mirror of
https://github.com/deater/tb1.git
synced 2025-01-04 20:31:37 +00:00
489 lines
18 KiB
SQL
489 lines
18 KiB
SQL
clear_screen: .ascii "\033[2J\n\0"
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default_colors: .ascii "\017\033[0m\n\0"
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score_file: .ascii "/tmp/tb_asm.hsc\0"
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menu_arrow: .ascii " --> \0"
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menu_blank: .ascii " \0"
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menu_pointer: .ascii "^\0"
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title_string: .byte 14,5,0
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.ascii "Merciless Marauding Malicious Marketers\0"
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vmw_string: .byte 15,15,7
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.ascii "A VMW Software Production\0"
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menu_new_string: .ascii "New Game\0"
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menu_about_string: .ascii "About\0\0\0\0"
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menu_story_string: .ascii "Story\0\0\0\0"
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menu_hi_string: .ascii "Hi Score\0"
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menu_quit_string: .ascii "Quit\0\0\0\0\0"
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menu_no_string: .ascii "NO! \0\0\0"
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menu_yes_string: .ascii "YES! \0\0\0"
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menu_help_string: .byte 7,20,0
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.ascii "F1 or 'h' for HELP\0"
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bonus_points_line: .byte 15,5,14
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.ascii "BONUS POINTS\0"
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no_bonus_line: .byte 14,7,5
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.ascii "NO BONUSES THIS LEVEL\0"
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no_shield_line: .byte 14,7,5
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.ascii "NO SHIELD HITS = +1000\0"
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shot_every_line: .byte 14,8,5
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.ascii "DESTROYED EVERY ENEMY = +5000\0"
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perfect_shot_line: .byte 14,9,5
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.ascii "PERFECT SHOT = +5000\0"
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about_line_0: .byte 13,0,7
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.ascii "TOM BOMBEM\0"
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.byte 14,1,11
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.ascii "by\0"
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.byte 9,2,6
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.ascii "Vince Weaver\0"
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.byte 12,3,0
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.ascii "author if you squint ->\0"
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.byte 11,5,0
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.ascii "* Testing my asm skills\0"
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.byte 10,7,0
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.ascii "* Based on Tom Bombem:\0"
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.byte 10,8,2
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.ascii "Invasion of Inanimate\0"
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.byte 10,9,2
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.ascii "Objects, a game I\0"
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.byte 10,10,2
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.ascii "started 10 years ago\0"
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.byte 10,11,2
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.ascii "in Pascal/asm and is\0"
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.byte 10,12,2
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.ascii "still languishing\0"
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.byte 10,13,2
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.ascii "uncompleted in C/SDL.\0"
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.byte 5,17,0
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.ascii "Contact Vince:\0"
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.byte 9,18,0
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.ascii "vince@deater.net\0"
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.byte 9,19,0
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.ascii "http://www.deater.net/weave/\0"
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story_line_0: .byte 15,17,0
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.ascii "It is the year 2025. All telemarketers\0"
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.byte 15,18,0
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.ascii "and unsolicited bulk e-mailers have\0"
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.byte 15,19,0
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.ascii "been exiled to Phobos.\0"
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story_line_1: .byte 10,17,0
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.ascii "Right before being trapped forever they\0"
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.byte 10,18,0
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.ascii "manage to launch one last marketing\0"
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.byte 10,19,0
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.ascii "droid. \0"
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# note spaces needed to overwrite old text?
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story_line_2:
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.byte 9,0,0
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.ascii "You are Tom Bombem.\0"
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.byte 9,2,0
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.ascii "You drew the short straw.\0"
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.byte 9,4,0
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.ascii "So it is up to you to\0"
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.byte 9,5,2
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.ascii "fight through the ads\0"
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.byte 9,6,2
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.ascii "and destroy the evil\0"
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.byte 9,7,2
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.ascii "marketing robot, thus\0"
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.byte 9,8,2
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.ascii "restoring harmony to\0"
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.byte 9,9,2
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.ascii "the space lanes.\0"
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.byte 11,12,7
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.ascii "GOOD LUCK!\0"
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ending_line:
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.byte 15,0,0
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.ascii "INCOMING MESSAGE FROM\0"
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.byte 15,1,5
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.ascii "** EARTH **\0"
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.byte 14,3,0
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.ascii "Congratulations Tom!\0"
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.byte 14,4,0
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.ascii "You've destroyed the\0"
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.byte 14,5,2
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.ascii "Marketing Menace!!\0"
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.byte 14,7,0
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.ascii "But wait...\0"
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.byte 14,8,0
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.ascii "Our sensors detect another batch of\0"
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.byte 14,9,2
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.ascii "enemies, moving even faster!\0"
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.byte 14,11,0
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.ascii "Feel free to quit at any time, but\0"
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.byte 14,12,2
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.ascii "remember no paycheck bonus unless\0"
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.byte 14,13,2
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.ascii "all are destroyed.\0"
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.byte 14,15,0
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.ascii "PS Your pet guinea\0"
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.byte 14,16,3
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.ascii "pig is doing\0"
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.byte 14,17,3
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.ascii "well.\0"
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.byte 14,17,16
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.ascii "-->\0"
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.byte 15,22,0
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.ascii "** END TRANSMISSION **\0"
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ending_line_2:
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.byte 9,0,10
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.ascii "Tom: *Sigh*\0"
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.byte 15,10,0
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.ascii "Press Any Key to Resume Fighting\0"
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help_line_0: .byte 15,0,10
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.ascii "TOM BOMBEM\0"
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.byte 7,1,14
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.ascii "by\0"
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.byte 15,2,9
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.ascii "Vince Weaver\0"
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.byte 15,4,0
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.ascii "Key Bindings:\0"
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.byte 7,6,2
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.ascii "UP or 'i' : Move menu up\0"
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.byte 7,7,2
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.ascii "DOWN or 'm' : Move menu down\0"
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.byte 7,8,2
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.ascii "ENTER\0"
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.byte 7,8,15
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.ascii ": Selects current option\0"
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.byte 7,10,2
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.ascii "RIGHT or 'k' : Move ship right\0"
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.byte 7,11,2
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.ascii "LEFT of 'j' : Move ship left\0"
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.byte 7,12,2
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.ascii "SPACEBAR\0"
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.byte 7,12,15
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.ascii ": Shoots\0"
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.byte 7,14,2
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.ascii "F1 or 'h' : Displays help\0"
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.byte 7,15,2
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.ascii "ESC or 'q' : Quits\0"
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.byte 7,16,2
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.ascii "'p'\0"
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.byte 7,16,15
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.ascii ": Pauses\0"
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.byte 7,17,2
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.ascii "'s'\0"
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.byte 7,17,15
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.ascii ": Toggles sound\0"
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game_over_line: .byte 12,8,14
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.ascii " GAME OVER! \0"
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game_paused_line: .byte 12,8,13
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.ascii " GAME PAUSED! \0"
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quit_line: .byte 12,7,9
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.ascii " QUIT? Are you sure? \0"
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block: .byte 219,0
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underscore: .ascii "_\0"
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shields_line: .byte 0,21,0
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.ascii "SHIELDS:\0"
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score_line: .byte 15,22,0
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.ascii "SCORE:\0"
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hiscore_line: .byte 15,22,20
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.ascii "HISCORE:\0"
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level_line: .byte 15,23,0
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.ascii "LEVEL:\0"
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high_score_line: .byte 14,7,15
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.ascii "HIGH SCORE\0"
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new_high_line: .byte 13,5,13
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.ascii "NEW HIGH SCORE\0"
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.byte 14,7,2
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.ascii "Use the arrows to pick your initials\0"
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.byte 14,8,5
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.ascii "Press ENTER when you are done\0"
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hiscore: .long 500
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hi_player: .ascii "KRG\0"
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game_flags: .byte 2 # bit 0 = Previously Paused
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# bit 1 = Sound On/Off
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# bit 2 = Shield/Score change?
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# timespec for nanosleep
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milisecond: .long 0
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.long 1000000
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hundred_microsecond: .long 0
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.long 100000
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#
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# vmw_soft.h
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# vmw @ 8,6
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# A VMW Software Production" @ 7,15
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vmw_sprite:
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.byte 23,8
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.byte 0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x2,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x2,0x1,0x1,0x1,0x1,0x1,0x1,0x1
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.byte 0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x2,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x2,0x1,0x1,0x1,0x1,0x1,0x1,0x1
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.byte 0x0,0x4,0x4,0x4,0x4,0x4,0x2,0x2,0x2,0x1,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x1,0x1,0x1,0x1,0x1,0x0
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.byte 0x0,0x4,0x4,0x4,0x4,0x4,0x2,0x2,0x2,0x1,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x1,0x1,0x1,0x1,0x1,0x0
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.byte 0x0,0x0,0x4,0x4,0x4,0x2,0x2,0x2,0x2,0x2,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x1,0x1,0x1,0x0,0x0
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.byte 0x0,0x0,0x4,0x4,0x4,0x2,0x2,0x2,0x2,0x2,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x1,0x1,0x1,0x0,0x0
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.byte 0x0,0x0,0x0,0x4,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x1,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x1,0x0,0x0,0x0
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.byte 0x0,0x0,0x0,0x4,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x1,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x1,0x0,0x0,0x0
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# opener.h
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# 40x20
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# 0,5 Merciless Marauding Malicious Marketers
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opener_sprite:
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.byte 40,20
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.byte 0x9,0x9,0x9,0x0,0x9,0x9,0x9,0x0,0x9,0x0,0x0,0x0,0x9,0x0,0xC,0xC,0x0,0x0,0xC,0xC,0xC,0x0,0xC,0x0,0x0,0x0,0xC,0x0,0xC,0xC,0x0,0x0,0xC,0xC,0x0,0xC,0x0,0x0,0x0,0xC
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.byte 0x0,0x9,0x0,0x0,0x9,0x0,0x9,0x0,0x9,0x9,0x0,0x9,0x9,0x0,0xC,0x0,0xC,0x0,0xC,0x0,0xC,0x0,0xC,0xC,0x0,0xC,0xC,0x0,0xC,0x0,0xC,0x0,0xC,0x0,0x0,0xC,0xC,0x0,0xC,0xC
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.byte 0x0,0x9,0x0,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0xC,0xC,0x0,0x0,0xC,0x0,0xC,0x0,0xC,0x0,0xC,0x0,0xC,0x0,0xC,0xC,0x0,0x0,0xC,0xC,0x0,0xC,0x0,0xC,0x0,0xC
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.byte 0x0,0x9,0x0,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x0,0x0,0x9,0x0,0xC,0x0,0xC,0x0,0xC,0x0,0xC,0x0,0xC,0x0,0x0,0x0,0xC,0x0,0xC,0x0,0xC,0x0,0xC,0x0,0x0,0xC,0x0,0x0,0x0,0xC
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.byte 0x0,0x9,0x0,0x0,0x9,0x9,0x9,0x0,0x9,0x0,0x0,0x0,0x9,0x0,0xC,0xC,0x0,0x0,0xC,0xC,0xC,0x0,0xC,0x0,0x0,0x0,0xC,0x0,0xC,0xC,0x0,0x0,0xC,0xC,0x0,0xC,0x0,0x0,0x0,0xC
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.byte 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
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.byte 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0
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.byte 0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xF,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x8,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
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.byte 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
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.byte 0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x8,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xF,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
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.byte 0x0,0x0,0x0,0x0,0x0,0x7,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xB,0x0,0x0,0x0
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.byte 0x0,0xE,0x0,0x0,0x0,0x7,0x7,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xB,0x4,0x4
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.byte 0x0,0xE,0xE,0xE,0x9,0xF,0xF,0xF,0xF,0xF,0xF,0xF,0xF,0x9,0x9,0x9,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xB,0xC,0xC
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.byte 0xE,0xE,0x4,0xC,0x9,0xF,0x4,0x2,0x9,0x2,0x9,0xF,0xF,0x9,0x9,0x9,0x9,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xB,0x0,0xC,0xC
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.byte 0x0,0xE,0xE,0xC,0x9,0xF,0x4,0x2,0x9,0x2,0x9,0xF,0xF,0x9,0x9,0x9,0x9,0x9,0x0,0x0,0x0,0x0,0x0,0x0,0x4,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xC,0xC
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.byte 0x0,0x0,0x0,0xE,0x9,0x7,0x7,0x7,0x7,0x7,0x7,0x7,0x7,0xF,0xF,0xF,0xF,0xF,0xF,0x0,0x0,0x0,0x0,0xE,0x7,0x7,0x7,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xC,0xC
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.byte 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x4,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xF,0x0,0x0,0x0,0x0,0x4,0x4
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.byte 0x0,0x0,0x0,0x0,0x8,0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
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.byte 0x0,0xF,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xF,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x8,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
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.byte 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x0
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# vince.h
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# 16x20
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vince_sprite:
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.byte 16,20
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.byte 0x0,0x0,0x8,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x8,0x0,0x0,0x0,0x0
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.byte 0x0,0x8,0x7,0xf,0xf,0xf,0xf,0x7,0xf,0xf,0xf,0xf,0x7,0x7,0x0,0x0
|
|
.byte 0x8,0x7,0x7,0x7,0x7,0x7,0x8,0x7,0xf,0x7,0x7,0xf,0xf,0xf,0x7,0x0
|
|
.byte 0x7,0x8,0x0,0x8,0x7,0x7,0x7,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x8
|
|
.byte 0x7,0x0,0x8,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x7
|
|
.byte 0x8,0x0,0x7,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x7,0xf,0x7,0x7,0x8,0x8
|
|
.byte 0x8,0x8,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x8,0x8,0x0,0x8,0x7
|
|
.byte 0x8,0x7,0xf,0xf,0xf,0xf,0x7,0xf,0xf,0xf,0x7,0x0,0x8,0x0,0x8,0x7
|
|
.byte 0x7,0x8,0x8,0x7,0xf,0x8,0x0,0x8,0x7,0xf,0x7,0x0,0x0,0x0,0x0,0x8
|
|
.byte 0x0,0x7,0x0,0x8,0xf,0x0,0x0,0x8,0x0,0x8,0xf,0x8,0x0,0x0,0x0,0x8
|
|
.byte 0x0,0x7,0x8,0x7,0xf,0x8,0x0,0x0,0x7,0xf,0xf,0x7,0x0,0x0,0x0,0x7
|
|
.byte 0x0,0xf,0x8,0xf,0xf,0xf,0x7,0x7,0xf,0xf,0xf,0xf,0x0,0x0,0x0,0x7
|
|
.byte 0x0,0xf,0x7,0x8,0x8,0x7,0xf,0xf,0xf,0xf,0xf,0x8,0x8,0x8,0x7,0x7
|
|
.byte 0x0,0xf,0xf,0x8,0x0,0x7,0xf,0xf,0xf,0xf,0x7,0x0,0x7,0x7,0x7,0x0
|
|
.byte 0x0,0xf,0xf,0x7,0x8,0x7,0x7,0xf,0xf,0xf,0x7,0x0,0x7,0x7,0x8,0x0
|
|
.byte 0x0,0x7,0x7,0x0,0x8,0x0,0x0,0x7,0x7,0x0,0x0,0xf,0x8,0x7,0x0,0x0
|
|
.byte 0x0,0x8,0xf,0xf,0x8,0xf,0xf,0x7,0x0,0x0,0x8,0x7,0x7,0x8,0x0,0x0
|
|
.byte 0x0,0x0,0xf,0x7,0x7,0x7,0xf,0x7,0x7,0x8,0x8,0xf,0x7,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x7,0xf,0xf,0xf,0xf,0x8,0x8,0x0,0x8,0xf,0x8,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x8,0x8,0x0,0x0,0x0,0x0,0x0,0x7,0xf,0x8,0x0,0x0,0x0
|
|
|
|
|
|
# phobos.h
|
|
|
|
# 40x16
|
|
|
|
phobos_sprite:
|
|
.byte 40,15
|
|
.byte 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x0,0x0,0x7,0xf,0xf,0xf,0xf,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x0,0x4,0xc,0xc,0xc,0xc,0xc,0xc,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x4,0xc,0xc,0xc,0xc,0xc,0x4,0xc,0xc,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x4,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x4,0xc,0xc,0xc,0x4,0xc,0xc,0xc,0xc,0x0,0x0,0x0,0x0,0x0,0x8,0x6,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x4,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0x0,0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x4,0xc,0xc,0xc,0xc,0xc,0x4,0xc,0xc,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x0,0x4,0xc,0xc,0xc,0xc,0xc,0xc,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x0,0x0,0x7,0xf,0xf,0xf,0xf,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0xf,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
|
|
|
|
|
|
# 3x1
|
|
evil_ship_sprite:
|
|
.byte 3,1
|
|
.byte 0x3,0xb,0x3
|
|
|
|
# tom.h
|
|
# 16x18
|
|
|
|
tom_sprite:
|
|
.byte 16,18
|
|
.byte 0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x9,0x9,0x9,0x9,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x1,0x1,0x0,0x0,0x0,0x0,0x8,0x8,0x9,0x9,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x1,0x1,0x0,0x0,0x0,0x0,0x8,0x8,0x9,0x9,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x1,0x1,0x0,0x0,0x0,0x0,0x8,0x8,0x9,0x9,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x1,0x1,0x0,0x0,0x0,0x0,0x8,0x8,0x9,0x9,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x9,0x9,0x0,0x0,0x0,0x0,0x0,0x0
|
|
.byte 0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x9,0x9,0x9,0x9,0x9,0x9,0x9,0x9
|
|
.byte 0x1,0x1,0x9,0x9,0x1,0x1,0x1,0x1,0x9,0x9,0xc,0xc,0x1,0x1,0x9,0x9
|
|
.byte 0x1,0x1,0x9,0x9,0x1,0x1,0x1,0x1,0x9,0x9,0x9,0x9,0x1,0x1,0x9,0x9
|
|
.byte 0x1,0x1,0x9,0x9,0x1,0x1,0x1,0x1,0x9,0x9,0x9,0x9,0x1,0x1,0x9,0x9
|
|
.byte 0x1,0x1,0x9,0x9,0x1,0x1,0x1,0x1,0x9,0x9,0x9,0x9,0x1,0x1,0x9,0x9
|
|
.byte 0x1,0x1,0x9,0x9,0x1,0x1,0x1,0x1,0x9,0x9,0x9,0x9,0x1,0x1,0x9,0x9
|
|
.byte 0x3,0x3,0xb,0xb,0x1,0x1,0x9,0x9,0x1,0x1,0x9,0x9,0x3,0x3,0xb,0xb
|
|
.byte 0x0,0x0,0x0,0x0,0x1,0x1,0x9,0x9,0x1,0x1,0x9,0x9,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x0,0x1,0x1,0x9,0x9,0x1,0x1,0x9,0x9,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x0,0x1,0x1,0x9,0x9,0x1,0x1,0x9,0x9,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x0,0x3,0x3,0xb,0xb,0x3,0x3,0xb,0xb,0x0,0x0,0x0,0x0
|
|
.byte 0x0,0x0,0x0,0x0,0x8,0x8,0x7,0x7,0x8,0x8,0x7,0x7,0x0,0x0,0x0,0x0
|
|
|
|
# game_sprites.h
|
|
|
|
# 8x4
|
|
ship_sprite:
|
|
.byte 0x8,0x4
|
|
.byte 0x0,0x0,0x9,0x9,0x9,0x0,0x0,0x0
|
|
.byte 0x0,0x7,0xf,0xf,0xf,0x7,0x0,0x0
|
|
.byte 0x7,0x7,0xf,0x7,0xf,0x7,0x7,0x0
|
|
.byte 0x0,0x0,0x0,0xe,0x0,0x0,0x0,0x0
|
|
|
|
|
|
# 1x3
|
|
missile_sprite:
|
|
.byte 0x1,0x3
|
|
.byte 0x7
|
|
.byte 0x7
|
|
.byte 0xe
|
|
|
|
# 3x2
|
|
enemy_sprites:
|
|
|
|
enemy_sprite0:
|
|
.byte 0x3,0x2
|
|
.byte 0xf,0xf,0x4
|
|
.byte 0xf,0xf,0xf
|
|
|
|
enemy_sprite1:
|
|
.byte 0x3,0x2
|
|
.byte 0x9,0x0,0x9
|
|
.byte 0x0,0x9,0x0
|
|
|
|
enemy_sprite2:
|
|
.byte 0x3,0x2
|
|
.byte 0x2,0xa,0x2
|
|
.byte 0x2,0xa,0x2
|
|
|
|
enemy_sprite3:
|
|
.byte 0x3,0x2
|
|
.byte 0x3,0x6,0x6
|
|
.byte 0x3,0x6,0x6
|
|
|
|
enemy_sprite4:
|
|
.byte 0x3,0x2
|
|
.byte 0x0,0xe,0x0
|
|
.byte 0xe,0x0,0xe
|
|
|
|
enemy_sprite5:
|
|
.byte 0x3,0x2
|
|
.byte 0xc,0xf,0xf
|
|
.byte 0xc,0x7,0x7
|
|
|
|
|
|
explosion_sprites:
|
|
|
|
explosion_sprite0:
|
|
.byte 0x3,0x2
|
|
.byte 0xe,0xe,0xc
|
|
.byte 0xc,0xe,0x8
|
|
|
|
explosion_sprite1:
|
|
.byte 0x3,0x2
|
|
.byte 0x7,0x7,0x4
|
|
.byte 0x4,0x7,0x0
|
|
|
|
explosion_sprite2:
|
|
.byte 0x3,0x2
|
|
.byte 0x8,0x8,0x0
|
|
.byte 0x0,0x8,0x8
|
|
|
|
|
|
# boss.h
|
|
|
|
# 3x2
|
|
|
|
smoke_sprites:
|
|
|
|
smoke_sprite0:
|
|
.byte 0x3,0x1
|
|
.byte 0x0,0x8,0x0
|
|
|
|
smoke_sprite1:
|
|
.byte 0x3,0x1
|
|
.byte 0x8,0x7,0x8
|
|
|
|
smoke_sprite2:
|
|
.byte 0x3,0x1
|
|
.byte 0x7,0x4,0x7
|
|
|
|
# 13x3
|
|
boss_sprite:
|
|
.byte 0xd,0x3
|
|
.byte 0xf,0x7,0x4,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0x4,0x7,0xf
|
|
.byte 0xf,0x8,0x7,0x4,0x4,0x3,0xb,0x3,0x4,0x4,0x7,0x8,0xf
|
|
.byte 0xf,0x0,0x8,0x7,0x3,0xb,0xe,0xb,0x3,0x7,0x8,0x0,0xf
|
|
|
|
|
|
# 1x2
|
|
laser_sprites:
|
|
|
|
laser_sprite0:
|
|
.byte 0x1,0x2
|
|
.byte 0xd
|
|
.byte 0x5
|
|
|
|
laser_sprite1:
|
|
.byte 0x1,0x2
|
|
.byte 0x5
|
|
.byte 0xd
|
|
|
|
# ending.h
|
|
|
|
# 7x7
|
|
tom_head_sprite:
|
|
.byte 0x7,0x7
|
|
.byte 0x0,0x1,0x1,0x1,0x9,0x9,0x0
|
|
.byte 0x0,0x1,0x0,0x0,0x8,0x9,0x0
|
|
.byte 0x0,0x1,0x0,0x0,0x8,0x9,0x0
|
|
.byte 0x0,0x1,0x0,0x0,0x8,0x9,0x0
|
|
.byte 0x0,0x1,0x0,0x0,0x8,0x9,0x0
|
|
.byte 0x0,0x0,0x1,0x1,0x9,0x0,0x0
|
|
.byte 0x1,0x1,0x1,0x1,0x9,0x9,0x9
|
|
|
|
|
|
# 5x6
|
|
earth_sprite:
|
|
.byte 0x5,0x6
|
|
.byte 0x0,0x7,0xf,0xf,0x0
|
|
.byte 0x2,0xA,0xA,0x9,0x9
|
|
.byte 0x1,0xA,0x9,0x9,0x9
|
|
.byte 0x1,0x9,0xA,0xA,0x9
|
|
.byte 0x1,0x9,0xA,0x9,0x9
|
|
.byte 0x0,0x7,0xf,0xf,0x0
|
|
|
|
# 19x7
|
|
susie_sprite:
|
|
.byte 0x13,0x7
|
|
.byte 0x7,0x7,0x7,0x7,0x7,0x7,0x7,0x7,0x7,0x7,0x7,0x8,0x0,0xf,0xf,0x0,0x7,0x7,0x7
|
|
.byte 0x7,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x8,0x0,0x0,0x8,0x0,0x0,0x7,0x7
|
|
.byte 0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7
|
|
.byte 0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7
|
|
.byte 0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x7,0x7
|
|
.byte 0x7,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x7,0x7,0x7,0x7
|
|
.byte 0x7,0x7,0x7,0x7,0x8,0x8,0x8,0x7,0x7,0x7,0x7,0x7,0x8,0x8,0x8,0x7,0x7,0x7,0x7
|