2020-11-18 05:52:55 +00:00
|
|
|
DHGR.FIZZLE2BIT
|
2020-03-23 01:58:26 +00:00
|
|
|
DHGR.RIPPLE
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.SOFT.DIAG
|
2020-11-30 04:10:44 +00:00
|
|
|
DHGR.48BOXES
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.BUBBLES
|
2020-03-23 01:58:26 +00:00
|
|
|
DHGR.RADIAL
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.SOFT.IRIS
|
|
|
|
DHGR.WAVY.RIP
|
2020-11-30 06:13:27 +00:00
|
|
|
DHGR.48.SNAKE
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.SNOWFL.IN
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.MAPLE
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.SLOW.STAR
|
2020-12-01 03:36:56 +00:00
|
|
|
DHGR.48.SNAKEC
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.HEART.RIP
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.CORNER4
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.STAR.IN
|
2020-11-30 06:13:27 +00:00
|
|
|
DHGR.48.ARROW
|
2020-11-20 06:18:39 +00:00
|
|
|
DHGR.REDLINES
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.BUTTERFLY
|
|
|
|
DHGR.BLOOM.IN
|
2020-11-30 06:13:27 +00:00
|
|
|
DHGR.48.SYNCC
|
2020-06-06 13:47:05 +00:00
|
|
|
DHGR.RADIAL4
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.TWOPASS.LR
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.WAVY.IN
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.CORNER4RIP
|
2020-03-23 01:58:26 +00:00
|
|
|
DHGR.STAR
|
2020-11-30 06:13:27 +00:00
|
|
|
DHGR.48.LDIAGON
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.MAPLE.IN
|
2020-11-20 23:17:06 +00:00
|
|
|
DHGR.BAR.DISSLV
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.BLOOM
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.SLOW.STARI
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.HEART
|
2020-11-30 04:10:44 +00:00
|
|
|
DHGR.48.2SNAKES
|
2020-03-23 01:58:26 +00:00
|
|
|
DHGR.RADIAL3
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.STAR.RIP
|
|
|
|
DHGR.BFLY.IN
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.DIAGONAL
|
|
|
|
DHGR.SNOWFLAKE
|
2020-11-30 04:10:44 +00:00
|
|
|
DHGR.48.DOWN
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.SOFTIRISIN
|
2020-03-23 01:58:26 +00:00
|
|
|
DHGR.RADIAL2
|
2020-11-19 02:40:17 +00:00
|
|
|
DHGR.IRIS
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.BUBBLES.IN
|
|
|
|
DHGR.SLOWST.RIP
|
2020-11-30 04:10:44 +00:00
|
|
|
DHGR.48.SPIRAL
|
2020-11-30 06:02:28 +00:00
|
|
|
DHGR.RADIAL5
|
2020-11-18 05:52:55 +00:00
|
|
|
DHGR.FIZZLE
|
2021-09-22 18:35:15 +00:00
|
|
|
DHGR.48.PAGEC
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.BFLY.RIP
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.IRIS.IN
|
|
|
|
DHGR.SWIRL
|
2020-11-30 06:02:28 +00:00
|
|
|
DHGR.48.SPIRALC
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.MAPLE.RIP
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.R.BY.PIXEL
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.HEART.IN
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.SNOWFL.RIP
|
2020-11-30 06:02:28 +00:00
|
|
|
DHGR.48.SIDES
|
2020-11-22 23:32:19 +00:00
|
|
|
DHGR.CORNER4.IN
|
2020-11-24 00:05:51 +00:00
|
|
|
DHGR.WAVY.IRIS
|
|
|
|
DHGR.BLOOM.RIP
|
2020-11-30 04:10:44 +00:00
|
|
|
DHGR.48.SYNC
|
2020-11-20 16:29:04 +00:00
|
|
|
DHGR.FLICK
|
2020-03-23 01:58:26 +00:00
|
|
|
|
|
|
|
[eof]
|
|
|
|
|
|
|
|
#
|
|
|
|
# transition effects for DHGR slideshows
|
|
|
|
#
|
|
|
|
# Each Mega-Attract Module that is a DHGR slideshow (see attract.conf)
|
|
|
|
# will use a single transition effect for the length of the module.
|
|
|
|
# Transition effects are loaded in the order listed in this file. Each line
|
|
|
|
# of this file is a filename (not including comments, like this one). The
|
|
|
|
# name of the next transition effect is stored in the global prefs, so this
|
|
|
|
# file should not contain duplicates.
|
|
|
|
#
|
2020-11-25 02:02:14 +00:00
|
|
|
# Transition effects are binary files loaded at $6000 and called with main
|
|
|
|
# memory banked in, DHGR page 1 showing, and the next DHGR graphic already
|
|
|
|
# loaded at $4000/main and $4000/aux. A transition effect has full use of
|
|
|
|
# auxiliary memory, zero pages (both), text pages (both, but preserve screen
|
|
|
|
# holes), and main memory $6000-$BEFF. $BF00-$BFFF/main is reserved for the
|
|
|
|
# ProDOS shim. LC RAM banks 1 and 2 are reserved for the launcher.
|
2020-03-23 01:58:26 +00:00
|
|
|
#
|
|
|
|
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
|
|
|
|
# on exit. If you need ROM routines, you are responsible for switching to ROM
|
|
|
|
# then switching back to RAM bank 1 (read/write) before returning.
|
|
|
|
#
|