add action screenshots and box art for Captain Power

This commit is contained in:
4am 2021-09-19 21:18:57 -04:00
parent 5ff88478fb
commit 00e1070364
19 changed files with 22 additions and 5 deletions

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res/ACTION.HGR/CP Normal file

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@ -191,6 +191,7 @@ CONGO.BONGO=Type(06),AuxType(3FF8),Access(C3)
COSMIC.COMBAT=Type(06),AuxType(3FF8),Access(C3) COSMIC.COMBAT=Type(06),AuxType(3FF8),Access(C3)
COSMIC.COMBAT2=Type(06),AuxType(3FF8),Access(C3) COSMIC.COMBAT2=Type(06),AuxType(3FF8),Access(C3)
COUNTY.FAIR=Type(06),AuxType(3FF8),Access(C3) COUNTY.FAIR=Type(06),AuxType(3FF8),Access(C3)
CP=Type(06),AuxType(3FF8),Access(C3)
CR=Type(06),AuxType(3FF8),Access(C3) CR=Type(06),AuxType(3FF8),Access(C3)
CR2=Type(06),AuxType(3FF8),Access(C3) CR2=Type(06),AuxType(3FF8),Access(C3)
CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3) CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3)

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res/ARTWORK.SHR/CP Normal file

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@ -53,6 +53,7 @@ COMMANDO=Type(06),AuxType(1FF8),Access(C3)
CONAN=Type(06),AuxType(1FF8),Access(C3) CONAN=Type(06),AuxType(1FF8),Access(C3)
CONGO.BONGO=Type(06),AuxType(1FF8),Access(C3) CONGO.BONGO=Type(06),AuxType(1FF8),Access(C3)
COUNTY.FAIR=Type(06),AuxType(1FF8),Access(C3) COUNTY.FAIR=Type(06),AuxType(1FF8),Access(C3)
CP=Type(06),AuxType(1FF8),Access(C3)
CR=Type(06),AuxType(1FF8),Access(C3) CR=Type(06),AuxType(1FF8),Access(C3)
CRAZY.MAZEY=Type(06),AuxType(1FF8),Access(C3) CRAZY.MAZEY=Type(06),AuxType(1FF8),Access(C3)
CRISIS.MOUNTAIN=Type(06),AuxType(1FF8),Access(C3) CRISIS.MOUNTAIN=Type(06),AuxType(1FF8),Access(C3)

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@ -149,6 +149,7 @@ SHR9.CONF=5
# set 10 # set 10
OTHER7.CONF=1 OTHER7.CONF=1
WARP.DESTROYER=0 WARP.DESTROYER=0
ACTIONT6.CONF=2
PICCADILLY.CONF=1 PICCADILLY.CONF=1
CYCLOD=0 CYCLOD=0
ACTIONT3.CONF=2 ACTIONT3.CONF=2

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@ -3,5 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ARTWORK.SHR/CP=C
ACTION.HGR/CP=A
[eof] [eof]

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@ -4,5 +4,6 @@
# #
ARTWORK.SHR/TELEPORT=C ARTWORK.SHR/TELEPORT=C
ACTION.HGR/TELEPORT=A
[eof] [eof]

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@ -11,5 +11,6 @@ DEEP.SPACE
CV CV
CR CR
DIVE.BOMBER6=DIVE.BOMBER DIVE.BOMBER6=DIVE.BOMBER
CP
[eof] [eof]

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@ -12,6 +12,5 @@ VINDICATOR2=VINDICATOR
THE.BILESTOAD2=THE.BILESTOAD THE.BILESTOAD2=THE.BILESTOAD
TETRIS5=TETRIS TETRIS5=TETRIS
WAVY.NAVY5=WAVY.NAVY WAVY.NAVY5=WAVY.NAVY
TC2=TC
[eof] [eof]

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@ -11,7 +11,6 @@ WF2=WF
XEVIOUS2=XEVIOUS XEVIOUS2=XEVIOUS
THEXDER THEXDER
TETRIS3=TETRIS TETRIS3=TETRIS
ZARGS
TB TB
[eof] [eof]

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@ -11,7 +11,6 @@ THEXDER2=THEXDER
THUNDER.BOMBS THUNDER.BOMBS
WAVY.NAVY2=WAVY.NAVY WAVY.NAVY2=WAVY.NAVY
TUNNEL.TERROR TUNNEL.TERROR
ZAXXON3=ZAXXON
TRIAD2=TRIAD TRIAD2=TRIAD
[eof] [eof]

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@ -12,6 +12,5 @@ TAPPER
WAYOUT2=WAYOUT WAYOUT2=WAYOUT
THE.BILESTOAD THE.BILESTOAD
TRIAD TRIAD
RR
[eof] [eof]

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@ -12,6 +12,5 @@ AF
WAVY.NAVY4=WAVY.NAVY WAVY.NAVY4=WAVY.NAVY
LG LG
WAYOUT WAYOUT
TU
[eof] [eof]

12
res/SS/ACTIONT6.CONF Normal file
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@ -0,0 +1,12 @@
#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
TU
TELEPORT
RR
ZAXXON3=ZAXXON
ZARGS
TC2=TC
[eof]

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@ -12,5 +12,6 @@ GUARDIAN
N.O.R.A.D N.O.R.A.D
BT BT
CV CV
CP
[eof] [eof]

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@ -5,5 +5,6 @@
SS3 SS3
TELEPORT TELEPORT
GALACTIC.ATTACK GALACTIC.ATTACK
CP
[eof] [eof]

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@ -102,6 +102,7 @@ ACTIONT2.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONT3.CONF=Type(04),AuxType(4000),Access(C3) ACTIONT3.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONT4.CONF=Type(04),AuxType(4000),Access(C3) ACTIONT4.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONT5.CONF=Type(04),AuxType(4000),Access(C3) ACTIONT5.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONT6.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONTH.CONF=Type(04),AuxType(4000),Access(C3) ACTIONTH.CONF=Type(04),AuxType(4000),Access(C3)
ACTIVISION.CONF=Type(04),AuxType(4000),Access(C3) ACTIVISION.CONF=Type(04),AuxType(4000),Access(C3)
ACTMRDO.CONF=Type(04),AuxType(4000),Access(C3) ACTMRDO.CONF=Type(04),AuxType(4000),Access(C3)