mirror of
https://github.com/deater/tb1.git
synced 2024-11-19 12:31:56 +00:00
949 lines
30 KiB
ObjectPascal
949 lines
30 KiB
ObjectPascal
program TOM_BOMB_EM_AND_INVASION_OF_INANIMATE_OBJECTS;
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{by Vincent Weaver....21085-4706}
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uses vmwgraph,crt;
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{$I c:\vmw\pascal\programs\tb1ans.pas}
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{$M $4000,0,$20000} {16k stack, no heap - adjust as needed }
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{$L MOD-obj.OBJ} { Link in Object file }
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{$F+} { force calls to be 'far'}
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procedure modvolume(v1,v2,v3,v4:integer); external ; {Can do while playing}
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procedure moddevice(var device:integer); external ;
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procedure modsetup(var status:integer;device,mixspeed,pro,loop:integer;var str:string); external ;
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procedure modstop; external ;
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procedure modinit; external;
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{$F-}
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type screentype = array [0..3999] of byte;
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Type Shipinfo = Record { This is format of of each of our }
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x,y:integer; { records for the flying toasters }
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speed,frame:integer;
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active:boolean;
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END;
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Virtual = Array [1..64000] of byte; { The size of our Virtual Screen }
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VirtPtr = ^Virtual; { Pointer to the virtual screen }
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var
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dev,mix,stat,pro,loop : integer;
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md : string;
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VAR Virscr : VirtPtr; { Our first Virtual screen }
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VirScr2 : VirtPtr; { Our second Virtual screen }
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Vaddr : word; { The segment of our virtual screen}
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Vaddr2 : Word; { The segment of our 2nd virt. screen}
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ourpal : Array [0..255,1..3] of byte; { A virtual pallette }
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shipv : Array [1..1] of shipinfo; { The toaster info }
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Sound : Pointer;
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Check : BOOLEAN;
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frame:array[0..2,0..47,0..29] of byte;
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bigflame:array[0..1,0..26,0..18] of byte;
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smallflame:array[0..1,0..3,0..4] of byte;
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barge:array[0..15,0..18] of byte;
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truck:array[0..1,0..5,0..8] of byte;
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score,level,lives,energy:integer;
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axel_und_carmen:boolean;
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tempi,tempj:integer;
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scorest:string[8];
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var grapherror:byte;
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temp:array[1..3] of byte;
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palf:text;
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i,j:byte;
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x,y,barpos:integer;
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screen:screentype absolute $B800:0000;
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ch:char;
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function menuread:char;
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var chtemp,ch2:char;
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begin
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repeat until keypressed;
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ch2:=#0;
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chtemp:=readkey;
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if chtemp=chr(0) then ch2:=readkey;
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chtemp:=upcase(chtemp);
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if (ord(chtemp)<10) and (ord(chtemp)<128) then begin
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if ch2='H' then chtemp:='<27>'; {up}
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if ch2='M' then chtemp:='<27>'; {right}
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if ch2='P' then chtemp:='<27>'; {down}
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if ch2='K' then chtemp:='<27>'; {left}
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if ch2=';' then chtemp:='<27>'; {f1}
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if ch2='I' then chtemp:='<27>'; {pgup}
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if ch2='Q' then chtemp:='<27>'; {pgdown}
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end;
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menuread:=chtemp;
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end;
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procedure coolbox(x1,y1,x2,y2:integer;fill:boolean;page:word);
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begin
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for i:=0 to 5 do box(x1+i,y1+i,x2-i,y2-i,31-i,page);
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if fill then for i:=y1+5 to y2-5 do line(x1+5,i,x2-5,i,7,page);
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end;
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{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>}
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Procedure ShutDown;
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{ This frees the memory used by the virtual screen }
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BEGIN
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FreeMem (VirScr,64000);
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FreeMem (VirScr2,64000);
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END;
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procedure QUIT;
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label menu2;
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begin
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coolbox(90,75,230,125,true,vga);
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barpos:=0;
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outtextxy('QUIT??? ARE YOU',97,82,15,9,7,vga,false);
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outtextxy('ABSOLUTELY SURE?',97,90,15,9,7,vga,false);
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repeat
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if barpos=0 then outtextxy('YES-RIGHT NOW!',97,98,15,150,0,vga,true)
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else outtextxy('YES-RIGHT NOW!',97,98,15,150,7,vga,true);
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if barpos=1 then outtextxy('NO--NOT YET.',97,106,15,150,0,vga,true)
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else outtextxy('NO--NOT YET.',97,106,15,150,7,vga,true);
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ch:=menuread;
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if (ord(ch)>219) and (ord(ch)<224) then inc(barpos);
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if ch='Y' then barpos:=0;
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if ch='N' then barpos:=1;
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if barpos=2 then barpos:=0;
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until ch=#13;
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if barpos=1 then goto menu2;
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settext;
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move(imagedata,screen,4000);
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gotoxy(1,23);
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halt;
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menu2:
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barpos:=6;
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end;
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Procedure SetUpVirtual;
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{ This sets up the memory needed for the virtual screen }
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BEGIN
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GetMem (VirScr,64000);
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vaddr := seg (virscr^);
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GetMem (VirScr2,64000);
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vaddr2 := seg (virscr2^);
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END;
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{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>}
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Procedure drawstars(menu:boolean);
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{ This procedure sets up the static background to be used in the program }
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CONST circ : Array [1..5,1..5] of byte =
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((00,00,30,00,00),
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(00,00,26,00,00),
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(30,26,18,26,30),
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(00,00,26,00,00),
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(00,00,30,00,00));
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VAR i,x,y:integer;
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loop1,loop2,loop3:integer;
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tempaddr:word;
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procedure makehole(y:integer);
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var i:integer;
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begin
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for i:=10 to 75 do line(239+i,y,239+i,y+9,0,tempaddr);
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line(249,y,314,y,24,tempaddr);
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line(249,y+10,313,y+10,18,tempaddr);
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line(249,y,249,y+9,24,tempaddr);
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line(314,y+1,314,y+10,18,tempaddr);
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end;
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BEGIN
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tempaddr:=vaddr;
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For loop1:=1 to 200 do BEGIN
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x:=random (315);
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y:=random (195);
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For loop2:=1 to 5 do
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For loop3:=1 to 5 do
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if circ [loop2,loop3]<>0 then
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putpixel (x+loop2,y+loop3,circ [loop2,loop3],tempaddr);
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END;
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if menu=false then begin
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for i:=240 to 319 do line(i,0,i,199,19,tempaddr);
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line(240,0,240,199,18,tempaddr);
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line(240,0,319,0,18,tempaddr);
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line(319,0,319,199,24,tempaddr);
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line(241,199,319,199,24,tempaddr);
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outtextxy('SCORE',241,1,15,127,0,tempaddr,false);
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outtextxy('SCORE',242,2,15,143,0,tempaddr,false);
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makehole(10);
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outtextxy(' 0',250,12,15,12,0,tempaddr,false);
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outtextxy('HI-SCORE',241,21,15,127,0,tempaddr,false);
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outtextxy('HI-SCORE',242,22,15,143,0,tempaddr,false);
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makehole(30);
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outtextxy(' 0',250,32,15,12,0,tempaddr,false);
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outtextxy('LEVEL',241,41,15,127,0,tempaddr,false);
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outtextxy('LEVEL',242,42,15,143,0,tempaddr,false);
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makehole(50);
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outtextxy('12345675',251,52,15,12,0,tempaddr,false);
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outtextxy('SHIELDS',241,61,15,127,0,tempaddr,false);
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outtextxy('SHIELDS',242,62,15,143,0,tempaddr,false);
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makehole(70);
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for i:=0 to 63 do line(250+i,71,250+i,79,((i div 4)+32),tempaddr);
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outtextxy('WEAPONS',241,81,15,127,0,tempaddr,false);
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outtextxy('WEAPONS',242,82,15,143,0,tempaddr,false);
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makehole(90);
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for i:=0 to 65 do line(249+i,111,249+i,189,0,tempaddr);
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line(249,111,249,189,24,tempaddr);
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line(315,111,315,189,18,tempaddr);
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line(249,111,315,111,24,tempaddr);
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line(249,189,315,189,18,tempaddr);
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outtextxy(' VMW ',251,114,15,15,0,tempaddr,false);
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outtextxy('F1-HELP ',251,124,15,15,0,tempaddr,false);
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outtextxy('ESC-QUIT',251,135,15,15,0,tempaddr,false);
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outtextxy('F2-SAVE ',251,145,15,15,0,tempaddr,false);
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end;
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if not(menu) then begin
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flip (vaddr,vga); { Copy the entire screen at vaddr, our virtual screen }
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{ on which we have done all our graphics, onto the }
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{ screen you see, VGA }
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flip (vaddr,vaddr2);
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end;
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END;
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{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>}
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Procedure ScreenTrans (x,y,p1,p2:word);
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{ This is a small procedure to copy a 30x30 pixel block from coordinates
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x,y on the virtual screen to coordinates x,y on the true vga screen }
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BEGIN
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asm
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push ds
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push es
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mov ax,p1
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mov es,ax
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mov ax,p2
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mov ds,ax
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mov bx,[X]
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mov dx,[Y]
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push bx {; and this again for later}
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mov bx, dx {; bx = dx}
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mov dh, dl {; dx = dx * 256}
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xor dl, dl
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shl bx, 1
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shl bx, 1
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shl bx, 1
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shl bx, 1
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shl bx, 1
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shl bx, 1 {; bx = bx * 64}
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add dx, bx {; dx = dx + bx (ie y*320)}
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pop bx {; get back our x}
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add bx, dx {; finalise location}
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mov di, bx {; es:di = where to go}
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mov si, di
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mov al,60
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mov bx, 30 { Hight of block to copy }
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@@1 :
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mov cx, 24 { Width of block to copy divided by 2 }
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rep movsw
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add di,110h { 320 - 48 = 272 .. or 110 in hex }
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add si,110h
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dec bx
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jnz @@1
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pop es
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pop ds
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end;
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{ I wrote this procedure late last night, so it may not be in it's
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most optimised state. Sorry :-)}
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END;
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{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>}
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Procedure newship;
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{ This adds a new toaster to the screen }
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VAR loop1:integer;
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BEGIN
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loop1:=1;
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if not (shipv[1].active) then BEGIN
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shipv[1].x:=36;
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shipv[1].y:=165;
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shipv[1].active:=true;
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shipv[1].frame:=1;
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shipv[1].speed:=5;
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loop1:=10;
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END;
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END;
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procedure putico(x,y,fra:byte;where:word);
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var i,j,col:integer;
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begin
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for i:=0 to 47 do
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for j:=0 to 29 do begin
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col:=frame[fra,i,j];
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if col<>0 then putpixel(i+x,y+j,col,where);
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end;
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end;
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procedure putwave(x,y,fra:byte;where:word);
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var i,j,col:integer;
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begin
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for i:=10 to 30 do
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for j:=0 to 5 do begin
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col:=frame[fra,i,j];
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if col<>0 then putpixel((i+x)-10,y+j,col,where);
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end;
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end;
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procedure changescore;
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begin
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str(score:8,scorest);
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outtextxy(scorest,250,12,15,12,0,vaddr,true);
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end;
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{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>}
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Procedure shiproutine;
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VAR loop1,loop2:integer;
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ch,ch2:char;
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shieldcol:integer;
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wave1:array[0..5] of boolean;
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bulletx,bullety,oldwavex,oldwavey,wavex,wavey,i,waveadd:integer;
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bulletout:boolean;
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BEGIN
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pal(254,0,0,0);
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shieldcol:=0;
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shipv[1].active:=false;
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newship;
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ch:=#1; ch2:=#1;
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wavex:=0; wavey:=0; waveadd:=5;
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oldwavex:=0; oldwavey:=0;
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bulletout:=false; bulletx:=0; bullety:=0;
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for i:=0 to 4 do wave1[i]:=true;
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Repeat
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ch2:=#1;
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if (bulletout) and (bulletx>wavex) and (bulletx<wavex+100) and
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(bullety>wavey) and (bullety<wavey+10) then begin
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bulletout:=false;
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inc(score,10);
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changescore;
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wave1[(bulletx-wavex) div 20]:=false;
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end;
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if bulletout then begin
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screentrans(bulletx,bullety,vaddr,vaddr2);
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dec(bullety,5);
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if bullety<5 then bulletout:=false;
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if bulletout then putwave(bulletx,bullety,1,vaddr);
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end;
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for i:=0 to 5 do
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screentrans((oldwavex+20*i),oldwavey,vaddr,vaddr2);
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for i:=0 to 5 do
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if wave1[i] then putwave(wavex+20*i,wavey,1,vaddr);
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oldwavex:=wavex; oldwavey:=wavey;
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wavex:=wavex+waveadd;
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if (wavex>100) or (wavex<5) then begin
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inc(wavey,5);
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waveadd:=-waveadd;
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end;
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if wavey>150 then begin
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wavey:=0;
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for i:=0 to 5 do if wave1[i]=false then wave1[i]:=true;
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end;
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if keypressed then BEGIN
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ch:=readkey;
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if ch=chr(0) then ch2:=readkey;
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if ch2='M' then inc(shipv[1].x,5);
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if ch2='K' then dec(shipv[1].x,5);
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if ch=' ' then begin
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bulletout:=true;
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bulletx:=shipv[1].x+10;
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bullety:=shipv[1].y;
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putwave(bulletx,bullety,1,vaddr);
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end;
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if ch='+' then begin inc(shieldcol,3); pal(254,shieldcol,0,0);
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if shieldcol>58 then shieldcol:=59;
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end;
|
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if ch='-' then begin dec(shieldcol,3); pal(254,shieldcol,0,0);
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if shieldcol<5 then shieldcol:=3;
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end;
|
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end;
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if shipv[1].active then BEGIN
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screentrans (shipv[1].x,shipv[1].y,vaddr,vaddr2);
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{ Restore the backgrond the toaster was over }
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|
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{ Move the toaster }
|
||
if (shipv[1].x<1) then shipv[1].x:=1;
|
||
if (shipv[1].x>255) then shipv[1].x:=255;
|
||
{ When toaster reaches the edge of the screen, render it inactive
|
||
and bring a new one into existance. }
|
||
END;
|
||
if shipv[1].active then BEGIN
|
||
CASE shipv [1].frame of
|
||
1 : putico (shipv[1].x,shipv[1].y,0,vaddr);
|
||
3 : putico (shipv[1].x,shipv[1].y,1,vaddr);
|
||
2,4 : putico (shipv[1].x,shipv[1].y,2,vaddr);
|
||
END;
|
||
shipv[1].frame:=shipv[1].frame+1;
|
||
if shipv[1].frame=5 then shipv[1].frame:=1;
|
||
{ Draw all the toasters on the VGA screen }
|
||
end;
|
||
waitretrace;
|
||
flip (vaddr,vga);
|
||
until ch=#27;
|
||
fade
|
||
END;
|
||
|
||
|
||
procedure playthegame(lev:integer);
|
||
{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>}
|
||
var palloop,paldir:integer;
|
||
begin
|
||
cls(0,vaddr);
|
||
grapherror:=loadpicsuperpacked(0,0,vga,'tbma1.tb1');
|
||
outtextxy('MOONBASE ALPHA: EARTH''S LAST CHANCE!',5,5,15,1,0,vga,false);
|
||
pal(255,0,0,0);
|
||
palloop:=0;
|
||
paldir:=1;
|
||
repeat
|
||
pal(255,palloop,0,0);
|
||
if paldir=1 then inc(palloop)
|
||
else dec(palloop);
|
||
if palloop>62 then paldir:=-1;
|
||
if palloop<1 then paldir:=1;
|
||
delay(50);
|
||
|
||
until keypressed;
|
||
ch:=readkey;
|
||
|
||
drawstars(false);
|
||
shiproutine;
|
||
end;
|
||
|
||
procedure dographics;
|
||
|
||
var i,j:integer;
|
||
begin
|
||
grapherror:=loadpicsuperpacked(0,0,vaddr,'ships.tb1');
|
||
for i:=0 to 47 do
|
||
for j:=0 to 29 do
|
||
frame[0,i,j]:=getpixel(i,j,vaddr);
|
||
for i:=0 to 47 do
|
||
for j:=0 to 29 do
|
||
frame[1,i,j]:=getpixel(i,j+32,vaddr);
|
||
for i:=0 to 47 do
|
||
for j:=0 to 29 do
|
||
frame[2,i,j]:=getpixel(i,j+64,vaddr);
|
||
|
||
end;
|
||
|
||
procedure background;
|
||
begin
|
||
cls(0,vaddr);
|
||
drawstars(true);
|
||
coolbox(0,0,319,199,false,vaddr);
|
||
end;
|
||
|
||
procedure options;
|
||
begin
|
||
background;
|
||
flip(vaddr,vga);
|
||
outtextxy('AS OF YET THERE ARE NO OPTIONS!',10,10,15,9,0,vga,false);
|
||
repeat until keypressed;
|
||
ch:=readkey;
|
||
end;
|
||
|
||
procedure loadgame;
|
||
begin
|
||
coolbox(90,75,230,125,true,vga);
|
||
outtextxy('LOAD WHICH GAME',97,82,15,9,7,vga,false);
|
||
outtextxy(' (0-9) ',97,90,15,9,7,vga,false);
|
||
repeat until keypressed;
|
||
level:=0;
|
||
end;
|
||
|
||
procedure help;
|
||
begin
|
||
background;
|
||
flip(vaddr,vga);
|
||
outtextxy('HELP',10,10,15,9,0,vga,false);
|
||
outtextxy('Press ESC to exit most stuff.',10,20,15,9,0,vga,false);
|
||
outtextxy('Use the arrows to manuever.',10,30,15,9,0,vga,false);
|
||
repeat until keypressed;
|
||
ch:=readkey;
|
||
end;
|
||
|
||
procedure story;
|
||
var error:byte;
|
||
xtemp,ytemp:integer;
|
||
thrustcol:integer;
|
||
thrust:real;
|
||
tempch:char;
|
||
procedure putbigflame(xp,yp,frame:integer);
|
||
var xtemp,ytemp:integer;
|
||
begin
|
||
for xtemp:=0 to 26 do
|
||
for ytemp:=0 to 18 do
|
||
putpixel(xtemp+xp,ytemp+yp,bigflame[frame,xtemp,ytemp],vaddr);
|
||
end;
|
||
procedure putsmallflame(xp,yp,frame:integer);
|
||
var xtemp,ytemp:integer;
|
||
begin
|
||
for xtemp:=0 to 3 do
|
||
for ytemp:=0 to 4 do
|
||
putpixel(xtemp+xp,ytemp+yp,smallflame[frame,xtemp,ytemp],vaddr);
|
||
end;
|
||
|
||
procedure putbarge(xp,yp:integer;where:word);
|
||
var xtemp,ytemp:integer;
|
||
col:byte;
|
||
begin
|
||
for xtemp:=0 to 15 do
|
||
for ytemp:=0 to 18 do begin
|
||
if (ytemp+yp>=0) then begin
|
||
col:=barge[xtemp,ytemp];
|
||
if col<>0 then putpixel(xtemp+xp,ytemp+yp,col,where);
|
||
end;
|
||
end;
|
||
end;
|
||
procedure puttruck(xp,yp,frame:integer;where:word);
|
||
var xtemp,ytemp:integer;
|
||
col:byte;
|
||
begin
|
||
for xtemp:=0 to 5 do
|
||
for ytemp:=0 to 8 do begin
|
||
col:=truck[frame,xtemp,ytemp];
|
||
if (ytemp+yp>=173) then begin
|
||
if col<>0 then putpixel(xtemp+xp,ytemp+yp,col,where);
|
||
end;
|
||
end;
|
||
end;
|
||
|
||
begin
|
||
fade;
|
||
error:=loadpicsuperpacked(0,0,vaddr,'tbsobj.tb1');
|
||
for xtemp:=0 to 26 do
|
||
for ytemp:=0 to 18 do begin
|
||
bigflame[0,xtemp,ytemp]:=getpixel(xtemp,ytemp+2,vaddr);
|
||
bigflame[1,xtemp,ytemp]:=getpixel(xtemp,ytemp+21,vaddr);
|
||
end;
|
||
for xtemp:=0 to 3 do
|
||
for ytemp:=0 to 4 do begin
|
||
smallflame[0,xtemp,ytemp]:=getpixel(xtemp,ytemp+43,vaddr);
|
||
smallflame[1,xtemp,ytemp]:=getpixel(xtemp,ytemp+47,vaddr);
|
||
end;
|
||
for xtemp:=0 to 15 do
|
||
for ytemp:=0 to 18 do
|
||
barge[xtemp,ytemp]:=getpixel(xtemp+65,ytemp+100,vaddr);
|
||
for xtemp:=0 to 5 do
|
||
for ytemp:=0 to 8 do begin
|
||
truck[0,xtemp,ytemp]:=getpixel(xtemp+85,ytemp+100,vaddr);
|
||
truck[1,xtemp,ytemp]:=getpixel(xtemp+95,ytemp+100,vaddr);
|
||
end;
|
||
{******FIRST MESSAGE*******}
|
||
cls(0,vga);
|
||
outtextxy('MOON BASE ALPHA:',5,5,15,9,0,vga,false);
|
||
outtextxy(' THE FIRST PRIVATELY FINANCED SPACE ',5,15,15,9,0,vga,false);
|
||
outtextxy(' VENTURE. FOUNDED IN 2004 BY PIONEER',5,25,15,9,0,vga,false);
|
||
outtextxy(' VINCE WEAVER. IN ORDER TO SUPPORT',5,35,15,9,0,vga,false);
|
||
outtextxy(' ITSELF, IT DISPOSED OF GARBAGE AND',5,45,15,9,0,vga,false);
|
||
outtextxy(' NUCLEAR WASTE FROM EARTH BY LAUNCHING',5,55,15,9,0,vga,false);
|
||
outtextxy(' IT INTO DEEP SPACE WITH BARGES. ',5,65,15,9,0,vga,false);
|
||
outtextxy('NOW IT IS 2018, AND THE LAST BARGE IS',5,75,15,9,0,vga,false);
|
||
outtextxy(' TO BE LAUNCHED. NOW ALL WORK THERE',5,85,15,9,0,vga,false);
|
||
outtextxy(' WILL BE CONCENTRATED ON BUILDING A',5,95,15,9,0,vga,false);
|
||
outtextxy(' TERRAN SPACE FLEET.',5,105,15,9,0,vga,false);
|
||
unfade;
|
||
repeat until keypressed; tempch:=readkey;
|
||
pal(250,0,0,0);
|
||
fade;
|
||
{******BARGE TAKING OFF**********}
|
||
error:=loadpicsuperpacked(0,0,vaddr2,'tbma1.tb1');
|
||
putbarge(141,157,vaddr2);
|
||
flip(vaddr2,vaddr);
|
||
flip(vaddr,vga);
|
||
unfade;
|
||
for ytemp:=191 downto 165 do begin
|
||
screentrans(145,ytemp,vaddr,vaddr2);
|
||
puttruck(145,ytemp,ytemp mod 2,vaddr);
|
||
vdelay(7);
|
||
flip(vaddr,vga);
|
||
end;
|
||
error:=loadpicsuperpacked(0,0,vaddr2,'tbma1.tb1');
|
||
vdelay(20);
|
||
flip(vaddr2,vaddr);
|
||
putbarge(141,157,vaddr);
|
||
thrustcol:=0;
|
||
ytemp:=157;
|
||
thrust:=0;
|
||
while ytemp>-25 do begin
|
||
thrust:=thrust+0.05;
|
||
if thrustcol<63 then inc(thrustcol);
|
||
screentrans(141,ytemp,vaddr,vaddr2);
|
||
putbarge(141,ytemp,vaddr);
|
||
vdelay(7);
|
||
pal(250,thrustcol,0,0);
|
||
flip(vaddr,vga);
|
||
ytemp:=ytemp-round(thrust);
|
||
end;
|
||
vdelay(100);
|
||
fade;
|
||
{******SECOND MESSAGE*******}
|
||
cls(0,vga);
|
||
outtextxy('5 YEARS LATER, 1 LIGHT YEAR DISTANT',5,5,15,9,0,vga,false);
|
||
outtextxy(' CATASTROPHE STRIKES!! ',5,15,15,9,0,vga,false);
|
||
unfade;
|
||
vdelay(100);
|
||
repeat until keypressed; tempch:=readkey;
|
||
fade;
|
||
{******ALIEN DELEGATION*****}
|
||
error:=loadpicsuperpacked(0,0,vaddr2,'tbcrash.tb1');
|
||
flip(vaddr2,vaddr);
|
||
unfade;
|
||
repeat
|
||
putbigflame(213,100,0);
|
||
putsmallflame(105,90,1);
|
||
putsmallflame(151,71,0);
|
||
putsmallflame(218,72,1);
|
||
putbarge(160,180,vaddr);
|
||
flip(vaddr,vga);
|
||
vdelay(5);
|
||
putbigflame(213,100,1);
|
||
putsmallflame(105,90,0);
|
||
putsmallflame(151,71,1);
|
||
putsmallflame(218,72,0);
|
||
flip(vaddr,vga);
|
||
vdelay(5);
|
||
until keypressed;
|
||
ch:=readkey;
|
||
{****ALIEN MESSAGE*****}
|
||
fade;
|
||
error:=loadpicsuperpacked(0,0,vga,'tbgorg.tb1');
|
||
unfade;
|
||
outtextxy('GREETINGS EARTHLINGS.',0,162,15,12,0,vga,false);
|
||
outtextxy('I AM GORGONZOLA THE REPULSIVE.',0,171,15,12,0,vga,false);
|
||
outtextxy('YOU HAVE MADE A BIG MISTAKE.',0,180,15,12,0,vga,false);
|
||
readln;
|
||
end;
|
||
|
||
procedure credits;
|
||
var j:integer;
|
||
sp:integer;
|
||
procedure rotate(stri:string;col:integer);
|
||
var j1:integer;
|
||
begin
|
||
if sp=1 then begin
|
||
for j1:=0 to 7 do begin
|
||
outtextxy(stri,0,198,j1,col,0,vga,false);
|
||
Move (mem[vga:320],mem[vga:0],63680);
|
||
if keypressed then begin inc(sp); cls(0,vga); end;
|
||
end;
|
||
end;
|
||
if sp<>1 then begin
|
||
outtextxy(stri,0,180,15,col,0,vga,true);
|
||
Move (mem[vga:3200],mem[vga:0],60800);
|
||
end;
|
||
|
||
end;
|
||
procedure skip; begin rotate(' ',0); end;
|
||
begin
|
||
sp:=1;
|
||
cls(0,vaddr);
|
||
flip(vaddr,vga);
|
||
j:=0;
|
||
if keypressed then ch:=readkey;
|
||
rotate(' TOM BOMBEM',4);
|
||
rotate(' INVASION OF THE INANIMATE OBJECTS',4);
|
||
skip; rotate(' PROGRAMMING',9);
|
||
skip; rotate(' VINCENT M WEAVER',9);
|
||
skip; skip; rotate(' GRAPHICS',10);
|
||
skip; rotate(' VINCENT M WEAVER',10);
|
||
skip; skip; rotate(' SOUND',11);
|
||
skip; rotate(' VINCENT M WEAVER',11);
|
||
skip; skip; rotate(' GRAPHICS INSPIRATION',12);
|
||
skip; rotate(' JEFF WARWICK',12);
|
||
skip; skip; rotate(' UTOPIA BBS 410-557-0868',13);
|
||
skip; rotate(' JOHN CLEMENS',13);
|
||
skip; rotate(' JASON GRIMM',13);
|
||
skip; skip; rotate(' PCGPE AUTHORS, esp',14);
|
||
skip; rotate(' GRANT SMITH',14);
|
||
skip; skip; rotate(' SOUND BLASTER INFO',15);
|
||
skip; rotate(' AXEL STOLZ',15);
|
||
skip; skip; rotate(' INSPIRATION',9);
|
||
skip; rotate(' DOUGLAS ADAMS',9);
|
||
skip; rotate(' GENE RODENBERRY',9);
|
||
skip; rotate(' CLIFF STOLL',9);
|
||
skip; rotate(' ARTHUR C CLARKE',9);
|
||
skip; rotate(' ISAAC ASIMOV',9);
|
||
skip; rotate(' GORDON KORMAN',9);
|
||
skip; skip; rotate(' THANKS TO ALL THE AGENTS',10);
|
||
skip; rotate(' B,D,JL,L,N,P,S,W,PM,E',10);
|
||
skip; rotate(' AND ESPECIALLY AGENT G',10);
|
||
i:=0;
|
||
repeat
|
||
move(mem[vaddr2:(i*320)],mem[vga:63680],320);
|
||
Move (mem[vga:320],mem[vga:0],63680);
|
||
inc(i);
|
||
until (keypressed) or (i=299);
|
||
if keypressed then ch:=readkey;
|
||
end;
|
||
|
||
procedure shadowrite(st:string;x5,y5,forecol,backcol:integer);
|
||
begin
|
||
outtextxy(st,x5+1,y5+1,15,backcol,0,vga,false);
|
||
outtextxy(st,x5,y5,15,forecol,0,vga,false);
|
||
end;
|
||
|
||
procedure register;
|
||
|
||
var pagenum,oldpagenum,numpages:integer;
|
||
pagest:string;
|
||
numst:string[2];
|
||
|
||
procedure page1;
|
||
begin
|
||
flip(vaddr,vga);
|
||
shadowrite(' TO REGISTER',10,10,9,1);
|
||
shadowrite('THIS GAME WAS WRITTEN BY A 16 YEAR OLD',10,30,9,1);
|
||
shadowrite(' ENTIRELY IN HIS FREE TIME.',10,40,9,1);
|
||
shadowrite('HOPEFULLY YOU FEEL HIS FREE TIME IS',10,50,9,1);
|
||
shadowrite(' WORTH SOMETHING.',10,60,9,1);
|
||
shadowrite('WARNING:',10,80,12,4);
|
||
shadowrite(' VMW SOFTWARE IS NOT AN INCORPORATED',10,90,12,4);
|
||
shadowrite(' COMPANY, NOR DOES IT HAVE ANY INCOME',10,100,12,4);
|
||
shadowrite(' EXCEPT DONATIONS. NONE OF ITS',10,110,12,4);
|
||
shadowrite(' SYMBOLS ARE TRADEMARKED EITHER. (BUT',10,120,12,4);
|
||
shadowrite(' I DOUBT YOU''LL NAME A COMPANY AFTER',10,130,12,4);
|
||
shadowrite(' MY ININTIALS)',10,140,12,4);
|
||
end;
|
||
procedure page2;
|
||
begin
|
||
flip(vaddr,vga);
|
||
shadowrite('PLEASE SEND ANY DONATIONS TO:',10,10,10,2);
|
||
shadowrite(' VINCENT WEAVER',10,20,10,2);
|
||
shadowrite(' 326 FOSTER KNOLL DR.',10,30,10,2);
|
||
shadowrite(' JOPPA, MD 21085-4706, USA, ETC.',10,40,10,2);
|
||
shadowrite('ANY DONATION OF $5 OR MORE GETS THE',10,60,13,5);
|
||
shadowrite(' NEWEST VERSION OF THE GAME, PLUS',10,70,13,5);
|
||
shadowrite(' ANY OTHER COOL PROGRAMS I HAVE AT',10,80,13,5);
|
||
shadowrite(' THE TIME.',10,90,13,5);
|
||
shadowrite('ALSO IF YOU SEND ME A SELF ADDRESSED',10,110,11,3);
|
||
shadowrite(' STAMPED ENVELOPE WITH SUFFICIENT',10,120,11,3);
|
||
shadowrite(' POSTAGE AND A 3 1/2 INCH DISK IN',10,130,11,3);
|
||
shadowrite(' IT, I WILL COPY THE NEWEST VERSION',10,140,11,3);
|
||
shadowrite(' OF THE GAME ONTO IT.',10,150,11,3);
|
||
end;
|
||
|
||
procedure page3;
|
||
begin
|
||
flip(vaddr,vga);
|
||
shadowrite('OTHER VMW SOFTWARE PRODUCTIONS:',10,10,15,7);
|
||
shadowrite(' PAINTPRO:',10,30,13,5);
|
||
shadowrite(' LOAD AND SAVE GRAPHICS PICTURES',10,40,13,5);
|
||
shadowrite(' INTO C, PASCAL, BASIC, ETC.',10,50,13,5);
|
||
shadowrite(' WITH SCREEN CAPTURE UTILITY.',10,60,13,5);
|
||
shadowrite(' SPACEWAR III:',10,70,11,3);
|
||
shadowrite(' ALMOST COMPLETE GAME WITH WORKING',10,80,11,3);
|
||
shadowrite(' SPACESHIPS. SORT OF COOL.',10,90,11,3);
|
||
shadowrite(' AITAS: (ADVENTURES IN TIME AND SPACE)',10,100,12,4);
|
||
shadowrite(' THIS GAME WILL BE FINISHED SOMEDAY.',10,110,12,4);
|
||
shadowrite(' IT HAS BEEN UNDER WAY FOR 3 YEARS.',10,120,12,4);
|
||
shadowrite(' MISC PASCAL/BASIC PROGRAMS:',10,130,9,1);
|
||
shadowrite(' OVER 500 PROGRAMS WRITTEN OR TYPED',10,140,9,1);
|
||
shadowrite(' IN BY ME....FUN TO LOOK AT.',10,150,9,1);
|
||
end;
|
||
|
||
procedure page4;
|
||
begin
|
||
flip(vaddr,vga);
|
||
shadowrite('DISCLAIMERS:',10,10,12,14);
|
||
shadowrite('** THE ABOVE PROGRAMS HAVE NEVER DONE**',5,30,12,4);
|
||
shadowrite('** ANYTHING BAD TO MY COMPUTER THAT **',5,40,12,4);
|
||
shadowrite('** CTRL-ALT-DEL WOULDN''T FIX. I AM **',5,50,12,4);
|
||
shadowrite('** NOT RESPONSIBLE FOR HARD DISK **',5,60,12,4);
|
||
shadowrite('** DISSAPPEARANCES, MISSING MODEMS **',5,70,12,4);
|
||
shadowrite('** MOUSE BREAKDOWNS, MELTING MONITORS**',5,80,12,4);
|
||
SHADOWRITE('** OR ANYTHING ELSE. **',5,90,12,4);
|
||
shadowrite('%% ALL VMW SOFTWARE PRODUCTIONS ARE %%',5,110,11,3);
|
||
shadowrite('%% CERTIFIED VIRUS FREE!!!!!!!!!!!! %%',5,120,11,3);
|
||
end;
|
||
|
||
begin
|
||
background;
|
||
pagenum:=1;
|
||
oldpagenum:=1;
|
||
numpages:=4;
|
||
page1;
|
||
shadowrite('PAGE 1 of 4: ESC QUITS',50,180,15,7);
|
||
repeat
|
||
ch:=menuread;
|
||
if (ch=' ') or (ch=#13) then inc(pagenum);
|
||
if (ch='<27>') or (ch='<27>') or (ch='<27>') then inc(pagenum);
|
||
if (ch='<27>') or (ch='<27>') or (ch='<27>') then dec(pagenum);
|
||
if pagenum>4 then pagenum:=1;
|
||
if pagenum<1 then pagenum:=4;
|
||
if oldpagenum<>pagenum then begin
|
||
if pagenum=1 then page1;
|
||
if pagenum=2 then page2;
|
||
if pagenum=3 then page3;
|
||
if pagenum=4 then page4;
|
||
str(pagenum:2,numst);
|
||
pagest:=concat('PAGE ',numst);
|
||
str(numpages:2,numst);
|
||
pagest:=concat(pagest,' of ',numst,': ESC QUITS');
|
||
shadowrite(pagest,50,180,15,7);
|
||
oldpagenum:=pagenum;
|
||
end;
|
||
until ch=#27;
|
||
end;
|
||
|
||
|
||
label picloader,menu;
|
||
|
||
begin
|
||
axel_und_carmen:=true; {as_of_9-22-94} {change_back_10-6-94}
|
||
randomize;
|
||
setupvirtual;
|
||
fade;
|
||
setmcga;
|
||
dographics;
|
||
energy:=15;
|
||
lives:=2;
|
||
score:=0;
|
||
level:=0;
|
||
for x:=0 to 40 do begin
|
||
pal(100+x,x+20,0,0);
|
||
pal(141+x,0,0,x+20);
|
||
pal(182+x,0,x+20,0);
|
||
end;
|
||
fade;
|
||
modinit;
|
||
dev:=7;
|
||
md:='vmwfan.tb1';
|
||
mix := 10000; {use 10000 normally }
|
||
pro := 0; {Leave at 0}
|
||
loop :=0; {4 means mod will play forever}
|
||
modvolume (255,255,255,255); { Full volume }
|
||
modsetup ( stat, dev, mix, pro, loop, md );
|
||
case stat of
|
||
1: writeln('Not a mod');
|
||
2: writeln('Already playing');
|
||
4: writeln('Out of memory');
|
||
end;
|
||
for x:=0 to 40 do begin
|
||
line(x+40,45,x+40,45+(2*x),100+x,vga);
|
||
line(x+120,45,x+120,45+(2*x),141+x,vga);
|
||
line(x+200,45,x+200,45+(2*x),141+x,vga);
|
||
line(x+80,125,x+80,125-(2*x),182+x,vga);
|
||
line(x+160,125,x+160,125-(2*x),182+x,vga);
|
||
end;
|
||
for x:=40 downto 0 do begin
|
||
line(x+80,45,x+80,125-(2*x),140-x,vga);
|
||
line(x+160,45,x+160,125-(2*x),181-x,vga);
|
||
line(x+240,45,x+240,125-(2*x),181-x,vga);
|
||
line(x+120,125,x+120,45+(2*x),222-x,vga);
|
||
line(x+200,125,x+200,45+(2*x),222-x,vga);
|
||
end;
|
||
unfade;
|
||
|
||
outtextxy('A VMW SOFTWARE PRODUCTION',60,140,15,15,15,VGA,false);
|
||
y:=0;
|
||
repeat until keypressed;
|
||
ch:=readkey;
|
||
modstop;
|
||
fade;
|
||
cls(0,vga);
|
||
assign(palf,'pal.tb1');
|
||
reset(palf);
|
||
for i:=0 to 255 do begin
|
||
for j:=1 to 3 do readln(palf,temp[j]);
|
||
pal(i,temp[1],temp[2],temp[3]);
|
||
end;
|
||
close(palf);
|
||
fade;
|
||
|
||
PICLOADER:
|
||
grapherror:=loadpicsuperpacked(0,0,vaddr2,'tbomb1.tb1');
|
||
if not(axel_und_carmen) then begin
|
||
for tempi:=193 to 199 do
|
||
for tempj:=290 to 319 do
|
||
putpixel(tempj,tempi,0,vaddr2);
|
||
end;
|
||
MENU:
|
||
modinit;
|
||
dev:=7;
|
||
md:='weave1.tb1';
|
||
mix := 10000; {use 10000 normally }
|
||
pro := 0; {Leave at 0}
|
||
loop :=0; {4 means mod will play forever}
|
||
modvolume (255,255,255,255); { Full volume }
|
||
modsetup ( stat, dev, mix, pro, loop, md );
|
||
case stat of
|
||
1: writeln('Not a mod');
|
||
2: writeln('Already playing');
|
||
4: writeln('Out of memory');
|
||
end;
|
||
flip(vaddr2,vga);
|
||
unfade;
|
||
repeat until keypressed;
|
||
ch:=readkey;
|
||
barpos:=0;
|
||
outtextxy('F1 HELP',0,190,15,9,7,vga,false);
|
||
coolbox(117,61,199,140,true,vga);
|
||
repeat
|
||
if barpos=0 then outtextxy('NEW GAME',123,67,15,32,0,vga,true)
|
||
else outtextxy('NEW GAME',123,67,15,32,7,vga,true);
|
||
if barpos=1 then outtextxy('OPTIONS',123,77,15,32,0,vga,true)
|
||
else outtextxy('OPTIONS',123,77,15,32,7,vga,true);
|
||
if barpos=2 then outtextxy('REGISTER',123,87,15,32,0,vga,true)
|
||
else outtextxy('REGISTER',123,87,15,32,7,vga,true);
|
||
if barpos=3 then outtextxy('LOAD GAME',123,97,15,32,0,vga,true)
|
||
else outtextxy('LOAD GAME',123,97,15,32,7,vga,true);
|
||
if barpos=4 then outtextxy('STORY',123,107,15,32,0,vga,true)
|
||
else outtextxy('STORY',123,107,15,32,7,vga,true);
|
||
if barpos=5 then outtextxy('CREDITS',123,117,15,32,0,vga,true)
|
||
else outtextxy('CREDITS',123,117,15,32,7,vga,true);
|
||
if barpos=6 then outtextxy('QUIT',123,127,15,32,0,vga,true)
|
||
else outtextxy('QUIT',123,127,15,32,7,vga,true);
|
||
|
||
ch:=menuread;
|
||
if (ord(ch)=222) or (ord(ch)=220) then inc(barpos);
|
||
if (ord(ch)=223) or (ord(ch)=221) then dec(barpos);
|
||
if (ord(ch)=168) then begin barpos:=10; ch:=#13; end;
|
||
if ch='N' then barpos:=0;
|
||
if ch='O' then barpos:=1;
|
||
if ch='R' then barpos:=2;
|
||
if ch='L' then barpos:=3;
|
||
if ch='S' then barpos:=4;
|
||
if ch='C' then barpos:=5;
|
||
if ch='Q' then barpos:=6;
|
||
if ch='A' then axel_und_carmen:=not(axel_und_carmen);
|
||
if ch=#27 then begin
|
||
barpos:=6;
|
||
ch:=#13;
|
||
end;
|
||
if barpos=7 then barpos:=0;
|
||
if barpos=-1 then barpos:=6;
|
||
until ch=#13;
|
||
modstop;
|
||
if barpos=6 then quit;
|
||
if barpos=1 then options;
|
||
if barpos=2 then register;
|
||
if barpos=3 then loadgame;
|
||
if barpos=4 then story;
|
||
if barpos=5 then credits;
|
||
if barpos=10 then help;
|
||
if barpos=0 then playthegame(0);
|
||
if barpos=0 then goto picloader;
|
||
if barpos=4 then goto picloader;
|
||
goto menu;
|
||
|
||
end. |