4cade/src/ui.font.lc2.a

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;license:MIT
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;(c) 2018-2021 by 4am
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;
; hi-res font drawing routines
;
; /!\ These live in LC RAM 2 and rely on the font data which is also in LC RAM 2. /!\
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; Code in LC RAM 1 (which is most program code) should call the functions in ui.font
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; which handle bank switching for you.
;
Draw40CharsInternal
; A/Y contains address of character buffer
; carry bit clear -> draw on page 1
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; carry bit set -> draw on page 2
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; $25 contains textpage line (0..23) (this is the standard VTAB address)
; drawing starts at HTAB 0
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; increments VTAB on exit
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; sets HTAB to 0 on exit
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; Z=1 on exit
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; clobbers A/X/Y
jsr +
ldx #40
jsr DrawBufferInternal
+ ldx #0
stx HTAB
rts
DrawCenteredStringInternal
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; PTR contains address of length-prefixed string
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; carry bit clear -> draw on page 1
; carry bit set -> draw on page 2
; $25 contains textpage line (0..23) (this is the standard VTAB address)
; clobbers A/X/Y
php
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ldy #0
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lda #40
sec
sbc (PTR),y
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lsr
sta HTAB
plp
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; /!\ execution falls through here to DrawStringInternal
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DrawStringInternal
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; PTR contains address of length-prefixed string
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; length can be 0
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; carry bit clear -> draw on page 1
; carry bit set -> draw on page 2
; $24 contains starting column (0..39) (this is the standard HTAB address)
; $25 contains textpage line (0..23) (this is the standard VTAB address)
; clobbers A/X/Y
ldy #0
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lda (PTR),y
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inc PTR
bne +
inc PTR+1
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+ tax
bpl +
rts
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+
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+LD16 PTR
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; /!\ execution falls through here to DrawBufferInternal
DrawBufferInternal
; A/Y contains address of character buffer
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; X contains buffer length (0..40)
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; carry bit clear -> draw on page 1
; carry bit set -> draw on page 2
; characters MUST have high bit off (0x00..0x7F)
; special characters (0x00..0x1F) will be drawn
; $24 contains starting column (0..39) (this is the standard HTAB address)
; $25 contains textpage line (0..23) (this is the standard VTAB address)
; all characters are drawn on the same line
; HTAB is incremented for each character
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; clobbers X,Y
; increments VTAB on exit
; A=buffer length on exit
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; N=0,Z=0 on exit
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+ST16 DBISrc+1
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php
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lda VTAB
asl
asl
asl
; routine to calculate memory address within HGR page
; and self-modify addresses within draw loop that follows
; (routine clobbers A and Y but preserves X)
asl
tay
and #$F0
bpl @calc1
ora #$05
@calc1 bcc @calc2
ora #$0A
@calc2 asl
asl
sta @hgrlo+1
tya
and #$0E
adc #$10
asl @hgrlo+1
rol
plp
bcc +
eor #$60
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clc
+
sta DBIRow0+2
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adc #$04
sta DBIRow1+2
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adc #$04
sta DBIRow2+2
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adc #$04
sta DBIRow3+2
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adc #$04
sta DBIRow4+2
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adc #$04
sta DBIRow5+2
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adc #$04
sta DBIRow6+2
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adc #$04
sta DBIRow7+2
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@hgrlo lda #$FD
adc HTAB
sta DBIRow0+1
sta DBIRow1+1
sta DBIRow2+1
sta DBIRow3+1
sta DBIRow4+1
sta DBIRow5+1
sta DBIRow6+1
sta DBIRow7+1
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txa
pha
bpl + ; always branches because X is 0..40
DBILoop
DBISrc ldy $FDFD,x
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lda FontDataRow0,y
DBIRow0 sta $FDFD,x
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lda FontDataRow1,y
DBIRow1 sta $FDFD,x
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lda FontDataRow2,y
DBIRow2 sta $FDFD,x
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lda FontDataRow3,y
DBIRow3 sta $FDFD,x
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lda FontDataRow4,y
DBIRow4 sta $FDFD,x
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lda FontDataRow5,y
DBIRow5 sta $FDFD,x
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lda FontDataRow6,y
DBIRow6 sta $FDFD,x
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lda FontDataRow7,y
DBIRow7 sta $FDFD,x
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inc HTAB
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+ dex
bpl DBILoop
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pla ; A = buffer length (passed in in X)
inc VTAB
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rts