mirror of
https://github.com/deater/tb1.git
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137d2b45fd
I'm merging all the the tom bombem projects into one git tree
144 lines
4.5 KiB
C
144 lines
4.5 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <string.h> /* strlen() */
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#include "svmwgraph/svmwgraph.h"
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#include "tb1_state.h"
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/* MAKE SURE YOU DO A COOLBOX TO 319,199, not 320,200!!! */
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/* This will cause HARD TO DEBUG BUGS!!! */
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/* I should add a check here I suppose */
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void coolbox(int x1,int y1,int x2,int y2,int fill,vmwVisual *target)
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{
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int i;
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for(i=0;i<5;i++) {
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vmwDrawHLine(x1+i,y1+i,(x2-x1-i-i),31-i,target);
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vmwDrawHLine(x1+i,y2-i,(x2-x1-i-i),31-i,target);
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vmwDrawVLine(x1+i,y1+i,(y2-y1-i-i)+1,31-i,target);
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vmwDrawVLine(x2-i,y1+i,(y2-y1-i-i)+1,31-i,target);
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}
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if (fill) {
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for(i=y1+5;i<y2-4;i++) vmwDrawHLine(x1+5,i,(x2-x1-9),7,target);
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}
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}
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void shadowrite(char *st,int x5,int y5,int forecol,int backcol,
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vmwFont *tb1_font,vmwVisual *target)
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{
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vmwTextXY(st,x5+1,y5+1,backcol,0,0,tb1_font,target);
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vmwTextXY(st,x5,y5,forecol,0,0,tb1_font,target);
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}
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char *check_for_tb1_directory(tb1_state *game_state,int try_to_create)
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{
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char ch;
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struct stat buf;
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vmwFont *tb1_font=NULL;
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vmwVisual *vis=NULL;
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static int initialized=0;
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static char *dir_name;
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/* Plug up a memory leak */
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if (!initialized) {
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dir_name=calloc(BUFSIZ,sizeof(char));
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initialized=1;
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}
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if (try_to_create) {
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tb1_font=game_state->graph_state->default_font;
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vis=game_state->virtual_3;
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/* First see if ~/.tb1 exists, and if it doesn't see if */
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/* They want it to be created */
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coolbox(0,0,319,199,1,vis);
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// if (read_only_mode) {
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// vmwTextXY("SORRY! CANNOT SAVE GAME",40,40,4],0],0,tb1_font,vis);
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// vmwTextXY("WHEN IN READ ONLY MODE",50,50,4],0],0,tb1_font,vis);
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// }
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// else {
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}
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sprintf(dir_name,"%s/.tb1",getenv("HOME"));
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stat(dir_name,&buf);
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if (S_ISDIR(buf.st_mode)) return dir_name; /* It Exists */
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else { /* It doesn't exist */
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if (!try_to_create) return NULL;
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vmwTextXY("DIRECTORY:",20,20,4,0,0,tb1_font,vis);
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if (strlen(dir_name)>18)
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vmwTextXY("~/.tb1",120,20,4,0,0,tb1_font,vis);
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else
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vmwTextXY(dir_name,120,20,4,0,0,tb1_font,vis);
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vmwTextXY("THE ABOVE DIRECTORY DOES NOT",20,30,4,0,0,tb1_font,vis);
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vmwTextXY("EXIST. DO YOU WANT TO ",20,40,4,0,0,tb1_font,vis);
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vmwTextXY("TO CREATE THIS DIRECTORY?",20,50,4,0,0,tb1_font,vis);
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vmwTextXY(" PLEASE ANSWER [Y or N]",20,60,4,0,0,tb1_font,vis);
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vmwTextXY("NOTE IF YOU ANSWER \"N\" YOU",20,80,12,0,0,tb1_font,vis);
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vmwTextXY("WILL NOT BE ABLE TO SAVE",20,90,12,0,0,tb1_font,vis);
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vmwBlitMemToDisplay(game_state->graph_state,vis);
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ch='M';
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vmwClearKeyboardBuffer();
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while( (ch!='Y') && (ch!='y') && (ch!='N') && (ch!='n') && (ch!=VMW_ESCAPE)) {
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while((ch=vmwGetInput())==0) usleep(30);
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}
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if ((ch=='Y') || (ch=='y')) {
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if (!mkdir(dir_name,S_IRUSR | S_IWUSR | S_IXUSR)) return dir_name; /* Now it exists */
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else {
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coolbox(0,0,319,199,1,vis);
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vmwTextXY("WARNING! COULD NOT CREATE",30,30,4,0,0,tb1_font,vis);
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vmwTextXY("DIRECTORY! ABANDONING SAVE!",20,40,4,0,0,tb1_font,vis);
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vmwBlitMemToDisplay(game_state->graph_state,vis);
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vmwClearKeyboardBuffer();
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while (!vmwGetInput()) usleep(30);
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return NULL;
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}
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}
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}
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return NULL;
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}
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char *vmwGrInput(tb1_state *game_state,int x,int y,int howlong,int forecol,int backcol,
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vmwFont *tb1_font,vmwVisual *vis) {
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char *tempst;
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int ch;
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int num_chars=0;
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tempst=calloc(howlong+3,sizeof(char));
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ch=-1;
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vmwTextXY(" ",x,y,forecol,backcol,1,tb1_font,vis);
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vmwBlitMemToDisplay(game_state->graph_state,vis);
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while (ch!=VMW_ENTER) {
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while ((ch=vmwGetInput())==0) usleep(30);
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if ((ch==VMW_BACKSPACE) && (num_chars>0)) {
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vmwTextXY(" ",x,y,forecol,backcol,1,tb1_font,vis);
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num_chars--;
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tempst[num_chars]=0;
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}
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else if (num_chars<10) {
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if ((ch>31) && (ch<128)) {
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tempst[num_chars]=(char)ch;
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tempst[num_chars+1]=0;
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num_chars++;
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}
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}
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vmwTextXY(tempst,x,y,forecol,backcol,1,tb1_font,vis);
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vmwBlitMemToDisplay(game_state->graph_state,vis);
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}
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tempst[num_chars+1]=0;
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return tempst;
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}
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