tb1/CHANGES
2012-11-30 22:42:01 -05:00

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16 September 2000
+ Re-wrote completely libsvmwgraph... making it an actual lib,
removing all sdl dependencies, added hooks so that any arbitrary
graphics platform can be used. This was lots of fun.
+ Split "tblib.c" up into about 20 component functions
+ Debugged the problems from the svmwgraph change.. suprisingly it
was very few.
+ Started adding features that depended on the svmwgraph rewrite
+ Added load/save support! Tracked down a nasty out-of-bounds
error with coolbox. Those type of errors are so hard to find in C...
12 September 2000
+ Added support for level2
4 September 2000
+ Have about 90% of the game running now on SDL. What a fun
way to spend labor day weekend.
24 June 2000
+ Started converting to the SDL lib. Got the title screen up
7 March 1998
* Added Level 2, mostly working
6 March 1998
* Added load game support
5 March 1998
* Fixed typo in credits [Yes I had "linux torvalds" by mistake]. Thanks
to my friend John C. for catching that one.
* Added save game support.
3 March 1998
* Really cleaned up level1.c Mostly cleaned
* Modularized and actually re-wrote some code, instead of translating it.
* Lots of really minor tweaks trying to up performance.
1 March 1998
* Got little opener slowed down
* Got credits working
* Got pause to work
* Got sidebar reporting hiscore.
29 February 1998
* OK, there was no 29th. But I did more work later and it felt
like a new day.
* Cleaned up the tb1.c majorly
* Added support for having the data files searched for in many directories.
* Cleaned out the directory structure and removed cruft.
* Got sound support working!
* added -force8bpp option so SVGA target works
* Other miscelaneous things
28 February 1998
* AWESOME!! WORKING BETTER THAN IT WAS BEFORE!
* Moved over to fast DirectBuffer Calls. FAST!
* Got gameplay working, GETTING SCROLLING STARS
* added vmwCrossBlit functions. FAST! Thanks to andy at the ggi-list
* Fixed lots of minor bugs
27 February 1998
* Started this file
* Today converted from 320x600 virtual to 3 320x200s [2 are in memory]
* Added support so it can (almost) run in both 8bpp and 16bpp mode.
* Broke a lot more than I fixed.
1994-1996
Wrote Tom Bombem in pascal and inline assembly, using the
"Flying Toaster" demo from PCGPE as a starting point.
Used Ethan Brodsky's sound libs, in addition to my own
"Paintpro" graphics program/loader.