4cade/res/DEMO/_FileInformation.txt

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2020-03-30 19:35:23 +00:00
# This file is maintained by hand
2020-03-25 03:47:42 +00:00
AGENT.U.S.A=Type(06),AuxType(0300),Access(C3)
2018-11-19 22:50:00 +00:00
AGENT.USA.1=Type(F1),AuxType(0000),Access(C3)
ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3)
ALIEN.DOWNPOUR=Type(06),AuxType(0300),Access(C3)
ALIEN.DWNPOUR.1=Type(F1),AuxType(0000),Access(C3)
ALIEN.MUNCHIES=Type(06),AuxType(0300),Access(C3)
ALIEN.MUNCH.1=Type(F1),AuxType(0000),Access(C3)
ALIEN.TYPHOON=Type(06),AuxType(11FD),Access(C3)
2018-11-19 18:32:27 +00:00
AQUATRON=Type(06),AuxType(0300),Access(C3)
2018-11-19 22:50:00 +00:00
AQUATRON.1=Type(F1),AuxType(0000),Access(C3)
AXIS.ASSASSIN=Type(06),AuxType(0300),Access(C3)
AXIS.ASSASSIN.1=Type(F1),AuxType(0000),Access(C3)
2019-08-22 18:18:22 +00:00
BATTLEZONE=Type(06),AuxType(0300),Access(C3)
BATTLEZONE.1=Type(F1),AuxType(0000),Access(C3)
BEER.RUN=Type(06),AuxType(0300),Access(C3)
BEER.RUN.1=Type(F1),AuxType(0000),Access(C3)
BELLHOP=Type(06),AuxType(3FFD),Access(C3)
BRAINTEASERBLVD=Type(06),AuxType(1FFD),Access(C3)
2018-11-16 22:35:50 +00:00
BOLO=Type(06),AuxType(10E5),Access(C3)
2018-12-23 16:30:04 +00:00
BOUNCING.KMNGAS=Type(06),AuxType(0300),Access(C3)
BURGERTIME=Type(06),AuxType(3E97),Access(C3)
BURGERTIME.1=Type(F1),AuxType(A402),Access(C3)
BURGERTIME.2=Type(F1),AuxType(6400),Access(C3)
BURGERTIME.3=Type(F1),AuxType(2000),Access(C3)
BURGERTIME.4=Type(F1),AuxType(0C00),Access(C3)
BURGERTIME.5=Type(F1),AuxType(6000),Access(C3)
2018-12-14 20:03:10 +00:00
BUZZARD.BAIT=Type(06),AuxType(0300),Access(C3)
BUZZARD.BAIT.1=Type(F1),AuxType(0000),Access(C3)
CANNONBALL.BLTZ=Type(06),AuxType(3000),Access(C3)
CANNONBALL.BL.1=Type(F1),AuxType(0000),Access(C3)
2018-12-23 16:13:47 +00:00
CEILING.ZERO=Type(06),AuxType(0300),Access(C3)
CEILING.ZERO.1=Type(F1),AuxType(0000),Access(C3)
CHAMP.LODERUN=Type(06),AuxType(0800),Access(C3)
CHAMP.LODERUN.1=Type(F1),AuxType(0000),Access(C3)
CHAMP.LODERUN.Z=Type(F1),AuxType(0000),Access(C3)
2018-12-05 02:00:26 +00:00
CHOPLIFTER=Type(06),AuxType(0300),Access(C3)
CHOPLIFTER.1=Type(F1),AuxType(0000),Access(C3)
CIDER.SPIDER=Type(06),AuxType(0300),Access(C3)
CIDER.SPIDER.0=Type(F1),AuxType(0000),Access(C3)
CIDER.SPIDER.1=Type(F1),AuxType(0000),Access(C3)
CIDER.SPIDER.5=Type(F1),AuxType(0000),Access(C3)
CIDER.SPIDER.7=Type(F1),AuxType(0000),Access(C3)
CIDER.SPIDER.9=Type(F1),AuxType(0000),Access(C3)
CIDER.SPIDER.Z=Type(F1),AuxType(0000),Access(C3)
2018-12-08 14:41:05 +00:00
CONAN=Type(06),AuxType(0300),Access(C3)
CONAN.1=Type(F1),AuxType(0000),Access(C3)
2020-02-24 18:25:34 +00:00
CRIME.WAVE=Type(06),AuxType(3000),Access(C3)
CRIME.WAVE.1=Type(F1),AuxType(0000),Access(C3)
2019-09-05 18:50:49 +00:00
CYCLOD=Type(06),AuxType(0300),Access(C3)
CYCLOD.1=Type(F1),AuxType(0000),Access(C3)
2019-08-11 15:54:57 +00:00
DIG.DUG=Type(06),AuxType(0300),Access(C3)
DIG.DUG.1=Type(F1),AuxType(0000),Access(C3)
2018-11-16 23:06:37 +00:00
DINO.EGGS=Type(06),AuxType(0300),Access(C3)
2018-11-19 22:50:00 +00:00
DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
2018-11-21 23:37:37 +00:00
DUNG.BEETLES=Type(06),AuxType(0300),Access(C3)
DUNG.BEETLES.1=Type(F1),AuxType(0000),Access(C3)
2019-08-11 16:17:21 +00:00
FALCONS=Type(06),AuxType(0300),Access(C3)
FALCONS.1=Type(F1),AuxType(0000),Access(C3)
2018-12-22 13:46:48 +00:00
FIREBIRD=Type(06),AuxType(0300),Access(C3)
FIREBIRD.1=Type(F1),AuxType(0000),Access(C3)
2018-12-12 01:26:44 +00:00
FLIP.OUT=Type(06),AuxType(0BF4),Access(C3)
2020-03-25 03:47:42 +00:00
FORMULA.1.RACER=Type(06),AuxType(0300),Access(C3)
2018-12-22 14:12:54 +00:00
FORMULA.2=Type(F1),AuxType(0000),Access(C3)
2018-11-21 23:07:17 +00:00
GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
2020-03-25 03:47:42 +00:00
THE.GOONIES=Type(06),AuxType(1000),Access(C3)
2018-12-26 17:37:34 +00:00
GOONIES.1=Type(F1),AuxType(4C63),Access(C3)
GOONIES.2=Type(F1),AuxType(4C63),Access(C3)
GOONIES.3=Type(F1),AuxType(4C63),Access(C3)
GOONIES.4=Type(F1),AuxType(4C63),Access(C3)
GOONIES.5=Type(F1),AuxType(4C63),Access(C3)
GOONIES.6=Type(F1),AuxType(4C63),Access(C3)
GOONIES.7=Type(F1),AuxType(4C63),Access(C3)
GOONIES.A=Type(F1),AuxType(5997),Access(C3)
GOONIES.B=Type(F1),AuxType(6006),Access(C3)
GOONIES.C=Type(F1),AuxType(5F69),Access(C3)
GOONIES.D=Type(F1),AuxType(5A2D),Access(C3)
GOONIES.E=Type(F1),AuxType(6219),Access(C3)
GOONIES.F=Type(F1),AuxType(5D88),Access(C3)
GOONIES.J=Type(F1),AuxType(0800),Access(C3)
2018-12-10 18:19:41 +00:00
GUMBALL=Type(06),AuxType(0300),Access(C3)
GUMBALL.A=Type(F1),AuxType(B000),Access(C3)
GUMBALL.B=Type(F1),AuxType(0800),Access(C3)
GUMBALL.F=Type(F1),AuxType(6000),Access(C3)
GUMBALL.I=Type(F1),AuxType(0800),Access(C3)
GUMBALL.M=Type(F1),AuxType(6000),Access(C3)
2018-12-05 02:00:26 +00:00
HARD.HAT.MACK=Type(06),AuxType(0800),Access(C3)
2018-12-13 15:36:50 +00:00
HIGH.RISE=Type(06),AuxType(3FCB),Access(C3)
2018-11-19 01:02:16 +00:00
JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)
2018-11-19 22:50:00 +00:00
JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
2018-11-19 01:02:16 +00:00
JUNGLE.HUNT.A=Type(F1),AuxType(7700),Access(C3)
2018-11-19 22:50:00 +00:00
JUNGLE.HUNT.C=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.F=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.H=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.J=Type(F1),AuxType(0000),Access(C3)
2018-12-01 14:02:34 +00:00
KARATEKA=Type(06),AuxType(0300),Access(C3)
KARATEKA.1=Type(F1),AuxType(0000),Access(C3)
2018-12-23 16:30:04 +00:00
KAMUNGAS.1=Type(F1),AuxType(0000),Access(C3)
KAMUNGAS.HI=Type(F1),AuxType(0000),Access(C3)
2019-08-15 16:43:37 +00:00
LABYRINTH=Type(06),AuxType(0300),Access(C3)
LABYRINTH.1=Type(F1),AuxType(0000),Access(C3)
2018-12-13 00:11:25 +00:00
LADY.TUT=Type(06),AuxType(0300),Access(C3)
LADY.TUT.1=Type(F1),AuxType(0000),Access(C3)
LASER.BOUNCE=Type(06),AuxType(0300),Access(C3)
LASER.BOUNCE.1=Type(F1),AuxType(0000),Access(C3)
LAZER.SILK=Type(06),AuxType(0300),Access(C3)
LAZER.SILK.1=Type(F1),AuxType(0000),Access(C3)
LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
2018-11-25 16:11:52 +00:00
LOST.TOMB=Type(06),AuxType(084D),Access(C3)
2018-12-06 19:14:51 +00:00
MR.COOL=Type(06),AuxType(3FE7),Access(C3)
2020-04-02 00:56:17 +00:00
NIGHT.STALKER=Type(06),AuxType(0300),Access(C3)
NIGHT.STALKER.1=Type(F1),AuxType(0000),Access(C3)
NIGHTMARE=Type(06),AuxType(0300),Access(C3)
NIGHTMARE.1=Type(F1),AuxType(0000),Access(C3)
2020-03-31 21:47:02 +00:00
N.O.R.A.D=Type(06),AuxType(0300),Access(C3)
NORAD.1=Type(F1),AuxType(0000),Access(C3)
2018-12-13 03:00:58 +00:00
NIBBLER=Type(06),AuxType(0900),Access(C3)
2018-12-22 19:24:01 +00:00
ORILEYS.MINE=Type(06),AuxType(08FD),Access(C3)
2020-05-30 00:09:41 +00:00
PACMAN=Type(06),AuxType(0F18),Access(C3)
PEST.PATROL=Type(06),AuxType(0800),Access(C3)
2018-11-21 16:37:46 +00:00
PIEMAN=Type(06),AuxType(0300),Access(C3)
PIEMAN.1=Type(F1),AuxType(0000),Access(C3)
PIEMAN.HI=Type(F1),AuxType(0000),Access(C3)
2018-11-10 13:36:36 +00:00
PITFALL.II=Type(06),AuxType(08E5),Access(C3)
2018-11-17 03:23:21 +00:00
PLASMANIA=Type(06),AuxType(0300),Access(C3)
2018-11-19 22:50:00 +00:00
PLASMANIA.1=Type(F1),AuxType(0000),Access(C3)
2020-03-30 19:35:23 +00:00
PHASER.FIRE=Type(06),AuxType(9200),Access(C3)
PHASER.FIRE.1=Type(F1),AuxType(0000),Access(C3)
2018-11-18 16:18:42 +00:00
POOYAN=Type(06),AuxType(0300),Access(C3)
2018-11-19 22:50:00 +00:00
POOYAN.1=Type(F1),AuxType(0000),Access(C3)
2018-11-22 23:36:29 +00:00
REPTON=Type(06),AuxType(0300),Access(C3)
REPTON.1=Type(F1),AuxType(0000),Access(C3)
2020-03-25 03:47:42 +00:00
ROBOTRON.2084=Type(06),AuxType(3000),Access(C3)
2018-12-13 03:29:18 +00:00
ROBOTRON.1=Type(F1),AuxType(0000),Access(C3)
2018-11-19 22:50:00 +00:00
SAMMY.LIGHTFOOT=Type(06),AuxType(0300),Access(C3)
SAMMY.1=Type(F1),AuxType(0000),Access(C3)
SAMMY.2=Type(F1),AuxType(0000),Access(C3)
SAMMY.3=Type(F1),AuxType(0000),Access(C3)
SAMMY.4=Type(F1),AuxType(0000),Access(C3)
SAMMY.5=Type(F1),AuxType(0000),Access(C3)
SAMMY.Z=Type(F1),AuxType(0000),Access(C3)
2018-11-21 16:37:46 +00:00
SERPENTINE=Type(06),AuxType(0300),Access(C3)
SERPENTINE.1=Type(F1),AuxType(0000),Access(C3)
2018-12-13 21:10:38 +00:00
SNAKE.BYTE=Type(06),AuxType(0300),Access(C3)
SNAKE.BYTE.1=Type(F1),AuxType(0000),Access(C3)
SNEAKERS=Type(06),AuxType(0800),Access(C3)
SNEAKERS.1=Type(F1),AuxType(0000),Access(C3)
2019-08-11 20:18:27 +00:00
SPACE.EGGS=Type(06),AuxType(0300),Access(C3)
SPACE.EGGS.1=Type(F1),AuxType(0000),Access(C3)
2020-02-26 19:04:37 +00:00
SPACE.QUARKS=Type(06),AuxType(0300),Access(C3)
SPACE.QUARKS.1=Type(F1),AuxType(0000),Access(C3)
2018-11-10 13:36:36 +00:00
SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)
2019-06-29 01:53:20 +00:00
SPARE.CHANGE.A=Type(F1),AuxType(8E00),Access(C3)
SPARE.CHANGE.G=Type(F1),AuxType(9600),Access(C3)
SPARE.CHANGE.H=Type(F1),AuxType(9600),Access(C3)
SPARE.CHANGE.I=Type(F1),AuxType(9600),Access(C3)
SPARE.CHANGE.J=Type(F1),AuxType(9600),Access(C3)
SPARE.CHANGE.K=Type(F1),AuxType(9600),Access(C3)
SPARE.CHANGE.L=Type(F1),AuxType(9600),Access(C3)
SPARE.CHANGE.S=Type(F1),AuxType(9600),Access(C3)
SPARE.CHANGE.Z=Type(F1),AuxType(B400),Access(C3)
2019-07-21 05:53:51 +00:00
SPCARTOON.11=Type(06),AuxType(02D0),Access(C3)
SPCARTOON.22=Type(06),AuxType(02D0),Access(C3)
SPCARTOON.33=Type(06),AuxType(02D0),Access(C3)
SPCARTOON.44=Type(06),AuxType(02D0),Access(C3)
SPCARTOON.55=Type(06),AuxType(02D0),Access(C3)
SPCARTOON.66=Type(06),AuxType(02D0),Access(C3)
2018-11-20 17:31:45 +00:00
SPIDER.RAID=Type(06),AuxType(0300),Access(C3)
SPIDER.RAID.1=Type(F1),AuxType(0000),Access(C3)
SPY.HUNTER=Type(06),AuxType(0B87),Access(C3)
2018-11-13 01:34:24 +00:00
SPYS.DEMISE=Type(06),AuxType(3FF1),Access(C3)
2019-08-11 19:11:43 +00:00
STAR.BLAZER=Type(06),AuxType(0300),Access(C3)
STAR.BLAZER.1=Type(F1),AuxType(0000),Access(C3)
2018-12-12 23:11:12 +00:00
STARGATE=Type(06),AuxType(0300),Access(C3)
2018-12-11 23:23:47 +00:00
STARGATE.1=Type(F1),AuxType(0000),Access(C3)
2018-12-11 22:36:44 +00:00
STELLAR.7=Type(06),AuxType(0300),Access(C3)
STELLAR.7.1=Type(F1),AuxType(0000),Access(C3)
2018-12-13 14:49:25 +00:00
THUNDERBOMBS=Type(06),AuxType(2000),Access(C3)
THUNDER.1=Type(F1),AuxType(0000),Access(C3)
2018-12-11 22:36:44 +00:00
TRACK.AND.FIELD=Type(06),AuxType(0300),Access(C3)
TRACK.FIELD.1=Type(F1),AuxType(0000),Access(C3)
TUBEWAY=Type(06),AuxType(0300),Access(C3)
TUBEWAY.1=Type(F1),AuxType(0000),Access(C3)
TUNNEL.TERROR=Type(06),AuxType(4600),Access(C3)
TUNNEL.TERROR.1=Type(F1),AuxType(0000),Access(C3)
2018-12-01 13:16:33 +00:00
WARP.DESTROYER=Type(06),AuxType(0300),Access(C3)
WARP.DESTROY.1=Type(F1),AuxType(0000),Access(C3)
WAVY.NAVY=Type(06),AuxType(0800),Access(C3)
WAVY.NAVY.1=Type(F1),AuxType(0000),Access(C3)
2018-11-23 17:49:06 +00:00
VINDICATOR=Type(06),AuxType(0300),Access(C3)
VINDICATOR.1=Type(F1),AuxType(0000),Access(C3)