;
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tb1_font=game_state->graph_state->default_font;
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vaddr=game_state->virtual_1;
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sprintf(scorest,"%d",game_state->score);
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vmwTextXY(scorest,317-(strlen(scorest)*9),11,
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12,0,1,tb1_font,vaddr);
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if ( ((game_state->score % 400)==0) && (game_state->shields<16) ) {
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if ((game_state->sound_possible)&&(game_state->sound_enabled))
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playGameFX(/*SND_ZRRP*/7);
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game_state->shields++;
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change_shields(game_state);
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}
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return 0;
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}
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void makehole(int y,vmwVisual *target)
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{
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vmwDrawBox(249,y,64,9,0,target);
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vmwDrawHLine(249,y,65,24,target);
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vmwDrawVLine(249,y,9,24,target);
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vmwDrawHLine(249,y+10,64,18,target);
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vmwDrawVLine(314,y+1,9,18,target);
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}
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void setupsidebar(tb1_state *game_state,vmwVisual *vaddr2)
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{
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int i,hiscore;
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char it[50];
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vmwFont *tb1_font;
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tb1_font=game_state->graph_state->default_font;
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vmwDrawBox(240,0,80,199,19,vaddr2);
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vmwDrawVLine(240,0,199,18,vaddr2);
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vmwDrawHLine(240,0,79,18,vaddr2);
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vmwDrawVLine(319,0,199,24,vaddr2);
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vmwDrawHLine(241,199,78,24,vaddr2);
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vmwTextXY("SCORE",241,1,127,0,0,tb1_font,vaddr2);
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vmwTextXY("SCORE",242,2,143,0,0,tb1_font,vaddr2);
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makehole(10,vaddr2);
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sprintf(it,"%d",game_state->score);
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vmwTextXY(it,250+(8*(8-strlen(it))),11,12,0,1,tb1_font,vaddr2);
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hiscore=showhiscore(game_state,0,1);
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vmwTextXY("HI-SCORE",241,21,127,0,0,tb1_font,vaddr2);
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vmwTextXY("HI-SCORE",242,22,143,0,0,tb1_font,vaddr2);
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sprintf(it,"%d",hiscore);
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makehole(30,vaddr2);
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vmwTextXY(it,250+(8*(8-strlen(it))),31,12,0,1,tb1_font,vaddr2);
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vmwTextXY("LEVEL",241,41,127,0,0,tb1_font,vaddr2);
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vmwTextXY("LEVEL",242,42,143,0,0,tb1_font,vaddr2);
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makehole(50,vaddr2);
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vmwTextXY("SHIELDS",241,61,127,0,0,tb1_font,vaddr2);
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vmwTextXY("SHIELDS",242,62,143,0,0,tb1_font,vaddr2);
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makehole(70,vaddr2);
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for(i=0;i<(4*game_state->shields);i++) {
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vmwDrawVLine(250+i,71,8,(47-(i/4)),vaddr2);
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}
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vmwTextXY("WEAPONS",241,81,127,0,0,tb1_font,vaddr2);
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vmwTextXY("WEAPONS",242,82,143,0,0,tb1_font,vaddr2);
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makehole(90,vaddr2);
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vmwDrawBox(249,111,65,78,0,vaddr2);
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vmwDrawVLine(249,111,78,24,vaddr2);
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vmwDrawHLine(249,111,66,24,vaddr2);
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vmwDrawVLine(315,111,78,18,vaddr2);
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vmwDrawHLine(249,189,66,18,vaddr2);
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vmwTextXY(" TB1 ",250,114,2,0,0,tb1_font,vaddr2);
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vmwTextXY(" TB1 ",251,115,10,0,0,tb1_font,vaddr2);
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vmwTextXY("F1-HELP ",250,124,2,0,0,tb1_font,vaddr2);
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vmwTextXY("F1-HELP ",251,125,10,0,0,tb1_font,vaddr2);
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vmwTextXY("F2-SAVES",250,134,2,0,0,tb1_font,vaddr2);
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vmwTextXY("F2-SAVES",251,135,10,0,0,tb1_font,vaddr2);
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vmwTextXY("ESC-QUIT",250,144,2,0,0,tb1_font,vaddr2);
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vmwTextXY("ESC-QUIT",251,145,10,0,0,tb1_font,vaddr2);
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vmwTextXY("P-PAUSES",250,154,2,0,0,tb1_font,vaddr2);
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vmwTextXY("P-PAUSES",251,155,10,0,0,tb1_font,vaddr2);
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vmwTextXY("S-SOUND ",250,164,2,0,0,tb1_font,vaddr2);
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vmwTextXY("S-SOUND ",251,165,10,0,0,tb1_font,vaddr2);
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}
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