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#
# 4cade Makefile
# assembles source code, optionally builds a disk image and mounts it
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# note: Windows users should probably use winmake.bat instead
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#
# original by Quinn Dunki on 2014-08-15
# One Girl, One Laptop Productions
# http://www.quinndunki.com/blondihacks
#
# adapted by 4am on 2018-08-19
#
DISK = 4cade.2mg
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VOLUME = TOTAL.REPLAY
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# third-party tools required to build
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# https://sourceforge.net/projects/acme-crossass/
ACME = acme
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# https://github.com/sicklittlemonkey/cadius
# version 1.4.0 or later
CADIUS = cadius
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# https://bitbucket.org/magli143/exomizer/wiki/Home
EXOMIZER = exomizer mem -q -P23 -lnone
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dsk : md asm
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cp res/blank.2mg build/" $( DISK) " >>build/log
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cp res/_FileInformation.txt build/ >>build/log
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$( CADIUS) ADDFILE build/" $( DISK) " " / $( VOLUME) / " "build/LAUNCHER.SYSTEM" >>build/log
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rsync -aP res/PREFS.CONF build/PREFS.CONF >> build/log
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bin/padto.sh 512 build/PREFS.CONF >>build/log
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for f in res/TITLE res/COVER res/HELP res/GAMES.CONF res/ATTRACT.CONF res/FX.CONF res/DFX.CONF build/PREFS.CONF res/CREDITS res/HELPTEXT res/DECRUNCH res/Finder.Data res/Finder.Root; do $( CADIUS) ADDFILE build/" $( DISK) " " / $( VOLUME) / " " $$ f " >>build/log; done
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bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log
bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log
bin/buildfileinfo.sh res/ACTION.HGR "06" "3FF8" >>build/log
bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log
bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log
bin/buildfileinfo.sh res/ARTWORK.SHR "06" "1FF8" >>build/log
bin/buildfileinfo.sh res/ATTRACT "04" "8000" >>build/log
bin/buildfileinfo.sh res/SS "04" "4000" >>build/log
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bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log
for f in res/TITLE.* res/ACTION.* res/ARTWORK.* res/ATTRACT res/SS res/DEMO res/TITLE.ANIMATED res/ICONS; do $( CADIUS) ADDFOLDER build/" $( DISK) " " / $( VOLUME) / $$ (basename $$ f) " " $$ f " >>build/log; done
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for i in 1 2 3 4 5 6; do $( CADIUS) RENAMEFILE build/" $( DISK) " " / $( VOLUME) /DEMO/SPCARTOON. $$ {i} $$ {i} " " SPCARTOON. $$ {i}. " >>build/log; done
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$( CADIUS) ADDFOLDER build/" $( DISK) " " / $( VOLUME) /FX " "build/FX" >>build/log
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for f in res/dsk/*.po; do $( CADIUS) EXTRACTVOLUME " $$ {f} " build/X/ >> build/log; done
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rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM*
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$( CADIUS) CREATEFOLDER build/" $( DISK) " " / $( VOLUME) /X/ " >>build/log
for f in build/X/*; do $( CADIUS) ADDFOLDER build/" $( DISK) " " / $( VOLUME) /X/ $$ (basename $$ f) " " $$ f " ; done >>build/log
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bin/buildfileinfo.sh build/PRELAUNCH "06" "0106" >>build/log
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$( CADIUS) ADDFOLDER build/" $( DISK) " " / $( VOLUME) /PRELAUNCH " "build/PRELAUNCH" >>build/log
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rsync -aP res/GAMEHELP build/ >>build/log
for f in res/TITLE.HGR/* res/TITLE.DHGR/*; do rsync --ignore-existing build/GAMEHELP/STANDARD build/GAMEHELP/$$ ( basename $$ f) ; done
bin/buildfileinfo.sh build/GAMEHELP "04" "8000" >>build/log
$( CADIUS) ADDFOLDER build/" $( DISK) " " / $( VOLUME) /GAMEHELP " "build/GAMEHELP" >>build/log
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bin/changebootloader.sh build/" $( DISK) " res/proboothd
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asm : md asmlauncher asmfx asmprelaunch
asmlauncher :
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$( ACME) -DBUILDNUMBER= ` git rev-list --count HEAD` src/4cade.a 2>build/relbase.log
$( ACME) -r build/4cade.lst -DBUILDNUMBER= ` git rev-list --count HEAD` -DRELBASE= ` cat build/relbase.log | grep "RELBASE =" | cut -d"=" -f2 | cut -d"(" -f2 | cut -d")" -f1` src/4cade.a
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asmfx :
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for f in src/fx/*.a; do grep "^\!to" $$ { f} >/dev/null && $( ACME) $$ { f} >> build/log || true; done
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bin/buildfileinfo.sh build/FX "06" "6000" >>build/log
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asmprelaunch :
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for f in src/prelaunch/*.a; do grep "^\!to" $$ { f} >/dev/null && $( ACME) $$ { f} >> build/log; done
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for f in res/TITLE.HGR/* res/TITLE.DHGR/*; do rsync --ignore-existing build/PRELAUNCH/STANDARD build/PRELAUNCH/$$ ( basename $$ f) ; done
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chd : dsk
chdman createhd -c none -isb 64 -i build/" $( DISK) " -o build/" $( DISK) " .chd >>build/log
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compress :
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for f in res/ACTION.HGR.UNCOMPRESSED/*; do o = res/ACTION.HGR/$$ ( basename $$ f) ; [ -f " $$ o " ] || ${ EXOMIZER } " $$ f " @0x4000 -o " $$ o " >>build/log; done
for f in res/ACTION.DHGR.UNCOMPRESSED/*; do o = res/ACTION.DHGR/$$ ( basename $$ f) ; [ -f " $$ o " ] || ${ EXOMIZER } " $$ f " @0x4000 -o " $$ o " >>build/log; done
for f in res/ARTWORK.SHR.UNCOMPRESSED/*; do o = res/ARTWORK.SHR/$$ ( basename $$ f) ; [ -f " $$ o " ] || ${ EXOMIZER } " $$ f " @0x2000 -o " $$ o " >>build/log; done
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attract : compress
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bin/check-attract-mode.sh
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bin/generate-mini-attract-mode.sh
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mount : dsk
osascript bin/V2Make.scpt "`pwd`" bin/4cade.vii build/" $( DISK) "
md :
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mkdir -p build/X build/FX build/PRELAUNCH build/GAMEHELP
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clean :
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rm -rf build/ || rm -rf build
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all : clean dsk mount
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al : all