4cade/src/ui.overlay.a

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;License:MIT
;(c) 2018-9 by 4am
;
; routines for drawing the UI overlay (search bar, browse bar, instructions, cheat mode)
; on top of whatever else is on the screen
;
; Public functions
; - DrawUIWithoutDots
; - DrawUI
;
; Public variables
; - VisibleGameCount (set during init)
;
Instructions
!text "[Type to search, ? for help ] "
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VisibleGameCount
!text "000 games"
ReturnToPlay
!byte $0D
!text " to play"
kCheatsEnabled = 3 ; index of 'cheats enabled' string in following table
kCheatDescriptionLo
!byte <sNoCheats
!byte <sInfiniteLives
!byte <sInfiniteLivesAndWeapons
!byte <sCheatsEnabled
kCheatDescriptionHi
!byte >sNoCheats
!byte >sInfiniteLives
!byte >sInfiniteLivesAndWeapons
!byte >sCheatsEnabled
sNoCheats
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!byte 8 ; length
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!text "no cheat"
sInfiniteLives
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!byte 18 ; length
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!byte $16 ; bolt character
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!text " "
!text "infinite lives"
!text " "
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!byte $16 ; bolt character
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sInfiniteLivesAndWeapons
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!byte 28 ; length
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!byte $16 ; bolt character
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!text " "
!text "infinite lives & weapons"
!text " "
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!byte $16 ; bolt character
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sCheatsEnabled
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!byte 18 ; length
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!byte $16 ; bolt character
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!text " "
!text "cheats enabled"
!text " "
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!byte $16 ; bolt character
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sCheatDescriptionPrefix
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!byte 2 ; length
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!byte $03 ; vertical line character
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!text " "
sCheatDescriptionSuffix
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!byte 2 ; length
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!text " "
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!byte $03 ; vertical line character
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;------------------------------------------------------------------------------
; DrawUIWithoutDots/DrawUI
; draw 2- or 4-line UI on the HGR page that is not currently showing, then
; show that HGR page
;
; in: gGameToLaunch = game index, or #$FF if no game is selected
; out: all flags and registers clobbered
;------------------------------------------------------------------------------
DrawUIWithoutDots
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lda #" " * 2
+HIDE_NEXT_2_BYTES
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DrawUI
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lda #$FF ; #$7F * 2
lsr
sta @printCursor+1 ; set up cursor printing based on entry point
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php
ldy #39
- lda #$00 ; horizontal bar character
sta UILine1,y ; reset UI line 1 to solid bar
sta gPathname,y ; reset cheat UI line 1 to solid bar
lda Instructions,y
sta UILine2,y ; copy instructions to UI line 2
dey
bpl -
ldx gGameToLaunch
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inx ; if no game, nothing more to do on UI line 2
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beq @doneWithLine2
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jsr GetGameToLaunch
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jsr okvs_get_current
; (PTR) -> game title + bitfield of game info
; Y = 0
lda (PTR),y ; A = game title length + 1
sta SAVE
tay
lda (PTR),y ; A = game info bitfield
sta gGameToLaunchInfo
ldy #0
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- iny
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@printCursor
lda #$FD ; SMC
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cpy SAVE
bcc @printTitleChar
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beq @printChar
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lda #" "
+HIDE_NEXT_2_BYTES
@printTitleChar
lda (PTR),y
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@printChar
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sta UILine2,y
cpy #MaxInputLength+1
bcc -
ldx #8 ; replace games count with 'to play' label
- lda ReturnToPlay,x
sta UI_ToPlay,x
dex
bpl -
@doneWithLine2
lda MachineStatus
and #CHEATS_ENABLED
beq @maybeDrawDots ; if cheat mode is disabled, we don't need
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; any curves or spaces on UI line 1
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jsr CheckCheats
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; (SAVE) -> length-prefixed string
; (game-specific description or 'cheats enabled' message)
ldy #0
lda (SAVE),y ; A = string length
clc
adc #4 ; extra padding (2 on each side)
sta @len
lda #40
sec
sbc @len
lsr
tax
lda #$09 ; rounded bottom-right character
sta UILine1,x
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iny ; fill the proper width with spaces
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lda #$20 ; space character
- inx
sta UILine1,x
iny
@len=*+1
cpy #$FD ; SMC
bne -
lda #$0C ; rounded bottom-left character
sta UILine1,x
@maybeDrawDots
plp
bcc @doneHighlight ; if caller asked for no dots, then we're done building UI line 1
ldx #0
ldy #0
@dotloop
iny
lda (PTR),y ; (PTR) still points to game title
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ora #$20 ; force lower-case always
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cmp InputBuffer,x
bne +
lda #$11 ; dot character
sta UILine1,y
inx
cpx InputLength ; if input buffer is exhausted, we're done drawing dots
beq @doneHighlight
+ inc HTAB
cpy SAVE ; if game name is exhausted, we're done drawing dots
bne @dotloop
@doneHighlight
lda #22
sta VTAB
lda OffscreenPage
ror
php
+LDADDR UILine1
jsr Draw40Chars ; draw UI line 1 on offscreen page
plp
+LDADDR UILine2
jsr Draw40Chars ; draw UI line 2 on offscreen page
lda MachineStatus
and #CHEATS_ENABLED
beq @uidone ; if cheats are disabled, then we're done drawing UI
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; (SAVE) still points to length-prefixed cheat description
ldy #0
lda (SAVE),y ; A = length of cheat description
clc
adc #4 ; extra padding (2 on each side)
sta gPathname ; gPathname = length
tax
lda #$07 ; gPathname+length = top-right rounded corner character
sta gPathname,x
lda #$06 ; gPathname+1 = top-left rounded corner character
sta gPathname+1
lda #20
sta VTAB
lda OffscreenPage
ror
php
+LDADDR gPathname
jsr DrawCenteredString ; draw cheat UI line 1
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jsr CheckCheats
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; (SAVE) -> length-prefixed cheat description
+LDADDR sCheatDescriptionPrefix
jsr SetPath
+LDAY SAVE
jsr AddToPath
+LDADDR sCheatDescriptionSuffix
jsr AddToPath
inc VTAB
plp
+LDADDR gPathname
jsr DrawCenteredString ; draw cheat UI line 2
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@uidone clc
jmp ShowOtherPage
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CheckCheats
ldy #kCheatsEnabled
ldx gGameToLaunch
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inx
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beq +
gGameToLaunchInfo=*+1
lda #$FD ; SMC
and #$03
tay
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+
lda kCheatDescriptionLo,y
sta SAVE
lda kCheatDescriptionHi,y
sta SAVE+1
rts