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add action screenshots and box art for Captain Power
This commit is contained in:
parent
5ff88478fb
commit
00e1070364
BIN
res/ACTION.HGR.UNCOMPRESSED/CP
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res/ACTION.HGR.UNCOMPRESSED/CP
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res/ACTION.HGR/CP
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res/ACTION.HGR/CP
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@ -191,6 +191,7 @@ CONGO.BONGO=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT2=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT2=Type(06),AuxType(3FF8),Access(C3)
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COUNTY.FAIR=Type(06),AuxType(3FF8),Access(C3)
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COUNTY.FAIR=Type(06),AuxType(3FF8),Access(C3)
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CP=Type(06),AuxType(3FF8),Access(C3)
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CR=Type(06),AuxType(3FF8),Access(C3)
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CR=Type(06),AuxType(3FF8),Access(C3)
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CR2=Type(06),AuxType(3FF8),Access(C3)
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CR2=Type(06),AuxType(3FF8),Access(C3)
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CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3)
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CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/CP
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res/ARTWORK.SHR.UNCOMPRESSED/CP
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res/ARTWORK.SHR/CP
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res/ARTWORK.SHR/CP
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@ -53,6 +53,7 @@ COMMANDO=Type(06),AuxType(1FF8),Access(C3)
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CONAN=Type(06),AuxType(1FF8),Access(C3)
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CONAN=Type(06),AuxType(1FF8),Access(C3)
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CONGO.BONGO=Type(06),AuxType(1FF8),Access(C3)
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CONGO.BONGO=Type(06),AuxType(1FF8),Access(C3)
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COUNTY.FAIR=Type(06),AuxType(1FF8),Access(C3)
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COUNTY.FAIR=Type(06),AuxType(1FF8),Access(C3)
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CP=Type(06),AuxType(1FF8),Access(C3)
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CR=Type(06),AuxType(1FF8),Access(C3)
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CR=Type(06),AuxType(1FF8),Access(C3)
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CRAZY.MAZEY=Type(06),AuxType(1FF8),Access(C3)
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CRAZY.MAZEY=Type(06),AuxType(1FF8),Access(C3)
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CRISIS.MOUNTAIN=Type(06),AuxType(1FF8),Access(C3)
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CRISIS.MOUNTAIN=Type(06),AuxType(1FF8),Access(C3)
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@ -149,6 +149,7 @@ SHR9.CONF=5
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# set 10
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# set 10
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OTHER7.CONF=1
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OTHER7.CONF=1
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WARP.DESTROYER=0
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WARP.DESTROYER=0
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ACTIONT6.CONF=2
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PICCADILLY.CONF=1
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PICCADILLY.CONF=1
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CYCLOD=0
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CYCLOD=0
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ACTIONT3.CONF=2
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ACTIONT3.CONF=2
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@ -3,5 +3,7 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/CP=C
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ACTION.HGR/CP=A
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[eof]
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[eof]
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@ -4,5 +4,6 @@
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#
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#
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ARTWORK.SHR/TELEPORT=C
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ARTWORK.SHR/TELEPORT=C
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ACTION.HGR/TELEPORT=A
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[eof]
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[eof]
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@ -11,5 +11,6 @@ DEEP.SPACE
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CV
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CV
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CR
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CR
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DIVE.BOMBER6=DIVE.BOMBER
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DIVE.BOMBER6=DIVE.BOMBER
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CP
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[eof]
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[eof]
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@ -12,6 +12,5 @@ VINDICATOR2=VINDICATOR
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THE.BILESTOAD2=THE.BILESTOAD
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THE.BILESTOAD2=THE.BILESTOAD
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TETRIS5=TETRIS
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TETRIS5=TETRIS
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WAVY.NAVY5=WAVY.NAVY
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WAVY.NAVY5=WAVY.NAVY
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TC2=TC
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[eof]
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[eof]
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@ -11,7 +11,6 @@ WF2=WF
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XEVIOUS2=XEVIOUS
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XEVIOUS2=XEVIOUS
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THEXDER
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THEXDER
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TETRIS3=TETRIS
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TETRIS3=TETRIS
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ZARGS
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TB
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TB
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[eof]
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[eof]
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@ -11,7 +11,6 @@ THEXDER2=THEXDER
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THUNDER.BOMBS
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THUNDER.BOMBS
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WAVY.NAVY2=WAVY.NAVY
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WAVY.NAVY2=WAVY.NAVY
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TUNNEL.TERROR
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TUNNEL.TERROR
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ZAXXON3=ZAXXON
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TRIAD2=TRIAD
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TRIAD2=TRIAD
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[eof]
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[eof]
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@ -12,6 +12,5 @@ TAPPER
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WAYOUT2=WAYOUT
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WAYOUT2=WAYOUT
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THE.BILESTOAD
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THE.BILESTOAD
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TRIAD
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TRIAD
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RR
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[eof]
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[eof]
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@ -12,6 +12,5 @@ AF
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WAVY.NAVY4=WAVY.NAVY
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WAVY.NAVY4=WAVY.NAVY
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LG
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LG
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WAYOUT
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WAYOUT
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TU
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[eof]
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[eof]
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12
res/SS/ACTIONT6.CONF
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12
res/SS/ACTIONT6.CONF
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@ -0,0 +1,12 @@
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#
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# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
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#
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TU
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TELEPORT
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RR
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ZAXXON3=ZAXXON
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ZARGS
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TC2=TC
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[eof]
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@ -12,5 +12,6 @@ GUARDIAN
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N.O.R.A.D
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N.O.R.A.D
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BT
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BT
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CV
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CV
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CP
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[eof]
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[eof]
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@ -5,5 +5,6 @@
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SS3
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SS3
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TELEPORT
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TELEPORT
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GALACTIC.ATTACK
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GALACTIC.ATTACK
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CP
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[eof]
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[eof]
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@ -102,6 +102,7 @@ ACTIONT2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONT3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONT3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONT4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONT4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONT5.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONT5.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONT6.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONTH.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONTH.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIVISION.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIVISION.CONF=Type(04),AuxType(4000),Access(C3)
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ACTMRDO.CONF=Type(04),AuxType(4000),Access(C3)
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ACTMRDO.CONF=Type(04),AuxType(4000),Access(C3)
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