mirror of
https://github.com/deater/tb1.git
synced 2024-11-19 12:31:56 +00:00
822 lines
24 KiB
C
822 lines
24 KiB
C
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Obstruction = record
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x,y:integer;
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shooting,dead,exploding:boolean;
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explodeprogress:byte;
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howmanyhits:integer;
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kind,lastshot:byte;
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end;
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EnemyInfo = record
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x,y:integer;
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kind:byte;
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out,exploding,boundarycheck,dead:boolean;
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explodprogress:byte;
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minx,maxx,xspeed,yspeed:integer;
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hitsneeded:integer;
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end;
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procedure loadlevel3shapes;
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var x,y,i,j,shape:byte;
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begin
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clearshape;
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grapherror:=loadpicsuperpacked(0,0,vaddr,false,true,'tblev3.tb1');
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for j:=0 to 3 do
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for i:=0 to 19 do
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for x:=0 to 9 do
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for y:=0 to 9 do
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ShapeTable1^[shape3array[(j*20)+i]+((y*10)+x)]
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:=getpixel(1+x+(i*11),1+y+(j*11),vaddr);
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cls(0,vaddr);
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end;
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Procedure levelthree;
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label newroom;
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type{
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EnemyInfo = record
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x,y:integer;
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kind:byte;
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out,exploding,boundarycheck,dead:boolean;
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explodprogress:byte;
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minx,maxx,xspeed,yspeed:integer;
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hitsneeded:integer;
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end;}
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pittype = record
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px,py:integer;
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end;
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kctype = record
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kcx,kcy:integer;
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kcout:boolean;
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end;
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const framedir:array[0..1,0..3] of integer =((0,1,0,-1),(1,0,-1,0));
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VAR loop1,loop2:integer;
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ch,ch2:char;
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pits:array[0..4] of pittype;
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numpits:byte;
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bullet1x,bullet1y,bullet2x,bullet2y,i:integer;
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bullet1dir,bullet2dir,collide:byte;
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bullet1out,bullet2out:boolean;
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whichone,temp,temp2:integer;
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tempst:string;
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what:byte;
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k:integer;
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itemp,jtemp:byte;
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whatdelay:byte;
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tempilg:byte;
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xx:integer;
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ucollide,dcollide,lcollide,rcollide:word;
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walking,feet:byte;
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room:byte;
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backrow,topblocky:integer;
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levelover,odd,changeroom,havegun:boolean;
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whichroomnext:array[0..3] of byte; {n,s,e,w}
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keycards:array[0..3] of boolean;
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keycard:kctype;
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shieldup:array[0..11] of boolean;
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shieldx,shieldy,laserx,lasery:integer;
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laserup:array[0..11] of boolean;
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computers:array[0..11] of boolean;
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computerx,computery:integer;
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computer_0hits:integer;
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tempkc:byte;
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procedure horizwalls(x,y,howfar:word);
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var i:word;
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begin
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for i:=0 to howfar do
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put10shape240(shape3array[3],vaddr2,x+(i*10),y);
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end;
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procedure verticalwalls(x,y,howfar:word);
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var i:word;
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begin
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for i:=0 to howfar do
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put10shape240(shape3array[2],vaddr2,x,y+(i*10));
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end;
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procedure dopits;
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var i:word;
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begin
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for i:=0 to (numpits-1) do
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with pits[i] do
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put10shape240(shape3array[5],vaddr2,px,py);
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end;
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procedure clearroom;
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var i,j:byte;
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begin
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for i:=0 to 23 do
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for j:=0 to 19 do
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put10shape240(shape3array[0],
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vaddr2,i*10,j*10);
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end;
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procedure doroom(n,s,e,w:boolean);
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var i:byte;
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begin
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for i:=0 to 2 do begin
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put10shape240(shape3array[18],vaddr2,100+(i*10),0);
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put10shape240(shape3array[18],vaddr2,100+(i*10),199);
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put10shape240(shape3array[19],vaddr2,0,90+(i*10));
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put10shape240(shape3array[19],vaddr2,239,90+(i*10));
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end;
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if n then begin
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horizwalls(0,0,10);
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horizwalls(130,0,10);
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end
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else horizwalls(0,0,23);
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if s then begin
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horizwalls(0,197,10);
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horizwalls(130,197,10);
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end
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else horizwalls(0,197,23);
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if e then begin
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verticalwalls(237,0,8);
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verticalwalls(237,110,8);
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end
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else for i:=0 to 20 do put10shape240(shape3array[2],vaddr2,237,i*10);
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if w then begin
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verticalwalls(0,0,8);
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verticalwalls(0,110,8);
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end
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else for i:=0 to 20 do put10shape240(shape3array[2],vaddr2,0,i*10);
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end;
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BEGIN
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{loadlevel3shapes;}
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computer_0hits:=0;
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whatdelay:=1;
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havegun:=true;
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for i:=0 to 3 do keycards[i]:=false;
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for i:=0 to 11 do begin
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shieldup[i]:=false;
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laserup[i]:=false;
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computers[i]:=false;
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end;
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shieldup[0]:=true;
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laserup[0]:=true;
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computers[0]:=true;
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shipx:=115;
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shipy:=180;
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odd:=false;
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shipxadd:=0;
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room:=0;
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shipyadd:=0;
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shipframe:=1;
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shipspeed:=5;
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ch:=#1; ch2:=#1;
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bullet1out:=false; bullet2out:=false;
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bullet1x:=0; bullet1y:=0;
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bullet2x:=0; bullet2y:=0;
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flip(vaddr2,vaddr);
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str(level,tempst);
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fillblock(251,52,314,59,0,vaddr);
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outtextxy(tempst,307,51,12,0,vaddr,false);
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cls(0,vaddr2);
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pal(250,0,0,63);
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pal(251,63,0,0);
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pal(254,shields*4,0,0);
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howmuchscroll:=50;
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cls(0,vga);
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coolbox(70,85,240,120,true,vga);
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outtextxy(' LEVEL THREE:',84,95,4,7,vga,false);
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outtextxy(' THE ALIEN SHIP',84,105,4,7,vga,false);
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clearkeyboardbuffer;
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pauseawhile(300);
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numpassive:=0;
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levelover:=false;
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newroom:
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numpits:=0;
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changeroom:=false;
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if room=254 then room:=0;
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clearroom;
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if shipframe=1 then shipy:=188
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else if shipframe=3 then shipy:=3
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else if shipframe=2 then shipx:=3
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else if shipframe=4 then shipx:=228;
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keycard.kcout:=false;
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if room=0 then begin
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whichroomnext[0]:=1;
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whichroomnext[1]:=255;
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clearroom;
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verticalwalls(30,0,16);
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verticalwalls(207,0,16);
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verticalwalls(57,30,16);
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verticalwalls(180,30,16);
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with pits[0] do begin
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px:=95;
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py:=80;
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end;
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with pits[1] do begin
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px:=135;
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py:=80;
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end;
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numpits:=2; { actual}
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dopits;
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for i:=0 to 10 do
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for j:=0 to 2 do begin
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put10shape240(shape3array[4],vaddr2,60+(j*10),80+(i*10));
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put10shape240(shape3array[4],vaddr2,150+(j*10),80+(i*10));
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end;
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{walkway}
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for i:=0 to 15 do for j:=0 to 1 do
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put10shape240(shape3array[1],vaddr2,110+(j*10),40+(i*10));
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put10shape240(shape3array[6],vaddr2,110,30);
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put10shape240(shape3array[6],vaddr2,120,30);
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computerx:=110;
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computery:=30;
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if shieldup[0] then begin
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shieldx:=10;
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shieldy:=10;
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put10shape240(shape3array[8],vaddr2,10,10);
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end;
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if laserup[0] then begin
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laserx:=220;
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lasery:=10;
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put10shape240(shape3array[7],vaddr2,220,10);
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end;
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{badguys}
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{put10shape240(shape3array[32],vaddr2,40,180);
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put10shape240(shape3array[32],vaddr2,190,180);}
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doroom(true,true,false,false);
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end;
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if room=1 then begin
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whichroomnext[0]:=2;
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whichroomnext[1]:=0;
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doroom(true,true,false,false);
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end;
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if room=2 then begin
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whichroomnext[1]:=1;
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whichroomnext[2]:=6;
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whichroomnext[3]:=4;
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with pits[0] do begin
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px:=95;
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py:=80;
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end;
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with pits[1] do begin
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px:=135;
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py:=80;
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end;
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numpits:=2;
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dopits;
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doroom(false,true,true,true);
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end;
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if room=3 then begin
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whichroomnext[0]:=4;
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if not(keycards[3]) then
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begin
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keycard.kcout:=true;
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keycard.kcx:=100;
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keycard.kcy:=100;
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put10shape240(shape3array[12],vaddr2,100,100);
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end;
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doroom(true,false,false,false);
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end;
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if room=4 then begin
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whichroomnext[0]:=7;
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whichroomnext[1]:=3;
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whichroomnext[2]:=2;
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doroom(true,true,true,false);
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end;
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if room=5 then begin
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whichroomnext[0]:=6;
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doroom(true,false,false,false);
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if not(keycards[2]) then begin
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keycard.kcout:=true;
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keycard.kcx:=100;
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keycard.kcy:=100;
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put10shape240(shape3array[11],vaddr2,100,100);
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end;
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end;
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if room=6 then begin
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whichroomnext[0]:=11;
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whichroomnext[1]:=5;
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whichroomnext[3]:=2;
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doroom(true,true,false,true);
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end;
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if room=7 then begin
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whichroomnext[0]:=8;
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whichroomnext[1]:=4;
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doroom(true,true,false,false);
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end;
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if room=8 then begin
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whichroomnext[1]:=7;
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whichroomnext[2]:=9;
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if not(keycards[0]) then begin
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keycard.kcout:=true;
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keycard.kcx:=100;
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keycard.kcy:=100;
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put10shape240(shape3array[9],vaddr2,100,100);
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end;
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doroom(false,true,true,false);
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end;
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if room=9 then begin
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whichroomnext[2]:=10;
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whichroomnext[3]:=8;
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doroom(false,false,true,true);
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end;
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if room=10 then begin
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whichroomnext[1]:=11;
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whichroomnext[3]:=9;
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if not(keycards[1]) then begin
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keycard.kcout:=true;
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keycard.kcx:=100;
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keycard.kcy:=100;
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put10shape240(shape3array[10],vaddr2,100,100);
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end;
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doroom(false,true,false,true);
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end;
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if room=11 then begin
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whichroomnext[0]:=10;
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whichroomnext[1]:=6;
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doroom(true,true,false,false);
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end;
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if room=255 then begin
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if keycards[0] and keycards[1] and
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keycards[2] and keycards[3] then
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begin
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levelover:=true;
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cls(0,vga);
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outtextxy('You Have won!',5,5,9,7,vga,false);
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outtextxy('But as you can see this level is not done yet.',5,15,9,7,vga,false);
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{outtextxy('Anyway');}
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readln;
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inc(level);
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end
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else begin
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cls(0,vga);
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outtextxy('You Cannot Leave Yet',5,5,9,7,vga,true);
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repeat until keypressed; tempch:=readkey;
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levelover:=false;
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shipframe:=1;
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room:=254;
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end;
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end;
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if (room=254) and not(levelover) then goto newroom;
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{**** GAME LOOP ****}
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{*******************}
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Repeat
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ch2:=#1;
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ch:=#1;
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flip240(0);
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{***Collision Check***}
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if numpits>0 then
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for i:=0 to (numpits-1) do with pits[i] do
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if collision(shipx,shipy,5,4,px,py,4,4)
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then begin
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levelover:=true;
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cls(0,vga);
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grapherror:=loadpicsuperpacked(0,0,vga,false,true,'tbpit.tb1');
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{outtextxy('You Fell In A Pit!',5,5,9,2,vga,false);}
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clearkeyboardbuffer;
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repeat until keypressed; tempch:=readkey;
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end;
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if keycard.kcout then
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if collision(shipx,shipy,5,4,keycard.kcx,keycard.kcy,5,5)
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then begin
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keycard.kcout:=false;
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case room of
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3: keycards[3]:=true;
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5: keycards[2]:=true;
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8: keycards[0]:=true;
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10:keycards[1]:=true;
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end;
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put10shape240(shape3array[0],vaddr2,keycard.kcx,keycard.kcy);
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end;
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if shieldup[room] then
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if collision(shipx,shipy,5,4,shieldx,shieldy,5,5)
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then begin
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shieldup[room]:=false;
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put10shape240(shape3array[0],vaddr2,shieldx,shieldy);
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inc(shields);
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pal(254,shields*4,0,0);
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for itemp:=0 to shields do
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for jtemp:=71 to 78 do
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horizontalline(250+(itemp*4),
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254+(itemp*4),jtemp,
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47-itemp,vaddr);
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end;
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if laserup[room] then
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if collision(shipx,shipy,5,4,laserx,lasery,5,5)
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then begin
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laserup[room]:=false;
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put10shape240(shape3array[0],vaddr2,laserx,lasery);
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end;
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if computers[room] then
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if collision(shipx,shipy,5,4,computerx,computery,10,5)
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then begin
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cls(0,vga);
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grapherror:=loadpicsuperpacked(0,0,vga,false,true,'tbconsol.tb1');
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tempkc:=0;
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if keycards[0] then begin
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inc(tempkc);
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putpixel(147,132,0,vga);
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end;
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if keycards[1] then begin
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inc(tempkc);
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putpixel(179,132,0,vga);
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end;
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if keycards[2] then begin
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inc(tempkc);
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putpixel(179,160,0,vga);
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end;
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if keycards[3] then begin
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inc(tempkc);
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putpixel(147,160,0,vga);
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end;
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case room of
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0: begin
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inc(computer_0hits);
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if computer_0hits=1 then begin
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outtextxy('COMPUTER ACTIVATED:',47,30,2,0,vga,true);
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outsmalltextxy(' HUMAN YOU HAVE COME TOO SOON. LEVELS 3',47,40,2,0,vga,true);
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outsmalltextxy(' AND 4 ARE INCOMPLETE.',47,48,2,0,vga,true);
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outsmalltextxy(' ANYWAY I CAN SEE YOU ARE NOT THE',47,58,2,0,vga,true);
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outsmalltextxy(' TENTACLEE COMMANDER. YOU ARE IN',47,66,2,0,vga,true);
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outsmalltextxy(' GRAVE DANGER. LUCKILY THE MAIN',47,74,2,0,vga,true);
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outsmalltextxy(' COMPUTER SYSTEM DOES NOT APPROVE',47,82,2,0,vga,true);
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outsmalltextxy(' OF THE TENTACLEE''S POLICIES.',47,90,2,0,vga,true);
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outsmalltextxy(' I PERSONALLY CANNOT SHUT OFF THE TRACTOR',47,100,2,0,vga,true);
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outsmalltextxy(' BEAM. YOU MUST RETRIEVE FOUR KEYCARDS',47,108,2,0,vga,true);
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outsmalltextxy(' SCATTERED AROUND THE FLIGHT DECK.',47,116,2,0,vga,true);
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outsmalltextxy(' THE MAP BELOW WILL AID YOU.',47,124,2,0,vga,true);
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end;
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if computer_0hits=2 then begin
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outtextxy('COMPUTER ACTIVATED:',47,30,2,0,vga,true);
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outsmalltextxy(' HUMAN I HAVE ALREADY TOLD YOU MUCH.',47,40,2,0,vga,true);
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outsmalltextxy(' COLLECT THE 4 KEYCARDS, MADE OF',47,48,2,0,vga,true);
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outsmalltextxy(' RUBY, GOLD, EMERALD, AND ALUMINUM.',47,56,2,0,vga,true);
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outsmalltextxy(' WATCH OUT FOR ENEMIES NOT UNDER MY',47,66,2,0,vga,true);
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outsmalltextxy(' CONTROL, RADIOACTIVE FLOORS, AND',47,74,2,0,vga,true);
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outsmalltextxy(' EXTREMELY DEEP PITS.',47,82,2,0,vga,true);
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end;
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if computer_0hits>2 then begin
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outtextxy('COMPUTER ACTIVATED:',47,30,2,0,vga,true);
|
|
outsmalltextxy(' HUMAN, GO AWAY. YOU ANNOY ME.',47,40,2,0,vga,true);
|
|
outsmalltextxy(' I HAVE TOLD YOU EVERYTHING.',47,48,2,0,vga,true);
|
|
end;
|
|
|
|
|
|
|
|
end;
|
|
end;
|
|
clearkeyboardbuffer;
|
|
repeat until keypressed; tempch:=readkey;
|
|
shipx:=shipx+(4*framedir[1,shipframe]);
|
|
shipy:=shipy+(4*framedir[0,shipframe]);
|
|
end;
|
|
|
|
|
|
{***DO EXPLOSIONS***}
|
|
{ for i:=0 to 30 do
|
|
if passive[i].exploding then with passive[i] do begin
|
|
inc(explodeprogress);
|
|
putshape240(shape2array[35+explodeprogress],vaddr2,
|
|
20,9,x,y+howmuchscroll);
|
|
if explodeprogress>4 then begin
|
|
dead:=true;
|
|
exploding:=false;
|
|
putshape240over(14800(*shape2array[34]*),vaddr2,
|
|
20,9,x,y+howmuchscroll);
|
|
end;
|
|
end;
|
|
|
|
}
|
|
{***MOVE BULLET***}
|
|
if bullet1out then begin
|
|
case bullet1dir of
|
|
1:begin dec(bullet1y,5);
|
|
collide:=upcollide(bullet1x,bullet1y,5,-5,3,vaddr2);
|
|
end;
|
|
2:begin inc(bullet1x,5);
|
|
collide:=leftcollide(bullet1x,bullet1y,5,10,3,vaddr2);
|
|
end;
|
|
3:begin inc(bullet1y,5);
|
|
collide:=upcollide(bullet1x,bullet1y,5,10,3,vaddr2);
|
|
end;
|
|
4:begin dec(bullet1x,5);
|
|
collide:=leftcollide(bullet1x,bullet1y,5,-5,3,vaddr2);
|
|
end;
|
|
end;
|
|
|
|
if collide<>0 then bullet1out:=false;
|
|
if bullet1out then putshape(shape3array[76],vaddr,10,9,bullet1x,bullet1y);
|
|
end;
|
|
if bullet2out then begin
|
|
dec(bullet2y,5);
|
|
if bullet2y<5 then bullet2out:=false;
|
|
if bullet2out then putshape(shape3array[76],vaddr,10,9,bullet2x,bullet2y);
|
|
end;
|
|
{***MOVE ENEMIES***}
|
|
{ for j:=0 to 30 do begin
|
|
if passive[j].dead=false then begin
|
|
inc(passive[j].y);
|
|
if(passive[j].y)>190 then passive[j].dead:=true;
|
|
end;
|
|
end;
|
|
for j:=0 to 30 do begin
|
|
if passive[j].lastshot>0 then dec(passive[j].lastshot);
|
|
if (passive[j].dead=false) and (passive[j].shooting)
|
|
and (passive[j].lastshot=0) and (passive[j].y>0)
|
|
then begin
|
|
tempilg:=7;
|
|
for i:=0 to 5 do if enemy[i].out=false then tempilg:=i;
|
|
if tempilg<>7 then begin
|
|
passive[j].lastshot:=30;
|
|
enemy[tempilg].out:=true;
|
|
enemy[tempilg].y:=passive[j].y;
|
|
enemy[tempilg].x:=passive[j].x+5;
|
|
enemy[tempilg].yspeed:=5;
|
|
enemy[tempilg].kind:=25;
|
|
if passive[j].kind=11 then enemy[tempilg].kind:=26;
|
|
end;
|
|
end;
|
|
end;
|
|
for j:=0 to 5 do begin
|
|
if enemy[j].out then begin
|
|
putshape(shape2array[enemy[j].kind],vaddr,
|
|
20,9,enemy[j].x,enemy[j].y);
|
|
enemy[j].y:=enemy[j].y+enemy[j].yspeed;
|
|
if enemy[j].y>189 then enemy[j].out:=false;
|
|
end;
|
|
end;
|
|
}
|
|
|
|
{***READ KEYBOARD***}
|
|
|
|
if keypressed then BEGIN
|
|
ch:=readkey;
|
|
if ch=chr(0) then ch2:=readkey;
|
|
if ch=#27 then levelover:=true;
|
|
clearkeyboardbuffer;
|
|
|
|
if ch2='M' then begin
|
|
if (shipframe=2) and (shipxadd=0) then shipxadd:=2
|
|
else if (shipframe<>2) then shipframe:=2
|
|
else inc(shipxadd);
|
|
end;
|
|
if ch2='K' then begin
|
|
if (shipframe=4) and (shipxadd=0) then shipxadd:=-2
|
|
else if (shipframe<>4) then shipframe:=4
|
|
else dec(shipxadd);
|
|
end;
|
|
if ch2='H' then begin
|
|
if (shipframe=1) and (shipyadd=0) then shipyadd:=-2
|
|
else if (shipframe<>1) then shipframe:=1
|
|
else dec(shipyadd);
|
|
|
|
end;
|
|
if ch2='P' then begin
|
|
if (shipframe=3) and (shipyadd=0) then shipyadd:=2
|
|
else if (shipframe<>3) then shipframe:=3
|
|
else inc(shipyadd);
|
|
|
|
end;
|
|
if ch2=';' then help;
|
|
if ch='+' then begin
|
|
inc(whatdelay);
|
|
if whatdelay>25 then whatdelay:=25;
|
|
end;
|
|
if (ch='P') or (ch='p') then begin
|
|
coolbox(65,85,175,110,true,vga);
|
|
outtextxy('GAME PAUSED',79,95,4,7,vga,false);
|
|
clearkeyboardbuffer;
|
|
repeat until keypressed; tempch:=readkey;
|
|
end;
|
|
if ch='-' then begin
|
|
dec(whatdelay);
|
|
if whatdelay<1 then whatdelay:=1;
|
|
end;
|
|
{if (ch='S') or (ch='s') then sbeffects:=not(sbeffects);}
|
|
|
|
if ch2='<' then savegame;
|
|
|
|
end;
|
|
if (ch=' ') and havegun then begin
|
|
if (bullet1out=false) then begin
|
|
{if sbeffects then StartSound(Sound[4], 0, false);}
|
|
bullet1out:=true;
|
|
bullet1x:=shipx+3;
|
|
bullet1y:=shipy+4;
|
|
bullet1dir:=shipframe;
|
|
putshape(shape3array[76],vaddr,10,9,bullet1x,bullet1y);
|
|
end
|
|
else
|
|
if (bullet2out=false) then begin
|
|
{if sbeffects then StartSound(Sound[4], 0, false);}
|
|
bullet2out:=true;
|
|
bullet2x:=shipx;
|
|
bullet2y:=shipy;
|
|
bullet2dir:=shipframe;
|
|
putshape(shape3array[76],vaddr,10,9,bullet2x,bullet2y);
|
|
end;
|
|
end;
|
|
|
|
{***MOVE SHIP***}
|
|
|
|
|
|
ucollide:=upcollide(shipx,shipy,abs(shipyadd),-abs(shipyadd),10,vaddr2);
|
|
dcollide:=upcollide(shipx,shipy,abs(shipyadd),8,10,vaddr2);
|
|
lcollide:=leftcollide(shipx,shipy,abs(shipxadd),-abs(shipxadd),8,vaddr2);
|
|
rcollide:=leftcollide(shipx,shipy,abs(shipxadd),0,8,vaddr2);
|
|
if (shipframe=1) and (ucollide<>0) then shipyadd:=0;
|
|
if (shipframe=3) and (dcollide<>0) then shipyadd:=0;
|
|
if (shipframe=2) and (rcollide<>0) then shipxadd:=0;
|
|
if (shipframe=4) and (lcollide<>0) then shipxadd:=0;
|
|
shipy:=shipy+shipyadd;
|
|
shipyadd:=shipyadd-sgn(shipyadd);
|
|
shipx:=shipx+shipxadd;
|
|
shipxadd:=shipxadd-sgn(shipxadd);
|
|
|
|
case ucollide of
|
|
5: begin
|
|
changeroom:=true;
|
|
room:=whichroomnext[0];
|
|
end;
|
|
end;
|
|
case dcollide of
|
|
5: begin
|
|
changeroom:=true;
|
|
room:=whichroomnext[1];
|
|
end;
|
|
end;
|
|
case rcollide of
|
|
5: begin
|
|
changeroom:=true;
|
|
room:=whichroomnext[2];
|
|
end;
|
|
end;
|
|
case lcollide of
|
|
5: begin
|
|
changeroom:=true;
|
|
room:=whichroomnext[3];
|
|
end;
|
|
end;
|
|
if (shipyadd<>0) or (shipxadd<>0) then inc(walking,4)
|
|
else walking:=0;
|
|
if walking>12 then walking:=0;
|
|
|
|
CASE shipframe of
|
|
1 : putshape (shape3array[60+walking],vaddr,10,9,shipx,shipy);
|
|
2 : putshape (shape3array[61+walking],vaddr,10,9,shipx,shipy);
|
|
3 : putshape (shape3array[62+walking],vaddr,10,9,shipx,shipy);
|
|
4 : putshape (shape3array[63+walking],vaddr,10,9,shipx,shipy);
|
|
END;
|
|
waitretrace;
|
|
flip (vaddr,vga);
|
|
if odd then begin
|
|
pal(250,0,0,63);
|
|
pal(251,63,0,0);
|
|
odd:=not(odd);
|
|
end
|
|
else begin
|
|
pal(251,0,0,63);
|
|
pal(250,63,0,0);
|
|
odd:=not(odd);
|
|
end;
|
|
|
|
|
|
for i:=0 to whatdelay do waitretrace;
|
|
|
|
if changeroom then goto newroom;
|
|
|
|
until levelover;
|
|
END;
|
|
|
|
|
|
|
|
|
|
|
|
procedure littleopener3;
|
|
var star_x:array[0..5]of integer;
|
|
star_y:array[0..5]of integer;
|
|
begin
|
|
loadlevel3shapes;
|
|
grapherror:=loadpicsuperpacked(0,0,vga,true,false,'tbl2ship.tb1');
|
|
fade;
|
|
cls(0,vga);
|
|
grapherror:=loadpicsuperpacked(0,0,vaddr,false,true,'tbl3intr.tb1');
|
|
blockmove(0,3,171,117,vaddr,10,10,vga);
|
|
putshape (shape3array[60],vga,10,9,113,52);
|
|
|
|
|
|
unfade;
|
|
outtextxy('Hmmmm... STUPID TRACTOR BEAM.',10,155,10,0,vga,false);
|
|
outtextxy('I GUESS I''D BETTER GO SHUT IT OFF.',10,165,10,0,vga,false);
|
|
pauseawhile(700);
|
|
clearkeyboardbuffer;
|
|
|
|
for i:=24 downto 0 do begin
|
|
blockmove(0,3,171,117,vaddr,10,10,vga);
|
|
putshape (shape3array[60+(4*(i mod 4))],vga,10,9,113,28+i);
|
|
|
|
waitretrace; waitretrace; waitretrace;
|
|
waitretrace; waitretrace; waitretrace;
|
|
end;
|
|
putshape (shape3array[60],vga,10,9,113,28);
|
|
fillblock(10,155,300,185,0,vga);
|
|
outtextxy('I''M LUCKY I WORE MAGNETIC SHOES.',10,155,12,0,vga,false);
|
|
outtextxy('Hmmmm. SOMEONE LEFT THE AIR-LOCK',10,165,12,0,vga,false);
|
|
outtextxy(' UNLOCKED. STRANGE.',10,175,12,0,vga,false);
|
|
pauseawhile(600);
|
|
clearkeyboardbuffer;
|
|
putpixel(110,20,10,vga);
|
|
putpixel(110,22,10,vga);
|
|
fillblock(111,14,123,29,0,vga);
|
|
fillblock(10,155,300,185,0,vga);
|
|
outtextxy('I HOPE THIS ISN''T A TRAP.',10,155,9,0,vga,false);
|
|
outtextxy('I WISH I HAD SOME FORM OF ',10,165,9,0,vga,false);
|
|
outtextxy(' WEAPON.',10,175,9,0,vga,false);
|
|
pauseawhile(600);
|
|
clearkeyboardbuffer;
|
|
fade;
|
|
cls(0,vga);
|
|
blockmove(179,41,287,134,vaddr,10,10,vga);
|
|
for i:=0 to 5 do begin
|
|
star_x[i]:=37+random(70);
|
|
star_y[i]:=18+random(56);
|
|
putpixel(star_x[i],star_y[i],15,vga);
|
|
end;
|
|
outtextxy('WOW!! A GLASS-WALLED AIR-LOCK.',10,135,9,0,vga,false);
|
|
unfade;
|
|
pauseawhile(500);
|
|
clearkeyboardbuffer;
|
|
fillblock(10,135,300,185,0,vga);
|
|
outtextxy('NOW WHERE ARE WE GOING?',5,125,9,0,vga,false);
|
|
outtextxy('I GUESS THE PLANET EERM.',5,135,9,0,vga,false);
|
|
outtextxy('WHAT AN ODD NAME.',5,145,9,0,vga,false);
|
|
outtextxy('AND WHY AM I TALKING TO MYSELF?',5,155,10,0,vga,false);
|
|
outtextxy('ANYWAY I JUST WANT TO GO HOME',5,165,9,0,vga,false);
|
|
outtextxy(' AND SLEEP.',5,175,9,0,vga,false);
|
|
|
|
clearkeyboardbuffer;
|
|
j:=0;
|
|
while (j<2400) and (not(keypressed)) do begin
|
|
inc(j);
|
|
for i:=0 to 5 do begin
|
|
putpixel(star_x[i],star_y[i],0,vga);
|
|
inc(star_x[i]);
|
|
if star_x[i]>107 then begin
|
|
star_x[i]:=37;
|
|
star_y[i]:=18+random(56);
|
|
end;
|
|
putpixel(star_x[i],star_y[i],15,vga);
|
|
end;
|
|
waitretrace; waitretrace;waitretrace;
|
|
|
|
end;
|
|
|
|
if keypressed then ch:=readkey;
|
|
|
|
fade;
|
|
cls(0,vga);
|
|
unfade;
|
|
end;
|
|
|