mirror of
https://github.com/deater/tb1.git
synced 2024-11-19 12:31:56 +00:00
4176 lines
125 KiB
ObjectPascal
4176 lines
125 KiB
ObjectPascal
program TOM_BOMB_EM_AND_INVASION_OF_INANIMATE_OBJECTS;
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{version 2.4a}
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{by Vincent Weaver....21085-4706}
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uses svmwgraph,nvmwgraph,crt,detect,smix,dos;
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{$G+}
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{$I tb1ans.pas}
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const
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XMSRequired = 90; {XMS memory required to load the sounds (KBytes) }
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SharedEMB = true;
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{TRUE: All sounds will be stored in a shared EMB}
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{FALSE: Each sound will be stored in a separate EMB}
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NumSounds = 8;
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{Shape Table Values For Story}
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bargeoff = 0;
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bigflame1off = 290;
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bigflame2off = 780;
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sflame2off = 1270;
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sflame1off = 1290;
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truck1off = 1310;
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truck2off = 1370;
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explo1off = 1430;
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explo2off = 1730;
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rent1off = 2030;
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{Shape Table Values for Game}
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shape1off = 8000;
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shape2off = 8400;
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shape3off = 8800;
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shape4off = 9200;
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shape5off = 9600;
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shape6off = 10000;
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shape7off = 10400;
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shape8off = 10800;
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shape9off = 11200;
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shape10off = 11600;
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shape11off = 12000;
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shape12off = 12400;
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shape13off = 12800;
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shape14off = 13200;
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shape15off = 13600;
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shape16off = 14000;
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shape17off = 14400;
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shape18off = 14800;
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shape19off = 15200;
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shape20off = 15600;
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bigship1off = 0;
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bigship2off = 1600;
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bigship3off = 3200;
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shapearray :
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array [1..20] of word =(8000,8400,8800,9200,
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9600,10000,10400,10800,
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11200,11600,12000,12400,
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12800,13200,13600,14000,
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14400,14800,15200,15600);
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shape2array :
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array [0..39] of word =(8000,8200,8400,8600,8800,
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9000,9200,9400,9600,9800,
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10000,10200,10400,10600,10800,
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11000,11200,11400,11600,11800,
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12000,12200,12400,12600,12800,
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13000,13200,13400,13600,13800,
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14000,14200,14400,14600,14800,
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15000,15200,15400,15600,15800);
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shape3array :
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array [0..79] of word =(8000,8100,8200,8300,8400,
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8500,8600,8700,8800,8900,
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9000,9100,9200,9300,9400,
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9500,9600,9700,9800,9900,
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10000,10100,10200,10300,10400,
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10500,10600,10700,10800,10900,
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11000,11100,11200,11300,11400,
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11500,11600,11700,11800,11900,
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12000,12100,12200,12300,12400,
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12500,12600,12700,12800,12900,
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13000,13100,13200,13300,13400,
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13500,13600,13700,13800,13900,
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14000,14100,14200,14300,14400,
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14500,14600,14700,14800,14900,
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15000,15100,15200,15300,15400,
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15500,15600,15700,15800,15900);
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var {Brodsky's Variables}
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BaseIO: word; IRQ, DMA, DMA16: byte;
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Sound: array[0..NumSounds-1] of PSound;
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OldExitProc: pointer;
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Xsoundeffects,Xsbsound:byte;
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sbsound,sbeffects:boolean;
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XBASEIO,XDMA,XIRQ:word;
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type ScreenType = array [0..3999] of byte; {For Ansi Loading}
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EnemyInfo = record
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x,y:integer;
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kind:byte;
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out,exploding,boundarycheck,dead:boolean;
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explodprogress:byte;
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minx,maxx,xspeed,yspeed:integer;
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hitsneeded:integer;
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end;
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Obstruction = record
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x,y:integer;
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shooting,dead,exploding:boolean;
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explodeprogress:byte;
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howmanyhits:integer;
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kind,lastshot:byte;
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end;
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Virtual = Array [1..64000] of byte; { The size of our Virtual Screen }
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VirtPtr = ^Virtual; { Pointer to the virtual screen }
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ShapeTable = Array [0..16000] of byte;
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ShapePtr = ^ShapeTable;
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var ho,mi,se,s100:word;
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background:array[0..200,0..11] of byte;
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tempsec:integer;
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flames:boolean;
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inte:integer;
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dev,mix,stat,pro,loop : integer;
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testr,string_param,md : string;
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howmuchscroll:byte;
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filestuff:searchrec; {for load game}
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savegamef:text;
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ondisk:string;
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tempch:char;
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CDROMmode:boolean;
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VAR Virscr,VirScr2,VirScr3 : VirtPtr; { Our first Virtual screen }
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ShapeTable1:ShapePtr;
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num:byte;
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Vaddr,Vaddr2,Vaddr3 : Word; { The segment of our 2nd virt. screen}
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ShapeAddr:word; { The segment of the shape table}
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ShapeOfs:word;
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backofs,backseg:word;
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ourpal : Array [0..255,1..3] of byte; { A virtual pallette }
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enemy:array[0..5] of enemyinfo;
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passive:array[0..30] of obstruction;
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numpassive:integer;
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Soundp : Pointer;
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Check : BOOLEAN;
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hiscore,level,shields:integer;
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beginscore,beginshields:integer;
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score:longint;
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axel_und_carmen:boolean;
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tempi,tempj:integer;
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scorest:string[8];
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soundeffects:boolean;
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lowscore:integer;
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it,hiname:string[10];
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shipxadd,shipyadd,shipadd,shipx,shipy,shipspeed,shipframe:integer;
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var grapherror:byte;
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temp:array[1..3] of byte;
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i,j:byte;
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x,y,barpos:integer;
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screen:screentype absolute $B800:0000;
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ch:char;
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procedure ClearKeyboardBuffer;
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begin
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mem[$0040:$001c]:=mem[$0040:$001a];
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end;
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procedure fillblock(xx1,yy1,xx2,yy2:integer;colo:byte;where:word);
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label gus3,gus;
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begin
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asm
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push es {Save Variables}
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push ds
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mov ax,where {Load where output Goes}
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mov es,ax
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mov ah,colo {Color To Block}
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mov al,colo
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mov bx,yy1
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mov dx,bx {Multiply by 320 to find start row}
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shl dx,5
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mov cx,dx
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shl dx,1
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shl cx,3
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add dx,cx
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add dx,xx1 {Add x to get column}
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mov di,dx {Load into register}
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mov dx,[xx2] {Calculate width and store in dx}
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sub dx,[xx1]
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mov bx,320 {Calcualte and store skipover}
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sub bx,dx
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push bx
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mov bx,[yy2] {calculate height and store in bx}
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sub bx,[yy1]
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gus3:
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mov cx,dx
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shr cx,1 {Divide width in half}
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jnc gus {If even, jump}
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stosb {then store odd byte}
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{Jump Past}
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gus:
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rep stosw {Its even.. so store words}
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pop cx {restore and add skipover}
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add di,cx
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push cx
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dec bx {decrement y line}
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jnz gus3 {if not zero, go back}
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pop cx
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pop ds {restore registers}
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pop es
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end;
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end;
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procedure ReadConfigFile;
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var ff:text;
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begin
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if not(CDROMmode) then begin
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{$I-}
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assign(ff,'config.tb1');
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reset(ff);
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close(ff);
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{$I+}
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if IOresult<>0 then begin
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textcolor(12);
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writeln('Warning: Missing or Invalid "config.tb1" file');
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writeln;
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textcolor(3);
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writeln('If you are running this off of a CD-ROM drive:');
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textcolor(7);
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writeln(' For optimal performance you should copy this game');
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writeln(' to a floppy or hard disk. However you can play in');
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writeln(' read only mode.');
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writeln;
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textcolor(3);
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writeln('If you are not running this off of a CD-ROM drive:');
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textcolor(7);
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write(' Please run the "');
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textcolor(2);
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write('tbsetup');
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textcolor(7);
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writeln('" utility included to set');
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writeln(' up your computer. Thank You.');
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writeln;
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textcolor(3);
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writeln('It is possible to play this game in read only mode. There will');
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writeln('be no high scores or saved games, but it is playable.');
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writeln;
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textcolor(12);
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writeln('Press ''R'' to play in read-only mode.');
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clearkeyboardbuffer;
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repeat until keypressed;
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ch:=readkey;
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textcolor(7);
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if upcase(ch)='R' then CDROMmode:=true
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else halt(5);
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end;
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end;
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if not(CDROMmode) then begin
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assign(ff,'config.tb1');
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reset(ff);
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readln(ff,Xsoundeffects);
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readln(ff,Xsbsound);
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readln(ff,Xbaseio);
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readln(ff,Xirq);
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readln(ff,Xdma);
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close(ff);
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end
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else begin
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writeln;
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writeln;
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textcolor(2);
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writeln('Do you want soundblaster effects? (y/n)');
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writeln;
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textcolor(7);
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writeln(' (If you encounter problems, be sure the SET BLASTER');
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writeln(' environmental variable is set. See your soundcard''s manual).');
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clearkeyboardbuffer;
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repeat until keypressed;
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ch:=readkey; if upcase(ch)='Y' then begin
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xsbsound:=1; Xsoundeffects:=1; soundeffects:=true;
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end
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else begin xsbsound:=0; Xsoundeffects:=0; soundeffects:=false;
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end;
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end;
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end;
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function menuread:char;
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var chtemp,ch2:char;
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begin
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repeat until keypressed;
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ch2:=#0;
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chtemp:=readkey;
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if chtemp=chr(0) then ch2:=readkey;
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chtemp:=upcase(chtemp);
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if (ord(chtemp)<10) and (ord(chtemp)<128) then begin
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if ch2='H' then chtemp:='<27>'; {up}
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if ch2='M' then chtemp:='<27>'; {right}
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if ch2='P' then chtemp:='<27>'; {down}
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if ch2='K' then chtemp:='<27>'; {left}
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if ch2=';' then chtemp:='<27>'; {f1}
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if ch2='I' then chtemp:='<27>'; {pgup}
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if ch2='Q' then chtemp:='<27>'; {pgdown}
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end;
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menuread:=chtemp;
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end;
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procedure coolbox(x1,y1,x2,y2:integer;fill:boolean;page:word);
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begin
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for i:=0 to 5 do box(x1+i,y1+i,x2-i,y2-i,31-i,page);
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if fill then for i:=y1+5 to y2-5 do
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horizontalline(x1+5,x2-5,i,7,page);
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end;
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Procedure ShutDown;
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{ This frees the memory used by the virtual screen }
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BEGIN
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FreeMem (VirScr,64000);
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FreeMem (VirScr2,64000);
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FreeMem (VirScr3,16800);
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FreeMem (ShapeTable1,16000);
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END;
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Procedure SetUpVirtual;
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{ This sets up the memory needed for the virtual screen }
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BEGIN
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GetMem (VirScr,64000);
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vaddr := seg (virscr^);
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GetMem (VirScr2,64000);
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vaddr2 := seg (virscr2^);
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GetMem (VirScr3,16800);
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vaddr3:=seg(virscr3^);
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GetMem (ShapeTable1,16000);
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shapeaddr:= seg (ShapeTable1^);
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shapeofs:=ofs (ShapeTable1^);
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backofs:=ofs(background);
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backseg:=seg(background);
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END;
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function showhiscore(showchart,savelist:boolean):integer;
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var hilist:text;
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testr:string[10];
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place,tempi:integer;
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names:array[0..9] of string[10];
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scores:array[0..9] of longint;
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label bob;
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begin
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assign(hilist,'HISCORE.TB1');
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reset(hilist);
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for i:=0 to 9 do readln(hilist,names[i]);
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for i:=0 to 9 do readln(hilist,scores[i]);
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close(hilist);
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lowscore:=scores[9];
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showhiscore:=scores[0];
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if showchart then begin
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fillblock(45,40,285,160,7,vga);
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coolbox(45,40,285,160,false,vga);
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for i:=0 to 9 do
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outtextxy(names[i],51,46+(i*10),9,7,vga,true);
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for i:=0 to 9 do begin
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str(scores[i],testr);
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outtextxy(testr,181,46+(i*10),9,7,vga,true);
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end;
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repeat until keypressed;
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ch:=readkey;
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end;
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if savelist then begin
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place:=0;
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for tempi:=0 to 9 do if score>scores[tempi] then inc(place);
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place:=10-place;
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for tempi:=9 downto place do scores[tempi]:=scores[tempi-1];
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for tempi:=9 downto place do names[tempi]:=names[tempi-1];
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scores[place]:=score;
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names[place]:=hiname;
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if not(CDROMmode) then begin
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assign(hilist,'HISCORE.TB1');
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rewrite(hilist);
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for i:=0 to 9 do writeln(hilist,names[i]);
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for i:=0 to 9 do writeln(hilist,scores[i]);
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close(hilist);
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end;
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end;
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end;
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procedure putshape240over(shapeoffset,towhere,xacross,yacross,xx,yy:word);
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label bob,bob2,bob3;
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begin
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asm
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{saves registers}
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push ds
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mov cx,[yy] {multiplies y value by 320}
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shl cx,4
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mov ax,cx
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shl cx,1
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add ax,cx
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shl cx,1
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add ax,cx
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shl cx,1
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add ax,cx
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add ax,[xx] {adds the x-value to get offset}
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mov di,ax
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mov bx,[yacross]
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xor dx,dx
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mov ax,[shapeaddr] {moves segment of array}
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mov ds,ax
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mov ax,[shapeoffset] {moves offsett if array}
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{add ax,[shapeofs]}
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mov si,ax
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mov ax,towhere {loads place to move it}
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mov es,ax
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xor cx,cx
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xor dx,dx
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mov ax,240
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sub ax,[xacross] {xacross?}
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bob:
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mov cx,[xacross] {how long to loop across (the x-size of array)}
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rep movsb
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cmp dx,bx
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jz bob3
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xor cx,cx
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add di,ax
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inc dx
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jmp bob
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bob3:
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{restore variables}
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pop ds
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end;
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end;
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procedure putshape240(shapeoffset,towhere,xacross,yacross,xx,yy:word);
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label bob,bob4,bob2,bob3;
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begin
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asm
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{saves registers}
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push ds
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mov cx,[yy] {multiplies y value by 320}
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shl cx,4
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mov ax,cx
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shl cx,1
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add ax,cx
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shl cx,1
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add ax,cx
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shl cx,1
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add ax,cx
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add ax,[xx] {adds the x-value to get offset}
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mov di,ax
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mov bx,240
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sub bx,[xacross] {xacross?}
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push bx
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mov bx,[yacross]
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xor dx,dx
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mov ax,[shapeaddr] {moves segment of array}
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mov ds,ax
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mov ax,[shapeoffset] {moves offsett if array}
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{add ax,[shapeofs]}
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mov si,ax
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mov ax,towhere {loads place to move it}
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mov es,ax
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xor ax,ax
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xor cx,cx
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xor dx,dx
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bob:
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mov cx,[xacross] {how long to loop across (the x-size of array)}
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bob4:
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xor ah,ah
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lodsb
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cmp ax,0 {If zero skip, if not, store value}
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jz bob2
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stosb
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dec di
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bob2: {Adds when x-value must be increased}
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inc di
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loop bob4
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cmp dx,bx
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jz bob3
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xor cx,cx
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pop ax
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add di,ax
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push ax
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inc dx
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jmp bob
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bob3:
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pop bx {restore variables}
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||
pop ds
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end;
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end;
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|
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procedure putshape(shapeoffset,towhere,xacross,yacross,xx,yy:word);
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||
label bob,bob4,bob2,bob3;
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begin
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asm
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{saves registers}
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push ds
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||
mov ax,[yy] {multiplies y value by 320}
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shl ax,5
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||
mov cx,ax
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||
shl ax,1
|
||
shl cx,3
|
||
add ax,cx
|
||
add ax,[xx] {adds the x-value to get offset}
|
||
mov di,ax
|
||
mov bx,320
|
||
sub bx,[xacross] {xacross?}
|
||
push bx
|
||
mov bx,[yacross]
|
||
xor dx,dx
|
||
mov ax,[shapeaddr] {moves segment of array}
|
||
mov ds,ax
|
||
mov ax,[shapeoffset] {moves offsett if array}
|
||
{add ax,[shapeofs]}
|
||
mov si,ax
|
||
mov ax,[towhere] {loads place to move it}
|
||
mov es,ax
|
||
xor ax,ax
|
||
xor cx,cx
|
||
xor dx,dx
|
||
bob:
|
||
mov cx,[xacross] {how long to loop across (the x-size of array)}
|
||
bob4:
|
||
xor ah,ah
|
||
lodsb
|
||
cmp ax,0 {If zero skip, if not, store value}
|
||
jz bob2
|
||
stosb
|
||
dec di
|
||
bob2: {Adds when x-value must be increased}
|
||
inc di
|
||
loop bob4
|
||
cmp dx,bx
|
||
jz bob3
|
||
xor cx,cx
|
||
pop ax
|
||
add di,ax
|
||
push ax
|
||
inc dx
|
||
jmp bob
|
||
bob3:
|
||
pop bx {restore variables}
|
||
pop ds
|
||
end;
|
||
end;
|
||
|
||
procedure putshapeline(fromwhereo,towhere,xacross,yacross,xx,yy,line:word);
|
||
var int,color:integer;
|
||
{draws just one line of a shape with same syntax as putshape}
|
||
begin
|
||
for int:=0 to xacross do begin
|
||
{does not work. stack overflow}
|
||
(*asm
|
||
push ax
|
||
push bx
|
||
push cx
|
||
mov ax,[line] {multiplies y value by 320}
|
||
mul [xacross]
|
||
add ax,[int]
|
||
mov bx,ax
|
||
mov ax,[ShapeAddr] {moves segment of array}
|
||
mov ds,ax
|
||
{mov ax,[ShapeOfs]} {moves offset of array}
|
||
mov ax,[fromwhereo]
|
||
add ax,bx
|
||
mov si,ax
|
||
xor ax,ax
|
||
lodsb
|
||
mov [color],ax
|
||
pop cx
|
||
pop bx
|
||
pop ax
|
||
end;*)
|
||
color:=ShapeTable1^[fromwhereo+((xacross*line)+int)];
|
||
if color<>0 then putpixel(xx+int,yy+line,color,towhere);
|
||
end;
|
||
end;
|
||
|
||
procedure putshapeover(fromwhereo,towhere,xacross,yacross,xx,yy:word);
|
||
label bbob,bbob4,bbob2,bbob3;
|
||
begin
|
||
asm
|
||
push ax {saves registers}
|
||
push dx
|
||
push cx
|
||
push bx
|
||
push ds
|
||
mov ax,[yy] {multiplies y value by 320}
|
||
shl ax,5
|
||
mov cx,ax
|
||
shl ax,1
|
||
shl cx,3
|
||
add ax,cx
|
||
add ax,[xx] {adds the x-value to get offset}
|
||
mov di,ax
|
||
mov bx,320
|
||
sub bx,[xacross] {xacross?}
|
||
push bx
|
||
mov bx,[yacross]
|
||
xor dx,dx
|
||
mov ax,[shapeaddr] {moves segment of array}
|
||
mov ds,ax
|
||
(*add ax,[shapeofs] *) {moves offsett if array}
|
||
mov ax,[fromwhereo]
|
||
mov si,ax
|
||
mov ax,[towhere] {loads place to move it}
|
||
mov es,ax
|
||
xor ax,ax
|
||
xor cx,cx
|
||
xor dx,dx
|
||
bbob:
|
||
mov cx,[xacross] {how long to loop across (the x-size of array)}
|
||
bbob4:
|
||
rep movsb {copies, overwriting}
|
||
bbob2: {Adds when x-value must be increased}
|
||
cmp dx,bx
|
||
jz bbob3
|
||
xor cx,cx
|
||
pop ax
|
||
add di,ax
|
||
push ax
|
||
inc dx
|
||
jmp bbob
|
||
bbob3:
|
||
pop bx {restore variables}
|
||
pop ds
|
||
pop bx
|
||
pop cx
|
||
pop dx
|
||
pop ax
|
||
end;
|
||
end;
|
||
|
||
|
||
procedure help;
|
||
begin
|
||
cls(0,vga);
|
||
coolbox(0,0,319,199,false,vga);
|
||
outtextxy('HELP',144,10,4,0,vga,false);
|
||
outtextxy('--------------------------------------',10,20,12,0,vga,false);
|
||
outtextxy('IN THE GAME:',10,30,4,0,vga,false);
|
||
outtextxy(' ARROWS MANUEVER',10,40,4,0,vga,false);
|
||
outtextxy(' SPACE BAR FIRES MISSILES',10,50,4,0,vga,false);
|
||
outtextxy(' F2 SAVES GAME',10,60,4,0,vga,false);
|
||
outtextxy(' P=PAUSE S=TOGGLE SOUND ESC=QUIT',10,70,4,0,vga,false);
|
||
outtextxy('--------------------------------------',10,80,12,0,vga,false);
|
||
outtextxy('MISSION: SHOOT THE INANIMATE OBJECTS',10,90,4,0,vga,false);
|
||
outtextxy(' WHY? WATCH THE STORY!',10,100,4,0,vga,false);
|
||
outtextxy('--------------------------------------',10,110,12,0,vga,false);
|
||
outtextxy('THE SPACE BAR SPEEDS UP MOVIE SCENES',10,120,4,0,vga,false);
|
||
outtextxy('ESC QUITS THEM',10,130,4,0,vga,false);
|
||
outtextxy('--------------------------------------',10,140,12,0,vga,false);
|
||
outtextxy(' SEE "TB1.DOC" FOR MORE HELP/INFO',10,150,4,0,vga,false);
|
||
outtextxy('--------------------------------------',10,160,12,0,vga,false);
|
||
outtextxy('PRESS ANY KEY TO CONTINUE',64,185,4,0,vga,false);
|
||
repeat until keypressed;
|
||
ch:=readkey;
|
||
end;
|
||
|
||
|
||
|
||
|
||
Procedure setupsidebar;
|
||
|
||
VAR i,x,y:integer;
|
||
loop1,loop2,loop3:integer;
|
||
tempaddr:word;
|
||
|
||
procedure makehole(y:integer);
|
||
begin
|
||
fillblock(249,y,314,y+9,0,tempaddr);
|
||
horizontalline(249,314,y,24,tempaddr);
|
||
horizontalline(249,313,y+10,18,tempaddr);
|
||
verticalline(y,y+9,249,24,tempaddr);
|
||
verticalline(y+1,y+10,314,18,tempaddr);
|
||
end;
|
||
|
||
BEGIN
|
||
tempaddr:=vaddr;
|
||
fillblock(240,0,320,199,19,tempaddr);
|
||
verticalline(0,199,240,18,tempaddr);
|
||
horizontalline(240,319,0,18,tempaddr);
|
||
verticalline(0,199,399,24,tempaddr);
|
||
horizontalline(241,319,199,24,tempaddr);
|
||
outtextxy('SCORE',241,1,127,0,tempaddr,false);
|
||
outtextxy('SCORE',242,2,143,0,tempaddr,false);
|
||
makehole(10);
|
||
str(score,it);
|
||
outtextxy(it,250+(8*(8-length(it))),11,12,0,tempaddr,true);
|
||
|
||
outtextxy('HI-SCORE',241,21,127,0,tempaddr,false);
|
||
outtextxy('HI-SCORE',242,22,143,0,tempaddr,false);
|
||
str(hiscore,it);
|
||
makehole(30);
|
||
outtextxy(it,250+(8*(8-length(it))),31,12,0,tempaddr,true);
|
||
|
||
outtextxy('LEVEL',241,41,127,0,tempaddr,false);
|
||
outtextxy('LEVEL',242,42,143,0,tempaddr,false);
|
||
makehole(50);
|
||
outtextxy('SHIELDS',241,61,127,0,tempaddr,false);
|
||
outtextxy('SHIELDS',242,62,143,0,tempaddr,false);
|
||
makehole(70);
|
||
for i:=0 to ((4*shields)-1) do
|
||
verticalline(71,78,250+i,(47-(i div 4)),tempaddr);
|
||
|
||
outtextxy('WEAPONS',241,81,127,0,tempaddr,false);
|
||
outtextxy('WEAPONS',242,82,143,0,tempaddr,false);
|
||
makehole(90);
|
||
|
||
fillblock(249,111,314,189,0,tempaddr);
|
||
|
||
verticalline(111,189,249,24,tempaddr);
|
||
verticalline(111,189,315,18,tempaddr);
|
||
horizontalline(249,315,111,24,tempaddr);
|
||
horizontalline(249,315,189,18,tempaddr);
|
||
|
||
outtextxy(' TB1 ',250,114,2,0,tempaddr,false);
|
||
outtextxy(' TB1 ',251,115,10,0,tempaddr,false);
|
||
outtextxy('F1-HELP ',250,124,2,0,tempaddr,false);
|
||
outtextxy('F1-HELP ',251,125,10,0,tempaddr,false);
|
||
outtextxy('F2-SAVES',250,134,2,0,tempaddr,false);
|
||
outtextxy('F2-SAVES',251,135,10,0,tempaddr,false);
|
||
outtextxy('ESC-QUIT',250,144,2,0,tempaddr,false);
|
||
outtextxy('ESC-QUIT',251,145,10,0,tempaddr,false);
|
||
outtextxy('P-PAUSES',250,154,2,0,tempaddr,false);
|
||
outtextxy('P-PAUSES',251,155,10,0,tempaddr,false);
|
||
outtextxy('S-SOUND ',250,164,2,0,tempaddr,false);
|
||
outtextxy('S-SOUND ',251,165,10,0,tempaddr,false);
|
||
|
||
|
||
flipd320(vaddr,vaddr2);
|
||
END;
|
||
|
||
|
||
|
||
|
||
Procedure blockmove(x1,y1,x2,y2,p1,x3,y3,p2:word);
|
||
{ This is a small procedure to copy block x1,y1,x2,y2,
|
||
from page 1 to x3,y3 on page 2}
|
||
BEGIN
|
||
asm
|
||
push ds
|
||
push es
|
||
mov ax,p1
|
||
mov ds,ax
|
||
mov ax,p2
|
||
mov es,ax
|
||
|
||
mov bx,[X1]
|
||
mov dx,[Y1]
|
||
push bx {; and this again for later}
|
||
mov bx, dx {; bx = dx}
|
||
mov dh, dl {; dx = dx * 256}
|
||
xor dl, dl
|
||
shl bx, 6 {; bx = bx * 64}
|
||
add dx, bx {; dx = dx + bx (ie y*320)}
|
||
pop bx {; get back our x}
|
||
add bx, dx {; finalise location}
|
||
mov si, bx {; es:di = where to go}
|
||
|
||
mov bx,[X3]
|
||
mov dx,[Y3]
|
||
push bx {; and this again for later}
|
||
mov bx, dx {; bx = dx}
|
||
mov dh, dl {; dx = dx * 256}
|
||
xor dl, dl
|
||
shl bx, 6 {; bx = bx * 64}
|
||
add dx, bx {; dx = dx + bx (ie y*320)}
|
||
pop bx {; get back our x}
|
||
add bx, dx {; finalise location}
|
||
mov di, bx {; es:di = where to go}
|
||
|
||
mov ax,[y2]
|
||
sub ax,[y1]
|
||
|
||
mov dx,[x2]
|
||
sub dx,[x1]
|
||
mov bx,320
|
||
sub bx,dx
|
||
|
||
|
||
@@1 :
|
||
mov cx, dx { Width of block to copy divided by 2 }
|
||
shr cx,1
|
||
jnc @@2
|
||
rep movsw
|
||
movsb
|
||
jmp @@3
|
||
@@2:
|
||
rep movsw
|
||
@@3:
|
||
add di,bx
|
||
add si,bx
|
||
dec ax
|
||
jnz @@1
|
||
|
||
pop es
|
||
pop ds
|
||
end;
|
||
END;
|
||
|
||
|
||
procedure pauseawhile(howlong:word);
|
||
var i:word;
|
||
begin
|
||
i:=0;
|
||
repeat
|
||
waitretrace;
|
||
inc(i);
|
||
if i>howlong then exit;
|
||
until keypressed;
|
||
end;
|
||
|
||
|
||
|
||
procedure changescore;
|
||
var itemp,jtemp:integer;
|
||
begin
|
||
str(score:8,scorest);
|
||
outtextxy(scorest,250,11,12,0,vaddr,true);
|
||
if (score mod 400 =0) and (shields<16) then begin
|
||
if sbeffects then startsound(sound[2],0,false);
|
||
inc(shields);
|
||
pal(254,shields*4,0,0);
|
||
for itemp:=0 to shields do
|
||
for jtemp:=71 to 78 do
|
||
horizontalline(250+(itemp*4),
|
||
254+(itemp*4),jtemp,
|
||
47-itemp,vaddr);
|
||
|
||
end;
|
||
end;
|
||
|
||
function collision(x1,y1,xsize1,ysize1,x2,y2,xsize2,ysize2:integer):boolean;
|
||
var bob:byte;
|
||
hit:boolean;
|
||
label aat1,aat2,aat3,aat4;
|
||
begin
|
||
bob:=0;
|
||
asm
|
||
mov ax,[x1]
|
||
mov bx,[x2]
|
||
mov cx,[xsize1]
|
||
mov dx,[xsize2]
|
||
cmp bx,ax
|
||
jnge aat1
|
||
xchg ax,bx
|
||
xchg cx,dx
|
||
aat1:
|
||
add ax,cx
|
||
add bx,dx
|
||
|
||
sub ax,bx
|
||
add cx,dx
|
||
cmp cx,ax
|
||
jnge aat3
|
||
inc [bob]
|
||
|
||
mov ax,[y1]
|
||
mov bx,[y2]
|
||
mov cx,[ysize1]
|
||
mov dx,[ysize2]
|
||
cmp bx,ax
|
||
jnge aat2
|
||
xchg ax,bx
|
||
xchg cx,dx
|
||
aat2:
|
||
add ax,cx
|
||
add bx,dx
|
||
|
||
sub ax,bx
|
||
add cx,dx
|
||
cmp cx,ax
|
||
jnge aat3
|
||
inc [bob]
|
||
aat3:
|
||
mov [hit],0
|
||
cmp [bob],2
|
||
jnz aat4
|
||
mov [hit],1
|
||
aat4:
|
||
end;
|
||
if hit then collision:=true
|
||
else collision:=false;
|
||
end;
|
||
|
||
|
||
|
||
{%%}
|
||
procedure clearshape;
|
||
begin
|
||
asm
|
||
push es
|
||
mov cx,8000
|
||
mov es,[shapeaddr]
|
||
xor di,di
|
||
mov al,5
|
||
mov ah,al
|
||
rep stosw
|
||
pop es
|
||
end;
|
||
end;
|
||
|
||
|
||
{000+}
|
||
|
||
procedure outbackline(line,row:word);
|
||
label bob,bob2,bob3;
|
||
var off2,off:word;
|
||
begin
|
||
off2:=vaddr3; {not sure why necessary, but keep}
|
||
off:=backseg; {losing the values of the original}
|
||
asm
|
||
{saves registers}
|
||
push ds
|
||
push es
|
||
xor ax,ax {old xx variable (times to repeat)=0}
|
||
push ax
|
||
|
||
{mov cx,[(4-row)*10)] } {multiplies y value by 2400}
|
||
|
||
{calculates initial offset for y value}
|
||
|
||
mov ax,4
|
||
sub ax,row
|
||
shl ax,5
|
||
mov bx,ax
|
||
shl ax,1
|
||
add bx,ax
|
||
shl ax,2
|
||
add bx,ax
|
||
shl ax,3
|
||
add bx,ax {original row offset is in bx}
|
||
|
||
|
||
bob2: {get background array}
|
||
mov ax,[off]
|
||
mov ds,ax
|
||
mov dx,[line]
|
||
shl dx, 2
|
||
mov ax,dx
|
||
shl dx,1
|
||
add ax,dx
|
||
pop cx
|
||
add ax,cx
|
||
push cx
|
||
add ax,[backofs]
|
||
mov si,ax
|
||
lodsb
|
||
xor ah,ah
|
||
mov cx,ax
|
||
|
||
|
||
shl cx,3 {from background number, get actual offset}
|
||
mov ax,cx
|
||
shl cx,3
|
||
add ax,cx
|
||
shl cx,1
|
||
add ax,cx
|
||
add ax,8000
|
||
mov si,ax
|
||
|
||
mov ax,[shapeaddr]
|
||
mov ds,ax
|
||
|
||
|
||
|
||
|
||
mov ax,[off2] {loads place to move it}
|
||
mov es,ax
|
||
mov di,bx
|
||
mov ax,220 {what to add to increase one y}
|
||
xor dx,dx
|
||
bob:
|
||
mov cx,20 {how long to loop across (the x-size of array)}
|
||
rep movsb {move, overwriting}
|
||
cmp dx,9 {see if longer than y size}
|
||
jz bob3 {if so, end}
|
||
add di,ax {if not, increase y by one}
|
||
inc dx
|
||
jmp bob
|
||
bob3:
|
||
add bx,20 {Increase starting offset value}
|
||
|
||
pop cx {jump if not drawn 12 across}
|
||
inc cx
|
||
cmp cx,12
|
||
push cx
|
||
jnz bob2
|
||
{restore variables}
|
||
pop cx
|
||
pop es
|
||
pop ds
|
||
end;
|
||
end;
|
||
|
||
|
||
procedure savegame;
|
||
begin
|
||
if CDROMmode then exit;
|
||
cls(0,vga);
|
||
coolbox(0,0,319,199,false,vga);
|
||
outtextxy('SAVE GAME',124,10,4,0,vga,false);
|
||
outtextxy('THIS WILL ONLY SAVE HOW YOU WERE',10,20,4,0,vga,false);
|
||
outtextxy('AT THE BEGINNING OF THE LEVEL!!!',10,30,4,0,vga,false);
|
||
findfirst('SG?.TB1',ANYFILE,filestuff);
|
||
ondisk:='ALREADY SAVED GAMES:';
|
||
while doserror=0 do with filestuff do
|
||
begin
|
||
ondisk:=concat(ondisk,name[3]);
|
||
findnext(filestuff);
|
||
end;
|
||
if ondisk='' then ondisk:=concat(ondisk,'NONE');
|
||
outtextxy(ondisk,10,50,4,0,vga,false);
|
||
outtextxy('SAVE WHICH GAME?',10,60,4,0,vga,false);
|
||
repeat until keypressed;
|
||
tempch:=readkey;
|
||
if (tempch>='0') and (tempch<='9') then begin
|
||
{$I-}
|
||
ondisk:=concat('SG',tempch,'.TB1');
|
||
assign(savegamef,ondisk);
|
||
rewrite(savegamef);
|
||
{$I+}
|
||
If IOResult=0 then begin
|
||
writeln(savegamef,beginscore);
|
||
writeln(savegamef,level);
|
||
writeln(savegamef,beginshields);
|
||
close(savegamef);
|
||
outtextxy('GAME SAVED',120,150,15,0,vga,false);
|
||
end
|
||
else outtextxy('ERROR! GAME NOT SAVED!',102,150,15,0,vga,false);
|
||
outtextxy('PRESS ANY KEY...',96,180,4,0,vga,false);
|
||
repeat; until keypressed; tempch:=readkey;
|
||
end;
|
||
end;
|
||
|
||
|
||
procedure put10shape240(shapeoffset,towhere,xx,yy:word);
|
||
label bob,bob4,bob2,bob3;
|
||
begin
|
||
asm
|
||
{saves registers}
|
||
push ds
|
||
mov cx,[yy] {multiplies y value by 320}
|
||
shl cx,4
|
||
mov ax,cx
|
||
shl cx,1
|
||
add ax,cx
|
||
shl cx,1
|
||
add ax,cx
|
||
shl cx,1
|
||
add ax,cx
|
||
add ax,[xx] {adds the x-value to get offset}
|
||
mov di,ax
|
||
|
||
mov bx,240
|
||
sub bx,10 {xacross?}
|
||
push bx
|
||
mov bx,9
|
||
xor dx,dx
|
||
mov ax,[shapeaddr] {moves segment of array}
|
||
mov ds,ax
|
||
mov ax,[shapeoffset] {moves offsett if array}
|
||
{add ax,[shapeofs]}
|
||
mov si,ax
|
||
mov ax,towhere {loads place to move it}
|
||
|
||
mov es,ax
|
||
xor ax,ax
|
||
xor cx,cx
|
||
xor dx,dx
|
||
bob:
|
||
mov cx,10 {how long to loop across (the x-size of array)}
|
||
bob4:
|
||
xor ah,ah
|
||
lodsb
|
||
cmp ax,0 {If zero skip, if not, store value}
|
||
jz bob2
|
||
stosb
|
||
dec di
|
||
bob2: {Adds when x-value must be increased}
|
||
inc di
|
||
loop bob4
|
||
cmp dx,bx
|
||
jz bob3
|
||
xor cx,cx
|
||
pop ax
|
||
add di,ax
|
||
push ax
|
||
inc dx
|
||
jmp bob
|
||
bob3:
|
||
pop bx {restore variables}
|
||
pop ds
|
||
end;
|
||
end;
|
||
|
||
|
||
function upcollide(x,y,speed:word;add:integer;howfar,where:word):word;
|
||
var add2,color:word;
|
||
label mree1,mree2,mree3,mree4,mree5,mree6;
|
||
begin
|
||
add2:=y+add;
|
||
asm
|
||
{saves registers}
|
||
push ds
|
||
mov cx,[add2] {multiplies y value by 320}
|
||
shl cx,4
|
||
mov ax,cx
|
||
shl cx,1
|
||
add ax,cx
|
||
shl cx,1
|
||
add ax,cx
|
||
shl cx,1
|
||
add ax,cx
|
||
add ax,[x] {adds the x-value to get offset}
|
||
mov si,ax
|
||
mov ax,[where]
|
||
mov ds,ax
|
||
xor ah,ah
|
||
|
||
mov [color],0
|
||
mov dx,[speed]
|
||
inc dx
|
||
mree2:
|
||
dec dx
|
||
|
||
mov cx,[howfar]
|
||
mree3:
|
||
lodsb
|
||
cmp ax,3
|
||
je mree1
|
||
cmp ax,5
|
||
je mree4
|
||
jne mree6
|
||
mree4:
|
||
cmp bx,3
|
||
je mree6
|
||
mree1:
|
||
mov [color],ax
|
||
mov bx,ax
|
||
mree6:
|
||
loop mree3
|
||
add si,240
|
||
sub si,[howfar]
|
||
cmp dx,0
|
||
jne mree2
|
||
pop ds
|
||
end;
|
||
upcollide:=color;
|
||
end;
|
||
|
||
function leftcollide(x,y,speed:word;add:integer;howfar,where:word):word;
|
||
var add2,color:word;
|
||
label mree1,mree2,mree3,mree4,mree5,mree6;
|
||
begin
|
||
add2:=x+add;
|
||
asm
|
||
{saves registers}
|
||
push ds
|
||
mov cx,[y] {multiplies y value by 320}
|
||
shl cx,4
|
||
mov ax,cx
|
||
shl cx,1
|
||
add ax,cx
|
||
shl cx,1
|
||
add ax,cx
|
||
shl cx,1
|
||
add ax,cx
|
||
add ax,[add2] {adds the x-value to get offset}
|
||
mov si,ax
|
||
mov ax,[where]
|
||
mov ds,ax
|
||
xor ah,ah
|
||
|
||
mov [color],0
|
||
mov dx,[howfar]
|
||
inc dx
|
||
|
||
mree2:
|
||
dec dx
|
||
|
||
mov cx,[speed]
|
||
inc cx
|
||
mree3:
|
||
lodsb
|
||
cmp ax,3
|
||
je mree1
|
||
cmp ax,5
|
||
jne mree6
|
||
cmp bx,3
|
||
je mree6
|
||
mree1:
|
||
mov [color],ax
|
||
mov bx,ax
|
||
mree6:
|
||
loop mree3
|
||
add si,240
|
||
sub si,[speed]
|
||
cmp dx,0
|
||
jne mree2
|
||
pop ds
|
||
end;
|
||
leftcollide:=color;
|
||
end;
|
||
|
||
|
||
|
||
|
||
procedure loadlevel3shapes;
|
||
var x,y,i,j,shape:byte;
|
||
begin
|
||
clearshape;
|
||
grapherror:=mode13loadpicpacked(0,0,vaddr,false,true,'tblev3.tb1');
|
||
|
||
for j:=0 to 3 do
|
||
for i:=0 to 19 do
|
||
for x:=0 to 9 do
|
||
for y:=0 to 9 do
|
||
ShapeTable1^[shape3array[(j*20)+i]+((y*10)+x)]
|
||
:=getpixel(1+x+(i*11),1+y+(j*11),vaddr);
|
||
cls(0,vaddr);
|
||
end;
|
||
|
||
|
||
procedure littleopener3;
|
||
var star_x:array[0..5]of integer;
|
||
star_y:array[0..5]of integer;
|
||
begin
|
||
loadlevel3shapes;
|
||
grapherror:=mode13loadpicpacked(0,0,vga,true,false,'tbl2ship.tb1');
|
||
fade;
|
||
cls(0,vga);
|
||
grapherror:=mode13loadpicpacked(0,0,vaddr,false,true,'tbl3intr.tb1');
|
||
blockmove(0,3,171,117,vaddr,10,10,vga);
|
||
putshape (shape3array[60],vga,10,9,113,52);
|
||
|
||
|
||
unfade;
|
||
outtextxy('Hmmmm... STUPID TRACTOR BEAM.',10,155,10,0,vga,false);
|
||
outtextxy('I GUESS I''D BETTER GO SHUT IT OFF.',10,165,10,0,vga,false);
|
||
pauseawhile(700);
|
||
clearkeyboardbuffer;
|
||
|
||
for i:=24 downto 0 do begin
|
||
blockmove(0,3,171,117,vaddr,10,10,vga);
|
||
putshape (shape3array[60+(4*(i mod 4))],vga,10,9,113,28+i);
|
||
|
||
waitretrace; waitretrace; waitretrace;
|
||
waitretrace; waitretrace; waitretrace;
|
||
end;
|
||
putshape (shape3array[60],vga,10,9,113,28);
|
||
fillblock(10,155,300,185,0,vga);
|
||
outtextxy('I''M LUCKY I WORE MAGNETIC SHOES.',10,155,12,0,vga,false);
|
||
outtextxy('Hmmmm. SOMEONE LEFT THE AIR-LOCK',10,165,12,0,vga,false);
|
||
outtextxy(' UNLOCKED. STRANGE.',10,175,12,0,vga,false);
|
||
pauseawhile(600);
|
||
clearkeyboardbuffer;
|
||
putpixel(110,20,10,vga);
|
||
putpixel(110,22,10,vga);
|
||
fillblock(111,14,123,29,0,vga);
|
||
fillblock(10,155,300,185,0,vga);
|
||
outtextxy('I HOPE THIS ISN''T A TRAP.',10,155,9,0,vga,false);
|
||
outtextxy('I WISH I HAD SOME FORM OF ',10,165,9,0,vga,false);
|
||
outtextxy(' WEAPON.',10,175,9,0,vga,false);
|
||
pauseawhile(600);
|
||
clearkeyboardbuffer;
|
||
fade;
|
||
cls(0,vga);
|
||
blockmove(179,41,287,134,vaddr,10,10,vga);
|
||
for i:=0 to 5 do begin
|
||
star_x[i]:=37+random(70);
|
||
star_y[i]:=18+random(56);
|
||
putpixel(star_x[i],star_y[i],15,vga);
|
||
end;
|
||
outtextxy('WOW!! A GLASS-WALLED AIR-LOCK.',10,135,9,0,vga,false);
|
||
unfade;
|
||
pauseawhile(500);
|
||
clearkeyboardbuffer;
|
||
fillblock(10,135,300,185,0,vga);
|
||
outtextxy('NOW WHERE ARE WE GOING?',5,125,9,0,vga,false);
|
||
outtextxy('I GUESS THE PLANET EERM.',5,135,9,0,vga,false);
|
||
outtextxy('WHAT AN ODD NAME.',5,145,9,0,vga,false);
|
||
outtextxy('AND WHY AM I TALKING TO MYSELF?',5,155,10,0,vga,false);
|
||
outtextxy('ANYWAY I JUST WANT TO GO HOME',5,165,9,0,vga,false);
|
||
outtextxy(' AND SLEEP.',5,175,9,0,vga,false);
|
||
|
||
clearkeyboardbuffer;
|
||
j:=0;
|
||
while (j<2400) and (not(keypressed)) do begin
|
||
inc(j);
|
||
for i:=0 to 5 do begin
|
||
putpixel(star_x[i],star_y[i],0,vga);
|
||
inc(star_x[i]);
|
||
if star_x[i]>107 then begin
|
||
star_x[i]:=37;
|
||
star_y[i]:=18+random(56);
|
||
end;
|
||
putpixel(star_x[i],star_y[i],15,vga);
|
||
end;
|
||
waitretrace; waitretrace;waitretrace;
|
||
|
||
end;
|
||
|
||
if keypressed then ch:=readkey;
|
||
|
||
fade;
|
||
cls(0,vga);
|
||
unfade;
|
||
end;
|
||
|
||
|
||
Procedure levelthree;
|
||
label newroom;
|
||
type{
|
||
EnemyInfo = record
|
||
x,y:integer;
|
||
kind:byte;
|
||
out,exploding,boundarycheck,dead:boolean;
|
||
explodprogress:byte;
|
||
minx,maxx,xspeed,yspeed:integer;
|
||
hitsneeded:integer;
|
||
end;}
|
||
pittype = record
|
||
px,py:integer;
|
||
end;
|
||
kctype = record
|
||
kcx,kcy:integer;
|
||
kcout:boolean;
|
||
end;
|
||
|
||
const framedir:array[0..1,0..3] of integer =((0,1,0,-1),(1,0,-1,0));
|
||
VAR loop1,loop2:integer;
|
||
ch,ch2:char;
|
||
pits:array[0..4] of pittype;
|
||
numpits:byte;
|
||
|
||
bullet1x,bullet1y,bullet2x,bullet2y,i:integer;
|
||
bullet1dir,bullet2dir,collide:byte;
|
||
bullet1out,bullet2out:boolean;
|
||
whichone,temp,temp2:integer;
|
||
tempst:string;
|
||
what:byte;
|
||
k:integer;
|
||
itemp,jtemp:byte;
|
||
whatdelay:byte;
|
||
tempilg:byte;
|
||
xx:integer;
|
||
ucollide,dcollide,lcollide,rcollide:word;
|
||
walking,feet:byte;
|
||
room:byte;
|
||
backrow,topblocky:integer;
|
||
levelover,odd,changeroom,havegun:boolean;
|
||
whichroomnext:array[0..3] of byte; {n,s,e,w}
|
||
keycards:array[0..3] of boolean;
|
||
keycard:kctype;
|
||
shieldup:array[0..11] of boolean;
|
||
shieldx,shieldy,laserx,lasery:integer;
|
||
laserup:array[0..11] of boolean;
|
||
computers:array[0..11] of boolean;
|
||
computerx,computery:integer;
|
||
computer_0hits:integer;
|
||
tempkc:byte;
|
||
|
||
procedure horizwalls(x,y,howfar:word);
|
||
var i:word;
|
||
begin
|
||
for i:=0 to howfar do
|
||
put10shape240(shape3array[3],vaddr2,x+(i*10),y);
|
||
end;
|
||
|
||
procedure verticalwalls(x,y,howfar:word);
|
||
var i:word;
|
||
begin
|
||
for i:=0 to howfar do
|
||
put10shape240(shape3array[2],vaddr2,x,y+(i*10));
|
||
end;
|
||
|
||
procedure dopits;
|
||
var i:word;
|
||
begin
|
||
for i:=0 to (numpits-1) do
|
||
with pits[i] do
|
||
put10shape240(shape3array[5],vaddr2,px,py);
|
||
end;
|
||
|
||
procedure clearroom;
|
||
var i,j:byte;
|
||
begin
|
||
for i:=0 to 23 do
|
||
for j:=0 to 19 do
|
||
put10shape240(shape3array[0],
|
||
vaddr2,i*10,j*10);
|
||
end;
|
||
|
||
|
||
procedure doroom(n,s,e,w:boolean);
|
||
var i:byte;
|
||
begin
|
||
for i:=0 to 2 do begin
|
||
put10shape240(shape3array[18],vaddr2,100+(i*10),0);
|
||
put10shape240(shape3array[18],vaddr2,100+(i*10),199);
|
||
put10shape240(shape3array[19],vaddr2,0,90+(i*10));
|
||
put10shape240(shape3array[19],vaddr2,239,90+(i*10));
|
||
end;
|
||
|
||
if n then begin
|
||
horizwalls(0,0,10);
|
||
horizwalls(130,0,10);
|
||
end
|
||
else horizwalls(0,0,23);
|
||
if s then begin
|
||
horizwalls(0,197,10);
|
||
horizwalls(130,197,10);
|
||
end
|
||
else horizwalls(0,197,23);
|
||
|
||
if e then begin
|
||
verticalwalls(237,0,8);
|
||
verticalwalls(237,110,8);
|
||
end
|
||
|
||
else for i:=0 to 20 do put10shape240(shape3array[2],vaddr2,237,i*10);
|
||
if w then begin
|
||
verticalwalls(0,0,8);
|
||
verticalwalls(0,110,8);
|
||
end
|
||
else for i:=0 to 20 do put10shape240(shape3array[2],vaddr2,0,i*10);
|
||
|
||
end;
|
||
|
||
|
||
|
||
BEGIN
|
||
{loadlevel3shapes;}
|
||
computer_0hits:=0;
|
||
whatdelay:=1;
|
||
havegun:=true;
|
||
for i:=0 to 3 do keycards[i]:=false;
|
||
for i:=0 to 11 do begin
|
||
shieldup[i]:=false;
|
||
laserup[i]:=false;
|
||
computers[i]:=false;
|
||
end;
|
||
shieldup[0]:=true;
|
||
laserup[0]:=true;
|
||
computers[0]:=true;
|
||
|
||
shipx:=115;
|
||
shipy:=180;
|
||
odd:=false;
|
||
shipxadd:=0;
|
||
room:=0;
|
||
shipyadd:=0;
|
||
|
||
shipframe:=1;
|
||
shipspeed:=5;
|
||
|
||
ch:=#1; ch2:=#1;
|
||
bullet1out:=false; bullet2out:=false;
|
||
bullet1x:=0; bullet1y:=0;
|
||
bullet2x:=0; bullet2y:=0;
|
||
|
||
flipd320(vaddr2,vaddr);
|
||
str(level,tempst);
|
||
fillblock(251,52,314,59,0,vaddr);
|
||
outtextxy(tempst,307,51,12,0,vaddr,false);
|
||
|
||
cls(0,vaddr2);
|
||
|
||
pal(250,0,0,63);
|
||
pal(251,63,0,0);
|
||
|
||
pal(254,shields*4,0,0);
|
||
howmuchscroll:=50;
|
||
|
||
cls(0,vga);
|
||
coolbox(70,85,240,120,true,vga);
|
||
outtextxy(' LEVEL THREE:',84,95,4,7,vga,false);
|
||
outtextxy(' THE ALIEN SHIP',84,105,4,7,vga,false);
|
||
|
||
clearkeyboardbuffer;
|
||
pauseawhile(300);
|
||
numpassive:=0;
|
||
levelover:=false;
|
||
|
||
newroom:
|
||
numpits:=0;
|
||
changeroom:=false;
|
||
if room=254 then room:=0;
|
||
clearroom;
|
||
if shipframe=1 then shipy:=188
|
||
else if shipframe=3 then shipy:=3
|
||
else if shipframe=2 then shipx:=3
|
||
else if shipframe=4 then shipx:=228;
|
||
keycard.kcout:=false;
|
||
|
||
|
||
if room=0 then begin
|
||
whichroomnext[0]:=1;
|
||
whichroomnext[1]:=255;
|
||
clearroom;
|
||
verticalwalls(30,0,16);
|
||
verticalwalls(207,0,16);
|
||
verticalwalls(57,30,16);
|
||
verticalwalls(180,30,16);
|
||
with pits[0] do begin
|
||
px:=95;
|
||
py:=80;
|
||
end;
|
||
with pits[1] do begin
|
||
px:=135;
|
||
py:=80;
|
||
end;
|
||
numpits:=2; { actual}
|
||
dopits;
|
||
|
||
for i:=0 to 10 do
|
||
for j:=0 to 2 do begin
|
||
put10shape240(shape3array[4],vaddr2,60+(j*10),80+(i*10));
|
||
put10shape240(shape3array[4],vaddr2,150+(j*10),80+(i*10));
|
||
end;
|
||
{walkway}
|
||
for i:=0 to 15 do for j:=0 to 1 do
|
||
put10shape240(shape3array[1],vaddr2,110+(j*10),40+(i*10));
|
||
|
||
put10shape240(shape3array[6],vaddr2,110,30);
|
||
put10shape240(shape3array[6],vaddr2,120,30);
|
||
computerx:=110;
|
||
computery:=30;
|
||
|
||
if shieldup[0] then begin
|
||
shieldx:=10;
|
||
shieldy:=10;
|
||
put10shape240(shape3array[8],vaddr2,10,10);
|
||
end;
|
||
|
||
if laserup[0] then begin
|
||
laserx:=220;
|
||
lasery:=10;
|
||
put10shape240(shape3array[7],vaddr2,220,10);
|
||
end;
|
||
|
||
{badguys}
|
||
{put10shape240(shape3array[32],vaddr2,40,180);
|
||
put10shape240(shape3array[32],vaddr2,190,180);}
|
||
|
||
|
||
doroom(true,true,false,false);
|
||
|
||
|
||
end;
|
||
if room=1 then begin
|
||
whichroomnext[0]:=2;
|
||
whichroomnext[1]:=0;
|
||
doroom(true,true,false,false);
|
||
end;
|
||
if room=2 then begin
|
||
whichroomnext[1]:=1;
|
||
whichroomnext[2]:=6;
|
||
whichroomnext[3]:=4;
|
||
with pits[0] do begin
|
||
px:=95;
|
||
py:=80;
|
||
end;
|
||
with pits[1] do begin
|
||
px:=135;
|
||
py:=80;
|
||
end;
|
||
numpits:=2;
|
||
dopits;
|
||
|
||
doroom(false,true,true,true);
|
||
end;
|
||
if room=3 then begin
|
||
whichroomnext[0]:=4;
|
||
if not(keycards[3]) then
|
||
begin
|
||
keycard.kcout:=true;
|
||
keycard.kcx:=100;
|
||
keycard.kcy:=100;
|
||
put10shape240(shape3array[12],vaddr2,100,100);
|
||
end;
|
||
doroom(true,false,false,false);
|
||
end;
|
||
if room=4 then begin
|
||
whichroomnext[0]:=7;
|
||
whichroomnext[1]:=3;
|
||
whichroomnext[2]:=2;
|
||
doroom(true,true,true,false);
|
||
end;
|
||
if room=5 then begin
|
||
whichroomnext[0]:=6;
|
||
doroom(true,false,false,false);
|
||
if not(keycards[2]) then begin
|
||
keycard.kcout:=true;
|
||
keycard.kcx:=100;
|
||
keycard.kcy:=100;
|
||
put10shape240(shape3array[11],vaddr2,100,100);
|
||
end;
|
||
end;
|
||
if room=6 then begin
|
||
whichroomnext[0]:=11;
|
||
whichroomnext[1]:=5;
|
||
whichroomnext[3]:=2;
|
||
doroom(true,true,false,true);
|
||
end;
|
||
if room=7 then begin
|
||
whichroomnext[0]:=8;
|
||
whichroomnext[1]:=4;
|
||
doroom(true,true,false,false);
|
||
end;
|
||
if room=8 then begin
|
||
whichroomnext[1]:=7;
|
||
whichroomnext[2]:=9;
|
||
if not(keycards[0]) then begin
|
||
keycard.kcout:=true;
|
||
keycard.kcx:=100;
|
||
keycard.kcy:=100;
|
||
put10shape240(shape3array[9],vaddr2,100,100);
|
||
end;
|
||
doroom(false,true,true,false);
|
||
end;
|
||
if room=9 then begin
|
||
whichroomnext[2]:=10;
|
||
whichroomnext[3]:=8;
|
||
doroom(false,false,true,true);
|
||
end;
|
||
if room=10 then begin
|
||
whichroomnext[1]:=11;
|
||
whichroomnext[3]:=9;
|
||
if not(keycards[1]) then begin
|
||
keycard.kcout:=true;
|
||
keycard.kcx:=100;
|
||
keycard.kcy:=100;
|
||
put10shape240(shape3array[10],vaddr2,100,100);
|
||
end;
|
||
doroom(false,true,false,true);
|
||
end;
|
||
if room=11 then begin
|
||
whichroomnext[0]:=10;
|
||
whichroomnext[1]:=6;
|
||
doroom(true,true,false,false);
|
||
end;
|
||
if room=255 then begin
|
||
if keycards[0] and keycards[1] and
|
||
keycards[2] and keycards[3] then
|
||
begin
|
||
levelover:=true;
|
||
cls(0,vga);
|
||
outtextxy('You Have won!',5,5,9,7,vga,false);
|
||
outtextxy('But as you can see this level is not done yet.',5,15,9,7,vga,false);
|
||
{outtextxy('Anyway');}
|
||
readln;
|
||
inc(level);
|
||
end
|
||
else begin
|
||
cls(0,vga);
|
||
outtextxy('You Cannot Leave Yet',5,5,9,7,vga,true);
|
||
repeat until keypressed; tempch:=readkey;
|
||
levelover:=false;
|
||
shipframe:=1;
|
||
room:=254;
|
||
end;
|
||
end;
|
||
if (room=254) and not(levelover) then goto newroom;
|
||
|
||
|
||
|
||
|
||
|
||
{**** GAME LOOP ****}
|
||
{*******************}
|
||
Repeat
|
||
ch2:=#1;
|
||
ch:=#1;
|
||
|
||
flipd240(0,vaddr,vaddr2);
|
||
|
||
{***Collision Check***}
|
||
if numpits>0 then
|
||
for i:=0 to (numpits-1) do with pits[i] do
|
||
if collision(shipx,shipy,5,4,px,py,4,4)
|
||
then begin
|
||
levelover:=true;
|
||
cls(0,vga);
|
||
grapherror:=mode13loadpicpacked(0,0,vga,false,true,'tbpit.tb1');
|
||
if sbeffects then StartSound(Sound[7], 0, false);
|
||
|
||
{outtextxy('You Fell In A Pit!',5,5,9,2,vga,false);}
|
||
clearkeyboardbuffer;
|
||
repeat until keypressed; tempch:=readkey;
|
||
end;
|
||
if keycard.kcout then
|
||
if collision(shipx,shipy,5,4,keycard.kcx,keycard.kcy,5,5)
|
||
then begin
|
||
keycard.kcout:=false;
|
||
case room of
|
||
3: keycards[3]:=true;
|
||
5: keycards[2]:=true;
|
||
8: keycards[0]:=true;
|
||
10:keycards[1]:=true;
|
||
end;
|
||
put10shape240(shape3array[0],vaddr2,keycard.kcx,keycard.kcy);
|
||
end;
|
||
if shieldup[room] then
|
||
if collision(shipx,shipy,5,4,shieldx,shieldy,5,5)
|
||
then begin
|
||
shieldup[room]:=false;
|
||
put10shape240(shape3array[0],vaddr2,shieldx,shieldy);
|
||
inc(shields);
|
||
pal(254,shields*4,0,0);
|
||
for itemp:=0 to shields do
|
||
for jtemp:=71 to 78 do
|
||
horizontalline(250+(itemp*4),
|
||
254+(itemp*4),jtemp,
|
||
47-itemp,vaddr);
|
||
end;
|
||
if laserup[room] then
|
||
if collision(shipx,shipy,5,4,laserx,lasery,5,5)
|
||
then begin
|
||
laserup[room]:=false;
|
||
put10shape240(shape3array[0],vaddr2,laserx,lasery);
|
||
end;
|
||
if computers[room] then
|
||
if collision(shipx,shipy,5,4,computerx,computery,10,5)
|
||
then begin
|
||
cls(0,vga);
|
||
grapherror:=mode13loadpicpacked(0,0,vga,false,true,'tbconsol.tb1');
|
||
tempkc:=0;
|
||
if keycards[0] then begin
|
||
inc(tempkc);
|
||
putpixel(147,132,0,vga);
|
||
end;
|
||
if keycards[1] then begin
|
||
inc(tempkc);
|
||
putpixel(179,132,0,vga);
|
||
end;
|
||
if keycards[2] then begin
|
||
inc(tempkc);
|
||
putpixel(179,160,0,vga);
|
||
end;
|
||
if keycards[3] then begin
|
||
inc(tempkc);
|
||
putpixel(147,160,0,vga);
|
||
end;
|
||
|
||
case room of
|
||
0: begin
|
||
inc(computer_0hits);
|
||
if computer_0hits=1 then begin
|
||
|
||
outtextxy('COMPUTER ACTIVATED:',47,30,2,0,vga,true);
|
||
outsmalltextxy(' HUMAN YOU HAVE COME TOO SOON. LEVELS 3',47,40,2,0,vga,true);
|
||
outsmalltextxy(' AND 4 ARE INCOMPLETE.',47,48,2,0,vga,true);
|
||
outsmalltextxy(' ANYWAY I CAN SEE YOU ARE NOT THE',47,58,2,0,vga,true);
|
||
outsmalltextxy(' TENTACLEE COMMANDER. YOU ARE IN',47,66,2,0,vga,true);
|
||
outsmalltextxy(' GRAVE DANGER. LUCKILY THE MAIN',47,74,2,0,vga,true);
|
||
outsmalltextxy(' COMPUTER SYSTEM DOES NOT APPROVE',47,82,2,0,vga,true);
|
||
outsmalltextxy(' OF THE TENTACLEE''S POLICIES.',47,90,2,0,vga,true);
|
||
outsmalltextxy(' I PERSONALLY CANNOT SHUT OFF THE TRACTOR',47,100,2,0,vga,true);
|
||
outsmalltextxy(' BEAM. YOU MUST RETRIEVE FOUR KEYCARDS',47,108,2,0,vga,true);
|
||
outsmalltextxy(' SCATTERED AROUND THE FLIGHT DECK.',47,116,2,0,vga,true);
|
||
outsmalltextxy(' THE MAP BELOW WILL AID YOU.',47,124,2,0,vga,true);
|
||
end;
|
||
if computer_0hits=2 then begin
|
||
outtextxy('COMPUTER ACTIVATED:',47,30,2,0,vga,true);
|
||
outsmalltextxy(' HUMAN I HAVE ALREADY TOLD YOU MUCH.',47,40,2,0,vga,true);
|
||
outsmalltextxy(' COLLECT THE 4 KEYCARDS, MADE OF',47,48,2,0,vga,true);
|
||
outsmalltextxy(' RUBY, GOLD, EMERALD, AND ALUMINUM.',47,56,2,0,vga,true);
|
||
outsmalltextxy(' WATCH OUT FOR ENEMIES NOT UNDER MY',47,66,2,0,vga,true);
|
||
outsmalltextxy(' CONTROL, RADIOACTIVE FLOORS, AND',47,74,2,0,vga,true);
|
||
outsmalltextxy(' EXTREMELY DEEP PITS.',47,82,2,0,vga,true);
|
||
end;
|
||
if computer_0hits>2 then begin
|
||
outtextxy('COMPUTER ACTIVATED:',47,30,2,0,vga,true);
|
||
outsmalltextxy(' HUMAN, GO AWAY. YOU ANNOY ME.',47,40,2,0,vga,true);
|
||
outsmalltextxy(' I HAVE TOLD YOU EVERYTHING.',47,48,2,0,vga,true);
|
||
end;
|
||
|
||
|
||
|
||
end;
|
||
end;
|
||
clearkeyboardbuffer;
|
||
repeat until keypressed; tempch:=readkey;
|
||
shipx:=shipx+(4*framedir[1,shipframe]);
|
||
shipy:=shipy+(4*framedir[0,shipframe]);
|
||
end;
|
||
|
||
|
||
{***DO EXPLOSIONS***}
|
||
{ for i:=0 to 30 do
|
||
if passive[i].exploding then with passive[i] do begin
|
||
inc(explodeprogress);
|
||
putshape240(shape2array[35+explodeprogress],vaddr2,
|
||
20,9,x,y+howmuchscroll);
|
||
if explodeprogress>4 then begin
|
||
dead:=true;
|
||
exploding:=false;
|
||
putshape240over(14800(*shape2array[34]*),vaddr2,
|
||
20,9,x,y+howmuchscroll);
|
||
end;
|
||
end;
|
||
|
||
}
|
||
{***MOVE BULLET***}
|
||
if bullet1out then begin
|
||
case bullet1dir of
|
||
1:begin dec(bullet1y,5);
|
||
collide:=upcollide(bullet1x,bullet1y,5,-5,3,vaddr2);
|
||
end;
|
||
2:begin inc(bullet1x,5);
|
||
collide:=leftcollide(bullet1x,bullet1y,5,10,3,vaddr2);
|
||
end;
|
||
3:begin inc(bullet1y,5);
|
||
collide:=upcollide(bullet1x,bullet1y,5,10,3,vaddr2);
|
||
end;
|
||
4:begin dec(bullet1x,5);
|
||
collide:=leftcollide(bullet1x,bullet1y,5,-5,3,vaddr2);
|
||
end;
|
||
end;
|
||
|
||
if collide<>0 then bullet1out:=false;
|
||
if bullet1out then putshape(shape3array[76],vaddr,10,9,bullet1x,bullet1y);
|
||
end;
|
||
if bullet2out then begin
|
||
dec(bullet2y,5);
|
||
if bullet2y<5 then bullet2out:=false;
|
||
if bullet2out then putshape(shape3array[76],vaddr,10,9,bullet2x,bullet2y);
|
||
end;
|
||
{***MOVE ENEMIES***}
|
||
{ for j:=0 to 30 do begin
|
||
if passive[j].dead=false then begin
|
||
inc(passive[j].y);
|
||
if(passive[j].y)>190 then passive[j].dead:=true;
|
||
end;
|
||
end;
|
||
for j:=0 to 30 do begin
|
||
if passive[j].lastshot>0 then dec(passive[j].lastshot);
|
||
if (passive[j].dead=false) and (passive[j].shooting)
|
||
and (passive[j].lastshot=0) and (passive[j].y>0)
|
||
then begin
|
||
tempilg:=7;
|
||
for i:=0 to 5 do if enemy[i].out=false then tempilg:=i;
|
||
if tempilg<>7 then begin
|
||
passive[j].lastshot:=30;
|
||
enemy[tempilg].out:=true;
|
||
enemy[tempilg].y:=passive[j].y;
|
||
enemy[tempilg].x:=passive[j].x+5;
|
||
enemy[tempilg].yspeed:=5;
|
||
enemy[tempilg].kind:=25;
|
||
if passive[j].kind=11 then enemy[tempilg].kind:=26;
|
||
end;
|
||
end;
|
||
end;
|
||
for j:=0 to 5 do begin
|
||
if enemy[j].out then begin
|
||
putshape(shape2array[enemy[j].kind],vaddr,
|
||
20,9,enemy[j].x,enemy[j].y);
|
||
enemy[j].y:=enemy[j].y+enemy[j].yspeed;
|
||
if enemy[j].y>189 then enemy[j].out:=false;
|
||
end;
|
||
end;
|
||
}
|
||
|
||
{***READ KEYBOARD***}
|
||
|
||
if keypressed then BEGIN
|
||
ch:=readkey;
|
||
if ch=chr(0) then ch2:=readkey;
|
||
if ch=#27 then levelover:=true;
|
||
clearkeyboardbuffer;
|
||
|
||
if ch2='M' then begin
|
||
if (shipframe=2) and (shipxadd=0) then shipxadd:=2
|
||
else if (shipframe<>2) then shipframe:=2
|
||
else inc(shipxadd);
|
||
end;
|
||
if ch2='K' then begin
|
||
if (shipframe=4) and (shipxadd=0) then shipxadd:=-2
|
||
else if (shipframe<>4) then shipframe:=4
|
||
else dec(shipxadd);
|
||
end;
|
||
if ch2='H' then begin
|
||
if (shipframe=1) and (shipyadd=0) then shipyadd:=-2
|
||
else if (shipframe<>1) then shipframe:=1
|
||
else dec(shipyadd);
|
||
|
||
end;
|
||
if ch2='P' then begin
|
||
if (shipframe=3) and (shipyadd=0) then shipyadd:=2
|
||
else if (shipframe<>3) then shipframe:=3
|
||
else inc(shipyadd);
|
||
|
||
end;
|
||
if ch2=';' then help;
|
||
if ch='+' then begin
|
||
inc(whatdelay);
|
||
if whatdelay>25 then whatdelay:=25;
|
||
end;
|
||
if (ch='P') or (ch='p') then begin
|
||
coolbox(65,85,175,110,true,vga);
|
||
outtextxy('GAME PAUSED',79,95,4,7,vga,false);
|
||
clearkeyboardbuffer;
|
||
repeat until keypressed; tempch:=readkey;
|
||
end;
|
||
if ch='-' then begin
|
||
dec(whatdelay);
|
||
if whatdelay<1 then whatdelay:=1;
|
||
end;
|
||
if (ch='S') or (ch='s') then sbeffects:=not(sbeffects);
|
||
|
||
if ch2='<' then savegame;
|
||
|
||
end;
|
||
if (ch=' ') and havegun then begin
|
||
if (bullet1out=false) then begin
|
||
if sbeffects then StartSound(Sound[4], 0, false);
|
||
bullet1out:=true;
|
||
bullet1x:=shipx+3;
|
||
bullet1y:=shipy+4;
|
||
bullet1dir:=shipframe;
|
||
putshape(shape3array[76],vaddr,10,9,bullet1x,bullet1y);
|
||
end
|
||
else
|
||
if (bullet2out=false) then begin
|
||
if sbeffects then StartSound(Sound[4], 0, false);
|
||
bullet2out:=true;
|
||
bullet2x:=shipx;
|
||
bullet2y:=shipy;
|
||
bullet2dir:=shipframe;
|
||
putshape(shape3array[76],vaddr,10,9,bullet2x,bullet2y);
|
||
end;
|
||
end;
|
||
|
||
{***MOVE SHIP***}
|
||
|
||
|
||
ucollide:=upcollide(shipx,shipy,abs(shipyadd),-abs(shipyadd),10,vaddr2);
|
||
dcollide:=upcollide(shipx,shipy,abs(shipyadd),8,10,vaddr2);
|
||
lcollide:=leftcollide(shipx,shipy,abs(shipxadd),-abs(shipxadd),8,vaddr2);
|
||
rcollide:=leftcollide(shipx,shipy,abs(shipxadd),0,8,vaddr2);
|
||
if (shipframe=1) and (ucollide<>0) then shipyadd:=0;
|
||
if (shipframe=3) and (dcollide<>0) then shipyadd:=0;
|
||
if (shipframe=2) and (rcollide<>0) then shipxadd:=0;
|
||
if (shipframe=4) and (lcollide<>0) then shipxadd:=0;
|
||
shipy:=shipy+shipyadd;
|
||
shipyadd:=shipyadd-sgn(shipyadd);
|
||
shipx:=shipx+shipxadd;
|
||
shipxadd:=shipxadd-sgn(shipxadd);
|
||
|
||
case ucollide of
|
||
5: begin
|
||
changeroom:=true;
|
||
room:=whichroomnext[0];
|
||
end;
|
||
end;
|
||
case dcollide of
|
||
5: begin
|
||
changeroom:=true;
|
||
room:=whichroomnext[1];
|
||
end;
|
||
end;
|
||
case rcollide of
|
||
5: begin
|
||
changeroom:=true;
|
||
room:=whichroomnext[2];
|
||
end;
|
||
end;
|
||
case lcollide of
|
||
5: begin
|
||
changeroom:=true;
|
||
room:=whichroomnext[3];
|
||
end;
|
||
end;
|
||
if (shipyadd<>0) or (shipxadd<>0) then inc(walking,4)
|
||
else walking:=0;
|
||
if walking>12 then walking:=0;
|
||
|
||
CASE shipframe of
|
||
1 : putshape (shape3array[60+walking],vaddr,10,9,shipx,shipy);
|
||
2 : putshape (shape3array[61+walking],vaddr,10,9,shipx,shipy);
|
||
3 : putshape (shape3array[62+walking],vaddr,10,9,shipx,shipy);
|
||
4 : putshape (shape3array[63+walking],vaddr,10,9,shipx,shipy);
|
||
END;
|
||
waitretrace;
|
||
flipd320 (vaddr,vga);
|
||
if odd then begin
|
||
pal(250,0,0,63);
|
||
pal(251,63,0,0);
|
||
odd:=not(odd);
|
||
end
|
||
else begin
|
||
pal(251,0,0,63);
|
||
pal(250,63,0,0);
|
||
odd:=not(odd);
|
||
end;
|
||
|
||
|
||
for i:=0 to whatdelay do waitretrace;
|
||
|
||
if changeroom then goto newroom;
|
||
|
||
until levelover;
|
||
END;
|
||
|
||
|
||
|
||
|
||
|
||
Procedure leveltwoengine(l_level:byte);
|
||
VAR loop1,loop2:integer;
|
||
ch,ch2:char;
|
||
saucersout:integer;
|
||
bullet1x,bullet1y,bullet2x,bullet2y,i:integer;
|
||
bullet1out,bullet2out:boolean;
|
||
whichone,temp,temp2:integer;
|
||
tempst:string;
|
||
what:byte;
|
||
k:integer;
|
||
itemp,jtemp:byte;
|
||
whatdelay:byte;
|
||
tempilg:byte;
|
||
xx:integer;
|
||
|
||
backrow,topblocky:integer;
|
||
f:text;
|
||
levelover:boolean;
|
||
|
||
procedure loadlevel2shapes;
|
||
var x,y,i,j,shape:byte;
|
||
begin
|
||
clearshape;
|
||
grapherror:=mode13loadpicpacked(0,0,vaddr,false,true,'ships.tb1');
|
||
|
||
for i:=0 to 42 do
|
||
for j:=0 to 30 do begin
|
||
ShapeTable1^[bigship1off+((j*43)+i)]:=getpixel(i,j,vaddr);
|
||
ShapeTable1^[bigship2off+((j*43)+i)]:=getpixel(i,j+32,vaddr);
|
||
ShapeTable1^[bigship3off+((j*43)+i)]:=getpixel(i,j+64,vaddr);
|
||
end;
|
||
|
||
|
||
if l_level=2 then
|
||
grapherror:=mode13loadpicpacked(0,0,vaddr,false,true,'tbaship.tb1');
|
||
if l_level=4 then
|
||
grapherror:=mode13loadpicpacked(0,0,vaddr,false,true,'tbeerm.tb1');
|
||
for j:=0 to 3 do
|
||
for i:=0 to 9 do
|
||
for x:=0 to 19 do
|
||
for y:=0 to 9 do
|
||
ShapeTable1^[shape2array[(j*10)+i]+((y*20)+x)]
|
||
:=getpixel(1+x+(i*21),1+y+(j*11),vaddr);
|
||
cls(0,vaddr);
|
||
end;
|
||
|
||
|
||
|
||
BEGIN
|
||
level:=l_level;
|
||
loadlevel2shapes;
|
||
if l_level=2 then assign(f,'level2.tb1');
|
||
if l_level=4 then assign(f,'level4.tb1');
|
||
reset(f);
|
||
for j:=0 to 200 do
|
||
for i:=0 to 11 do read(f,background[j,i]);
|
||
close(f);
|
||
|
||
for i:=0 to 30 do begin
|
||
passive[i].dead:=true;
|
||
passive[i].exploding:=false;
|
||
end;
|
||
for i:=0 to 5 do begin
|
||
enemy[i].out:=false;
|
||
end;
|
||
|
||
|
||
backrow:=0;
|
||
whatdelay:=1;
|
||
shipx:=36;
|
||
shipadd:=0;
|
||
shipframe:=1;
|
||
shipspeed:=5;
|
||
ch:=#1; ch2:=#1;
|
||
bullet1out:=false; bullet2out:=false;
|
||
bullet1x:=0; bullet1y:=0;
|
||
bullet2x:=0; bullet2y:=0;
|
||
|
||
flipd320(vaddr2,vaddr);
|
||
str(level,tempst);
|
||
fillblock(251,52,314,59,0,vaddr);
|
||
outtextxy(tempst,307,51,12,0,vaddr,false);
|
||
|
||
cls(0,vaddr2);
|
||
|
||
for i:=0 to 100 do
|
||
begin
|
||
putshape240(14400{32},
|
||
vaddr2,20,9,random(237),random(227));
|
||
putshape240(14400{shape2array[32]},
|
||
vaddr2,20,9,random(237),random(227));
|
||
end;
|
||
|
||
pal(254,shields*4,0,0);
|
||
howmuchscroll:=50;
|
||
|
||
cls(0,vga);
|
||
coolbox(70,85,240,120,true,vga);
|
||
if l_level=2 then begin
|
||
outtextxy(' LEVEL TWO:',84,95,4,7,vga,false);
|
||
outtextxy('THE "PEACE ENVOY"',84,105,4,7,vga,false);
|
||
end;
|
||
if l_level=4 then begin
|
||
outtextxy(' LEVEL FOUR:',84,95,4,7,vga,false);
|
||
outtextxy(' THE PLANET EERM',84,105,4,7,vga,false);
|
||
end;
|
||
|
||
clearkeyboardbuffer;
|
||
pauseawhile(300);
|
||
numpassive:=0;
|
||
levelover:=false;
|
||
{**** GAME LOOP ****}
|
||
{*******************}
|
||
Repeat
|
||
ch2:=#1;
|
||
ch:=#1;
|
||
dec(howmuchscroll);
|
||
if howmuchscroll<1 then begin
|
||
flipd50(vaddr2,2250,vaddr2,3000);
|
||
flipd50(vaddr2,1500,vaddr2,2250);
|
||
flipd50(vaddr2,750,vaddr2,1500);
|
||
flipd50(vaddr2,0,vaddr2,750);
|
||
for i:=0 to 4 do begin
|
||
outbackline(backrow,i);
|
||
for xx:=0 to 11 do begin
|
||
if (background[backrow,xx]>9) and
|
||
(background[backrow,xx]<20) then begin
|
||
k:=-1;
|
||
for j:=0 to numpassive do
|
||
if passive[j].dead=true then k:=j;
|
||
if k=-1 then begin
|
||
inc(numpassive); k:=numpassive; end;
|
||
with passive[k] do begin
|
||
dead:=false;
|
||
kind:=background[backrow,xx];
|
||
if (kind>10) and
|
||
(kind<15) then
|
||
shooting:=true
|
||
else shooting:=false;
|
||
exploding:=false;
|
||
x:=xx*20;
|
||
y:=-(((i+1)*10));
|
||
howmanyhits:=1;
|
||
lastshot:=0;
|
||
end;
|
||
end;
|
||
end;
|
||
inc(backrow);
|
||
end;
|
||
flipd50(vaddr3,0,vaddr2,0);
|
||
howmuchscroll:=50;
|
||
end;
|
||
|
||
flipd240(howmuchscroll,vaddr,vaddr2);
|
||
|
||
topblocky:=backrow-(howmuchscroll div 10)-1;
|
||
|
||
{ str(passive[1].y,it);
|
||
outtextxy(it,10,10,12,0,vaddr,true);
|
||
|
||
str(passive[1].x,it);
|
||
outtextxy(it,10,20,12,0,vaddr,true); }
|
||
|
||
|
||
|
||
|
||
{***Collision Check***}
|
||
|
||
for i:=0 to 30 do if (passive[i].dead=false) and (passive[i].exploding=false) then with passive[i] do begin
|
||
if (bullet1out) and collision(bullet1x,bullet1y,3,4,x,y,10,5)
|
||
then begin
|
||
if kind<>10 then begin
|
||
if sbeffects then StartSound(Sound[3], 0, false);
|
||
exploding:=true;
|
||
explodeprogress:=0;
|
||
bullet1out:=false;
|
||
inc(score,10);
|
||
changescore;
|
||
end
|
||
else begin
|
||
bullet1out:=false;
|
||
tempilg:=7;
|
||
for i:=0 to 5 do if enemy[i].out=false then tempilg:=i;
|
||
if tempilg<>7 then begin
|
||
enemy[tempilg].out:=true;
|
||
enemy[tempilg].y:=bullet1y;
|
||
enemy[tempilg].x:=bullet1x;
|
||
enemy[tempilg].yspeed:=7;
|
||
enemy[tempilg].kind:=21;
|
||
end;
|
||
end;
|
||
end;
|
||
if (bullet2out) and collision(bullet2x,bullet2y,3,4,x,y,10,5)
|
||
then begin
|
||
if kind<>10 then begin
|
||
if sbeffects then StartSound(Sound[3], 0, false);
|
||
exploding:=true;
|
||
explodeprogress:=0;
|
||
bullet2out:=false;
|
||
inc(score,10);
|
||
changescore;
|
||
end
|
||
else begin
|
||
bullet2out:=false;
|
||
tempilg:=7;
|
||
for i:=0 to 5 do if enemy[i].out=false then tempilg:=i;
|
||
if tempilg<>7 then begin
|
||
enemy[tempilg].out:=true;
|
||
enemy[tempilg].y:=bullet2y;
|
||
enemy[tempilg].x:=bullet2x;
|
||
enemy[tempilg].yspeed:=7;
|
||
enemy[tempilg].kind:=21;
|
||
end;
|
||
end;
|
||
end;
|
||
|
||
if (y>155) and (kind<>10) then begin
|
||
if collision(x,y,10,5,shipx+16,165,5,5)
|
||
or collision(x,y,10,5,shipx+6,175,18,8)
|
||
then begin
|
||
if sbeffects then startsound(Sound[5],0,false);
|
||
{exploding:=true;
|
||
explodeprogress:=2;}
|
||
dead:=true;
|
||
dec(shields);
|
||
if shields<0 then levelover:=true;
|
||
putshape240over(14800{shape2array[34]},vaddr2,
|
||
20,9,x,y+howmuchscroll);
|
||
fillblock(250,71,314,79,0,vaddr);
|
||
if shields>0 then begin
|
||
pal(254,shields*4,0,0);
|
||
for itemp:=0 to shields do
|
||
for jtemp:=71 to 78 do
|
||
horizontalline(250+(itemp*4),
|
||
254+(itemp*4),jtemp,
|
||
47-itemp,vaddr);
|
||
end;
|
||
end;
|
||
end;
|
||
end;
|
||
|
||
for i:=0 to 5 do if (enemy[i].out) then
|
||
if collision(enemy[i].x,enemy[i].y,2,5,shipx+16,165,5,5)
|
||
or collision(enemy[i].x,enemy[i].y,2,5,shipx+6,175,18,8)
|
||
then begin
|
||
if sbeffects then startsound(Sound[5],0,false);
|
||
enemy[i].out:=false;
|
||
dec(shields);
|
||
if shields<0 then levelover:=true;
|
||
{putshape240over(shape2array[34],vaddr2,
|
||
20,9,passive[i].x,passive[i].y+howmuchscroll);}
|
||
fillblock(250,71,314,79,0,vaddr);
|
||
if shields>0 then begin
|
||
pal(254,shields*4,0,0);
|
||
for itemp:=0 to shields do
|
||
for jtemp:=71 to 78 do
|
||
horizontalline(250+(itemp*4),
|
||
254+(itemp*4),jtemp,
|
||
47-itemp,vaddr);
|
||
end;
|
||
|
||
end;
|
||
{ for i:=0 to 30 do if (passive[i].dead=false) and (passive[i].y>-1) then
|
||
putshape(shape2array[16],
|
||
vaddr,20,9,passive[i].x,passive[i].y);}
|
||
|
||
|
||
{***DO EXPLOSIONS***}
|
||
for i:=0 to 30 do
|
||
if passive[i].exploding then with passive[i] do begin
|
||
inc(explodeprogress);
|
||
putshape240(shape2array[35+explodeprogress],vaddr2,
|
||
20,9,x,y+howmuchscroll);
|
||
if explodeprogress>4 then begin
|
||
dead:=true;
|
||
exploding:=false;
|
||
putshape240over(14800{shape2array[34]},vaddr2,
|
||
20,9,x,y+howmuchscroll);
|
||
end;
|
||
end;
|
||
|
||
|
||
{***MOVE BULLET***}
|
||
if bullet1out then begin
|
||
dec(bullet1y,5);
|
||
if bullet1y<5 then bullet1out:=false;
|
||
if bullet1out then putshape(12000,vaddr,20,9,bullet1x,bullet1y);
|
||
end;
|
||
if bullet2out then begin
|
||
dec(bullet2y,5);
|
||
if bullet2y<5 then bullet2out:=false;
|
||
if bullet2out then putshape(12000,vaddr,20,9,bullet2x,bullet2y);
|
||
end;
|
||
{***MOVE ENEMIES***}
|
||
for j:=0 to 30 do begin
|
||
if passive[j].dead=false then begin
|
||
inc(passive[j].y);
|
||
if(passive[j].y)>190 then passive[j].dead:=true;
|
||
end;
|
||
end;
|
||
for j:=0 to 30 do begin
|
||
if passive[j].lastshot>0 then dec(passive[j].lastshot);
|
||
if (passive[j].dead=false) and (passive[j].shooting)
|
||
and (passive[j].lastshot=0) and (passive[j].y>0)
|
||
then begin
|
||
tempilg:=7;
|
||
for i:=0 to 5 do if enemy[i].out=false then tempilg:=i;
|
||
if tempilg<>7 then begin
|
||
passive[j].lastshot:=30;
|
||
enemy[tempilg].out:=true;
|
||
enemy[tempilg].y:=passive[j].y;
|
||
enemy[tempilg].x:=passive[j].x+5;
|
||
enemy[tempilg].yspeed:=5;
|
||
enemy[tempilg].kind:=25;
|
||
if passive[j].kind=11 then enemy[tempilg].kind:=26;
|
||
end;
|
||
end;
|
||
end;
|
||
for j:=0 to 5 do begin
|
||
if enemy[j].out then begin
|
||
putshape(shape2array[enemy[j].kind],vaddr,
|
||
20,9,enemy[j].x,enemy[j].y);
|
||
enemy[j].y:=enemy[j].y+enemy[j].yspeed;
|
||
if enemy[j].y>189 then enemy[j].out:=false;
|
||
end;
|
||
end;
|
||
|
||
|
||
{***READ KEYBOARD***}
|
||
|
||
if keypressed then BEGIN
|
||
ch:=readkey;
|
||
if ch=chr(0) then ch2:=readkey;
|
||
if ch=#27 then levelover:=true;
|
||
if ch2='M' then
|
||
if shipadd>=0 then inc(shipadd,3) else shipadd:=0;
|
||
if ch2='K' then
|
||
if shipadd<=0 then dec(shipadd,3) else shipadd:=0;
|
||
if ch2=';' then help;
|
||
if ch='+' then begin
|
||
inc(whatdelay);
|
||
if whatdelay>25 then whatdelay:=25;
|
||
end;
|
||
if (ch='P') or (ch='p') then begin
|
||
coolbox(65,85,175,110,true,vga);
|
||
outtextxy('GAME PAUSED',79,95,4,7,vga,false);
|
||
clearkeyboardbuffer;
|
||
repeat until keypressed; tempch:=readkey;
|
||
end;
|
||
if ch='-' then begin
|
||
dec(whatdelay);
|
||
if whatdelay<1 then whatdelay:=1;
|
||
end;
|
||
if (ch='S') or (ch='s') then sbeffects:=not(sbeffects);
|
||
|
||
if ch2='<' then savegame;
|
||
|
||
end;
|
||
if (ch=' ') then begin
|
||
if (bullet1out=false) then begin
|
||
if sbeffects then StartSound(Sound[4], 0, false);
|
||
bullet1out:=true;
|
||
bullet1x:=shipx+21;
|
||
bullet1y:=165;
|
||
putshape(12000,vaddr,20,9,bullet1x,bullet1y);
|
||
end
|
||
else
|
||
if (bullet2out=false) then begin
|
||
if sbeffects then StartSound(Sound[4], 0, false);
|
||
bullet2out:=true;
|
||
bullet2x:=shipx+21;
|
||
bullet2y:=165;
|
||
putshape(12000,vaddr,20,9,bullet2x,bullet2y);
|
||
end;
|
||
end;
|
||
|
||
{***MOVE SHIP***}
|
||
shipx:=shipx+shipadd;
|
||
if (shipx<1) then shipx:=1;
|
||
if (shipx>190) then shipx:=190;
|
||
CASE shipframe of
|
||
1 : putshape (bigship1off,vaddr,43,30,shipx,165);
|
||
3 : putshape (bigship3off,vaddr,43,30,shipx,165);
|
||
2,4 : putshape (bigship2off,vaddr,43,30,shipx,165);
|
||
END;
|
||
inc(shipframe);
|
||
if shipframe=5 then shipframe:=1;
|
||
waitretrace;
|
||
flipd320 (vaddr,vga);
|
||
for i:=0 to whatdelay do waitretrace;
|
||
|
||
{str(backrow,testr);
|
||
outtextxy(testr,20,20,9,7,vga,true);}
|
||
|
||
if backrow>=200 then begin
|
||
clearkeyboardbuffer;
|
||
pauseawhile(200);
|
||
fade;
|
||
grapherror:=Mode13LoadPicPacked(0,0,vaddr,false,true,'viewscr.tb1');
|
||
cls(0,vga);
|
||
blockmove(0,79,58,116,vaddr,10,10,vga);
|
||
clearkeyboardbuffer;
|
||
outsmalltextxy('UNIDENTIFIED SPACECRAFT!',70,10,2,0,vga,true);
|
||
outsmalltextxy('DO YOU WISH TO DEACTIVATE ',70,20,2,0,vga,true);
|
||
outsmalltextxy('THIS SHIP''S SECURITY SYSTEMS? (Y/N)',70,30,2,0,vga,true);
|
||
unfade;
|
||
clearkeyboardbuffer;
|
||
ch:='!';
|
||
repeat
|
||
if keypressed then ch:=readkey;
|
||
until (upcase(ch)='Y') or (upcase(ch)='N');
|
||
|
||
if upcase(ch)='N' then begin
|
||
blockmove(0,79,58,116,vaddr,10,50,vga);
|
||
outsmalltextxy('NO? AFFIRMATIVE. ',70,50,9,0,vga,true);
|
||
outsmalltextxy('ARMING REMOTE DESTRUCTION RAY.',70,60,9,0,vga,true);
|
||
outsmalltextxy('GOOD-BYE.',70,70,9,0,vga,true);
|
||
pauseawhile(400);
|
||
fade;
|
||
end;
|
||
|
||
if upcase(ch)='Y' then begin
|
||
blockmove(0,79,58,116,vaddr,10,50,vga);
|
||
outsmalltextxy('"Y"=CORRECT PASSWORD. ',70,50,2,0,vga,true);
|
||
outsmalltextxy('WELCOME SUPREME TENTACLEE COMMANDER.',70,60,2,0,vga,true);
|
||
outsmalltextxy('INITIATING TRACTOR BEAM AND AUTOMATIC',70,70,2,0,vga,true);
|
||
outsmalltextxy('LANDING PROCEDURE.',70,80,2,0,vga,true);
|
||
outsmalltextxy('WE WILL BE DEPARTING FOR THE PLANET',70,90,2,0,vga,true);
|
||
outsmalltextxy('EERM IN THREE MICROCYCLE UNITS.',70,100,2,0,vga,true);
|
||
pauseawhile(550);
|
||
level:=3;
|
||
clearkeyboardbuffer;
|
||
blockmove(0,42,58,79,vaddr,10,110,vga);
|
||
outsmalltextxy('Wha? Wait!',70,110,9,0,vga,true);
|
||
outsmalltextxy('What''s happening?',70,120,9,0,vga,true);
|
||
pauseawhile(550);
|
||
fade;
|
||
end;
|
||
|
||
grapherror:=Mode13LoadPicPacked(0,0,vaddr,false,true,'tbtract.tb1');
|
||
for i:=0 to 239 do
|
||
for j:=0 to 49 do
|
||
putpixel240(i,j,getpixel(i,j,vaddr),vaddr2);
|
||
cls(0,vga);
|
||
unfade;
|
||
for howmuchscroll:=50 downto 1 do begin
|
||
flipd240(howmuchscroll,vaddr,vaddr2);
|
||
putshape (bigship3off,vaddr,43,30,shipx,165);
|
||
waitretrace;
|
||
flipd320(vaddr,vga);
|
||
end;
|
||
|
||
if upcase(ch)='N' then begin
|
||
clearkeyboardbuffer;
|
||
line(7,6,shipx+10,180,4,vga);
|
||
line(shipx+37,180,231,6,4,vga);
|
||
pauseawhile(50);
|
||
clearkeyboardbuffer;
|
||
for i:=shipx to shipx+48 do
|
||
verticalline(165,195,i,4,vga);
|
||
pauseawhile(200);
|
||
flipd240(howmuchscroll,vaddr,vaddr2);
|
||
flipd320(vaddr,vga);
|
||
pauseawhile(150);
|
||
end;
|
||
|
||
|
||
if upcase(ch)='Y' then begin;
|
||
shipadd:=sgn(shipx-95);
|
||
shipy:=165;
|
||
repeat
|
||
if shipx<>95 then shipx:=shipx-shipadd;
|
||
if shipy>9 then dec(shipy);
|
||
flipd240(howmuchscroll,vaddr,vaddr2);
|
||
line(7,6,shipx+10,shipy+15,2,vaddr);
|
||
line(shipx+37,shipy+15,231,6,2,vaddr);
|
||
putshape (bigship3off,vaddr,43,30,shipx,shipy);
|
||
waitretrace;
|
||
flipd320(vaddr,vga);
|
||
until (shipx=95) and (shipy=9);
|
||
clearkeyboardbuffer;
|
||
pauseawhile(850);
|
||
fade;
|
||
cls(0,vga);
|
||
|
||
|
||
while keypressed do ch:=readkey;
|
||
if level=4 then begin
|
||
outsmalltextxy('THE PLANET EERM?',20,20,10,0,vga,true);
|
||
outsmalltextxy('XENOCIDE FLEET?',20,30,10,0,vga,true);
|
||
outsmalltextxy('WHAT''S GOING ON?',20,40,10,0,vga,true);
|
||
outsmalltextxy('A MAJOR GOVERNMENT CONSPIRACY? MASS HALUCINATIONS?',20,50,10,0,vga,true);
|
||
|
||
outsmalltextxy('WATCH FOR TOM BOMBEM LEVEL 3 (CURRENTLY IN THE DESIGN PHASE).',10,70,12,0,vga,true);
|
||
outsmalltextxy('ALL THESE QUESTIONS WILL BE ANSWERED!',10,80,12,0,vga,true);
|
||
outsmalltextxy('ALSO MORE FEATURES WILL BE ADDED:',10,90,12,0,vga,true);
|
||
outsmalltextxy(' BETTER GRAPHICS, SOUND AND SPEED.',10,100,12,0,vga,true);
|
||
|
||
outsmalltextxy('TO HASTEN COMPLETION, SEND QUESTIONS/COMMENTS/DONATIONS TO ',9,120,9,0,vga,true);
|
||
outsmalltextxy('THE AUTHOR (SEE THE REGISTER MESSAGE FOR RELEVANT ADDRESSES).',9,130,9,0,vga,true);
|
||
|
||
outsmalltextxy('THANK YOU FOR PLAYING TOM BOMBEM',80,150,14,0,vga,true);
|
||
unfade;
|
||
pauseawhile(1800);
|
||
end;
|
||
levelover:=true;
|
||
unfade;
|
||
end;
|
||
end;
|
||
until levelover;
|
||
END;
|
||
|
||
|
||
Procedure levelone;
|
||
VAR loop1,loop2:integer;
|
||
ch,ch2:char;
|
||
saucersout:integer;
|
||
bullet1x,bullet1y,bullet2x,bullet2y,i,wave:integer;
|
||
bullet1out,bullet2out:boolean;
|
||
whichone,temp,temp2,whichwave:integer;
|
||
tempst:string;
|
||
what:byte;
|
||
itemp,jtemp:byte;
|
||
whatdelay:byte;
|
||
levelover:boolean;
|
||
|
||
|
||
procedure waveincrease;
|
||
begin
|
||
inc(wave);
|
||
dec(saucersout);
|
||
if saucersout<0 then saucersout:=0;
|
||
if saucersout>5 then saucersout:=5;
|
||
if wave<6 then whichwave:=0;
|
||
if (wave>=6) and (wave<=12) then whichwave:=1; {1}
|
||
if (wave>12) and (wave<=20) then whichwave:=2; {2}
|
||
if (wave>20) and (wave<=30) then whichwave:=3; {3}
|
||
if (wave>30) and (wave<=36) then whichwave:=2; {2}
|
||
if (wave>36) and (wave<=46) then whichwave:=3;
|
||
if (wave>46) and (wave<=50) then whichwave:=1;
|
||
if (wave>50) and (wave<=60) then whichwave:=3;
|
||
if (wave>60) and (wave<=76) then whichwave:=2;
|
||
if (wave>76) and (wave<=82) then whichwave:=1;
|
||
if (wave>82) and (wave<=85) then whichwave:=3;
|
||
if (wave>85) and (wave<=96) then whichwave:=2;
|
||
if (wave>96) and (wave<=100) then whichwave:=1;
|
||
if (wave>100) then whichwave:=4;
|
||
end;
|
||
|
||
procedure BeforeBoss;
|
||
begin
|
||
fade;
|
||
grapherror:=Mode13LoadPicPacked(0,0,vaddr,false,true,'viewscr.tb1');
|
||
cls(0,vga);
|
||
blockmove(0,5,58,42,vaddr,10,10,vga);
|
||
clearkeyboardbuffer;
|
||
outsmalltextxy('HUMAN!',70,10,2,0,vga,true);
|
||
outsmalltextxy('WHAT ARE YOU DOING?!',70,20,2,0,vga,true);
|
||
outsmalltextxy('YOUR SPECIES MUST BE TERMINATED!',70,30,2,0,vga,true);
|
||
unfade;
|
||
pauseawhile(350);
|
||
clearkeyboardbuffer;
|
||
blockmove(0,42,58,79,vaddr,10,50,vga);
|
||
outsmalltextxy('I''M SORRY.',70,50,9,0,vga,true);
|
||
outsmalltextxy('WE DIDN''T MEAN TO DESTROY YOUR ENVOY.',70,60,9,0,vga,true);
|
||
outsmalltextxy('WILL YOU FORGIVE US AND TRY PEACE?',70,70,9,0,vga,true);
|
||
pauseawhile(400);
|
||
clearkeyboardbuffer;
|
||
blockmove(0,5,58,42,vaddr,10,90,vga);
|
||
outsmalltextxy('NO! YOU MUST BE DESTROYED!',70,90,2,0,vga,true);
|
||
outsmalltextxy('OUR FUNDING ... OUR ENVOY WAS DAMAGED BY',70,100,2,0,vga,true);
|
||
outsmalltextxy('YOU! VENGEANCE WILL BE OURS! YOUR PUNY',70,110,2,0,vga,true);
|
||
outsmalltextxy('PRIMITIVE SPACECRAFT WITH ITS INFERIOR',70,120,2,0,vga,true);
|
||
outsmalltextxy('WEAPONS WOULD HAVE TO SCORE 9 DIRECT HITS',70,130,2,0,vga,true);
|
||
outsmalltextxy('TO DESTROY MY SHIP! DIE EARTH SCUM!!!!',70,140,2,0,vga,true);
|
||
pauseawhile(800);
|
||
flipd240(howmuchscroll,vaddr,vaddr2);
|
||
end;
|
||
|
||
|
||
procedure AfterBoss;
|
||
begin
|
||
level:=2;
|
||
fade;
|
||
clearkeyboardbuffer;
|
||
grapherror:=Mode13LoadPicPacked(0,0,vaddr,false,true,'viewscr.tb1');
|
||
cls(0,vga);
|
||
blockmove(0,42,58,79,vaddr,10,10,vga);
|
||
outsmalltextxy('HMM.. THEY DON''T BUILD SUPERIOR',70,10,9,0,vga,true);
|
||
outsmalltextxy('TECHNOLOGY LIKE THEY USED TO.',70,20,9,0,vga,true);
|
||
outsmalltextxy('I GUESS I CAN GO HOME NOW.',70,30,9,0,vga,true);
|
||
unfade;
|
||
pauseawhile(400);
|
||
clearkeyboardbuffer;
|
||
blockmove(0,5,58,42,vaddr,10,50,vga);
|
||
outsmalltextxy('NOT SO FAST! YOU JUST DESTROYED AN ANTIQUATED',70,50,2,0,vga,true);
|
||
outsmalltextxy('DEFENSE SYSTEM THAT WAS PROGRAMMED BY A 16',70,60,2,0,vga,true);
|
||
outsmalltextxy('YEAR OLD! OUR MAIN DEFENSE PROGRAMMER HAS ',70,70,2,0,vga,true);
|
||
outsmalltextxy('MUCH MORE SKILL NOW! UNLESS YOU DESTROY OUR',70,80,2,0,vga,true);
|
||
outsmalltextxy('ENTIRE XENOCIDE... I MEAN PEACE... ENVOY',70,90,2,0,vga,true);
|
||
outsmalltextxy('WE WILL STILL DESTROY YOUR HOME PLANET.',70,100,2,0,vga,true);
|
||
outsmalltextxy('NICE TRY PUNY EARTHLING!',70,110,2,0,vga,true);
|
||
pauseawhile(1200);
|
||
clearkeyboardbuffer;
|
||
blockmove(0,42,58,79,vaddr,10,130,vga);
|
||
outsmalltextxy('HMM.. I GUESS I BETTER SAVE THE EARTH.',70,130,9,0,vga,true);
|
||
outsmalltextxy('I''D BETTER SAVE MY GAME TOO.',70,140,9,0,vga,true);
|
||
outsmalltextxy('D''OH! I''M OUT OF BIG MISSILES! ',70,150,9,0,vga,true);
|
||
outsmalltextxy('WELL AT LEAST I HAVE SOME SMALLER SPARES.',70,160,9,0,vga,true);
|
||
pauseawhile(500);
|
||
clearkeyboardbuffer;
|
||
fade;
|
||
cls(0,vga);
|
||
flipd240(howmuchscroll,vaddr,vaddr2);
|
||
unfade;
|
||
|
||
|
||
{outsmalltextxy('YOU''VE BEATEN LEVEL ONE!!!',70,60,12,0,vga,true);
|
||
outsmalltextxy('NO, THIS IS NOT ONE OF THOSE ANNOYING',70,70,12,0,vga,true);
|
||
outsmalltextxy('"REGISTER NOW!" MESSAGES. ACTUALLY ',70,80,12,0,vga,true);
|
||
outsmalltextxy('THIS IS AS FAR AS THE GAME IS WRITTEN.',70,90,12,0,vga,true);
|
||
outsmalltextxy('OF COURSE, TO HASTEN ITS COMPLETION YOU',70,110,11,0,vga,true);
|
||
outsmalltextxy('COULD SEND A CONTRIBUTION TO THE AUTHOR.',70,120,11,0,vga,true);
|
||
outsmalltextxy(' <HINT. HINT.>',70,130,11,0,vga,true);
|
||
outsmalltextxy('IN ANY CASE WATCH SOON FOR THE FURTHER ',70,150,14,0,vga,true);
|
||
outsmalltextxy('ADVENTURES OF TOM BOMBEM!!!',70,160,14,0,vga,true);
|
||
pauseawhile(1800);
|
||
flipd240(howmuchscroll,vaddr,vaddr2);}
|
||
end;
|
||
|
||
|
||
BEGIN
|
||
wave:=0;
|
||
whichwave:=0;
|
||
whatdelay:=1;
|
||
shipx:=36;
|
||
shipadd:=0;
|
||
shipframe:=1;
|
||
shipspeed:=5;
|
||
levelover:=false;
|
||
ch:=#1; ch2:=#1;
|
||
for i:=0 to 4 do begin
|
||
enemy[i].exploding:=false;
|
||
enemy[i].out:=false;
|
||
enemy[i].dead:=false;
|
||
end;
|
||
|
||
bullet1out:=false; bullet2out:=false;
|
||
bullet1x:=0; bullet1y:=0;
|
||
bullet2x:=0; bullet2y:=0;
|
||
saucersout:=0;
|
||
|
||
|
||
flipd320(vaddr2,vaddr);
|
||
str(level,tempst);
|
||
fillblock(251,52,314,59,0,vaddr);
|
||
outtextxy(tempst,307,51,12,0,vaddr,false);
|
||
|
||
cls(0,vaddr2);
|
||
for i:=0 to 50 do
|
||
putshape240(shapearray[12],
|
||
vaddr2,18,17,random(238),random(260));
|
||
for i:=0 to 50 do
|
||
putshape240(shapearray[13],
|
||
vaddr2,18,17,random(238),random(260));
|
||
{for i:=0 to 10 do putshape240(shapearray[11],
|
||
vaddr2,18,17,i*20,i*20);}
|
||
|
||
pal(254,shields*4,0,0);
|
||
howmuchscroll:=50;
|
||
|
||
cls(0,vga);
|
||
coolbox(70,85,240,120,true,vga);
|
||
outtextxy(' LEVEL ONE:',84,95,4,7,vga,false);
|
||
outtextxy('INANIMATE OBJECTS',84,105,4,7,vga,false);
|
||
|
||
clearkeyboardbuffer;
|
||
pauseawhile(300);
|
||
{**** GAME LOOP ****}
|
||
{*******************}
|
||
|
||
Repeat
|
||
ch2:=#1;
|
||
ch:=#1;
|
||
dec(howmuchscroll);
|
||
if howmuchscroll<1 then begin
|
||
flipd50(vaddr2,3000,vaddr3,0);
|
||
flipd50(vaddr2,2250,vaddr2,3000);
|
||
flipd50(vaddr2,1500,vaddr2,2250);
|
||
flipd50(vaddr2,750,vaddr2,1500);
|
||
flipd50(vaddr2,0,vaddr2,750);
|
||
flipd50(vaddr3,0,vaddr2,0);
|
||
howmuchscroll:=50;
|
||
end;
|
||
flipd240(howmuchscroll,vaddr,vaddr2);
|
||
|
||
{***Collsion Check***}
|
||
for i:=0 to 4 do begin
|
||
if (enemy[i].dead=false) then begin
|
||
if (bullet1out) then begin
|
||
if collision(bullet1x,bullet1y,10,10,
|
||
enemy[i].x,enemy[i].y,9,9) then begin
|
||
if sbeffects then StartSound(Sound[3], 0, false);
|
||
dec(enemy[i].hitsneeded);
|
||
if enemy[i].hitsneeded<1 then enemy[i].dead:=true
|
||
else enemy[i].dead:=false;
|
||
enemy[i].exploding:=true;
|
||
enemy[i].explodprogress:=0;
|
||
bullet1out:=false;
|
||
inc(score,10);
|
||
changescore;
|
||
end;
|
||
end;
|
||
if (bullet2out) then begin
|
||
if collision(bullet2x,bullet2y,10,10,
|
||
enemy[i].x,enemy[i].y,9,9) then begin
|
||
if sbeffects then StartSound(Sound[3], 0, false);
|
||
dec(enemy[i].hitsneeded);
|
||
if enemy[i].hitsneeded<1 then enemy[i].dead:=true
|
||
else enemy[i].dead:=false;
|
||
enemy[i].exploding:=true;
|
||
enemy[i].explodprogress:=0;
|
||
bullet2out:=false;
|
||
inc(score,10);
|
||
changescore;
|
||
end;
|
||
end;
|
||
end;
|
||
end;
|
||
|
||
{***DO EXPLOSIONS***}
|
||
for i:=0 to 4 do begin
|
||
if enemy[i].exploding=true then begin
|
||
inc(enemy[i].explodprogress);
|
||
if enemy[i].explodprogress<=5 then
|
||
putshape(shapearray[enemy[i].explodprogress+15],
|
||
vaddr,18,17,enemy[i].x,enemy[i].y)
|
||
else
|
||
if enemy[i].dead then begin
|
||
enemy[i].out:=false;
|
||
enemy[i].exploding:=false;
|
||
waveincrease;
|
||
end
|
||
else enemy[i].exploding:=false;
|
||
end;
|
||
end;
|
||
{***MOVE BULLET***}
|
||
if bullet1out then begin
|
||
dec(bullet1y,5);
|
||
if bullet1y<5 then bullet1out:=false;
|
||
if bullet1out then putshape(shape1off,vaddr,18,17,bullet1x,bullet1y);
|
||
end;
|
||
if bullet2out then begin
|
||
dec(bullet2y,5);
|
||
if bullet2y<5 then bullet2out:=false;
|
||
if bullet2out then putshape(shape1off,vaddr,18,17,bullet2x,bullet2y);
|
||
end;
|
||
{***MOVE ENEMIES***}
|
||
for i:=0 to 4 do begin
|
||
if (enemy[i].out=true) and (enemy[i].dead=false) then begin
|
||
putshape(shapearray[enemy[i].kind],vaddr,18,17,enemy[i].x,enemy[i].y);
|
||
enemy[i].x:=enemy[i].x+enemy[i].xspeed;
|
||
{*Check Position*}
|
||
if enemy[i].boundarycheck=false then inc(enemy[i].y,enemy[i].yspeed);
|
||
|
||
if (enemy[i].x<=enemy[i].minx) or (enemy[i].x>=enemy[i].maxx) then begin
|
||
enemy[i].xspeed:=-enemy[i].xspeed;
|
||
enemy[i].x:=enemy[i].x+enemy[i].xspeed;
|
||
inc(enemy[i].y,enemy[i].yspeed);
|
||
end;
|
||
{*Too Low*}
|
||
if enemy[i].y>179 then begin
|
||
enemy[i].out:=false;
|
||
dec(saucersout);
|
||
end;
|
||
if enemy[i].y>140 then begin
|
||
if collision(shipx,165,
|
||
24,15,
|
||
enemy[i].x,enemy[i].y,
|
||
9,9)
|
||
then begin
|
||
if sbeffects then startsound(Sound[5],0,false);
|
||
dec(enemy[i].hitsneeded);
|
||
if enemy[i].hitsneeded=0 then enemy[i].dead:=true
|
||
else enemy[i].dead:=false;
|
||
enemy[i].exploding:=true;
|
||
enemy[i].explodprogress:=0;
|
||
dec(shields);
|
||
if shields<0 then levelover:=true;
|
||
fillblock(250,71,314,79,0,vaddr);
|
||
if shields>0 then begin
|
||
pal(254,shields*4,0,0);
|
||
for itemp:=0 to shields do
|
||
for jtemp:=71 to 78 do
|
||
horizontalline(250+(itemp*4),
|
||
254+(itemp*4),jtemp,
|
||
47-itemp,vaddr);
|
||
end;
|
||
end;
|
||
end;
|
||
|
||
end;
|
||
end;
|
||
{***START NEW WAVE***}
|
||
{**STANDARD**}
|
||
if (saucersout=0) and (whichwave=0) then begin
|
||
saucersout:=5;
|
||
what:=random(8)+3;
|
||
for temp:=0 to 4 do begin
|
||
with enemy[temp] do begin
|
||
kind:=what;
|
||
x:=0;
|
||
y:=0;
|
||
xspeed:=5;
|
||
x:=temp*20;
|
||
minx:=(temp*20);
|
||
maxx:=(temp*20)+120;
|
||
boundarycheck:=true;
|
||
yspeed:=10;
|
||
out:=true;
|
||
exploding:=false;
|
||
hitsneeded:=1;
|
||
dead:=false;
|
||
end;
|
||
end;
|
||
end;
|
||
{**FALLING STRAIGHT**}
|
||
if whichwave=3 then begin
|
||
for temp:=0 to 4 do
|
||
if enemy[temp].out=false then begin
|
||
with enemy[temp] do begin
|
||
kind:=random(8)+3;
|
||
x:=random(200)+1;
|
||
y:=0;
|
||
xspeed:=0;
|
||
minx:=enemy[temp].x;
|
||
maxx:=enemy[temp].x;
|
||
boundarycheck:=true;
|
||
yspeed:=5+(wave div 40);
|
||
out:=true;
|
||
exploding:=false;
|
||
hitsneeded:=1;
|
||
dead:=false;
|
||
inc(saucersout);
|
||
end;
|
||
end;
|
||
end;
|
||
{**FALLING GRADUALLY SIDEWAYS**}
|
||
|
||
if whichwave=2 then begin
|
||
for temp:=0 to 4 do
|
||
if enemy[temp].out=false then begin
|
||
with enemy[temp] do begin
|
||
kind:=random(8)+3;
|
||
y:=0;
|
||
xspeed:=5;
|
||
minx:=random(100);
|
||
maxx:=random(100)+120;
|
||
x:=enemy[temp].minx;
|
||
boundarycheck:=false;
|
||
yspeed:=1;
|
||
out:=true;
|
||
exploding:=false;
|
||
hitsneeded:=1;
|
||
dead:=false;
|
||
inc(saucersout);
|
||
end;
|
||
end;
|
||
end;
|
||
{**ZIG-ZAG**}
|
||
if (whichwave=1) and (saucersout=0) then begin
|
||
saucersout:=5;
|
||
whichone:=random(8)+3;
|
||
for temp:=0 to 4 do
|
||
if enemy[temp].out=false then begin
|
||
with enemy[temp] do begin
|
||
kind:=whichone;
|
||
y:=temp*10;
|
||
xspeed:=5;
|
||
minx:=0;
|
||
maxx:=220;
|
||
x:=temp*20;
|
||
boundarycheck:=false;
|
||
yspeed:=1;
|
||
out:=true;
|
||
exploding:=false;
|
||
hitsneeded:=1;
|
||
dead:=false;
|
||
end;
|
||
end;
|
||
end;
|
||
|
||
if (whichwave=4) then begin
|
||
if saucersout=0 then begin
|
||
beforeboss;
|
||
enemy[0].kind:=15;
|
||
enemy[1].kind:=15;
|
||
enemy[2].kind:=14;
|
||
for temp:=0 to 2 do begin
|
||
with enemy[temp] do begin
|
||
x:=temp*20;
|
||
y:=0;
|
||
xspeed:=5;
|
||
minx:=0;
|
||
maxx:=220;
|
||
boundarycheck:=true;
|
||
yspeed:=0;
|
||
out:=true;
|
||
exploding:=false;
|
||
hitsneeded:=3;
|
||
dead:=false;
|
||
inc(Saucersout);
|
||
end;
|
||
end;
|
||
end;
|
||
|
||
if enemy[1].kind=15 then
|
||
for temp:=3 to 4 do begin
|
||
inc(saucersout);
|
||
if (enemy[temp].out=false)
|
||
and (enemy[temp-3].out=true) then begin
|
||
with enemy[temp] do begin
|
||
kind:=random(8)+3;
|
||
x:=enemy[temp-3].x;
|
||
y:=20;
|
||
xspeed:=0;
|
||
minx:=x;
|
||
maxx:=x;
|
||
boundarycheck:=false;
|
||
yspeed:=5;
|
||
out:=true;
|
||
exploding:=false;
|
||
hitsneeded:=1;
|
||
dead:=false;
|
||
end;
|
||
end;
|
||
end;
|
||
end;
|
||
|
||
if (whichwave=4) and (enemy[0].dead=true) and
|
||
(enemy[1].dead=true) and (enemy[2].dead=true)
|
||
and (wave>109)
|
||
then begin
|
||
AfterBoss;
|
||
levelover:=true;
|
||
end;
|
||
{***READ KEYBOARD***}
|
||
|
||
if keypressed then BEGIN
|
||
ch:=readkey;
|
||
if ch=chr(0) then ch2:=readkey;
|
||
if ch=#27 then levelover:=true;
|
||
if ch2='M' then
|
||
if shipadd>=0 then inc(shipadd,3) else shipadd:=0;
|
||
if ch2='K' then
|
||
if shipadd<=0 then dec(shipadd,3) else shipadd:=0;
|
||
if ch2=';' then help;
|
||
if ch='+' then begin
|
||
inc(whatdelay);
|
||
if whatdelay>25 then whatdelay:=25;
|
||
end;
|
||
if (ch='P') or (ch='p') then begin
|
||
coolbox(65,85,175,110,true,vga);
|
||
outtextxy('GAME PAUSED',79,95,4,7,vga,false);
|
||
clearkeyboardbuffer;
|
||
repeat until keypressed; tempch:=readkey;
|
||
end;
|
||
if ch='-' then begin
|
||
dec(whatdelay);
|
||
if whatdelay<1 then whatdelay:=1;
|
||
end;
|
||
if (ch='S') or (ch='s') then sbeffects:=not(sbeffects);
|
||
|
||
if ch2='<' then savegame;
|
||
|
||
end;
|
||
if (ch=' ') then begin
|
||
if (bullet1out=false) then begin
|
||
if sbeffects then StartSound(Sound[4], 0, false);
|
||
bullet1out:=true;
|
||
bullet1x:=shipx+15;
|
||
bullet1y:=165;
|
||
putshape(shape1off,vaddr,18,17,bullet1x,bullet1y);
|
||
end
|
||
else
|
||
if (bullet2out=false) then begin
|
||
if sbeffects then StartSound(Sound[4], 0, false);
|
||
bullet2out:=true;
|
||
bullet2x:=shipx+15;
|
||
bullet2y:=165;
|
||
putshape(shape1off,vaddr,18,17,bullet2x,bullet2y);
|
||
end;
|
||
end;
|
||
|
||
{***MOVE SHIP***}
|
||
shipx:=shipx+shipadd;
|
||
if (shipx<1) then shipx:=1;
|
||
if (shipx>190) then shipx:=190;
|
||
CASE shipframe of
|
||
1 : putshape (bigship1off,vaddr,48,29,shipx,165);
|
||
3 : putshape (bigship3off,vaddr,48,29,shipx,165);
|
||
2,4 : putshape (bigship2off,vaddr,48,29,shipx,165);
|
||
END;
|
||
inc(shipframe);;
|
||
if shipframe=5 then shipframe:=1;
|
||
waitretrace;
|
||
flipd320 (vaddr,vga);
|
||
for i:=0 to whatdelay do waitretrace;
|
||
until levelover;
|
||
END;
|
||
|
||
function grinput(xv,yv,howlong,forecol,backcol:integer):string;
|
||
var tempst:string;
|
||
ch3:char;
|
||
label bob;
|
||
begin
|
||
tempst:='';
|
||
ch3:='<27>';
|
||
repeat
|
||
repeat until keypressed;
|
||
ch3:=readkey;
|
||
if (ch3=#8) and (ord(tempst[0])>0) then begin
|
||
fillblock(xv,yv,ord(tempst[0])*8+xv,yv+8,backcol,vga);
|
||
dec(tempst[0]);
|
||
end;
|
||
if length(tempst)>=howlong then goto bob;
|
||
if ch3>#20 then tempst:=concat(tempst,ch3);
|
||
if tempst[0]>#0 then
|
||
outtextxy(tempst,xv,yv,forecol,backcol,vga,true);
|
||
bob:
|
||
until ch3=#13;
|
||
grinput:=tempst;
|
||
end;
|
||
|
||
procedure loadshapes;
|
||
var x,y,i,j,shape:byte;
|
||
begin
|
||
grapherror:=Mode13LoadPicpacked(0,0,vaddr,false,true,'ships.tb1');
|
||
for i:=0 to 47 do
|
||
for j:=0 to 29 do begin
|
||
ShapeTable1^[bigship1off+((j*48)+i)]:=getpixel(i,j,vaddr);
|
||
ShapeTable1^[bigship2off+((j*48)+i)]:=getpixel(i,j+32,vaddr);
|
||
ShapeTable1^[bigship3off+((j*48)+i)]:=getpixel(i,j+64,vaddr);
|
||
end;
|
||
|
||
grapherror:=Mode13LoadPicpacked(0,0,vaddr,false,true,'tbshapes.tb1');
|
||
for j:=0 to 1 do
|
||
for i:=0 to 9 do
|
||
for x:=0 to 17 do
|
||
for y:=0 to 17 do
|
||
ShapeTable1^[shapearray[(((j*10)+1)+i)]+((y*18)+x)]
|
||
:=getpixel(1+x+(i*19),1+y+(j*19),vaddr);
|
||
cls(0,vaddr);
|
||
end;
|
||
|
||
|
||
|
||
procedure littleopener;
|
||
begin
|
||
grapherror:=Mode13LoadPicpacked(0,0,vga,true,false,'moon2.tb1');
|
||
fade;
|
||
cls(0,vga);
|
||
grapherror:=Mode13LoadPicpacked(0,0,vga,false,true,'moon2.tb1');
|
||
for i:=0 to 15 do
|
||
for j:=0 to 18 do begin
|
||
ShapeTable1^[6000+((j*16)+i)]:=getpixel(i+9,j+178,vga);
|
||
ShapeTable1^[6400+((j*16)+i)]:=getpixel(i+30,j+178,vga);
|
||
end;
|
||
fillblock(0,178,319,199,0,vga);
|
||
unfade;
|
||
flipd320(vga,vaddr);
|
||
flipd320(vaddr,vaddr2);
|
||
for i:=100 downto 0 do begin
|
||
flipd320(vaddr2,vaddr);
|
||
putshape(6400,vaddr,16,18,i,100);
|
||
waitretrace;
|
||
if keypressed then if readkey=#27 then exit;
|
||
flipd320(vaddr,vga);
|
||
end;
|
||
flipd320(vaddr2,vga);
|
||
outtextxy('>KCHK< TOM! WHERE ARE YOU GOING?',5,180,15,0,vga,true);
|
||
pauseawhile(500); if keypressed then ch:=readkey;
|
||
waitretrace;
|
||
fillblock(0,178,319,199,0,vga);
|
||
outtextxy('Ooops. ',5,180,24,0,vga,true);
|
||
pauseawhile(500); if keypressed then ch:=readkey;
|
||
for inte:=0 to 151 do begin
|
||
flipd320(vaddr2,vaddr);
|
||
putshape(6000,vaddr,16,18,inte*2,100);
|
||
waitretrace;
|
||
flipd320(vaddr,vga);
|
||
if keypressed then if readkey=#27 then exit;
|
||
end;
|
||
flipd320(vaddr2,vga);
|
||
pauseawhile(5);
|
||
fade;
|
||
cls(0,vga);
|
||
unfade;
|
||
end;
|
||
|
||
procedure littleopener2;
|
||
begin
|
||
cls(0,vga);
|
||
grapherror:=Mode13LoadPicpacked(0,0,vga,true,false,'tbl2ship.tb1');
|
||
fade;
|
||
grapherror:=Mode13LoadPicpacked(0,0,vga,false,true,'tbl2ship.tb1');
|
||
unfade;
|
||
outtextxy('Hmmmm... ',10,10,4,0,vga,false);
|
||
outtextxy('This Might Be Harder Than I Thought.',10,20,4,0,vga,false);
|
||
pauseawhile(500); if keypressed then ch:=readkey;
|
||
fade;
|
||
cls(0,vga);
|
||
unfade;
|
||
end;
|
||
|
||
|
||
|
||
procedure playthegame(lev:integer);
|
||
|
||
begin
|
||
|
||
fade;
|
||
cls(0,vga);
|
||
unfade;
|
||
cls(0,vaddr);
|
||
level:=lev;
|
||
if level=0 then begin
|
||
littleopener;
|
||
shields:=10;
|
||
score:=0;
|
||
inc(level);
|
||
end;
|
||
beginscore:=score;
|
||
beginshields:=shields;
|
||
loadshapes;
|
||
grapherror:=Mode13LoadPicpacked(0,0,vga,true,false,'tbsobj.tb1');
|
||
|
||
hiscore:=showhiscore(false,false);
|
||
|
||
|
||
if level=1 then begin
|
||
setupsidebar;
|
||
y:=0;
|
||
levelone;
|
||
if level=2 then littleopener2;
|
||
end;
|
||
if level=2 then begin
|
||
setupsidebar;
|
||
beginscore:=score;
|
||
beginshields:=shields;
|
||
leveltwoengine(2);
|
||
end;
|
||
if level=3 then begin
|
||
setupsidebar;
|
||
beginscore:=score;
|
||
beginshields:=shields;
|
||
littleopener3;
|
||
levelthree;
|
||
end;
|
||
if level=4 then begin
|
||
setupsidebar;
|
||
beginscore:=score;
|
||
beginshields:=shields;
|
||
leveltwoengine(4);
|
||
end;
|
||
|
||
|
||
|
||
|
||
clearkeyboardbuffer;
|
||
|
||
coolbox(70,85,170,110,true,vga);
|
||
outtextxy('GAME OVER',84,95,4,7,vga,false);
|
||
for inte:=0 to 100 do waitretrace;
|
||
repeat until keypressed; tempch:=readkey;
|
||
clearkeyboardbuffer;
|
||
|
||
hiscore:=showhiscore(false,false);
|
||
if score>lowscore then begin
|
||
coolbox(10,75,310,125,true,vga);
|
||
outtextxy('NEW HIGH SCORE!',90,80,12,7,vga,false);
|
||
outtextxy('ENTER YOUR NAME (10 Chars)',30,90,0,7,vga,false);
|
||
hiname:=grinput(110,110,10,11,7);
|
||
hiscore:=showhiscore(false,true);
|
||
end;
|
||
hiscore:=showhiscore(true,false);
|
||
fade;
|
||
cls(0,vga);
|
||
end;
|
||
|
||
|
||
|
||
procedure shadowrite(st:string;x5,y5,forecol,backcol:integer);
|
||
begin
|
||
outtextxy(st,x5+1,y5+1,backcol,0,vga,false);
|
||
outtextxy(st,x5,y5,forecol,0,vga,false);
|
||
end;
|
||
|
||
|
||
|
||
function HexW(W: word): string; {Word}
|
||
const
|
||
HexChars: array [0..$F] of Char = '0123456789ABCDEF';
|
||
begin
|
||
HexW :=
|
||
HexChars[(W and $F000) shr 12] +
|
||
HexChars[(W and $0F00) shr 8] +
|
||
HexChars[(W and $00F0) shr 4] +
|
||
HexChars[(W and $000F)];
|
||
end;
|
||
|
||
procedure OurExitProc; far;
|
||
{If the program terminates with a runtime error before the extended memory}
|
||
{is deallocated, then the memory will still be allocated, and will be lost}
|
||
{until the next reboot. This exit procedure is ALWAYS called upon program}
|
||
{termination and will deallocate extended memory if necessary. }
|
||
var
|
||
i: byte;
|
||
begin
|
||
for i := 0 to NumSounds-1 do
|
||
if Sound[i] <> nil then FreeSound(Sound[i]);
|
||
if SharedEMB then ShutdownSharing;
|
||
ExitProc := OldExitProc; {Chain to next exit procedure}
|
||
end;
|
||
|
||
procedure Init;
|
||
|
||
begin
|
||
if not(GetSettings(BaseIO, IRQ, DMA, DMA16)) then
|
||
begin
|
||
baseio:=xbaseio; irq:=xirq; dma:=xdma; dma16:=0;
|
||
end;
|
||
if not(InitSB(BaseIO, IRQ, DMA, DMA16)) then
|
||
begin
|
||
settext;
|
||
writeln('Error initializing sound card');
|
||
writeln('Incorrect base IO address, sound card not installed, or broken');
|
||
writeln('Check your BLASTER= environmental value or re-run TBSETUP.');
|
||
Halt(2); {Sound card could not be initialized}
|
||
end;
|
||
if not(InitXMS) then
|
||
begin
|
||
writeln('Error initializing extended memory');
|
||
writeln('HIMEM.SYS must be installed');
|
||
writeln('You might be better off by choosing no sound effects');
|
||
writeln('In the TBSETUP program');
|
||
Halt(3); {XMS driver not installed}
|
||
end
|
||
else
|
||
begin
|
||
if GetFreeXMS < XMSRequired
|
||
then
|
||
begin
|
||
writeln('Insufficient free XMS');
|
||
writeln('You might be better off by choosing no sound effects');
|
||
writeln('In the TBSETUP program.');
|
||
Halt(4); {Insufficient XMS memory}
|
||
end
|
||
else
|
||
begin
|
||
if SharedEMB then InitSharing;
|
||
OpenSoundResourceFile('SOUNDS.TB1');
|
||
LoadSound(Sound[0], 'CLICK');
|
||
LoadSound(Sound[1], 'AHH');
|
||
LoadSound(Sound[2], 'ZOOP');
|
||
LoadSound(Sound[3], 'KAPOW');
|
||
LoadSound(Sound[4], 'CC');
|
||
LoadSound(Sound[5],'BONK');
|
||
LoadSound(Sound[6],'OW');
|
||
LoadSound(Sound[7],'SCREAM');
|
||
CloseSoundResourceFile;
|
||
OldExitProc := ExitProc;
|
||
ExitProc := @OurExitProc;
|
||
end
|
||
end;
|
||
InitMixing;
|
||
end;
|
||
|
||
procedure Shutdownsb1;
|
||
begin
|
||
ShutdownMixing;
|
||
ShutdownSB5;
|
||
|
||
for i := 0 to NumSounds-1 do
|
||
FreeSound(Sound[i]);
|
||
if SharedEMB then ShutdownSharing;
|
||
writeln;
|
||
end;
|
||
|
||
|
||
|
||
|
||
|
||
procedure QUIT;
|
||
label menu2;
|
||
begin
|
||
coolbox(90,75,230,125,true,vga);
|
||
barpos:=0;
|
||
outtextxy('QUIT??? ARE YOU',97,82,9,7,vga,false);
|
||
outtextxy('ABSOLUTELY SURE?',97,90,9,7,vga,false);
|
||
repeat
|
||
if barpos=0 then outtextxy('YES-RIGHT NOW!',97,98,150,0,vga,true)
|
||
else outtextxy('YES-RIGHT NOW!',97,98,150,7,vga,true);
|
||
if barpos=1 then outtextxy('NO--NOT YET.',97,106,150,0,vga,true)
|
||
else outtextxy('NO--NOT YET.',97,106,150,7,vga,true);
|
||
ch:=menuread;
|
||
if (ord(ch)>219) and (ord(ch)<224) then inc(barpos);
|
||
if ch='Y' then barpos:=0;
|
||
if ch='N' then barpos:=1;
|
||
if barpos=2 then barpos:=0;
|
||
until ch=#13;
|
||
if barpos=1 then goto menu2;
|
||
settext;
|
||
gotoxy(1,23);
|
||
move(imagedata,screen,4000);
|
||
textcolor(7);
|
||
if sbsound then shutdownsb1;
|
||
shutdown;
|
||
halt;
|
||
menu2:
|
||
barpos:=6;
|
||
end;
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
procedure options;
|
||
var opbarpos,argh:integer;
|
||
begin
|
||
cls(0,vaddr);
|
||
coolbox(0,0,319,199,false,vaddr);
|
||
flipd320(vaddr,vga);
|
||
outtextxy('ESC QUITS',120,175,32,0,vga,true);
|
||
opbarpos:=0;
|
||
repeat
|
||
if sbeffects then begin
|
||
if opbarpos=0 then outtextxy('SOUND ON ',30,30,32,7,vga,true)
|
||
else outtextxy('SOUND ON ',30,30,32,0,vga,true);
|
||
end;
|
||
if not(sbeffects) then begin
|
||
if opbarpos=0 then outtextxy('NO SOUND ',30,30,32,7,vga,true)
|
||
else outtextxy('NO SOUND ',30,30,32,0,vga,true);
|
||
end;
|
||
if opbarpos=1 then outtextxy('VIEW HIGH SCORES',30,40,32,7,vga,true)
|
||
else outtextxy('VIEW HIGH SCORES',30,40,32,0,vga,true);
|
||
ch:=menuread;
|
||
if (ord(ch)=222) or (ord(ch)=220) then inc(opbarpos);
|
||
if (ord(ch)=223) or (ord(ch)=221) then dec(opbarpos);
|
||
if ch='M' then opbarpos:=0;
|
||
if ch='V' then opbarpos:=1;
|
||
if (ch=#13) and (opbarpos=0) then sbeffects:=not(sbeffects);
|
||
if (ch=#13) and (opbarpos=1) then begin
|
||
ch:=#27;
|
||
argh:=4;
|
||
end;
|
||
if opbarpos=2 then opbarpos:=0;
|
||
if opbarpos=-1 then opbarpos:=1;
|
||
until ch=#27;
|
||
if argh=4 then hiscore:=(showhiscore(true,false));
|
||
end;
|
||
|
||
procedure loadgame;
|
||
begin
|
||
ondisk:='';
|
||
coolbox(90,75,230,125,true,vga);
|
||
outtextxy('LOAD WHICH GAME',97,82,9,7,vga,false);
|
||
|
||
findfirst('SG?.TB1',ANYFILE,filestuff);
|
||
while doserror=0 do with filestuff do
|
||
begin
|
||
ondisk:=concat(ondisk,name[3]);
|
||
findnext(filestuff);
|
||
end;
|
||
if ondisk='' then ondisk:='NO GAMES SAVED';
|
||
outtextxy(ondisk,97,92,4,7,vga,false);
|
||
repeat until keypressed;
|
||
ch:=readkey;
|
||
if (ch>='0') and (ch<='9') then begin
|
||
{$I-}
|
||
ondisk:=concat('SG',ch,'.TB1');
|
||
assign(savegamef,ondisk);
|
||
reset(savegamef);
|
||
{$I+}
|
||
If IOResult=0 then begin
|
||
readln(savegamef,score);
|
||
readln(savegamef,level);
|
||
readln(savegamef,shields);
|
||
close(savegamef);
|
||
playthegame(level);
|
||
end;
|
||
end;
|
||
|
||
end;
|
||
|
||
|
||
|
||
{************
|
||
*************
|
||
************
|
||
************}
|
||
|
||
|
||
procedure story;
|
||
var error:byte;
|
||
xtemp,ytemp:integer;
|
||
thrustcol:integer;
|
||
thrust:real;
|
||
tempch:char;
|
||
alienchar:byte;
|
||
cycles:byte;
|
||
|
||
|
||
|
||
|
||
procedure doflames;
|
||
begin
|
||
|
||
if flames=true then begin
|
||
putshape(bigflame1off,vaddr,27,17,213,100);
|
||
putshapeover(sflame2off,vaddr,4,4,105,90);
|
||
putshapeover(sflame1off,vaddr,4,4,151,71);
|
||
putshapeover(sflame2off,vaddr,4,4,218,72);
|
||
end
|
||
else
|
||
begin
|
||
putshape(bigflame2off,vaddr,27,17,213,100);
|
||
putshapeover(sflame1off,vaddr,4,4,105,90);
|
||
putshapeover(sflame2off,vaddr,4,4,151,71);
|
||
putshapeover(sflame1off,vaddr,4,4,218,72);
|
||
outtextxy(chr(alienchar),10,10,12,0,vaddr,true);
|
||
inc(alienchar);
|
||
if alienchar>44 then alienchar:=34;
|
||
end;
|
||
flipd320(vaddr,vga);
|
||
vdelay(5);
|
||
flames:=not(flames);
|
||
end;
|
||
|
||
procedure puttruck(xp,yp,frame:integer;where:word);
|
||
var xtemp,into,ytemp:integer;
|
||
col:byte;
|
||
begin
|
||
for into:=0 to 7 do begin
|
||
if(into+yp>=172) then
|
||
if frame=0 then putshapeline(truck1off,where,6,8,xp,yp,into)
|
||
else putshapeline(truck2off,where,6,8,xp,yp,into);
|
||
end;
|
||
end;
|
||
|
||
procedure pauseawhile(howlong:word);
|
||
var i:word;
|
||
begin
|
||
i:=0;
|
||
repeat
|
||
waitretrace;
|
||
inc(i);
|
||
if i>howlong then exit;
|
||
until keypressed;
|
||
end;
|
||
|
||
|
||
begin
|
||
fade;
|
||
error:=Mode13LoadPicpacked(0,0,vaddr,false,true,'tbsobj.tb1');
|
||
for ytemp:=0 to 18 do
|
||
for xtemp:=0 to 26 do begin
|
||
ShapeTable1^[((ytemp*27)+xtemp)+bigflame1off]:=getpixel(xtemp,ytemp+2,vaddr);
|
||
ShapeTable1^[((ytemp*27)+xtemp)+bigflame2off]:=getpixel(xtemp,ytemp+21,vaddr);
|
||
end;
|
||
for ytemp:=0 to 18 do
|
||
for xtemp:=0 to 15 do begin
|
||
ShapeTable1^[((ytemp*16)+xtemp)+explo1off]:=getpixel(127+xtemp,ytemp+100,vaddr);
|
||
ShapeTable1^[((ytemp*16)+xtemp)+explo2off]:=getpixel(148+xtemp,ytemp+100,vaddr);
|
||
end;
|
||
for ytemp:=0 to 6 do
|
||
for xtemp:=0 to 15 do
|
||
ShapeTable1^[((ytemp*16)+xtemp)+rent1off]:=getpixel(168+xtemp,ytemp+100,vaddr);
|
||
|
||
for ytemp:=0 to 4 do
|
||
for xtemp:=0 to 3 do begin
|
||
ShapeTable1^[((ytemp*4)+xtemp)+sflame1off]:=getpixel(xtemp,ytemp+43,vaddr);
|
||
ShapeTable1^[((ytemp*4)+xtemp)+sflame2off]:=getpixel(xtemp,ytemp+47,vaddr);
|
||
end;
|
||
|
||
for ytemp:=0 to 18 do
|
||
for xtemp:=0 to 15 do
|
||
ShapeTable1^[((ytemp*16)+xtemp)+bargeoff]:=getpixel(xtemp+65,ytemp+100,vaddr);
|
||
|
||
for ytemp:=0 to 8 do
|
||
for xtemp:=0 to 5 do begin
|
||
ShapeTable1^[((ytemp*6)+xtemp)+truck1off]:=getpixel(xtemp+85,ytemp+100,vaddr);
|
||
ShapeTable1^[((ytemp*6)+xtemp)+truck2off]:=getpixel(xtemp+95,ytemp+100,vaddr);
|
||
end;
|
||
|
||
{******FIRST MESSAGE*******}
|
||
cls(0,vga);
|
||
outtextxy('THE STORY SO FAR...',20,20,4,0,vga,false);
|
||
unfade;
|
||
pauseawhile(300); if keypressed then if readkey=#27 then exit;
|
||
fade;
|
||
cls(0,vga);
|
||
error:=Mode13LoadPicpacked(0,0,vaddr2,false,true,'tbcobj.tb1');
|
||
blockmove(129,56,178,188,vaddr2,10,10,vga);
|
||
outtextxy('YOU ARE TOM BOMBEM, A STRANGE',80,10,1,0,vga,false);
|
||
outtextxy(' BUT EFFICIENT MEMBER OF',80,20,1,0,vga,false);
|
||
outtextxy(' THE LUNAR SPACE FORCE.',80,30,1,0,vga,false);
|
||
outtextxy('YOU NEVER SAY MUCH AND YOU ARE',80,50,4,0,vga,false);
|
||
outtextxy(' RARELY SEEN OUTSIDE OF ',80,60,4,0,vga,false);
|
||
outtextxy(' YOUR BLUE SPACESUIT.',80,70,4,0,vga,false);
|
||
outtextxy('YOU OFTEN GET YOURSELF IN ',80,90,2,0,vga,false);
|
||
outtextxy(' TROUBLE BY SCRATCHING',80,100,2,0,vga,false);
|
||
outtextxy(' YOUR HEAD AT INAPPROPRIATE',80,110,2,0,vga,false);
|
||
outtextxy(' TIMES.',80,120,2,0,vga,false);
|
||
outtextxy('PRESS ANY KEY....',96,185,15,0,vga,false);
|
||
unfade;
|
||
pauseawhile(900); if keypressed then if readkey=#27 then exit;
|
||
fade;
|
||
cls(0,vga);
|
||
blockmove(129,56,178,188,vaddr2,260,10,vga);
|
||
blockmove(99,104,128,185,vaddr2,287,13,vga);
|
||
outtextxy('IT IS THE YEAR 2028.',10,10,1,0,vga,false);
|
||
outtextxy('YOU HAVE BEEN SUMMONED BY',10,30,3,0,vga,false);
|
||
outtextxy(' LUNAR DICTATOR-IN-CHIEF',10,40,3,0,vga,false);
|
||
outtextxy(' VINCENT WEAVER ABOUT A',10,50,3,0,vga,false);
|
||
outtextxy(' TOP SECRET THREAT TO ',10,60,3,0,vga,false);
|
||
outtextxy(' INTERPLANETARY SECURITY.',10,70,3,0,vga,false);
|
||
outtextxy('YOU ATTEND THE BRIEFING WITH',10,90,5,0,vga,false);
|
||
outtextxy(' YOUR USUAL CONFUSED',10,100,5,0,vga,false);
|
||
outtextxy(' QUIETNESS. YOU STILL DO',10,110,5,0,vga,false);
|
||
outtextxy(' NOT UNDERSTAND YOUR OWN',10,120,5,0,vga,false);
|
||
outtextxy(' SUCCESSFULNESS.',10,130,5,0,vga,false);
|
||
outtextxy('PRESS ANY KEY....',96,185,15,0,vga,false);
|
||
unfade;
|
||
pauseawhile(900); if keypressed then if readkey=#27 then exit;
|
||
fade;
|
||
|
||
error:=Mode13LoadPicpacked(0,0,vga,false,true,'tbchief.tb1');
|
||
|
||
unfade;
|
||
blockmove(115,55,206,114,vga,115,55,vaddr);
|
||
|
||
{pauseawhile(600); if keypressed then if readkey=#27 then exit;}
|
||
|
||
outtextxy('Ahhh.... Mr. Bombem.... ',1,1,15,0,vga,true);
|
||
if sbeffects then startsound(sound[1],0,false);
|
||
pauseawhile(200); if keypressed then if readkey=#27 then exit;
|
||
if sbeffects then startsound(sound[3],0,false);
|
||
blockmove(188,14,279,73,vaddr2,115,55,vga);
|
||
pauseawhile(500); if keypressed then if readkey=#27 then exit;
|
||
blockmove(115,55,206,114,vaddr,115,55,vga);
|
||
outtextxy('I''ll be brief. ',1,1,15,0,vga,true);
|
||
pauseawhile(400); if keypressed then if readkey=#27 then exit;
|
||
outtextxy('Do you know how this base was founded?',1,1,15,0,vga,true);
|
||
pauseawhile(600); if keypressed then if readkey=#27 then exit;
|
||
outtextxy('No? Well watch the screen. ',1,1,15,0,vga,true);
|
||
pauseawhile(400); if keypressed then if readkey=#27 then exit;
|
||
blockmove(210,75,295,134,vaddr2,210,136,vga);
|
||
pauseawhile(300); if keypressed then if readkey=#27 then exit;
|
||
|
||
pal(250,0,0,0);
|
||
fade;
|
||
|
||
{******BARGE TAKING OFF**********}
|
||
error:=Mode13LoadPIcpacked(0,0,vaddr2,false,true,'tbma1.tb1');
|
||
{ outsmalltextxy('MY WIFE AND I FOUNDED',212,3,14,0,vaddr2,false);
|
||
outsmalltextxy('THIS BASE IN 2008.',212,9,14,0,vaddr2,false);
|
||
outsmalltextxy('THE ONLY WAY TO ',212,16,13,0,vaddr2,false);
|
||
outsmalltextxy('FINANCE IT WAS TO',212,22,13,0,vaddr2,false);
|
||
outsmalltextxy('ENGAGE IN A DUBIOUS',212,28,13,0,vaddr2,false);
|
||
outsmalltextxy('BUSINESS.',212,34,13,0,vaddr2,false);
|
||
outsmalltextxy('WE LAUNCHED EARTH''S',212,41,12,0,vaddr2,false);
|
||
outsmalltextxy('TRASH INTO SPACE',212,47,12,0,vaddr2,false);
|
||
outsmalltextxy('FOR A PROFIT.',212,53,12,0,vaddr2,false);
|
||
outsmalltextxy('HERE IS FOOTAGE FROM',212,60,11,0,vaddr2,false);
|
||
outsmalltextxy('THE LAST LAUNCH EIGHT',212,66,11,0,vaddr2,false);
|
||
outsmalltextxy('YEARS AGO.',212,72,11,0,vaddr2,false);}
|
||
flipd320(vaddr2,vaddr);
|
||
putshape(bargeoff,vaddr,16,18,141,157);
|
||
flipd320(vaddr,vga);
|
||
unfade;
|
||
|
||
pauseawhile(700); if keypressed then if readkey=#27 then exit;
|
||
|
||
for ytemp:=191 downto 164 do begin
|
||
if ytemp>=172 then blockmove(145,ytemp,152,ytemp+10,vaddr2,145,ytemp,vaddr)
|
||
else blockmove(145,172,152,182,vaddr2,145,172,vaddr);
|
||
puttruck(145,ytemp,ytemp mod 2,vaddr);
|
||
pauseawhile(7);
|
||
if keypressed then if readkey=#27 then exit;
|
||
flipd320(vaddr,vga);
|
||
end;
|
||
|
||
pauseawhile(20);
|
||
flipd320(vaddr2,vaddr);
|
||
putshape(bargeoff,vaddr,16,18,141,157);
|
||
thrustcol:=0;
|
||
ytemp:=157;
|
||
thrust:=0;
|
||
while ytemp>-25 do begin
|
||
thrust:=thrust+0.05;
|
||
if thrustcol<63 then inc(thrustcol);
|
||
blockmove(141,ytemp,171,ytemp+30,vaddr2,141,ytemp,vaddr);
|
||
for i:=1 to 17 do
|
||
if ytemp+i>=0 then
|
||
putshapeline(bargeoff,vaddr,16,18,141,ytemp,i);
|
||
pauseawhile(5);
|
||
if keypressed then if readkey=#27 then exit;
|
||
pal(250,thrustcol,0,0);
|
||
flipd320(vaddr,vga);
|
||
ytemp:=ytemp-round(thrust);
|
||
end;
|
||
|
||
pauseawhile(100);
|
||
if keypressed then if readkey=#27 then exit;
|
||
fade;
|
||
|
||
{****SECOND CHIEF*******}
|
||
error:=Mode13LoadPicpacked(0,0,vaddr2,false,true,'tbcobj.tb1');
|
||
error:=Mode13LoadPicpacked(0,0,vga,false,true,'tbchief.tb1');
|
||
blockmove(7,104,97,125,vaddr2,6,174,vga);
|
||
unfade;
|
||
outtextxy('You might wonder why this is important.',1,1,15,0,vga,true);
|
||
pauseawhile(600); if keypressed then if readkey=#27 then exit;
|
||
outtextxy('Last week we received a message. ',1,1,15,0,vga,true);
|
||
pauseawhile(600); if keypressed then if readkey=#27 then exit;
|
||
outtextxy('It is of extra-terrestrial origin. ',1,1,15,0,vga,true);
|
||
pauseawhile(600); if keypressed then if readkey=#27 then exit;
|
||
outtextxy('Watch the screen. ',1,1,15,0,vga,true);
|
||
blockmove(210,136,295,195,vaddr2,210,136,vga);
|
||
pauseawhile(300); if keypressed then if readkey=#27 then exit;
|
||
fade;
|
||
|
||
{******ALIEN DELEGATION*****}
|
||
error:=Mode13LoadPicpacked(0,0,vaddr2,false,true,'tbcrash.tb1');
|
||
alienchar:=34;
|
||
flipd320(vaddr2,vaddr);
|
||
flipd320(vaddr,vga);
|
||
putshape(bargeoff,vaddr,16,18,97,180);
|
||
unfade;
|
||
xtemp:=97;
|
||
ytemp:=181;
|
||
flames:=true;
|
||
while ytemp>118 do begin
|
||
blockmove(xtemp,ytemp,xtemp+20,ytemp+20,vaddr2,xtemp,ytemp,vaddr);
|
||
putshape(bargeoff,vaddr,16,18,xtemp,ytemp);
|
||
doflames;
|
||
dec(ytemp);
|
||
inc(xtemp);
|
||
pauseawhile(1);
|
||
if keypressed then if readkey=#27 then exit;
|
||
end;
|
||
blockmove(xtemp,ytemp,xtemp+30,ytemp+30,vaddr2,xtemp,ytemp,vaddr);
|
||
pal(0,63,63,63);
|
||
putshape(explo1off,vga,16,18,160,118);
|
||
pauseawhile(5);
|
||
if keypressed then if readkey=#27 then exit;
|
||
pal(0,0,0,0);
|
||
if sbeffects then startsound(sound[3],0,false);
|
||
for xtemp:=0 to 10 do begin
|
||
putshapeover(explo2off,vaddr,16,18,160,118);
|
||
doflames;
|
||
putshapeover(explo1off,vaddr,16,18,160,118);
|
||
doflames;
|
||
end;
|
||
blockmove(159,114,189,144,vaddr2,159,114,vaddr);
|
||
putshapeover(rent1off,vaddr,16,6,160,115);
|
||
flipd320(vaddr,vga);
|
||
cycles:=0;
|
||
repeat
|
||
doflames;
|
||
inc(cycles);
|
||
until ((keypressed) or (cycles>60));
|
||
if keypressed then if readkey=#27 then exit;
|
||
|
||
{****ALIEN MESSAGE*****}
|
||
fade;
|
||
error:=Mode13LoadPicpacked(0,0,vga,false,true,'tbgorg.tb1');
|
||
unfade;
|
||
outtextxy('GREETINGS EARTHLINGS.',0,162,12,0,vga,false);
|
||
outtextxy('I AM GORGONZOLA THE REPULSIVE.',0,171,12,0,vga,false);
|
||
outtextxy('YOU HAVE MADE A BIG MISTAKE.',0,180,12,0,vga,false);
|
||
pauseawhile(600);
|
||
if keypressed then if readkey=#27 then exit;
|
||
outtextxy('YOUR SHIP FULL OF REFUSE HAS',0,162,12,0,vga,true);
|
||
outtextxy('DAMAGED OUR OFFICIAL PEACE ',0,171,12,0,vga,true);
|
||
outtextxy('ENVOY. IT WAS ON ITS WAY TO ',0,180,12,0,vga,true);
|
||
outtextxy('YOUR PLANET. ',0,189,12,0,vga,true);
|
||
pauseawhile(600);
|
||
if keypressed then if readkey=#27 then exit;
|
||
outtextxy('IN AN IRONIC FORM OF RETALLIATION',0,162,12,0,vga,true);
|
||
outtextxy('WE HAVE MADE YOUR TRASH EVIL AND',0,171,12,0,vga,true);
|
||
outtextxy('TURNED IT AGAINST YOU. ',0,180,12,0,vga,true);
|
||
outtextxy(' DIE EARTH SCUM! ',0,189,12,0,vga,true);
|
||
pauseawhile(600);
|
||
if keypressed then if readkey=#27 then exit;
|
||
fade;
|
||
{****** THIRD CHIEF *******}
|
||
error:=Mode13LoadPicpacked(0,0,vaddr2,false,true,'tbcobj.tb1');
|
||
error:=Mode13LoadPicpacked(0,0,vga,false,true,'tbchief.tb1');
|
||
blockmove(7,127,97,148,vaddr2,6,174,vga);
|
||
unfade;
|
||
outtextxy('Tom, our radar detects approaching ',1,1,15,0,vga,true);
|
||
pauseawhile(500); if keypressed then if readkey=#27 then exit;
|
||
outtextxy('objects. They are inside the ',1,1,15,0,vga,true);
|
||
pauseawhile(500); if keypressed then if readkey=#27 then exit;
|
||
outtextxy('orbit of Jupiter. ',1,1,15,0,vga,true);
|
||
pauseawhile(500); if keypressed then if readkey=#27 then exit;
|
||
outtextxy('You are our only hope! ',1,1,15,0,vga,true);
|
||
pauseawhile(500); if keypressed then if readkey=#27 then exit;
|
||
outtextxy('Will you fly our only spaceship ',1,1,15,0,vga,true);
|
||
pauseawhile(500); if keypressed then if readkey=#27 then exit;
|
||
outtextxy('and save the human race? ',1,1,15,0,vga,true);
|
||
pauseawhile(500); if keypressed then if readkey=#27 then exit;
|
||
blockmove(5,16,44,98,vaddr2,146,59,vga);
|
||
pauseawhile(10);
|
||
blockmove(46,16,85,98,vaddr2,146,59,vga);
|
||
pauseawhile(10);
|
||
blockmove(87,16,126,98,vaddr2,146,59,vga);
|
||
outtextxy('Scratch. Scratch. <Ow that itches>',1,1,9,0,vga,true);
|
||
pauseawhile(300); if keypressed then if readkey=#27 then exit;
|
||
outtextxy('I knew you''d do it. Good Luck! ',1,1,15,0,vga,true);
|
||
pauseawhile(600); if keypressed then if readkey=#27 then exit;
|
||
outtextxy('<Huh?> ',1,1,9,0,vga,true);
|
||
pauseawhile(600); if keypressed then if readkey=#27 then exit;
|
||
end;
|
||
|
||
procedure credits;
|
||
var j:integer;
|
||
sp:boolean;
|
||
ky:word;
|
||
procedure rotate(stri:string;col:integer);
|
||
var j1,k1:integer;
|
||
|
||
begin
|
||
if not(sp) then begin
|
||
for j1:=0 to 7 do begin
|
||
|
||
outtextline(stri,0,198,col,0,j1,vga);
|
||
{move(mem vga:320 vga:0 63680}
|
||
asm
|
||
push ds;
|
||
push es;
|
||
mov ax,vga
|
||
mov ds,ax
|
||
mov es,ax
|
||
mov cx,31840
|
||
mov si,320
|
||
mov di,0
|
||
rep movsw
|
||
pop es;
|
||
pop ds;
|
||
end;
|
||
if keypressed then begin sp:=true; ch:=readkey; end;
|
||
end;
|
||
end;
|
||
end;
|
||
procedure skip; begin rotate(' ',0); end;
|
||
label ender;
|
||
begin
|
||
sp:=false;
|
||
cls(0,vaddr);
|
||
flipd320(vaddr,vga);
|
||
j:=0;
|
||
if keypressed then ch:=readkey;
|
||
rotate(' TOM BOMBEM',4);
|
||
rotate(' INVASION OF THE INANIMATE OBJECTS',4);
|
||
skip; rotate(' PROGRAMMING',9);
|
||
skip; rotate(' VINCENT M WEAVER',9);
|
||
skip; skip; rotate(' GRAPHICS',10);
|
||
if sp then goto ender;
|
||
skip; rotate(' VINCENT M WEAVER',10);
|
||
skip; skip; rotate(' SOUND EFFECTS',11);
|
||
if sp then goto ender;
|
||
skip; rotate(' VINCENT M WEAVER',11);
|
||
skip; skip; rotate(' GRAPHICS INSPIRATION',12);
|
||
if sp then goto ender;
|
||
skip; rotate(' JEFF WARWICK',12);
|
||
skip; skip; rotate(' GENERAL HELP',13);
|
||
if sp then goto ender;
|
||
skip; rotate(' JOHN CLEMENS',13);
|
||
skip; rotate(' JASON GRIMM',13);
|
||
skip; skip; rotate(' PCGPE AUTHORS, esp',14);
|
||
if sp then goto ender;
|
||
skip; rotate(' GRANT SMITH',14);
|
||
skip; skip; rotate(' SOUND BLASTER CODE',15);
|
||
if sp then goto ender;
|
||
skip; rotate(' ETHAN BRODSKY',15);
|
||
skip; skip; rotate(' INSPIRATION',9);
|
||
if sp then goto ender;
|
||
skip; rotate(' DOUGLAS ADAMS',9);
|
||
skip; rotate(' CLIFF STOLL',9);
|
||
skip; rotate(' ARTHUR C CLARKE',9);
|
||
skip; rotate(' ISAAC ASIMOV',9);
|
||
skip; rotate(' GORDON KORMAN',9);
|
||
skip; skip; rotate(' THANKS TO ALL THE AGENTS',10);
|
||
if sp then goto ender;
|
||
skip; rotate(' B,D,JL,L,N,P,S,W,PM,E,G,TK',10);
|
||
skip; rotate(' AND ESPECIALLY MP',10);
|
||
|
||
ender:
|
||
ky:=0;
|
||
repeat
|
||
asm
|
||
push ds;
|
||
push es;
|
||
mov ax,vaddr2
|
||
mov ds,ax
|
||
mov ax,vga
|
||
mov es,ax
|
||
mov ax,ky
|
||
shl ax,5
|
||
mov cx,ax
|
||
shl ax,1
|
||
shl cx,3
|
||
add ax,cx
|
||
mov si,ax
|
||
mov di,63680
|
||
mov cx,160
|
||
rep movsw
|
||
pop es;
|
||
pop ds;
|
||
end;
|
||
|
||
{move(mem[vaddr2:(ky*320)],mem[vga:(32000)],320);}
|
||
asm
|
||
push ax;
|
||
push ds;
|
||
push es;
|
||
push cx;
|
||
push si;
|
||
push di;
|
||
mov ax,vga
|
||
mov ds,ax
|
||
mov es,ax
|
||
mov cx,31840
|
||
mov si,320
|
||
mov di,0
|
||
rep movsw
|
||
pop di;
|
||
pop si;
|
||
pop cx;
|
||
pop es;
|
||
pop ds;
|
||
pop ax;
|
||
end;{
|
||
Move (mem[vga:320],mem[vga:0],63680); }
|
||
inc(ky);
|
||
until (keypressed) or (ky=199);
|
||
if keypressed then ch:=readkey;
|
||
end;
|
||
|
||
|
||
procedure register;
|
||
|
||
var pagenum,oldpagenum,numpages:integer;
|
||
pagest:string;
|
||
numst:string[2];
|
||
|
||
procedure page1;
|
||
begin
|
||
flipd320(vaddr,vga);
|
||
shadowrite(' TO REGISTER',10,10,9,1);
|
||
shadowrite('I STARTED THIS GAME IN LATE',70,30,9,1);
|
||
shadowrite(' 1994, WHEN I WAS 16.',70,40,9,1);
|
||
shadowrite('I WROTE THIS GAME ENTIRELY IN',75,50,9,1);
|
||
shadowrite(' MY FREE TIME.',74,60,9,1);
|
||
shadowrite(' ^(AUTHOR AT AGE 17)',10,70,10,2);
|
||
shadowrite('HOPEFULLY YOU FEEL MY FREE TIME IS',10,90,12,4);
|
||
shadowrite(' WORTH SOMETHING. YOU DO NOT NEED',10,100,12,4);
|
||
shadowrite(' TO SEND MONEY, BUT ANY GIFT WOULD',10,110,12,4);
|
||
shadowrite(' BE APPRECIATED. ALSO I WOULD BE',10,120,12,4);
|
||
shadowrite(' GLAD TO HEAR ANY COMMENTS AND ',10,130,12,4);
|
||
shadowrite(' ANSWER ANY QUESTIONS.',10,140,12,4);
|
||
end;
|
||
procedure page2;
|
||
begin
|
||
flipd320(vaddr2,vga);
|
||
shadowrite('I CAN BE REACHED AS:',10,10,10,2);
|
||
shadowrite(' VINCENT WEAVER',10,20,10,2);
|
||
shadowrite(' 326 FOSTER KNOLL DR.',10,30,10,2);
|
||
shadowrite(' JOPPA, MD 21085-4706, USA, ETC.',10,40,10,2);
|
||
shadowrite('AFTER THE SUMMER OF 1996 I WILL BE',10,60,13,5);
|
||
shadowrite(' AWAY AT COLLEGE, AT THE UNIVERSITY',10,70,13,5);
|
||
shadowrite(' OF MARYLAND, COLLEGE PARK.',10,80,13,5);
|
||
shadowrite('GET THE NEWEST VERSION OF TB1 AT',10,100,11,3);
|
||
shadowrite(' THE OFFICIAL TB1 WEB SITE:',10,110,11,3);
|
||
shadowrite(' http://www.wam.umd.edu/~vmweaver/tb1/',10,120,11,3);
|
||
shadowrite('I CAN BE CONTACTED VIA E-MAIL AT:',10,140,12,4);
|
||
shadowrite(' VMWEAVER@WAM.UMD.EDU',10,150,9,1);
|
||
shadowrite('FEEL FREE TO SEND COMMENTS/MONEY.',10,160,12,4);
|
||
end;
|
||
|
||
procedure page3;
|
||
begin
|
||
flipd320(vaddr2,vga);
|
||
shadowrite('OTHER VMW SOFTWARE PRODUCTIONS:',10,10,15,7);
|
||
shadowrite(' PAINTPRO:',10,30,13,5);
|
||
shadowrite(' LOAD AND SAVE GRAPHICS PICTURES',10,40,13,5);
|
||
shadowrite(' INTO C, PASCAL, BASIC, ETC.',10,50,13,5);
|
||
shadowrite(' WITH SCREEN CAPTURE UTILITY.',10,60,13,5);
|
||
shadowrite(' SPACEWAR III:',10,70,11,3);
|
||
shadowrite(' NEVER COMPLETED GAME WITH WORKING',10,80,11,3);
|
||
shadowrite(' SPACESHIPS. SORT OF COOL.',10,90,11,3);
|
||
shadowrite(' AITAS: (ADVENTURES IN TIME AND SPACE)',10,100,12,4);
|
||
shadowrite(' THIS GAME WILL BE FINISHED SOMEDAY.',10,110,12,4);
|
||
shadowrite(' IT HAS BEEN UNDER WAY FOR 5 YEARS.',10,120,12,4);
|
||
{ shadowrite(' MISC PASCAL/BASIC PROGRAMS:',10,130,9,1);
|
||
shadowrite(' OVER 500 PROGRAMS WRITTEN OR TYPED',10,140,9,1);
|
||
shadowrite(' IN BY ME....FUN TO LOOK AT.',10,150,9,1);}
|
||
end;
|
||
|
||
procedure page4;
|
||
begin
|
||
flipd320(vaddr2,vga);
|
||
shadowrite('DISCLAIMERS:',10,10,12,14);
|
||
shadowrite('* THE ABOVE PROGRAMS HAVE NEVER DONE *',8,30,12,4);
|
||
shadowrite('* ANYTHING BAD TO MY COMPUTER THAT *',8,40,12,4);
|
||
shadowrite('* CTRL-ALT-DEL WOULDN''T FIX. I AM *',8,50,12,4);
|
||
shadowrite('* NOT RESPONSIBLE FOR HARD DISK *',8,60,12,4);
|
||
shadowrite('* DISSAPPEARANCES, MISSING MODEMS *',8,70,12,4);
|
||
shadowrite('* MOUSE BREAKDOWNS, MELTING MONITORS *',8,80,12,4);
|
||
SHADOWRITE('* OR ANYTHING ELSE. *',8,90,12,4);
|
||
shadowrite('% ALL VMW SOFTWARE PRODUCTIONS ARE %',8,110,11,3);
|
||
shadowrite('% RELEASED VIRUS FREE !!!!!!!!!!!! %',8,120,11,3);
|
||
end;
|
||
|
||
begin
|
||
fade;
|
||
cls(0,vga);
|
||
unfade;
|
||
cls(0,vaddr);
|
||
grapherror:=Mode13LoadPIcpacked(0,0,vaddr,true,true,'register.tb1');
|
||
coolbox(0,0,319,199,false,vaddr);
|
||
cls(0,vaddr2);
|
||
coolbox(0,0,319,199,false,vaddr2);
|
||
pagenum:=1;
|
||
oldpagenum:=1;
|
||
numpages:=4;
|
||
page1;
|
||
shadowrite('PAGE 1 of 4: ESC QUITS',50,180,15,7);
|
||
repeat
|
||
ch:=menuread;
|
||
if (ch=' ') or (ch=#13) then inc(pagenum);
|
||
if (ch='<27>') or (ch='<27>') or (ch='<27>') then inc(pagenum);
|
||
if (ch='<27>') or (ch='<27>') or (ch='<27>') then dec(pagenum);
|
||
if pagenum>4 then pagenum:=1;
|
||
if pagenum<1 then pagenum:=4;
|
||
if oldpagenum<>pagenum then begin
|
||
if pagenum=1 then page1;
|
||
if pagenum=2 then page2;
|
||
if pagenum=3 then page3;
|
||
if pagenum=4 then page4;
|
||
str(pagenum:2,numst);
|
||
pagest:=concat('PAGE ',numst);
|
||
str(numpages:2,numst);
|
||
pagest:=concat(pagest,' of ',numst,': ESC QUITS');
|
||
shadowrite(pagest,50,180,15,7);
|
||
oldpagenum:=pagenum;
|
||
end;
|
||
until ch=#27;
|
||
fade;
|
||
cls(0,vga);
|
||
unfade;
|
||
grapherror:=Mode13LoadPIcpacked(0,0,vaddr2,true,true,'tbomb1.tb1');
|
||
fade;
|
||
end;
|
||
|
||
|
||
label picloader,menu;
|
||
|
||
begin
|
||
CDROMmode:=false;
|
||
for i:=1 to paramcount do begin
|
||
string_param:=paramstr(i);
|
||
for j:=1 to length(string_param) do
|
||
string_param[j]:=upcase(string_param[j]);
|
||
if pos('CDROM',string_param)<>0 then CDROMmode:=true;
|
||
if (pos('HELP',string_param)<>0)
|
||
or (pos('H',string_param)<>0) then begin
|
||
writeln('Tom Bombem');
|
||
writeln;
|
||
writeln('Command line: tb1 [-CDROM] [-HELP]');
|
||
writeln;
|
||
writeln('-CDROM starts game in read-only mode');
|
||
writeln('-HELP gives this message');
|
||
writeln;
|
||
halt(7);
|
||
end;
|
||
end;
|
||
|
||
setuptb1;
|
||
ReadConfigFile;
|
||
axel_und_carmen:=true;
|
||
{as_of_9-22-94} {change_back_10-6-94} {uh_oh 2-21-95} {gone for real long time 10-12-95}
|
||
{11-95 not carmen anymore, but Gus}
|
||
{3-26-96 oh well... gave up on Gus finally}
|
||
{5-11-96 Now Marie... what fun life is}
|
||
if xsoundeffects=1 then soundeffects:=true
|
||
else soundeffects:=false;
|
||
if xsbsound=0 then sbsound:=false
|
||
else sbsound:=true;
|
||
if (sbsound) and (soundeffects) then sbeffects:=true;
|
||
if sbsound then init;
|
||
randomize;
|
||
setupvirtual;
|
||
fade;
|
||
setmcga;
|
||
for x:=0 to 40 do begin
|
||
pal(100+x,x+20,0,0);
|
||
pal(141+x,0,0,x+20);
|
||
pal(182+x,0,x+20,0);
|
||
end;
|
||
fade;
|
||
|
||
for x:=0 to 40 do begin
|
||
verticalline(45,45+(2*x),x+40,100+x,vga);
|
||
verticalline(45,45+(2*x),x+120,141+x,vga);
|
||
verticalline(45,45+(2*x),x+200,141+x,vga);
|
||
verticalline(125-(2*x),125,x+80,182+x,vga);
|
||
verticalline(125-(2*x),125,x+160,182+x,vga);
|
||
end;
|
||
for x:=40 downto 0 do begin
|
||
verticalline(45,125-(2*x),x+80,140-x,vga);
|
||
verticalline(45,125-(2*x),x+160,181-x,vga);
|
||
verticalline(45,125-(2*x),x+240,181-x,vga);
|
||
verticalline(125,45+(2*x),x+120,222-x,vga);
|
||
verticalline(125,45+(2*x),x+200,222-x,vga);
|
||
end;
|
||
unfade;
|
||
{if sbeffects then startsound(sound[0],0,false);}
|
||
|
||
outtextxy('A VMW SOFTWARE PRODUCTION',60,140,15,15,VGA,false);
|
||
y:=0;
|
||
hiscore:=0;
|
||
pauseawhile(400);
|
||
|
||
fade;
|
||
cls(0,vga);
|
||
grapherror:=Mode13LoadPicpacked(0,0,vga,true,false,'tbomb1.tb1');
|
||
fade;
|
||
grapherror:=Mode13LoadPicpacked(0,0,vga,false,true,'tbomb1.tb1');
|
||
unfade;
|
||
|
||
PICLOADER:
|
||
grapherror:=Mode13LoadPicpacked(0,0,vaddr2,true,true,'tbomb1.tb1');
|
||
if not(axel_und_carmen) then begin
|
||
for tempi:=193 to 199 do
|
||
for tempj:=290 to 319 do
|
||
putpixel(tempj,tempi,0,vaddr2);
|
||
end;
|
||
MENU:
|
||
|
||
|
||
flipd320(vaddr2,vga);
|
||
unfade;
|
||
gettime(ho,mi,se,s100);
|
||
tempsec:=se-30;
|
||
if tempsec<0 then tempsec:=tempsec+60;
|
||
repeat
|
||
gettime(ho,mi,se,s100);
|
||
if se=tempsec then begin
|
||
|
||
credits;
|
||
flipd320(vaddr2,vga);
|
||
gettime(ho,mi,se,s100);
|
||
tempsec:=se-30;
|
||
if tempsec<0 then tempsec:=tempsec+60;
|
||
|
||
end;
|
||
until keypressed;
|
||
ch:=readkey;
|
||
clearkeyboardbuffer;
|
||
barpos:=0;
|
||
outtextxy('F1 HELP',0,190,9,7,vga,false);
|
||
coolbox(117,61,199,140,true,vga);
|
||
repeat
|
||
if barpos=0 then outtextxy('NEW GAME',123,67,32,0,vga,true)
|
||
else outtextxy('NEW GAME',123,67,32,7,vga,true);
|
||
if barpos=1 then outtextxy('OPTIONS',123,77,32,0,vga,true)
|
||
else outtextxy('OPTIONS',123,77,32,7,vga,true);
|
||
if barpos=2 then outtextxy('REGISTER',123,87,32,0,vga,true)
|
||
else outtextxy('REGISTER',123,87,32,7,vga,true);
|
||
if barpos=3 then outtextxy('LOAD GAME',123,97,32,0,vga,true)
|
||
else outtextxy('LOAD GAME',123,97,32,7,vga,true);
|
||
if barpos=4 then outtextxy('STORY',123,107,32,0,vga,true)
|
||
else outtextxy('STORY',123,107,32,7,vga,true);
|
||
if barpos=5 then outtextxy('CREDITS',123,117,32,0,vga,true)
|
||
else outtextxy('CREDITS',123,117,32,7,vga,true);
|
||
if barpos=6 then outtextxy('QUIT',123,127,32,0,vga,true)
|
||
else outtextxy('QUIT',123,127,32,7,vga,true);
|
||
|
||
ch:=menuread;
|
||
if (ord(ch)=222) or (ord(ch)=220) then inc(barpos);
|
||
if (ord(ch)=223) or (ord(ch)=221) then dec(barpos);
|
||
if (ord(ch)=168) then begin barpos:=10; ch:=#13; end;
|
||
if ch='N' then barpos:=0;
|
||
if ch='O' then barpos:=1;
|
||
if ch='R' then barpos:=2;
|
||
if ch='L' then barpos:=3;
|
||
if ch='S' then barpos:=4;
|
||
if ch='C' then barpos:=5;
|
||
if ch='Q' then barpos:=6;
|
||
if ch='A' then axel_und_carmen:=not(axel_und_carmen);
|
||
if ch=#27 then begin
|
||
barpos:=6;
|
||
ch:=#13;
|
||
end;
|
||
if barpos=7 then barpos:=0;
|
||
if barpos=-1 then barpos:=6;
|
||
until ch=#13;
|
||
|
||
if barpos=6 then quit;
|
||
if barpos=1 then options;
|
||
if barpos=2 then register;
|
||
if barpos=3 then loadgame;
|
||
if barpos=4 then
|
||
begin
|
||
story;
|
||
fade;
|
||
cls(0,vga);
|
||
end;
|
||
if barpos=5 then credits;
|
||
if barpos=10 then help;
|
||
if barpos=0 then playthegame(0);
|
||
if barpos=0 then goto picloader;
|
||
if barpos=4 then goto picloader;
|
||
if barpos=3 then goto picloader;
|
||
goto menu;
|
||
end. |