4cade/src/ui.attract.shr.a

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;license:MIT
;(c) 2018-9 by 4am
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;
; Super hi-res slideshows
;
; Public functions
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; - SHRSlideshow
; - SHRSingle
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;
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SHRSlideshow
lda MachineStatus ; only show SHR on IIgs or if we have a VidHD card
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and #SUPPORTS_SHR
bne +
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SHRRTS rts
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+ jsr LoadSHRTransition
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jsr okvs_iter
!word gSlideshowStore
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!word SHRArtworkCallback
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jmp BlankHGR
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SHRSingle
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+STAY +
lda MachineStatus ; only show SHR on IIgs or if we have a VidHD card
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and #SUPPORTS_SHR
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beq SHRRTS
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jsr BlankSHR
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jsr LoadFile
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!word kRootDirectory
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+ !word $FDFD ; SMC
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!word $2000
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jsr LoadSHRTransition
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jsr ExecuteTransitionAtA000AndWait
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jmp BlankHGR
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;------------------------------------------------------------------------------
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; LoadSHGRTransition [private]
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;
; in: none
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; out: all registers and flags clobbered
; $A000..$BFFF/main contains transition effect code
;------------------------------------------------------------------------------
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LoadSHRTransition
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jsr LoadFile
!word kFXDirectory
!word kSFXFizzleFile
!word $A000
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rts
;------------------------------------------------------------------------------
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; .SHRArtworkCallback [private]
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; callback called by okvs_iter on gSlideshowStore
; to load and display a single SHR graphic
; in: A/Y contains address of filename (name only, path is always /ARTWORK.SHR/)
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; X contains 0-based index of the current record in gSlideshowStore
; out: all registers and flags clobbered
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
; $2000..$BFFF clobbered by graphics data and transition code
; $2000..$5FFF/aux clobbered
;------------------------------------------------------------------------------
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SHRArtworkCallback
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bit KBD
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bmi SHRRTS
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+STAY @sfname
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jsr GetGameInfo
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; if game is not found (C will be set here), it means it can't be played on
; this machine due to memory or joystick requirements, so we don't display
; it in slideshows
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bcs SHRRTS
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stx gGameToLaunch
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jsr BlankSHR
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; load SHR artwork at $2000/main (not aux)
jsr LoadFile
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!word kSHRArtworkDirectory
@sfname !word $FDFD
!word $2000
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jmp ExecuteTransitionAtA000AndWait
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;------------------------------------------------------------------------------
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; .BlankSHR [private]
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; clear and show SHR mode without flickering
;
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; in: Machine is a IIgs or has a VidHD card that responds appropriately to
; IIgs-specific softswitches for graphics and memory modes.
; NOTE: THIS ROUTINE WILL CRASH ON AN APPLE //C due to writing to $C029,
; so it is imperative that the caller ensures the machine type.
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; Thanks to John Brooks for explaining all of this to me. Twice.
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; out: text page clobbered (but screen holes preserved)
; $2000..$9FFF/aux cleared
;------------------------------------------------------------------------------
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BlankSHR
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jsr Home
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lda NEWVIDEO ; set GS NEWVIDEO mode to turn on linearize
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ora #%01000000
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sta NEWVIDEO
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sta WRITEAUXMEM ; writes go to auxmem
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lda SHADOW ; enable auxmem-to-bank-E1 shadowing on IIgs
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and #$F7
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sta SHADOW
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lda #$20 ; clear $2000..$9FFF in auxmem
ldx #$80
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jsr ClearMem
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sta WRITEMAINMEM ; writes go to main memory
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lda NEWVIDEO ; set GS NEWVIDEO mode to turn on SHR mode
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ora #%10000001
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sta NEWVIDEO
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rts