2018-12-11 03:14:09 +00:00
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AGENT.USA=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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AGENT.USA.1=Type(F1),AuxType(0000),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3)
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ALIEN.DOWNPOUR=Type(06),AuxType(0300),Access(C3)
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ALIEN.DWNPOUR.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-19 19:15:42 +00:00
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ALIEN.RAIN=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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ALIEN.RAIN.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-19 18:32:27 +00:00
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AQUATRON=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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AQUATRON.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-16 22:35:50 +00:00
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BOLO=Type(06),AuxType(10E5),Access(C3)
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2018-12-23 16:30:04 +00:00
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BOUNCING.KMNGAS=Type(06),AuxType(0300),Access(C3)
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2018-11-16 19:54:24 +00:00
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BURGERTIME=Type(06),AuxType(3E97),Access(C3)
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BURGERTIME.1=Type(F1),AuxType(A402),Access(C3)
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BURGERTIME.2=Type(F1),AuxType(6400),Access(C3)
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BURGERTIME.3=Type(F1),AuxType(2000),Access(C3)
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BURGERTIME.4=Type(F1),AuxType(0C00),Access(C3)
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BURGERTIME.5=Type(F1),AuxType(6000),Access(C3)
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2018-12-14 20:03:10 +00:00
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BUZZARD.BAIT=Type(06),AuxType(0300),Access(C3)
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BUZZARD.BAIT.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-23 16:13:47 +00:00
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CEILING.ZERO=Type(06),AuxType(0300),Access(C3)
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CEILING.ZERO.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-16 19:54:24 +00:00
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CHAMP.LODERUN=Type(06),AuxType(0800),Access(C3)
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CHAMP.LODERUN.1=Type(F1),AuxType(0000),Access(C3)
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CHAMP.LODERUN.Z=Type(F1),AuxType(0000),Access(C3)
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2018-12-05 02:00:26 +00:00
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CHOPLIFTER=Type(06),AuxType(0300),Access(C3)
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CHOPLIFTER=Type(F1),AuxType(0000),Access(C3)
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2018-12-09 21:04:53 +00:00
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CIDER.SPIDER=Type(06),AuxType(0300),Access(C3)
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CIDER.SPIDER.0=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.1=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.5=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.7=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.9=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.Z=Type(F1),AuxType(0000),Access(C3)
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2018-12-08 14:41:05 +00:00
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CONAN=Type(06),AuxType(0300),Access(C3)
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CONAN.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-16 23:06:37 +00:00
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DINO.EGGS=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-21 23:37:37 +00:00
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DUNG.BEETLES=Type(06),AuxType(0300),Access(C3)
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DUNG.BEETLES.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-22 13:46:48 +00:00
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FIREBIRD=Type(06),AuxType(0300),Access(C3)
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FIREBIRD.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-12 01:26:44 +00:00
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FLIP.OUT=Type(06),AuxType(0BF4),Access(C3)
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2018-12-22 14:12:54 +00:00
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FORMULA.1=Type(06),AuxType(0300),Access(C3)
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FORMULA.2=Type(F1),AuxType(0000),Access(C3)
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2018-11-21 23:07:17 +00:00
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GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
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GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-10 18:19:41 +00:00
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GUMBALL=Type(06),AuxType(0300),Access(C3)
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GUMBALL.A=Type(F1),AuxType(B000),Access(C3)
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GUMBALL.B=Type(F1),AuxType(0800),Access(C3)
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GUMBALL.F=Type(F1),AuxType(6000),Access(C3)
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GUMBALL.I=Type(F1),AuxType(0800),Access(C3)
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GUMBALL.M=Type(F1),AuxType(6000),Access(C3)
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2018-12-05 02:00:26 +00:00
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HARD.HAT.MACK=Type(06),AuxType(0800),Access(C3)
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2018-12-13 15:36:50 +00:00
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HIGH.RISE=Type(06),AuxType(3FCB),Access(C3)
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2018-11-19 01:02:16 +00:00
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JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-19 01:02:16 +00:00
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JUNGLE.HUNT.A=Type(F1),AuxType(7700),Access(C3)
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2018-11-19 22:50:00 +00:00
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JUNGLE.HUNT.C=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.F=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.H=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.J=Type(F1),AuxType(0000),Access(C3)
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2018-12-01 14:02:34 +00:00
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KARATEKA=Type(06),AuxType(0300),Access(C3)
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KARATEKA.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-23 16:30:04 +00:00
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KAMUNGAS.1=Type(F1),AuxType(0000),Access(C3)
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KAMUNGAS.HI=Type(F1),AuxType(0000),Access(C3)
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2018-12-13 00:11:25 +00:00
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LADY.TUT=Type(06),AuxType(0300),Access(C3)
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LADY.TUT.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-07 02:18:13 +00:00
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LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
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2018-11-16 19:54:24 +00:00
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LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
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2018-11-25 16:11:52 +00:00
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LOST.TOMB=Type(06),AuxType(084D),Access(C3)
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2018-12-06 19:14:51 +00:00
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MR.COOL=Type(06),AuxType(3FE7),Access(C3)
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2018-12-13 03:00:58 +00:00
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NIBBLER=Type(06),AuxType(0900),Access(C3)
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2018-12-22 19:24:01 +00:00
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ORILEYS.MINE=Type(06),AuxType(08FD),Access(C3)
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2018-12-05 02:00:26 +00:00
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PACMAN=Type(06),AuxType(0F18),Access(C3)
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2018-11-16 19:54:24 +00:00
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PEST.PATROL=Type(06),AuxType(0800),Access(C3)
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2018-11-21 16:37:46 +00:00
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PIEMAN=Type(06),AuxType(0300),Access(C3)
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PIEMAN.1=Type(F1),AuxType(0000),Access(C3)
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PIEMAN.HI=Type(F1),AuxType(0000),Access(C3)
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2018-11-10 13:36:36 +00:00
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PITFALL.II=Type(06),AuxType(08E5),Access(C3)
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2018-11-17 03:23:21 +00:00
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PLASMANIA=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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PLASMANIA.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-18 16:18:42 +00:00
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POOYAN=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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POOYAN.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-22 23:36:29 +00:00
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REPTON=Type(06),AuxType(0300),Access(C3)
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REPTON.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-13 03:29:18 +00:00
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ROBOTRON=Type(06),AuxType(3000),Access(C3)
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ROBOTRON.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-19 22:50:00 +00:00
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SAMMY.LIGHTFOOT=Type(06),AuxType(0300),Access(C3)
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SAMMY.1=Type(F1),AuxType(0000),Access(C3)
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SAMMY.2=Type(F1),AuxType(0000),Access(C3)
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SAMMY.3=Type(F1),AuxType(0000),Access(C3)
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SAMMY.4=Type(F1),AuxType(0000),Access(C3)
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SAMMY.5=Type(F1),AuxType(0000),Access(C3)
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SAMMY.Z=Type(F1),AuxType(0000),Access(C3)
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2018-11-21 16:37:46 +00:00
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SERPENTINE=Type(06),AuxType(0300),Access(C3)
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SERPENTINE.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-13 21:10:38 +00:00
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SNAKE.BYTE=Type(06),AuxType(0300),Access(C3)
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SNAKE.BYTE.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-16 19:54:24 +00:00
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SNEAKERS=Type(06),AuxType(0800),Access(C3)
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SNEAKERS.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-10 13:36:36 +00:00
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SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)
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2018-11-16 19:54:24 +00:00
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SPARE.CHANGE.A=Type(F1),AuxType(8E00),Access(C3)
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SPARE.CHANGE.S=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.Z=Type(F1),AuxType(B400),Access(C3)
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2018-11-20 17:31:45 +00:00
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SPIDER.RAID=Type(06),AuxType(0300),Access(C3)
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SPIDER.RAID.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-16 19:54:24 +00:00
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SPY.HUNTER=Type(06),AuxType(0B87),Access(C3)
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2018-11-13 01:34:24 +00:00
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SPYS.DEMISE=Type(06),AuxType(3FF1),Access(C3)
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2018-12-12 23:11:12 +00:00
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STARGATE=Type(06),AuxType(0300),Access(C3)
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2018-12-11 23:23:47 +00:00
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STARGATE.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-11 22:36:44 +00:00
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STELLAR.7=Type(06),AuxType(0300),Access(C3)
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STELLAR.7.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-13 14:49:25 +00:00
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THUNDERBOMBS=Type(06),AuxType(2000),Access(C3)
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THUNDER.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-11 22:36:44 +00:00
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TRACK.AND.FIELD=Type(06),AuxType(0300),Access(C3)
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TRACK.FIELD.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-09 21:04:53 +00:00
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TUBEWAY=Type(06),AuxType(0300),Access(C3)
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TUBEWAY.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-01 13:16:33 +00:00
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WARP.DESTROYER=Type(06),AuxType(0300),Access(C3)
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WARP.DESTROY.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-16 19:54:24 +00:00
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WAVY.NAVY=Type(06),AuxType(0800),Access(C3)
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WAVY.NAVY.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-23 17:49:06 +00:00
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VINDICATOR=Type(06),AuxType(0300),Access(C3)
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VINDICATOR.1=Type(F1),AuxType(0000),Access(C3)
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