Files
tb1/tblib.h
2012-11-30 00:36:21 -05:00

23 lines
953 B
C

int change_shields(struct tb1_state *game_state);
int changescore(struct tb1_state *game_state);
int collision(int x1,int y1,int xsize,int ysize,int x2,int y2,int x2size,int y2size);
char *tb1_data_file(char *name,char *path);
int get_input();
void coolbox(int x1,int y1,int x2,int y2,int fill,unsigned char *target);
int close_graphics();
int quit(struct tb1_state *game_state);
void ReadConfigFile(int CDROMmode);
int showhiscore(struct tb1_state *game_state,int showchart);
void write_hs_list(int score,char *hiname);
void help();
void setupsidebar(struct tb1_state *game_state);
void shadowrite(char *st,int x,int y,int forecol,int backcol,vmw_font *tb1_font,unsigned char *target);
void pauseawhile(int howlong);
void options();
void savegame(int level,int begin_score,int begin_shields);
void loadgame();
void story();
void credits();
void about(struct tb1_state *game_state);
void playthegame(struct tb1_state *game_state);