add assets for Manic Miner and update other attract files

This commit is contained in:
4am 2020-04-27 10:14:12 -04:00
parent 1b947e50ba
commit 01f38a6585
16 changed files with 77 additions and 0 deletions

Binary file not shown.

BIN
res/ACTION.HGR/MANIC.MINER Normal file

Binary file not shown.

View File

@ -308,6 +308,7 @@ LODE150=Type(06),AuxType(3FF8),Access(C3)
LOST.TOMB=Type(06),AuxType(3FF8),Access(C3)
LOST.TOMB2=Type(06),AuxType(3FF8),Access(C3)
MAD.BOMBER=Type(06),AuxType(3FF8),Access(C3)
MANIC.MINER=Type(06),AuxType(3FF8),Access(C3)
MARIO.BROS=Type(06),AuxType(3FF8),Access(C3)
MARIO.BROS2=Type(06),AuxType(3FF8),Access(C3)
MARIO.BROS3=Type(06),AuxType(3FF8),Access(C3)

7
res/ATTRACT/BATTLE.CHESS Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for BATTLE.CHESS
# This file is automatically generated
#
[eof]

7
res/ATTRACT/COUNTY.FAIR Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for COUNTY.FAIR
# This file is automatically generated
#
[eof]

7
res/ATTRACT/G.I.JOE Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for G.I.JOE
# This file is automatically generated
#
[eof]

7
res/ATTRACT/GHOSTBUSTERS Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for GHOSTBUSTERS
# This file is automatically generated
#
[eof]

8
res/ATTRACT/MANIC.MINER Normal file
View File

@ -0,0 +1,8 @@
#
# Attract mode for MANIC.MINER
# This file is automatically generated
#
ACTION.HGR/MANIC.MINER=A
[eof]

View File

@ -0,0 +1,7 @@
#
# Attract mode for MAXWELL.MANOR
# This file is automatically generated
#
[eof]

7
res/ATTRACT/MINIT.MAN Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for MINIT.MAN
# This file is automatically generated
#
[eof]

7
res/ATTRACT/SPINDIZZY Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for SPINDIZZY
# This file is automatically generated
#
[eof]

7
res/ATTRACT/THUNDERHEAD Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for THUNDERHEAD
# This file is automatically generated
#
[eof]

View File

@ -20,6 +20,7 @@ AZTEC=Type(04),AuxType(8000),Access(C3)
BAD.DUDES=Type(04),AuxType(8000),Access(C3)
BALLBLAZER=Type(04),AuxType(8000),Access(C3)
BATMAN=Type(04),AuxType(8000),Access(C3)
BATTLE.CHESS=Type(04),AuxType(8000),Access(C3)
BATTLE.CRUISER=Type(04),AuxType(8000),Access(C3)
BATTLEZONE=Type(04),AuxType(8000),Access(C3)
BCS.QUEST=Type(04),AuxType(8000),Access(C3)
@ -54,6 +55,7 @@ COLUMNS=Type(04),AuxType(8000),Access(C3)
COMMANDO=Type(04),AuxType(8000),Access(C3)
CONAN=Type(04),AuxType(8000),Access(C3)
CONGO.BONGO=Type(04),AuxType(8000),Access(C3)
COUNTY.FAIR=Type(04),AuxType(8000),Access(C3)
CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3)
CRIME.WAVE=Type(04),AuxType(8000),Access(C3)
CRISIS.MOUNTAIN=Type(04),AuxType(8000),Access(C3)
@ -89,12 +91,14 @@ FROGGER=Type(04),AuxType(8000),Access(C3)
FROGGER.II=Type(04),AuxType(8000),Access(C3)
FS2=Type(04),AuxType(8000),Access(C3)
FUJI.SPEED.WAY=Type(04),AuxType(8000),Access(C3)
G.I.JOE=Type(04),AuxType(8000),Access(C3)
GALAXY.GATES=Type(04),AuxType(8000),Access(C3)
GAMMA.GOBLINS=Type(04),AuxType(8000),Access(C3)
GAUNTLET=Type(04),AuxType(8000),Access(C3)
GENETIC.DRIFT=Type(04),AuxType(8000),Access(C3)
GENIUS=Type(04),AuxType(8000),Access(C3)
GENIUS.2=Type(04),AuxType(8000),Access(C3)
GHOSTBUSTERS=Type(04),AuxType(8000),Access(C3)
GOLD.RUSH=Type(04),AuxType(8000),Access(C3)
GORGON=Type(04),AuxType(8000),Access(C3)
GREMLINS=Type(04),AuxType(8000),Access(C3)
@ -133,13 +137,16 @@ LITTLE.COMP.PPL=Type(04),AuxType(8000),Access(C3)
LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
LOST.TOMB=Type(04),AuxType(8000),Access(C3)
MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
MANIC.MINER=Type(04),AuxType(8000),Access(C3)
MARBLE.MADNESS=Type(04),AuxType(8000),Access(C3)
MARIO.BROS=Type(04),AuxType(8000),Access(C3)
MATING.ZONE=Type(04),AuxType(8000),Access(C3)
MATTERHORN=Type(04),AuxType(8000),Access(C3)
MAXWELL.MANOR=Type(04),AuxType(8000),Access(C3)
MINER.2049.II=Type(04),AuxType(8000),Access(C3)
MINER.2049ER=Type(04),AuxType(8000),Access(C3)
MINGS.CHALLENGE=Type(04),AuxType(8000),Access(C3)
MINIT.MAN=Type(04),AuxType(8000),Access(C3)
MONTEZUMA=Type(04),AuxType(8000),Access(C3)
MOON.PATROL=Type(04),AuxType(8000),Access(C3)
MR.COOL=Type(04),AuxType(8000),Access(C3)
@ -213,6 +220,7 @@ SPARE.CHANGE=Type(04),AuxType(8000),Access(C3)
SPDWAY.CLASSIC=Type(04),AuxType(8000),Access(C3)
SPIDER.RAID=Type(04),AuxType(8000),Access(C3)
SPIDERBOT=Type(04),AuxType(8000),Access(C3)
SPINDIZZY=Type(04),AuxType(8000),Access(C3)
SPY.HUNTER=Type(04),AuxType(8000),Access(C3)
SPY.STRIKES.BAK=Type(04),AuxType(8000),Access(C3)
SPYS.DEMISE=Type(04),AuxType(8000),Access(C3)
@ -246,6 +254,7 @@ THEXDER=Type(04),AuxType(8000),Access(C3)
THIEF=Type(04),AuxType(8000),Access(C3)
THRESHOLD=Type(04),AuxType(8000),Access(C3)
THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3)
THUNDERHEAD=Type(04),AuxType(8000),Access(C3)
TOMAHAWK=Type(04),AuxType(8000),Access(C3)
TRACK.AND.FIELD=Type(04),AuxType(8000),Access(C3)
TRIAD=Type(04),AuxType(8000),Access(C3)

View File

@ -11,5 +11,6 @@ MATING.ZONE
MAD.BOMBER
MINGS.CHALLENGE
ONE.ON.ONE
MANIC.MINER
[eof]

View File

@ -12,5 +12,6 @@ N.O.R.A.D
MINGS.CHALLENGE
ONE.ON.ONE
MINER.2049.II
MANIC.MINER
[eof]

View File

@ -12,5 +12,6 @@ I.O.SILVER
DINO.SMURF
DOUBLE.TROUBLE
CAVRNS.CALLISTO
MANIC.MINER
[eof]