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dbaf404ec3
I kept typing it wrong anyway, and hey, git makes rename easy
50 lines
2.0 KiB
INI
50 lines
2.0 KiB
INI
#
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# Attempts a proper layout for a SNES HiROM image
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# This one is a 512kB (4Mbit) image
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#------------------------------------------------------------------------------
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#
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#------------------------------------------------------------------------------
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MEMORY {
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BLARGH: start = $000000, size = $8000, type = ro, file = %O, fill = yes, define = yes;
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ROMST: start = $008000, size = $7fc0, type = ro, file = %O, fill = yes, define = yes;
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ROMINFO: start = $00ffc0, size = $0040, type = ro, file = %O, fill = yes, define = yes;
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ZP: start = $000000, size = $0020, type = rw, define = yes;
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RAM: start = $7e2000, size = $e000, type = rw, define = yes;
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STACK: start = $000000, size = $2000, type = rw, define = yes;
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SRAM: start = $006000, size = $2000, type = rw, define = yes;
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MOREROM: start = $410000, size = $70000, type = ro, file = %O, fill = yes, define = yes;
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}
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#------------------------------------------------------------------------------
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#
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#------------------------------------------------------------------------------
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SEGMENTS {
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STARTUP: load = ROMST, type = ro, define = yes;
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CARTINFO: load = ROMINFO, type = ro, define = yes;
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RODATA: load = ROMST, type = ro, define = yes;
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DATA: load = ROMST, run = RAM,type = rw, define = yes;
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BSS: load = RAM, type = bss, define = yes;
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ZEROPAGE: load = ZP, type = zp;
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CODE: load = ROMST, type = ro, define = yes;
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HIGHROM: load = MOREROM, type = ro, define = yes;
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}
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#------------------------------------------------------------------------------
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#
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#------------------------------------------------------------------------------
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FEATURES {
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CONDES: segment = RODATA,
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type = constructor,
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label = __CONSTRUCTOR_TABLE__,
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count = __CONSTRUCTOR_COUNT__;
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CONDES: segment = RODATA,
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type = destructor,
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label = __DESTRUCTOR_TABLE__,
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count = __DESTRUCTOR_COUNT__;
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}
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#------------------------------------------------------------------------------
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#
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#------------------------------------------------------------------------------
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#SYMBOLS {
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# __STACKSIZE__ = $0200;
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#}
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