tb1/tb1_linux/options.c
Vince Weaver 137d2b45fd Move tb1 into its own subdir
I'm merging all the the tom bombem projects into one git tree
2012-12-18 21:24:06 -05:00

202 lines
6.7 KiB
C

#include <stdio.h>
#include <unistd.h>
#include "svmwgraph/svmwgraph.h"
#include "tb1_state.h"
#include "graphic_tools.h"
#include "hiscore.h"
#include "tblib.h"
void put_on_off(int condition,int highlighted,int x,int y,
vmwFont *tb1_font,vmwVisual *target) {
if (condition) {
vmwTextXY("ON ",x,y,12,8-highlighted,1,tb1_font,target);
}
else {
vmwTextXY("OFF",x,y,12,8-highlighted,1,tb1_font,target);
}
}
void put_yes_no(int condition,int highlighted,int x,int y,
vmwFont *tb1_font,vmwVisual *target) {
if (condition) {
vmwTextXY("YES",x,y,12,8-highlighted,1,tb1_font,target);
}
else {
vmwTextXY("NO ",x,y,12,8-highlighted,1,tb1_font,target);
}
}
void put_number(int number,int highlighted,int x,int y,
vmwFont *tb1_font,vmwVisual *target) {
char tempst[2];
number=number%10; /* Only works for 0->9 right now */
number+=48; /* ASCII */
tempst[0]=number;
tempst[1]='\0';
vmwTextXY(tempst,x,y,12,8-highlighted,1,tb1_font,target);
}
void put_string(char *tempst,int highlighted,int x,int y,
vmwFont *tb1_font,vmwVisual *target) {
vmwTextXY(tempst,x,y,12,8-highlighted,1,tb1_font,target);
}
void options(tb1_state *game_state)
{
int opbarpos=0,ch=0,redraw=1,not_saved=0;
vmwFont *tb1_font;
char *dir_name;
char file_name[BUFSIZ];
FILE *fff;
tb1_font=game_state->graph_state->default_font;
while(ch!=VMW_ESCAPE) {
if (redraw) {
vmwClearScreen(game_state->virtual_1,8);
coolbox(0,0,319,199,0,game_state->virtual_1);
vmwTextXY("UP,DOWN=MOVE. RIGHT,LEFT=CHANGE.",25,170,32,0,1,tb1_font,game_state->virtual_1);
vmwTextXY("ENTER ACTIVATES. ESC QUITS",80,180,32,0,1,tb1_font,game_state->virtual_1);
redraw=0;
}
vmwTextXY("SOUND OPTIONS:",10,10,9,8,1,tb1_font,game_state->virtual_1);
vmwTextXY("SOUND FX:",40,20,10,8,1,tb1_font,game_state->virtual_1);
put_on_off(game_state->sound_enabled,(opbarpos==0),
120,20,tb1_font,game_state->virtual_1);
vmwTextXY("MUSIC :",40,30,10,8,1,tb1_font,game_state->virtual_1);
put_on_off(game_state->music_enabled,(opbarpos==1),
120,30,tb1_font,game_state->virtual_1);
vmwTextXY("SOUND VOLUME:",40,40,10,8,1,tb1_font,game_state->virtual_1);
put_number(game_state->sound_volume,(opbarpos==2),150,40,
tb1_font,game_state->virtual_1);
vmwTextXY("MUSIC VOLUME:",40,50,10,8,1,tb1_font,game_state->virtual_1);
put_number(game_state->music_volume,(opbarpos==3),150,50,
tb1_font,game_state->virtual_1);
vmwTextXY("HIGH SCORE LIST:",10,60,9,8,1,tb1_font,game_state->virtual_1);
put_string("VIEW LIST",(opbarpos==4),40,70,tb1_font,game_state->virtual_1);
put_string("WIPE LIST",(opbarpos==5),40,80,tb1_font,game_state->virtual_1);
vmwTextXY("DEFAULT DISPLAY OPTIONS:",10,90,9,8,1,tb1_font,game_state->virtual_1);
vmwTextXY("RUN DOUBLESIZE:",40,100,10,8,1,tb1_font,game_state->virtual_1);
put_yes_no(game_state->default_double_size,(opbarpos==6),180,100,
tb1_font,game_state->virtual_1);
vmwTextXY("RUN FULLSCREEN:",40,110,10,8,1,tb1_font,game_state->virtual_1);
put_yes_no(game_state->default_fullscreen,(opbarpos==7),180,110,
tb1_font,game_state->virtual_1);
put_string("SAVE TO DISK AS DEFAULT VALUES",
(opbarpos==8),10,130,tb1_font,game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
while(!(ch=vmwGetInput()) ) usleep(30);
if (ch==VMW_DOWN) opbarpos++;
if (ch==VMW_UP) opbarpos--;
if (ch==VMW_RIGHT) {
switch(opbarpos) {
case 0: game_state->sound_enabled=!game_state->sound_enabled;
break;
case 1: game_state->music_enabled=!game_state->music_enabled;
break;
case 2: game_state->sound_volume++;
if (game_state->sound_volume>9) game_state->sound_volume=9;
break;
case 3: game_state->music_volume++;
if (game_state->music_volume>9) game_state->music_volume=9;
break;
case 6: game_state->default_double_size=!game_state->default_double_size;
break;
case 7: game_state->default_fullscreen=!game_state->default_fullscreen;
break;
}
}
if (ch==VMW_LEFT){
switch(opbarpos) {
case 0: game_state->sound_enabled=!game_state->sound_enabled;
break;
case 1: game_state->music_enabled=!game_state->music_enabled;
break;
case 2: game_state->sound_volume--;
if (game_state->sound_volume<0) game_state->sound_volume=0;
break;
case 3: game_state->music_volume--;
if (game_state->music_volume<0) game_state->music_volume=0;
break;
case 6: game_state->default_double_size=!game_state->default_double_size;
break;
case 7: game_state->default_fullscreen=!game_state->default_fullscreen;
break;
}
}
if (ch==VMW_ENTER) {
switch(opbarpos) {
case 4: /* View High Score List */
showhiscore(game_state,1,0);
redraw=1;
break;
case 5: /* Wipe High Score List */
if (are_you_sure(game_state,"WIPE HIGH SCORES?",
"ARE YOU SURE?",
"YES!",
"NO!") )
write_hs_list(game_state,0,"Vince",1);
redraw=1;
break;
case 8: /* Save Game State */
/* If ~/.tb1 does not exist, and wasn't made, then exit */
not_saved=0;
if ((dir_name=check_for_tb1_directory(game_state,1))==NULL) not_saved=1;
if (!not_saved) {
sprintf(file_name,"%s/options.tb1",dir_name);
fff=fopen(file_name,"w");
if (fff==NULL) {
not_saved=1;
}
else {
fprintf(fff,"%i\n%i\n%i\n%i\n%i\n%i\n",
game_state->sound_enabled,
game_state->music_enabled,
game_state->sound_volume,
game_state->music_volume,
game_state->default_double_size,
game_state->default_fullscreen);
fclose(fff);
}
}
coolbox(90,75,250,105,1,game_state->virtual_1);
if (not_saved) vmwTextXY("ERROR WHILE SAVING",97,82,9,7,0,
tb1_font,game_state->virtual_1);
else vmwTextXY("OPTIONS SAVED",97,82,9,7,0,tb1_font,
game_state->virtual_1);
vmwBlitMemToDisplay(game_state->graph_state,game_state->virtual_1);
pauseawhile(15);
redraw=1;
break;
}
}
if (opbarpos>8) opbarpos=0;
if (opbarpos<0) opbarpos=8;
}
}