4cade/src/ui.attract.hgr.a

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;license:MIT
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;(c) 2018-2020 by 4am
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;
; HGR title and action slideshows
;
; Public functions
; - HGRTitleSlideshow
; - HGRActionSlideshow
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; - HGRSingle
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;
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;------------------------------------------------------------------------------
; HGRTitleSlideshow
; execute a slideshow of hi-res title screenshots
;
; in: none
; out: everything clobbered
; graphics mode still displaying hi-res screen with last picture visible
;------------------------------------------------------------------------------
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HGRTitleSlideshow
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jsr LoadHGRTransition ; load transition effect code at $6000
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jsr okvs_iter ; cycle through all listed HGR files
!word gSlideshowStore
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!word HGRTitleCallback ; address of callback (called on each file)
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rts ; exit with last picture still visible
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;------------------------------------------------------------------------------
; HGRActionSlideshow
; execute a slideshow of hi-res action screenshots
;
; in: none
; out: everything clobbered
; graphics mode still displaying hi-res screen with last picture visible
;------------------------------------------------------------------------------
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HGRActionSlideshow
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jsr LoadHGRTransition ; load transition effect code at $6000
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jsr okvs_iter ; cycle through all listed HGR files
!word gSlideshowStore
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!word HGRActionCallback ; address of callback (called on each file)
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rts ; exit with last picture still visible
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;------------------------------------------------------------------------------
; HGRSingle
; display a single hi-res screenshot, with transition effect
;
; in: none
; out: everything clobbered
; graphics mode still displaying hi-res screen with last picture visible
;------------------------------------------------------------------------------
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HGRSingle
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+ST16 @fname
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jsr LoadFile ; load compressed HGR screenshot at $3FF8
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!word kRootDirectory
@fname !word $FDFD ; SMC
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!word $3FF8
jsr DecompressHGR
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jsr LoadHGRTransition ; load transition effect code at $6000
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jmp ExecuteTransitionAt6000AndWait
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;------------------------------------------------------------------------------
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; LoadHGRTransition [private]
; looks up name of next HGR transition effect in FX.CONF and loads that file
; at $6000
; in: gGlobalPrefsStore has been initialized
; out: all registers and flags clobbered
; $6000..$BFFF contains transition effect code
;------------------------------------------------------------------------------
LoadHGRTransition
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jsr LoadFile ; load HGR transition effects list into $6000
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!word kRootDirectory
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!word kFXDataFile
!word $6000
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jsr pref_get ; get HGR transition effect from prefs
!word kNextFX
!word gFXStore
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+ST16 ++ ; A/Y = filename (don't load file yet)
; $WINDEX = index of the transition in FX store
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+LDADDR gFXStore
jsr okvs_next ; get transition after this one
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+ST16 +
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jsr pref_set ; update prefs store and save to disk
!word kNextFX
+ !word $FDFD ; SMC
jsr LoadFile ; now load transition effect code into $6000
!word kFXDirectory
++ !word $FDFD ; SMC
!word $6000
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HGRRTS rts
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;------------------------------------------------------------------------------
; HGRTitleCallback [private]
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; callback called by okvs_iter on gSlideshowStore
; to load and display a single HGR title screenshot
; in: A/Y contains address of filename (name only, path is always /TITLE.HGR/)
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; $WINDEX contains 0-based index of the current record in gSlideshowStore (word)
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; out: all registers and flags clobbered
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
; $2000..$BFFF clobbered by graphics data and transition code
;------------------------------------------------------------------------------
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HGRTitleCallback
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bit KBD
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bmi HGRRTS
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+ST16 +
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jsr FindGame
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; if game is not found (C will be set here), it means it can't be played on
; this machine due to memory or joystick requirements, so we don't display
; it in slideshows
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bcs HGRRTS
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+LD16 WINDEX ; save game index in case user hits RETURN
+ST16 gGameToLaunch ; while it's visible (we'll launch it)
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jsr LoadFile ; load HGR screenshot at $4000
!word kHGRTitleDirectory
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+ !word $FDFD ; SMC
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!word $4000
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jmp ExecuteTransitionAt6000AndWait
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;------------------------------------------------------------------------------
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; HGRActionCallback [private]
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; callback called by okvs_iter on gSlideshowStore
; to load and display a single HGR action screenshot
; in: A/Y contains address of filename (name only, path is always /ACTION.HGR/)
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; $WINDEX contains 0-based index of the current record in gSlideshowStore (word)
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; gGamesListStore must be initialized
; out: all registers and flags clobbered
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
; $2000..$BFFF clobbered by graphics data and transition code
;------------------------------------------------------------------------------
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HGRActionCallback
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bit KBD
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bmi HGRRTS
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+ST16 +
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jsr FindGameInActionSlideshow
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; if game name is not found (C will be set here), it means the game
; can't be played due to memory or joystick requirements, so we hide
; it from slideshows
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bcs HGRRTS
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; found the game
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+ST16 SAVE ; (SAVE) -> game display name + game info bitfield
+LD16 WINDEX ; save game index in case user hits RETURN
+ST16 gGameToLaunch ; while it's visible (we'll launch it)
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jsr LoadFile ; load compressed HGR screenshot at $3FF8
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!word kHGRActionDirectory
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+ !word $FDFD ; SMC
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!word $3FF8
jsr DecompressHGR
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jmp DrawGameTitleInActionSlideshow