mirror of
https://github.com/deater/tb1.git
synced 2024-11-19 12:31:56 +00:00
587 lines
19 KiB
C
587 lines
19 KiB
C
/*
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* Level 2 Engine Code for Tom Bombem
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* */
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/* The Includes */
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#include <stdio.h>
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#include <sys/time.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include "svmwgraph/svmwgraph.h"
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#include "tb1_state.h"
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#include "levels.h"
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#include "tblib.h"
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#include "sound.h"
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#include "sidebar.h"
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#include "help.h"
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#include "loadsave.h"
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#include "graphic_tools.h"
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/* Define this to get a frames per second readout */
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/* #define DEBUG_ON */
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/* The sounds */
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#define NUM_SAMPLES 8
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#define SND_AHH 0
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#define SND_CC 1
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#define SND_KAPOW 2
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#define SND_SCREAM 3
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#define SND_BONK 4
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#define SND_CLICK 5
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#define SND_OW 6
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#define SND_ZRRP 7
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struct enemyinfo {
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int x,y;
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int kind;
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int out,exploding,boundarycheck,dead;
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int explodeprogress;
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int minx,maxx,xspeed,yspeed;
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int hitsneeded;
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};
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struct bulletinfo {
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int out,x,y;
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};
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struct obstruction {
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int x,y;
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int shooting,dead,exploding;
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int explodeprogress;
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int howmanyhits;
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int kind,lastshot;
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};
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void leveltwoengine(tb1_state *game_state)
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{
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int ch,i;
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char tempst[BUFSIZ];
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int k,game_paused=0,speed_factor=1;
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int shipx=36;
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int whatdelay=1;
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FILE *f=NULL;
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int levelover=0,j,backrow=0;
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int background[201][13];
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struct enemyinfo enemy[10];
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struct bulletinfo bullet[4];
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struct timeval timing_info;
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struct timezone dontcare;
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long oldsec,oldusec,time_spent;
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int howmuchscroll=0;
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struct obstruction passive[50];
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int shipadd=0,shipframe=1;
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int our_row,our_shape,rows_goneby=0;
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int grapherror;
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vmwFont *tb1_font;
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vmwVisual *virtual_1;
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vmwVisual *virtual_2;
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vmwSprite *ship_shape[3];
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vmwSprite *shape_table[40];
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int enemies_drawn[200];
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/* For convenience */
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tb1_font=game_state->graph_state->default_font;
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virtual_1=game_state->virtual_1;
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virtual_2=game_state->virtual_2;
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/* Set this up for Save Game */
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game_state->begin_score=game_state->score;
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game_state->begin_shields=game_state->shields;
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/* Load Sprites */
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grapherror=vmwLoadPicPacked(0,0,virtual_1,1,1,
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tb1_data_file("level1/ships.tb1",
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game_state->path_to_data),
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game_state->graph_state);
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ship_shape[0]=vmwGetSprite(0,0,48,30,virtual_1);
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ship_shape[1]=vmwGetSprite(0,32,48,30,virtual_1);
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ship_shape[2]=vmwGetSprite(0,64,48,30,virtual_1);
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if (game_state->level==2) vmwLoadPicPacked(0,0,virtual_1,1,1,
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tb1_data_file("level2/tbaship.tb1",game_state->path_to_data),
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game_state->graph_state);
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if (game_state->level==4) vmwLoadPicPacked(0,0,virtual_1,1,1,
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tb1_data_file("level4/tbeerm.tb1",game_state->path_to_data),
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game_state->graph_state);
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for(j=0;j<4;j++)
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for(i=0;i<10;i++)
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shape_table[j*10+i]=vmwGetSprite(1+i*21,1+j*11,20,10,virtual_1);
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/* Load Background Data */
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if (game_state->level==2)
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f=fopen(tb1_data_file("level2/level2.dat",game_state->path_to_data),"r");
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if (game_state->level==4)
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f=fopen(tb1_data_file("level4/level4.dat",game_state->path_to_data),"r");
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if (f==NULL)
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printf("ERROR! Could't open level %d data!\n",game_state->level);
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for(j=0;j<200;j++)
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for(i=0;i<12;i++) fscanf(f,"%d",&background[j][i]);
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fclose(f);
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/* Initialize Structures for enemy, bullets, and background */
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for(i=0;i<50;i++) {
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passive[i].dead=1;
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passive[i].exploding=0;
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}
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for(i=0;i<10;i++) enemy[i].out=0;
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for(i=0;i<3;i++) {
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bullet[i].out=0;
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bullet[i].x=0;
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bullet[i].y=0;
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}
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for(i=0;i<200;i++) enemies_drawn[i]=0;
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/* Announce the Start of the Level */
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vmwDrawBox(0,0,320,200,0,virtual_1);
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coolbox(70,85,240,120,1,virtual_1);
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if (game_state->level==2) {
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vmwTextXY(" LEVEL TWO:",84,95,4,7,0,tb1_font,virtual_1);
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vmwTextXY("THE \"PEACE ENVOY\"",84,105,4,7,0,tb1_font,virtual_1);
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}
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if (game_state->level==4) {
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vmwTextXY(" LEVEL FOUR:",84,95,4,7,0,tb1_font,virtual_1);
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vmwTextXY(" THE PLANET EERM",84,105,4,7,0,tb1_font,virtual_1);
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}
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vmwBlitMemToDisplay(game_state->graph_state,virtual_1);
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vmwClearKeyboardBuffer();
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pauseawhile(5);
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/* Setup and draw the sidebar */
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setupsidebar(game_state,virtual_2);
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vmwFlipVirtual(virtual_1,virtual_2,320,200);
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sprintf(tempst,"%d",game_state->level);
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vmwDrawBox(251,52,63,7,0,virtual_2);
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vmwTextXY(tempst,307,51,12,0,0,tb1_font,virtual_2);
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/* Clear the screen and draw the stars */
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vmwDrawBox(0,0,320,400,0,virtual_2);
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for(i=0;i<100;i++) {
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// printf("%i\n",i); fflush(stdout);
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vmwPutSprite(shape_table[32],rand()%238,rand()%150,virtual_2);
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vmwPutSprite(shape_table[33],rand()%238,rand()%150,virtual_2);
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}
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change_shields(game_state);
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gettimeofday(&timing_info,&dontcare);
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oldsec=timing_info.tv_sec; oldusec=timing_info.tv_usec;
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/**** GAME LOOP ****/
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while (!levelover) {
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ch=0;
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/* Scroll the Background */
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if (speed_factor>1) howmuchscroll-=speed_factor;
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else howmuchscroll--;
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if (howmuchscroll<0) {
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howmuchscroll=200+howmuchscroll;
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vmwArbitraryCrossBlit(virtual_2,0,0,240,200,virtual_2,0,200);
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/*ggiCopyBox(vaddr2,0,0,240,200,0,200);*/
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for(i=0;i<12;i++)
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for(j=19;j>=0;j--) {
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our_shape=background[backrow+(19-j)][i];
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// printf("Shape : %i\n",our_shape);
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vmwPutSprite(shape_table[our_shape],
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i*20,j*10,virtual_2);
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}
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backrow+=20;
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}
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/* Setup Obstructions */
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our_row=rows_goneby/10;
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if (!enemies_drawn[our_row]) {
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enemies_drawn[our_row]=1;
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for(i=0;i<12;i++) {
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our_shape=background[our_row][i];
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if ((our_shape>9)&&(our_shape<20)) {
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k=0;
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while ((!passive[k].dead) && (k<40)) k++;
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passive[k].dead=0;
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passive[k].kind=our_shape;
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if ((our_shape>10) && (our_shape<15)) passive[k].shooting=1;
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else passive[k].shooting=0;
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passive[k].exploding=0;
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passive[k].x=i*20;
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passive[k].y=(rows_goneby%10)-9;
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passive[k].howmanyhits=1;
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passive[k].lastshot=0;
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}
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}
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}
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/* Flip the far background to vaddr */
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vmwArbitraryCrossBlit(virtual_2,0,0+howmuchscroll,240,200,
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virtual_1,0,0);
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/***Collision Check***/
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for(i=0;i<40;i++)
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if ((!passive[i].dead) && (!passive[i].exploding)) {
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for(j=0;j<3;j++) {
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if ((bullet[j].out) &&
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(collision(bullet[j].x,bullet[j].y,3,4,passive[i].x,
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passive[i].y,10,5))){
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if (passive[i].kind!=10) {
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if ((game_state->sound_possible)&&(game_state->sound_enabled))
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playGameFX(SND_KAPOW);
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passive[i].exploding=1;
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passive[i].explodeprogress=0;
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bullet[j].out=0;
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game_state->score+=10;
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changescore(game_state);
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}
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else {
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bullet[j].out=0;
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k=0;
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while ((!enemy[k].out) && (k<10)) k++;
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if (k<9) {
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enemy[k].out=1;
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enemy[k].y=bullet[j].y;
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enemy[k].x=bullet[j].x;
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enemy[k].yspeed=7;
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enemy[k].kind=21;
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}
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}
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}
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}
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/* See if ship is hitting any Obstructions*/
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if ((passive[i].y>155) && (passive[i].kind!=10)) {
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if ((collision(passive[i].x,passive[i].y,10,5,shipx+16,165,5,5))||
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(collision(passive[i].x,passive[i].y,10,5,shipx+6,175,18,8))) {
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if ((game_state->sound_possible)&&(game_state->sound_enabled))
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playGameFX(SND_BONK);
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passive[i].dead=1;
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game_state->shields--;
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if(game_state->shields<0) levelover=1;
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vmwPutSprite(shape_table[34],
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passive[i].x,passive[i].y+howmuchscroll,
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virtual_1);
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change_shields(game_state);
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}
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}
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}
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/* See if hit by lasers */
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for (i=0;i<10;i++)
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if (enemy[i].out) {
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if ((collision(enemy[i].x,enemy[i].y,2,5,shipx+16,165,5,5)) ||
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(collision(enemy[i].x,enemy[i].y,2,5,shipx+6,175,18,8))) {
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if ((game_state->sound_possible)&&(game_state->sound_enabled))
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playGameFX(SND_BONK);
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enemy[i].out=0;
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game_state->shields--;
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if (game_state->shields<0) levelover=1;
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change_shields(game_state);
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}
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}
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/***DO EXPLOSIONS***/
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for(i=0;i<40;i++)
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if (passive[i].exploding) {
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passive[i].explodeprogress++;
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vmwPutSprite(shape_table[35+passive[i].explodeprogress],
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passive[i].x,passive[i].y+howmuchscroll,
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virtual_2);
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if (passive[i].explodeprogress>3) {
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passive[i].dead=1;
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passive[i].exploding=0;
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vmwPutSprite(shape_table[34],
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passive[i].x,passive[i].y+howmuchscroll,
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virtual_2);
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}
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}
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/***MOVE BULLET***/
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for(i=0;i<3;i++) {
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if (bullet[i].out) {
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if (speed_factor>1) bullet[i].y-=(5*speed_factor);
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else bullet[i].y-=5;
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if (bullet[i].y<5) bullet[i].out=0;
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else vmwPutSprite(shape_table[20],
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bullet[i].x,bullet[i].y,
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virtual_1);
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}
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}
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/***MOVE ENEMIES***/
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for(j=0;j<40;j++) {
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if (!passive[j].dead) {
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if (speed_factor==1) passive[j].y++;
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else passive[j].y+=speed_factor;
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if (passive[j].y>190) passive[j].dead=1;
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}
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if (passive[j].lastshot>0) passive[j].lastshot--;
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if ((!passive[j].dead) && (passive[j].shooting)
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&& (!passive[j].lastshot) && (passive[j].y>0)) {
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k=0;
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while ((enemy[k].out) && (k<10)) k++;
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if (k<9) {
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passive[j].lastshot=30;
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enemy[k].out=1;
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enemy[k].y=passive[j].y;
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enemy[k].x=passive[j].x+5;
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enemy[k].yspeed=5;
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enemy[k].kind=25;
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if (passive[j].kind==11) enemy[k].kind=26;
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}
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}
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}
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for(j=0;j<10;j++) {
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if (enemy[j].out) {
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vmwPutSprite(shape_table[enemy[j].kind],
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enemy[j].x,enemy[j].y,
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virtual_1);
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if (speed_factor==1) enemy[j].y+=enemy[j].yspeed;
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else enemy[j].y+=(enemy[j].yspeed*speed_factor);
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if (enemy[j].y>189) enemy[j].out=0;
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}
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}
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/***READ KEYBOARD***/
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if ((ch=vmwGetInput())!=0) {
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switch(ch) {
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case VMW_ESCAPE: levelover=1; break;
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case VMW_RIGHT: if (shipadd>=0) shipadd+=3; else shipadd=0; break;
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case VMW_LEFT: if (shipadd<=0) shipadd-=3; else shipadd=0; break;
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case VMW_F1: game_paused=1; help(game_state); break;
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case '+': whatdelay++; break;
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case 'P': case 'p': game_paused=1;
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coolbox(65,85,175,110,1,virtual_1);
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vmwTextXY("GAME PAUSED",79,95,4,7,
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0,tb1_font,virtual_1);
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vmwBlitMemToDisplay(game_state->graph_state,virtual_1);
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while (vmwGetInput()==0) usleep(30000);
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break;
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case '-': whatdelay--; break;
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case 'S':
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case 's': game_state->sound_enabled=!(game_state->sound_enabled); break;
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case VMW_F2: game_paused=1;
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savegame(game_state);
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break;
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case ' ': for(j=0;j<3;j++)
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if (!bullet[j].out) {
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if ((game_state->sound_possible)&&(game_state->sound_enabled))
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playGameFX(SND_CC);
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bullet[j].out=1;
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bullet[j].x=shipx+21;
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bullet[j].y=165;
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vmwPutSprite(shape_table[20],
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bullet[j].x,bullet[j].y,virtual_1);
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j=4;
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}
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}
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}
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/***MOVE SHIP***/
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if (speed_factor>1) {
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shipx+=(shipadd*speed_factor);
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rows_goneby+=(speed_factor);
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}
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else {
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shipx+=shipadd;
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rows_goneby++;
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}
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if (shipx<1) shipx=1;
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if (shipx>190) shipx=190;
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switch(shipframe) {
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case 1: vmwPutSprite(ship_shape[0],
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shipx,165,virtual_1); break;
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case 3: vmwPutSprite(ship_shape[1],
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shipx,165,virtual_1); break;
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case 2:
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case 4: vmwPutSprite(ship_shape[2],
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shipx,165,virtual_1); break;
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}
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shipframe++;
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if (shipframe==5) shipframe=1;
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/* Flip Pages */
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vmwBlitMemToDisplay(game_state->graph_state,virtual_1);
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/* Calculate how much time has passed */
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gettimeofday(&timing_info,&dontcare);
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time_spent=timing_info.tv_usec-oldusec;
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if (timing_info.tv_sec-oldsec) time_spent+=1000000;
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#ifdef DEBUG_ON
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printf("%f\n",1000000/(float)time_spent);
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#endif
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/* If time passed was too little, wait a bit */
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while (time_spent<33000){
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gettimeofday(&timing_info,&dontcare);
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usleep(5);
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time_spent=timing_info.tv_usec-oldusec;
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if (timing_info.tv_sec-oldsec) time_spent+=1000000;
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}
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/* It game is paused, don't keep track of time */
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if (game_paused) {
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gettimeofday(&timing_info,&dontcare);
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oldusec=timing_info.tv_usec;
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oldsec=timing_info.tv_sec;
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game_paused=0;
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speed_factor=1;
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}
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else {
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speed_factor=(time_spent/30000);
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oldusec=timing_info.tv_usec;
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oldsec=timing_info.tv_sec;
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}
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/*printf("%i\n",rows_goneby);*/
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if (rows_goneby>1950) {
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// printf("%i\n",rows_goneby);
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coolbox(35,85,215,110,1,virtual_1);
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vmwTextXY("TO BE CONTINUED...",55,85,4,7,0,tb1_font,virtual_1);
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vmwBlitMemToDisplay(game_state->graph_state,virtual_1);
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pauseawhile(10);
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/*
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clearkeyboardbuffer;
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pauseawhile(200);
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fade;
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grapherror:=Mode13LoadPicPacked(0,0,vaddr,false,true,'viewscr.tb1');
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cls(0,vga);
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blockmove(0,79,58,116,vaddr,10,10,vga);
|
|
clearkeyboardbuffer;
|
|
outsmalltextxy('UNIDENTIFIED SPACECRAFT!',70,10,2,0,vga,true);
|
|
outsmalltextxy('DO YOU WISH TO DEACTIVATE ',70,20,2,0,vga,true);
|
|
outsmalltextxy('THIS SHIP''S SECURITY SYSTEMS? (Y/N)',70,30,2,0,vga,true);
|
|
unfade;
|
|
clearkeyboardbuffer;
|
|
ch:='!';
|
|
repeat
|
|
if keypressed then ch:=readkey;
|
|
until (upcase(ch)='Y') or (upcase(ch)='N');
|
|
|
|
if upcase(ch)='N' then begin
|
|
blockmove(0,79,58,116,vaddr,10,50,vga);
|
|
outsmalltextxy('NO? AFFIRMATIVE. ',70,50,9,0,vga,true);
|
|
outsmalltextxy('ARMING REMOTE DESTRUCTION RAY.',70,60,9,0,vga,true);
|
|
outsmalltextxy('GOOD-BYE.',70,70,9,0,vga,true);
|
|
pauseawhile(400);
|
|
fade;
|
|
end;
|
|
|
|
if upcase(ch)='Y' then begin
|
|
blockmove(0,79,58,116,vaddr,10,50,vga);
|
|
outsmalltextxy('"Y"=CORRECT PASSWORD. ',70,50,2,0,vga,true);
|
|
outsmalltextxy('WELCOME SUPREME TENTACLEE COMMANDER.',70,60,2,0,vga,true);
|
|
outsmalltextxy('INITIATING TRACTOR BEAM AND AUTOMATIC',70,70,2,0,vga,true);
|
|
outsmalltextxy('LANDING PROCEDURE.',70,80,2,0,vga,true);
|
|
outsmalltextxy('WE WILL BE DEPARTING FOR THE PLANET',70,90,2,0,vga,true);
|
|
outsmalltextxy('EERM IN THREE MICROCYCLE UNITS.',70,100,2,0,vga,true);
|
|
pauseawhile(550);
|
|
level:=3;
|
|
clearkeyboardbuffer;
|
|
blockmove(0,42,58,79,vaddr,10,110,vga);
|
|
outsmalltextxy('Wha? Wait!',70,110,9,0,vga,true);
|
|
outsmalltextxy('What''s happening?',70,120,9,0,vga,true);
|
|
pauseawhile(550);
|
|
fade;
|
|
end;
|
|
|
|
grapherror:=Mode13LoadPicPacked(0,0,vaddr,false,true,'tbtract.tb1');
|
|
for i:=0 to 239 do
|
|
for j:=0 to 49 do
|
|
putpixel240(i,j,getpixel(i,j,vaddr),vaddr2);
|
|
cls(0,vga);
|
|
unfade;
|
|
for howmuchscroll:=50 downto 1 do begin
|
|
flipd240(howmuchscroll,vaddr,vaddr2);
|
|
putshape (bigship3off,vaddr,43,30,shipx,165);
|
|
waitretrace;
|
|
flipd320(vaddr,vga);
|
|
end;
|
|
|
|
if upcase(ch)='N' then begin
|
|
clearkeyboardbuffer;
|
|
line(7,6,shipx+10,180,4,vga);
|
|
line(shipx+37,180,231,6,4,vga);
|
|
pauseawhile(50);
|
|
clearkeyboardbuffer;
|
|
for i:=shipx to shipx+48 do
|
|
verticalline(165,195,i,4,vga);
|
|
pauseawhile(200);
|
|
flipd240(howmuchscroll,vaddr,vaddr2);
|
|
flipd320(vaddr,vga);
|
|
pauseawhile(150);
|
|
end;
|
|
|
|
|
|
if upcase(ch)='Y' then begin;
|
|
shipadd:=sgn(shipx-95);
|
|
shipy:=165;
|
|
repeat
|
|
if shipx<>95 then shipx:=shipx-shipadd;
|
|
if shipy>9 then dec(shipy);
|
|
flipd240(howmuchscroll,vaddr,vaddr2);
|
|
line(7,6,shipx+10,shipy+15,2,vaddr);
|
|
line(shipx+37,shipy+15,231,6,2,vaddr);
|
|
putshape (bigship3off,vaddr,43,30,shipx,shipy);
|
|
waitretrace;
|
|
flipd320(vaddr,vga);
|
|
until (shipx=95) and (shipy=9);
|
|
clearkeyboardbuffer;
|
|
pauseawhile(850);
|
|
fade;
|
|
cls(0,vga);
|
|
|
|
|
|
while keypressed do ch:=readkey;
|
|
if level=4 then begin
|
|
outsmalltextxy('THE PLANET EERM?',20,20,10,0,vga,true);
|
|
outsmalltextxy('XENOCIDE FLEET?',20,30,10,0,vga,true);
|
|
outsmalltextxy('WHAT''S GOING ON?',20,40,10,0,vga,true);
|
|
outsmalltextxy('A MAJOR GOVERNMENT CONSPIRACY? MASS HALUCINATIONS?',20,50,10,0,vga,true);
|
|
|
|
outsmalltextxy('WATCH FOR TOM BOMBEM LEVEL 3 (CURRENTLY IN THE DESIGN PHASE).',10,70,12,0,vga,true);
|
|
outsmalltextxy('ALL THESE QUESTIONS WILL BE ANSWERED!',10,80,12,0,vga,true);
|
|
outsmalltextxy('ALSO MORE FEATURES WILL BE ADDED:',10,90,12,0,vga,true);
|
|
outsmalltextxy(' BETTER GRAPHICS, SOUND AND SPEED.',10,100,12,0,vga,true);
|
|
|
|
outsmalltextxy('TO HASTEN COMPLETION, SEND QUESTIONS/COMMENTS/DONATIONS TO ',9,120,9,0,vga,true);
|
|
outsmalltextxy('THE AUTHOR (SEE THE REGISTER MESSAGE FOR RELEVANT ADDRESSES).',9,130,9,0,vga,true);
|
|
|
|
outsmalltextxy('THANK YOU FOR PLAYING TOM BOMBEM',80,150,14,0,vga,true);
|
|
unfade;
|
|
pauseawhile(1800);
|
|
end; */
|
|
levelover=1;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void littleopener2(tb1_state *game_state) {
|
|
|
|
vmwDrawBox(0,0,319,199,0,game_state->virtual_1);
|
|
vmwLoadPicPacked(0,0,game_state->virtual_1,1,1,
|
|
tb1_data_file("level2/tbl2ship.tb1",game_state->path_to_data),
|
|
game_state->graph_state);
|
|
vmwTextXY("Hmmmm... ",10,10,4,0,0,game_state->graph_state->default_font,
|
|
game_state->virtual_1);
|
|
vmwTextXY("This Might Be Harder Than I Thought.",10,20,4,0,0,
|
|
game_state->graph_state->default_font,game_state->virtual_1);
|
|
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
|
|
pauseawhile(13);
|
|
vmwDrawBox(0,0,319,199,0,game_state->virtual_1);
|
|
|
|
}
|