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21 lines
1.1 KiB
C
21 lines
1.1 KiB
C
typedef struct {
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int level; /* Current Level */
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int shields; /* Current Shields */
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int score; /* Current Score */
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int begin_score; /* Score at Beginning of Level (for save) */
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int begin_shields; /* Shields at Beginning (for save) */
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int checkpoints_passed; /* For possible future expansion */
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vmwVisual *virtual_1; /* 320x200x8 */
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vmwVisual *virtual_2; /* 320x400x8 */
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vmwVisual *virtual_3; /* 320x200x8 */
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vmwSVMWGraphState *graph_state; /* Graphics state */
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int sound_possible; /* Sound even possible? */
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int sound_enabled; /* Sound on or off */
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int music_enabled; /* Music on or off */
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int sound_volume; /* Sound volume */
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int music_volume; /* Music volume */
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int default_double_size; /* Start in Double-Size Mode */
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int default_fullscreen; /* Start in Full Screen Mode */
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char path_to_data[BUFSIZ]; /* Where our data is */
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} tb1_state;
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