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137d2b45fd
I'm merging all the the tom bombem projects into one git tree
247 lines
5.9 KiB
C
247 lines
5.9 KiB
C
/* Sprite implementation for the Super VMW graphics library */
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#include "svmwgraph.h"
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#include <stdlib.h> /* for calloc/malloc */
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/* Doesn't matter if this is semi-slow */
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/* It is used both to get size of the sprite, then to actually get it */
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int fakeGetSprite(int x,int y,int xsize,int ysize,
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vmwVisual *screen,int capture,
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unsigned char *spritedata) {
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int oldcolor,xtemp,ytemp=0,color,numacross,pointer=0;
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oldcolor=vmwGetPixel(x,y,screen);
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xtemp=0;
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numacross=0;
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while (ytemp<ysize) {
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color=vmwGetPixel(x+xtemp,y+ytemp,screen);
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if ( (color==oldcolor) && (numacross<126) && (xtemp<xsize)) numacross++;
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else { /* We aren't a run */
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if ((numacross==1) && (oldcolor<128)) {
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/* We can fit in a single byte */
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if (capture) spritedata[pointer]=oldcolor;
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pointer++;
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}
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else { /* We fit in 2 bytes */
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if (capture) spritedata[pointer]=numacross+128;
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pointer++;
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if (capture) spritedata[pointer]=oldcolor;
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pointer++;
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numacross=1; /* Because the new color already is 1 across */
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}
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}
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oldcolor=color;
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xtemp++;
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if (xtemp>xsize) {
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xtemp=0;
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numacross=0;
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ytemp++;
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oldcolor=vmwGetPixel(x,y+ytemp,screen);
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}
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}
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return pointer;
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}
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/* Sprites are now RLE encoded for speed and size reasons */
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vmwSprite *vmwGetSprite(int x, int y,
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int xsize, int ysize,vmwVisual *screen) {
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vmwSprite *temp_sprite;
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int sprite_size=0;
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sprite_size=fakeGetSprite(x,y,xsize,ysize,
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screen,0,NULL);
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temp_sprite=calloc(1,sizeof(vmwSprite));
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temp_sprite->spritedata=calloc(1,sprite_size);
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temp_sprite->xsize=xsize;
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temp_sprite->ysize=ysize;
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fakeGetSprite(x,y,xsize,ysize,screen,1,temp_sprite->spritedata);
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/* Original non-RLE sprite code */
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/* for(ytemp=0;ytemp<ysize;ytemp++)
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for(xtemp=0;xtemp<xsize;xtemp++)
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*((temp_sprite->spritedata)+ytemp*xsize+xtemp)=
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vmwGetPixel(xtemp+x,ytemp+y,screen);
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*/
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return temp_sprite;
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}
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void vmwFreeSprite(vmwSprite *sprite) {
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free(sprite->spritedata);
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free(sprite);
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}
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/* Sprites are now RLE-encoded for size and speed reasons */
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void vmwPutSprite(vmwSprite *sprite,int x,int y,
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vmwVisual *screen) {
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unsigned char *temp_source,*temp_destination;
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int xx=0,yy=0,run_length,i;
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temp_source=sprite->spritedata;
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temp_destination= (unsigned char *)(screen->memory)+(y*screen->xsize+x);
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while (yy<sprite->ysize) {
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if ( (*temp_source) <128) { /* Single Pixel */
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if (*temp_source!=0) {
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*(temp_destination)=*(temp_source);
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}
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xx++;
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temp_source++;
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temp_destination++;
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}
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else { /* Run */
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run_length=(*temp_source)-128;
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temp_source++;
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/* Non-transparent */
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if (*temp_source) {
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for (i=0;i<run_length;i++) {
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*(temp_destination)=*(temp_source);
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temp_destination++;
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}
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}
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else { /* transparent */
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temp_destination+=run_length;
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}
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xx+=run_length;
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temp_source++;
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}
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/* See if we are done this line */
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if (xx>=sprite->xsize) {
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temp_destination+=((screen->xsize-sprite->xsize));
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yy++;
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xx=0;
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}
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}
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/* The old non-RLE sprite code */
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/* for (yy=0;yy<sprite->ysize;yy++) {
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for (xx=0;xx<sprite->xsize;xx++) {
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if (*temp_source!=0) {
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*(temp_destination)=*(temp_source);
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}
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temp_source++;
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temp_destination++;
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}
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temp_destination+=((screen->xsize-sprite->xsize));
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*/
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}
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void vmwPutSpriteNonTransparent(vmwSprite *sprite,int x,int y,
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vmwVisual *screen) {
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unsigned char *temp_source,*temp_destination;
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int xx,yy,run_length,i;
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temp_source=sprite->spritedata;
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temp_destination= (unsigned char *)(screen->memory)+(y*screen->xsize+x);
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yy=0;
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xx=0;
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while (yy<sprite->ysize) {
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if ( (*temp_source) <128) { /* Single Pixel */
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*(temp_destination)=*(temp_source);
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xx++;
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temp_source++;
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temp_destination++;
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}
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else { /* Run */
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run_length=(*temp_source)-128;
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temp_source++;
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for (i=0;i<run_length;i++) {
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*(temp_destination)=*(temp_source);
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temp_destination++;
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}
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xx+=run_length;
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temp_source++;
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}
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/* See if we are done this line */
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if (xx>=sprite->xsize) {
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temp_destination+=((screen->xsize-sprite->xsize));
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yy++;
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xx=0;
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}
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}
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}
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void vmwPutPartialSprite(vmwVisual *destination,
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vmwSprite *sprite,int x,int y,
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int x_start,int x_stop,
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int y_start, int y_stop)
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{
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unsigned char *temp_source,*temp_destination;
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int xx,yy,run_length,i;
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temp_source=sprite->spritedata;
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temp_destination=(unsigned char *)(destination->memory)+(y*destination->xsize+x);
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yy=0;
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xx=0;
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while (yy<sprite->ysize) {
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if ( (*temp_source) <128) { /* Single Pixel */
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if (*temp_source!=0) {
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if ( (yy+y>=y_start) && (yy+y<=y_stop) &&
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(xx+x>=x_start) && (xx+x<=x_stop) )
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*(temp_destination)=*(temp_source);
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}
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xx++;
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temp_source++;
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temp_destination++;
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}
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else { /* Run */
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run_length=(*temp_source)-128;
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temp_source++;
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/* Non-transparent */
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if (*temp_source) {
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for (i=0;i<run_length;i++) {
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if ( (yy+y>=y_start) && (yy+y<=y_stop) &&
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(xx+x>=x_start) && (xx+x<=x_stop) )
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*(temp_destination)=*(temp_source);
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temp_destination++;
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}
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}
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else { /* transparent */
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temp_destination+=run_length;
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}
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xx+=run_length;
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temp_source++;
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}
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/* See if we are done this line */
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if (xx>=sprite->xsize) {
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temp_destination+=((destination->xsize-sprite->xsize));
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yy++;
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xx=0;
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}
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}
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return;
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}
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