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self-running demo fixes, per-game attract mode configuration files WIP
This commit is contained in:
parent
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for HGR title slideshow (|key| is a file containing a list of HGR graphics in /title.hgr/)
# 2 for HGR action slideshow (|key| is a file containing a list of HGR graphics in /action.hgr/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /title.dhgr/)
# 4 for DHGR action slideshow (|key| is a file containing a list of DHGR graphics in /action.dhgr/)
# 5 for SHR box art slideshow (|key| is a file containing a list of SHR graphics in /shr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
STELLAR.7=0
ACTIONCD1.CONF=2
SHR1.CONF=5
FAVORITES4.CONF=1
CONAN=0
SYNERGIST.CONF=1
ACTIONMNO1.CONF=2
HARD.HAT.MACK=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
SHR2.CONF=5
IDSI.CONF=1
AQUATRON=0
BALLY.CONF=1
MR.DO.CONF=2
BOUNCING.KMNGAS=0
ACTIONS3.CONF=2
SHR3.CONF=5
FAVORITES3.CONF=1
LADY.TUT=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
BURGERTIME=0
ACTIONAB1.CONF=2
SHR4.CONF=5
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
ACTIONCLR3.CONF=2
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
SHR5.CONF=5
ACTIONAB2.CONF=2
VINDICATOR=0
ACTIONBURG.CONF=2
ATARI.CONF=1
ROBOTRON=0
OTHER1.CONF=1
SHR6.CONF=5
ACTIONEFG2.CONF=2
REPTON=0
ACTIONCLR4.CONF=2
DATAMOST.CONF=1
AGENT.USA=0
MNO.CONF=1
SHR7.CONF=5
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTIONT1.CONF=2
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SHR8.CONF=5
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTIONPQR2.CONF=2
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
SHR9.CONF=5
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTIONT2.CONF=2
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
SHR10.CONF=5
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTIONEFG1.CONF=2
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SHR11.CONF=5
ACTIONEFG3.CONF=2
KARATEKA=0
ACTIONS2.CONF=2
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
SHR12.CONF=5
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTIONCD2.CONF=2
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
SHR13.CONF=5
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTIONHIJ1.CONF=2
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTIONCD3.CONF=2
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
ACTIONCAPT.CONF=2
EPYX.CONF=1
BOLO=0
AB.CONF=1
ACTIONHIJ3.CONF=2
CHAMP.LODERUN=0
P1.CONF=1
GUMBALL=0
OTHER3.CONF=1
GOONIES=0
S.CONF=1
PIEMAN=0
T2.CONF=1
SPYS.DEMISE=0
P2.CONF=1
STARGATE=0
CD3.CONF=1
PLASMANIA=0
HIJKL2.CONF=1
SPARE.CHANGE=0
OTHER4.CONF=1
SAMMY.LIGHTFOOT=0
EFG2.CONF=1
SNEAKERS=0
GEBELLI.CONF=1
LODE.RUNNER=0
CD2.CONF=1
SPY.HUNTER=0
QR.CONF=1
NIBBLER=0
SERPENTINE=0
PITFALL.II=0
CIDER.SPIDER=0
FIREBIRD=0
TUBEWAY=0
BUZZARD.BAIT=0
SNAKE.BYTE=0
TRACK.AND.FIELD=0
#FORMULA.1=0
#SPIDER.RAID=0
#DUNG.BEETLES=0
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files
# located in /
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 7 = single HGR file (|key| is arbitrary path from program root directory)
# 8 = single DHGR file (|key| is arbitrary path from program root directory)
# 9 = single SHR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
CHAMP.LODERUN=0
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
PITFALL.II=0
ACTIONCD1.CONF=2
SHR1.CONF=5
FAVORITES4.CONF=1
CONAN=0
SYNERGIST.CONF=1
ACTIONMNO1.CONF=2
HARD.HAT.MACK=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
SHR2.CONF=5
IDSI.CONF=1
AQUATRON=0
BALLY.CONF=1
MR.DO.CONF=2
BOUNCING.KMNGAS=0
ACTIONS3.CONF=2
SHR3.CONF=5
FAVORITES3.CONF=1
LADY.TUT=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
BURGERTIME=0
ACTIONAB1.CONF=2
SHR4.CONF=5
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
ACTIONCLR3.CONF=2
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
SHR5.CONF=5
ACTIONAB2.CONF=2
VINDICATOR=0
ACTIONBURG.CONF=2
ATARI.CONF=1
ROBOTRON=0
OTHER1.CONF=1
SHR6.CONF=5
ACTIONEFG2.CONF=2
REPTON=0
ACTIONCLR4.CONF=2
DATAMOST.CONF=1
AGENT.USA=0
MNO.CONF=1
SHR7.CONF=5
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTIONT1.CONF=2
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SHR8.CONF=5
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTIONPQR2.CONF=2
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
SHR9.CONF=5
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTIONT2.CONF=2
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
SHR10.CONF=5
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTIONEFG1.CONF=2
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SHR11.CONF=5
ACTIONEFG3.CONF=2
KARATEKA=0
ACTIONS2.CONF=2
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
SHR12.CONF=5
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTIONCD2.CONF=2
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
SHR13.CONF=5
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTIONHIJ1.CONF=2
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTIONCD3.CONF=2
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
ACTIONCAPT.CONF=2
EPYX.CONF=1
BOLO=0
AB.CONF=1
ACTIONHIJ3.CONF=2
#CHAMP.LODERUN=0
P1.CONF=1
GUMBALL=0
OTHER3.CONF=1
GOONIES=0
S.CONF=1
PIEMAN=0
T2.CONF=1
SPYS.DEMISE=0
P2.CONF=1
STARGATE=0
CD3.CONF=1
PLASMANIA=0
HIJKL2.CONF=1
SPARE.CHANGE=0
OTHER4.CONF=1
SAMMY.LIGHTFOOT=0
EFG2.CONF=1
SNEAKERS=0
GEBELLI.CONF=1
LODE.RUNNER=0
CD2.CONF=1
SPY.HUNTER=0
QR.CONF=1
NIBBLER=0
SERPENTINE=0
CIDER.SPIDER=0
FIREBIRD=0
TUBEWAY=0
BUZZARD.BAIT=0
SNAKE.BYTE=0
TRACK.AND.FIELD=0
#FORMULA.1=0
#SPIDER.RAID=0
#DUNG.BEETLES=0
#STELLAR.7=0
[eof]
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9
res/attract/AGENT.USA
Normal file
9
res/attract/AGENT.USA
Normal file
@ -0,0 +1,9 @@
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#
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# Attract mode for Agent U S A
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#
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ARTWORK.SHR/AGENT.USA=9
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ACTION.HGR/AGENT.USA=7
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AGENT.USA=0
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[eof]
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7
res/attract/AIRHEART
Normal file
7
res/attract/AIRHEART
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for Airheart
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#
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TITLE.DHGR/AIRHEART=8
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[eof]
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8
res/attract/ALCAZAR
Normal file
8
res/attract/ALCAZAR
Normal file
@ -0,0 +1,8 @@
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#
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# Attract mode for Alcazar
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#
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ARTWORK.SHR/ALCAZAR=9
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ACTION.HGR/ALCAZAR=7
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[eof]
|
9
res/attract/ALIEN.AMBUSH
Normal file
9
res/attract/ALIEN.AMBUSH
Normal file
@ -0,0 +1,9 @@
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#
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# Attract mode for Alien Ambush
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#
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ARTWORK.SHR/ALIEN.AMBUSH=9
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ACTION.HGR/ALIEN.AMBUSH=7
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ALIEN.AMBUSH=0
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[eof]
|
8
res/attract/ALIEN.DOWNPOUR
Normal file
8
res/attract/ALIEN.DOWNPOUR
Normal file
@ -0,0 +1,8 @@
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#
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# Attract mode for Alien Downpour
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#
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ACTION.HGR/ALIEN.DOWNPOUR=7
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ALIEN.DOWNPOUR=0
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[eof]
|
7
res/attract/ALIEN.MUNCHIES
Normal file
7
res/attract/ALIEN.MUNCHIES
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for Alien Munchies
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#
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ACTION.HGR/ALIEN.MUNCHIES=7
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[eof]
|
8
res/attract/ALIEN.RAIN
Normal file
8
res/attract/ALIEN.RAIN
Normal file
@ -0,0 +1,8 @@
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#
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# Attract mode for Alien Rain
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#
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ACTION.HGR/ALIEN.RAIN=7
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ALIEN.RAIN=0
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[eof]
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7
res/attract/ANKH
Normal file
7
res/attract/ANKH
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for Ankh
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#
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ACTION.HGR/ANKH=7
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[eof]
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8
res/attract/APPLE.PANIC
Normal file
8
res/attract/APPLE.PANIC
Normal file
@ -0,0 +1,8 @@
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#
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# Attract mode for Apple Panic
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#
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ARTWORK.SHR/APPLE.PANIC=9
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ACTION.HGR/APPLE.PANIC=7
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[eof]
|
8
res/attract/AQUATRON
Normal file
8
res/attract/AQUATRON
Normal file
@ -0,0 +1,8 @@
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#
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# Attract mode for Aquatron
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#
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ACTION.HGR/AQUATRON=7
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AQUATRON=0
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[eof]
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7
res/attract/ARGOS
Normal file
7
res/attract/ARGOS
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for Argos
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#
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ACTION.HGR/ARGOS=7
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[eof]
|
7
res/attract/ARKANOID
Normal file
7
res/attract/ARKANOID
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for Arkanoid
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#
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ACTION.HGR/ARKANOID=7
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[eof]
|
7
res/attract/BAD.DUDES
Normal file
7
res/attract/BAD.DUDES
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for Bad Dudes
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#
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TITLE.DHGR/BAD.DUDES=8
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[eof]
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8
res/attract/BATMAN
Normal file
8
res/attract/BATMAN
Normal file
@ -0,0 +1,8 @@
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#
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# Attract mode for Batman
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#
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TITLE.DHGR/BATMAN=8
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ARTWORK.SHR/BATMAN=9
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[eof]
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7
res/attract/BATTLEZONE
Normal file
7
res/attract/BATTLEZONE
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for Battlezone
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#
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ACTION.HGR/BATTLEZONE=7
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[eof]
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8
res/attract/BCS.QUEST
Normal file
8
res/attract/BCS.QUEST
Normal file
@ -0,0 +1,8 @@
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#
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# Attract mode for BC's Quest For Tires
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#
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ARTWORK.SHR/BCS.QUEST=9
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ACTION.HGR/BCS.QUEST=7
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[eof]
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7
res/attract/BEER.RUN
Normal file
7
res/attract/BEER.RUN
Normal file
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#
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# Attract mode for Beer Run
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#
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ACTION.HGR/BEER.RUN=7
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[eof]
|
7
res/attract/BELLHOP
Normal file
7
res/attract/BELLHOP
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for Bellhop
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#
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ACTION.HGR/BELLHOP=7
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[eof]
|
7
res/attract/BERZAP
Normal file
7
res/attract/BERZAP
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for Berzap
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#
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ACTION.HGR/BERZAP=7
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[eof]
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7
res/attract/BLISTER.BALL
Normal file
7
res/attract/BLISTER.BALL
Normal file
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#
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# Attract mode for Blister Ball
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#
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ACTION.HGR/BLISTER.BALL=7
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[eof]
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9
res/attract/BOLO
Normal file
9
res/attract/BOLO
Normal file
@ -0,0 +1,9 @@
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#
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# Attract mode for Bolo
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#
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ARTWORK.SHR/BOLO=9
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ACTION.HGR/BOLO=7
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BOLO=0
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[eof]
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10
res/attract/BOUNCING.KMNGAS
Normal file
10
res/attract/BOUNCING.KMNGAS
Normal file
@ -0,0 +1,10 @@
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#
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# Attract mode for Bouncing Kamungas
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#
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ARTWORK.SHR/BOUNCING.KMNGAS=9
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ACTION.HGR/BOUNCING.KMNGA2=7
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ACTION.HGR/BOUNCING.KMNGAS=7
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BOUNCING.KMNGAS=0
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[eof]
|
8
res/attract/BRAINTEASERBLVD
Normal file
8
res/attract/BRAINTEASERBLVD
Normal file
@ -0,0 +1,8 @@
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#
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# Attract mode for Brainteaser Boulevard
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#
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ARTWORK.SHR/BRAINTEASERBLVD=9
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ACTION.HGR/BRAINTEASERBLVD=7
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[eof]
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9
res/attract/BRUCE.LEE
Normal file
9
res/attract/BRUCE.LEE
Normal file
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#
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# Attract mode for Bruce Lee
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#
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TITLE.DHGR/BRUCE.LEE=8
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ARTWORK.SHR/BRUCE.LEE=9
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ACTION.HGR/BRUCE.LEE=7
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[eof]
|
7
res/attract/BUBBLE.BOBBLE
Normal file
7
res/attract/BUBBLE.BOBBLE
Normal file
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#
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# Attract mode for Bubble Bobble
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#
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ACTION.HGR/BUBBLE.BOBBLE=7
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[eof]
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7
res/attract/BUDGETRILOGY
Normal file
7
res/attract/BUDGETRILOGY
Normal file
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#
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# Attract mode for Bill Budge's Trilogy
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#
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ACTION.HGR/BUDGETRILOGY=7
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[eof]
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18
res/attract/BURGERTIME
Normal file
18
res/attract/BURGERTIME
Normal file
@ -0,0 +1,18 @@
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#
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# Attract mode for BurgerTime
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#
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ACTION.HGR/BURGERTIMEL1=7
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ACTION.HGR/BURGERTIMEL2=7
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ACTION.HGR/BURGERTIMEL1=7
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ACTION.HGR/BURGERTIMEL2=7
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ACTION.HGR/BURGERTIMEL3=7
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ACTION.HGR/BURGERTIMEL4=7
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ACTION.HGR/BURGERTIMEL5=7
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ACTION.HGR/BURGERTIMEL6=7
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ACTION.HGR/BURGERTIMEL7=7
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ACTION.HGR/BURGERTIMEL8=7
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ACTION.HGR/BURGERTIMEL9=7
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BURGERTIME=0
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[eof]
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8
res/attract/BUZZARD.BAIT
Normal file
8
res/attract/BUZZARD.BAIT
Normal file
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#
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# Attract mode for Buzzard Bait
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#
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ACTION.HGR/BUZZARD.BAIT=7
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BUZZARD.BAIT=0
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|
||||
[eof]
|
8
res/attract/CANNONBALL.BLTZ
Normal file
8
res/attract/CANNONBALL.BLTZ
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Cannonball Blitz
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CANNONBALL.BLTZ=9
|
||||
ACTION.HGR/CANNONBALL.BLTZ=7
|
||||
|
||||
[eof]
|
8
res/attract/CANYON.CLIMBER
Normal file
8
res/attract/CANYON.CLIMBER
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Canyon Climber
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CANYON.CLIMBER=9
|
||||
ACTION.HGR/CANYON.CLIMBER=7
|
||||
|
||||
[eof]
|
7
res/attract/CAPTN.GOODNIGHT
Normal file
7
res/attract/CAPTN.GOODNIGHT
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Captain Goodnight
|
||||
#
|
||||
|
||||
ACTION.HGR/CAPTN.GOODNIGHT=7
|
||||
|
||||
[eof]
|
8
res/attract/CEILING.ZERO
Normal file
8
res/attract/CEILING.ZERO
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Ceiling Zero
|
||||
#
|
||||
|
||||
ACTION.HGR/CEILING.ZERO=7
|
||||
CEILING.ZERO=0
|
||||
|
||||
[eof]
|
7
res/attract/CENTIPEDE
Normal file
7
res/attract/CENTIPEDE
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Centipede
|
||||
#
|
||||
|
||||
ACTION.HGR/CENTIPEDE=7
|
||||
|
||||
[eof]
|
59
res/attract/CHAMP.LODERUN
Normal file
59
res/attract/CHAMP.LODERUN
Normal file
@ -0,0 +1,59 @@
|
||||
#
|
||||
# Attract mode for Championship Lode Runner
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CHAMP.LODERUN=9
|
||||
ACTION.HGR/CHAMP.LODERUN=7
|
||||
ACTION.HGR/CLODE001=7
|
||||
ACTION.HGR/CLODE002=7
|
||||
ACTION.HGR/CLODE003=7
|
||||
ACTION.HGR/CLODE004=7
|
||||
ACTION.HGR/CLODE005=7
|
||||
ACTION.HGR/CLODE006=7
|
||||
ACTION.HGR/CLODE007=7
|
||||
ACTION.HGR/CLODE008=7
|
||||
ACTION.HGR/CLODE009=7
|
||||
ACTION.HGR/CLODE010=7
|
||||
ACTION.HGR/CLODE011=7
|
||||
ACTION.HGR/CLODE012=7
|
||||
ACTION.HGR/CLODE013=7
|
||||
ACTION.HGR/CLODE014=7
|
||||
ACTION.HGR/CLODE015=7
|
||||
ACTION.HGR/CLODE016=7
|
||||
ACTION.HGR/CLODE017=7
|
||||
ACTION.HGR/CLODE018=7
|
||||
ACTION.HGR/CLODE019=7
|
||||
ACTION.HGR/CLODE020=7
|
||||
ACTION.HGR/CLODE021=7
|
||||
ACTION.HGR/CLODE022=7
|
||||
ACTION.HGR/CLODE023=7
|
||||
ACTION.HGR/CLODE024=7
|
||||
ACTION.HGR/CLODE025=7
|
||||
ACTION.HGR/CLODE026=7
|
||||
ACTION.HGR/CLODE027=7
|
||||
ACTION.HGR/CLODE028=7
|
||||
ACTION.HGR/CLODE029=7
|
||||
ACTION.HGR/CLODE030=7
|
||||
ACTION.HGR/CLODE031=7
|
||||
ACTION.HGR/CLODE032=7
|
||||
ACTION.HGR/CLODE033=7
|
||||
ACTION.HGR/CLODE034=7
|
||||
ACTION.HGR/CLODE035=7
|
||||
ACTION.HGR/CLODE036=7
|
||||
ACTION.HGR/CLODE037=7
|
||||
ACTION.HGR/CLODE038=7
|
||||
ACTION.HGR/CLODE039=7
|
||||
ACTION.HGR/CLODE040=7
|
||||
ACTION.HGR/CLODE041=7
|
||||
ACTION.HGR/CLODE042=7
|
||||
ACTION.HGR/CLODE043=7
|
||||
ACTION.HGR/CLODE044=7
|
||||
ACTION.HGR/CLODE045=7
|
||||
ACTION.HGR/CLODE046=7
|
||||
ACTION.HGR/CLODE047=7
|
||||
ACTION.HGR/CLODE048=7
|
||||
ACTION.HGR/CLODE049=7
|
||||
ACTION.HGR/CLODE050=7
|
||||
CHAMP.LODERUN=0
|
||||
|
||||
[eof]
|
9
res/attract/CHOPLIFTER
Normal file
9
res/attract/CHOPLIFTER
Normal file
@ -0,0 +1,9 @@
|
||||
#
|
||||
# Attract mode for Choplifter
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CHOPLIFTER=9
|
||||
ACTION.HGR/CHOPLIFTER=7
|
||||
CHOPLIFTER=0
|
||||
|
||||
[eof]
|
8
res/attract/CIDER.SPIDER
Normal file
8
res/attract/CIDER.SPIDER
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Apple Cider Spider
|
||||
#
|
||||
|
||||
ACTION.HGR/CIDER.SPIDER=7
|
||||
CIDER.SPIDER=0
|
||||
|
||||
[eof]
|
8
res/attract/COMMANDO
Normal file
8
res/attract/COMMANDO
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Commando
|
||||
#
|
||||
|
||||
ARTWORK.SHR/COMMANDO=9
|
||||
ACTION.HGR/COMMANDO=7
|
||||
|
||||
[eof]
|
9
res/attract/CONAN
Normal file
9
res/attract/CONAN
Normal file
@ -0,0 +1,9 @@
|
||||
#
|
||||
# Attract mode for Conan
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CONAN=9
|
||||
ACTION.HGR/CONAN=7
|
||||
CONAN=0
|
||||
|
||||
[eof]
|
7
res/attract/CRAZY.MAZY
Normal file
7
res/attract/CRAZY.MAZY
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Crazy Mazey
|
||||
#
|
||||
|
||||
ACTION.HGR/CRAZY.MAZY=7
|
||||
|
||||
[eof]
|
7
res/attract/CRIME.WAVE
Normal file
7
res/attract/CRIME.WAVE
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Crime Wave
|
||||
#
|
||||
|
||||
ACTION.HGR/CRIME.WAVE=7
|
||||
|
||||
[eof]
|
8
res/attract/CRISIS.MOUNTAIN
Normal file
8
res/attract/CRISIS.MOUNTAIN
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Crisis Mountain
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CRISIS.MOUNTAIN=9
|
||||
ACTION.HGR/CRISIS.MOUNTAIN=7
|
||||
|
||||
[eof]
|
8
res/attract/CROSSFIRE
Normal file
8
res/attract/CROSSFIRE
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Crossfire
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CROSSFIRE=9
|
||||
ACTION.HGR/CROSSFIRE=7
|
||||
|
||||
[eof]
|
7
res/attract/CYBERSTRIKE
Normal file
7
res/attract/CYBERSTRIKE
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Cyber Strike
|
||||
#
|
||||
|
||||
ACTION.HGR/CYBERSTRIKE=7
|
||||
|
||||
[eof]
|
8
res/attract/D.GENERATION
Normal file
8
res/attract/D.GENERATION
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for D-Generation
|
||||
#
|
||||
|
||||
TITLE.DHGR/D.GENERATION=8
|
||||
ARTWORK.SHR/D.GENERATION=9
|
||||
|
||||
[eof]
|
8
res/attract/DAVIDS.MAGIC
Normal file
8
res/attract/DAVIDS.MAGIC
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for David's Midnight Magic
|
||||
#
|
||||
|
||||
ARTWORK.SHR/DAVIDS.MAGIC=9
|
||||
ACTION.HGR/DAVIDS.MAGIC=7
|
||||
|
||||
[eof]
|
7
res/attract/DEATH.SWORD
Normal file
7
res/attract/DEATH.SWORD
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Death Sword
|
||||
#
|
||||
|
||||
TITLE.DHGR/DEATH.SWORD=8
|
||||
|
||||
[eof]
|
7
res/attract/DEFENDER
Normal file
7
res/attract/DEFENDER
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Defender
|
||||
#
|
||||
|
||||
ACTION.HGR/DEFENDER=7
|
||||
|
||||
[eof]
|
7
res/attract/DIG.DUG
Normal file
7
res/attract/DIG.DUG
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Dig Dug
|
||||
#
|
||||
|
||||
ACTION.HGR/DIG.DUG=7
|
||||
|
||||
[eof]
|
8
res/attract/DINO.EGGS
Normal file
8
res/attract/DINO.EGGS
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Dino Eggs
|
||||
#
|
||||
|
||||
ACTION.HGR/DINO.EGGS=7
|
||||
DINO.EGGS=0
|
||||
|
||||
[eof]
|
8
res/attract/DONKEY.KONG
Normal file
8
res/attract/DONKEY.KONG
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Donkey Kong
|
||||
#
|
||||
|
||||
ACTION.HGR/DONKEY.KONG2=7
|
||||
ACTION.HGR/DONKEY.KONG=7
|
||||
|
||||
[eof]
|
7
res/attract/DRELBS
Normal file
7
res/attract/DRELBS
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Drelbs
|
||||
#
|
||||
|
||||
ARTWORK.SHR/DRELBS=9
|
||||
|
||||
[eof]
|
10
res/attract/DROL
Normal file
10
res/attract/DROL
Normal file
@ -0,0 +1,10 @@
|
||||
#
|
||||
# Attract mode for Drol
|
||||
#
|
||||
|
||||
ARTWORK.SHR/DROL=9
|
||||
ACTION.HGR/DROL=7
|
||||
ACTION.HGR/DROL3=7
|
||||
ACTION.HGR/DROL2=7
|
||||
|
||||
[eof]
|
9
res/attract/DUNG.BEETLES
Normal file
9
res/attract/DUNG.BEETLES
Normal file
@ -0,0 +1,9 @@
|
||||
#
|
||||
# Attract mode for Dung Beetles
|
||||
#
|
||||
|
||||
ACTION.HGR/DUNG.BEETLES2=7
|
||||
ACTION.HGR/DUNG.BEETLES3=7
|
||||
ACTION.HGR/DUNG.BEETLES=7
|
||||
|
||||
[eof]
|
7
res/attract/EGGS.IT
Normal file
7
res/attract/EGGS.IT
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Eggs-It
|
||||
#
|
||||
|
||||
ACTION.HGR/EGGS.IT=7
|
||||
|
||||
[eof]
|
7
res/attract/EPOCH
Normal file
7
res/attract/EPOCH
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Epoch
|
||||
#
|
||||
|
||||
ACTION.HGR/EPOCH=7
|
||||
|
||||
[eof]
|
8
res/attract/FALCONS
Normal file
8
res/attract/FALCONS
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Falcons
|
||||
#
|
||||
|
||||
ACTION.HGR/FALCONS.SCORE=7
|
||||
ACTION.HGR/FALCONS=7
|
||||
|
||||
[eof]
|
9
res/attract/FIREBIRD
Normal file
9
res/attract/FIREBIRD
Normal file
@ -0,0 +1,9 @@
|
||||
#
|
||||
# Attract mode for Firebird
|
||||
#
|
||||
|
||||
ACTION.HGR/FIREBIRD2=7
|
||||
ACTION.HGR/FIREBIRD=7
|
||||
FIREBIRD=0
|
||||
|
||||
[eof]
|
8
res/attract/FLIP.OUT
Normal file
8
res/attract/FLIP.OUT
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Flip Out
|
||||
#
|
||||
|
||||
ACTION.HGR/FLIP.OUT=7
|
||||
FLIP.OUT=0
|
||||
|
||||
[eof]
|
7
res/attract/FORMULA.1
Normal file
7
res/attract/FORMULA.1
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Formula 1 Racer
|
||||
#
|
||||
|
||||
ACTION.HGR/FORMULA.1=7
|
||||
|
||||
[eof]
|
8
res/attract/FROGGER
Normal file
8
res/attract/FROGGER
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Frogger
|
||||
#
|
||||
|
||||
ACTION.HGR/FROGGER2=7
|
||||
ACTION.HGR/FROGGER=7
|
||||
|
||||
[eof]
|
6
res/attract/FS1
Normal file
6
res/attract/FS1
Normal file
@ -0,0 +1,6 @@
|
||||
#
|
||||
# Attract mode for Flight Simulator I
|
||||
#
|
||||
|
||||
|
||||
[eof]
|
6
res/attract/FUJI.SPEED.WAY
Normal file
6
res/attract/FUJI.SPEED.WAY
Normal file
@ -0,0 +1,6 @@
|
||||
#
|
||||
# Attract mode for Fuji Crowded Speed Way
|
||||
#
|
||||
|
||||
|
||||
[eof]
|
8
res/attract/GALAXIAN
Normal file
8
res/attract/GALAXIAN
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Galaxian
|
||||
#
|
||||
|
||||
ACTION.HGR/GALAXIAN2=7
|
||||
ACTION.HGR/GALAXIAN=7
|
||||
|
||||
[eof]
|
12
res/attract/GAMMA.GOBLINS
Normal file
12
res/attract/GAMMA.GOBLINS
Normal file
@ -0,0 +1,12 @@
|
||||
#
|
||||
# Attract mode for Gamma Goblins
|
||||
#
|
||||
|
||||
ACTION.HGR/GAMMA.GOBLINS3=7
|
||||
ACTION.HGR/GAMMA.GOBLINS4=7
|
||||
ACTION.HGR/GAMMA.GOBLINS5=7
|
||||
ACTION.HGR/GAMMA.GOBLINS2=7
|
||||
ACTION.HGR/GAMMA.GOBLINS=7
|
||||
GAMMA.GOBLINS=0
|
||||
|
||||
[eof]
|
7
res/attract/GENETIC.DRIFT
Normal file
7
res/attract/GENETIC.DRIFT
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Genetic Drift
|
||||
#
|
||||
|
||||
ACTION.HGR/GENETIC.DRIFT=7
|
||||
|
||||
[eof]
|
14
res/attract/GOONIES
Normal file
14
res/attract/GOONIES
Normal file
@ -0,0 +1,14 @@
|
||||
#
|
||||
# Attract mode for The Goonies
|
||||
#
|
||||
|
||||
ARTWORK.SHR/GOONIES=9
|
||||
ACTION.HGR/GOONIES3=7
|
||||
ACTION.HGR/GOONIES4=7
|
||||
ACTION.HGR/GOONIES=7
|
||||
ACTION.HGR/GOONIES5=7
|
||||
ACTION.HGR/GOONIES6=7
|
||||
ACTION.HGR/GOONIES2=7
|
||||
GOONIES=0
|
||||
|
||||
[eof]
|
8
res/attract/GORGON
Normal file
8
res/attract/GORGON
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Gorgon
|
||||
#
|
||||
|
||||
ARTWORK.SHR/GORGON=9
|
||||
ACTION.HGR/GORGON=7
|
||||
|
||||
[eof]
|
7
res/attract/GREMLINS
Normal file
7
res/attract/GREMLINS
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Gremlins
|
||||
#
|
||||
|
||||
ACTION.HGR/GREMLINS=7
|
||||
|
||||
[eof]
|
10
res/attract/GUMBALL
Normal file
10
res/attract/GUMBALL
Normal file
@ -0,0 +1,10 @@
|
||||
#
|
||||
# Attract mode for Gumball
|
||||
#
|
||||
|
||||
ARTWORK.SHR/GUMBALL=9
|
||||
ACTION.HGR/GUMBALL=7
|
||||
ACTION.HGR/GUMBALL2=7
|
||||
GUMBALL=0
|
||||
|
||||
[eof]
|
7
res/attract/HADRON
Normal file
7
res/attract/HADRON
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Hadron
|
||||
#
|
||||
|
||||
ACTION.HGR/HADRON=7
|
||||
|
||||
[eof]
|
11
res/attract/HARD.HAT.MACK
Normal file
11
res/attract/HARD.HAT.MACK
Normal file
@ -0,0 +1,11 @@
|
||||
#
|
||||
# Attract mode for Hard Hat Mack
|
||||
#
|
||||
|
||||
ARTWORK.SHR/HARD.HAT.MACK=9
|
||||
ACTION.HGR/HARD.HAT.MACK2=7
|
||||
ACTION.HGR/HARD.HAT.MACK=7
|
||||
ACTION.HGR/HARD.HAT.MACK3=7
|
||||
HARD.HAT.MACK=0
|
||||
|
||||
[eof]
|
7
res/attract/HEAD.ON
Normal file
7
res/attract/HEAD.ON
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Head On
|
||||
#
|
||||
|
||||
ACTION.HGR/HEAD.ON=7
|
||||
|
||||
[eof]
|
8
res/attract/HEAVY.BARREL
Normal file
8
res/attract/HEAVY.BARREL
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Heavy Barrel
|
||||
#
|
||||
|
||||
TITLE.DHGR/HEAVY.BARREL=8
|
||||
ARTWORK.SHR/HEAVY.BARREL=9
|
||||
|
||||
[eof]
|
8
res/attract/HERO
Normal file
8
res/attract/HERO
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for H.E.R.O.
|
||||
#
|
||||
|
||||
ARTWORK.SHR/HERO=9
|
||||
ACTION.HGR/HERO=7
|
||||
|
||||
[eof]
|
8
res/attract/HIGH.RISE
Normal file
8
res/attract/HIGH.RISE
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for High Rise
|
||||
#
|
||||
|
||||
ACTION.HGR/HIGH.RISE=7
|
||||
HIGH.RISE=0
|
||||
|
||||
[eof]
|
6
res/attract/HUNGRYBOY
Normal file
6
res/attract/HUNGRYBOY
Normal file
@ -0,0 +1,6 @@
|
||||
#
|
||||
# Attract mode for Hungry Boy
|
||||
#
|
||||
|
||||
|
||||
[eof]
|
8
res/attract/IKARI.WARRIORS
Normal file
8
res/attract/IKARI.WARRIORS
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Ikari Warriors
|
||||
#
|
||||
|
||||
ARTWORK.SHR/IKARI.WARRIORS=9
|
||||
ACTION.HGR/IKARI.WARRIORS=7
|
||||
|
||||
[eof]
|
8
res/attract/IMPOSSIBLE.MISS
Normal file
8
res/attract/IMPOSSIBLE.MISS
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Impossible Mission
|
||||
#
|
||||
|
||||
ARTWORK.SHR/IMPOSSIBLE.MISS=9
|
||||
ACTION.HGR/IMPOSSIBLE.MISS=7
|
||||
|
||||
[eof]
|
7
res/attract/INTL.GRAN.PRIX
Normal file
7
res/attract/INTL.GRAN.PRIX
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for International Gran Prix
|
||||
#
|
||||
|
||||
ACTION.HGR/INTL.GRAN.PRIX=7
|
||||
|
||||
[eof]
|
8
res/attract/JOUST
Normal file
8
res/attract/JOUST
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Joust
|
||||
#
|
||||
|
||||
ACTION.HGR/JOUST2=7
|
||||
ACTION.HGR/JOUST=7
|
||||
|
||||
[eof]
|
8
res/attract/JUGGLER
Normal file
8
res/attract/JUGGLER
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Juggler
|
||||
#
|
||||
|
||||
ACTION.HGR/JUGGLER=7
|
||||
ACTION.HGR/JUGGLER2=7
|
||||
|
||||
[eof]
|
8
res/attract/JUMPMAN
Normal file
8
res/attract/JUMPMAN
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Jumpman
|
||||
#
|
||||
|
||||
ARTWORK.SHR/JUMPMAN=9
|
||||
ACTION.HGR/JUMPMAN=7
|
||||
|
||||
[eof]
|
9
res/attract/JUNGLE.HUNT
Normal file
9
res/attract/JUNGLE.HUNT
Normal file
@ -0,0 +1,9 @@
|
||||
#
|
||||
# Attract mode for Jungle Hunt
|
||||
#
|
||||
|
||||
ACTION.HGR/JUNGLE.HUNT=7
|
||||
ACTION.HGR/JUNGLE.HUNT2=7
|
||||
JUNGLE.HUNT=0
|
||||
|
||||
[eof]
|
9
res/attract/KARATEKA
Normal file
9
res/attract/KARATEKA
Normal file
@ -0,0 +1,9 @@
|
||||
#
|
||||
# Attract mode for Karateka
|
||||
#
|
||||
|
||||
ARTWORK.SHR/KARATEKA=9
|
||||
ACTION.HGR/KARATEKA=7
|
||||
KARATEKA=0
|
||||
|
||||
[eof]
|
7
res/attract/KID.NIKI
Normal file
7
res/attract/KID.NIKI
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Kid Niki
|
||||
#
|
||||
|
||||
ACTION.HGR/KID.NIKI=7
|
||||
|
||||
[eof]
|
9
res/attract/LADY.TUT
Normal file
9
res/attract/LADY.TUT
Normal file
@ -0,0 +1,9 @@
|
||||
#
|
||||
# Attract mode for Lady Tut
|
||||
#
|
||||
|
||||
ARTWORK.SHR/LADY.TUT=9
|
||||
ACTION.HGR/LADY.TUT=7
|
||||
LADY.TUT=0
|
||||
|
||||
[eof]
|
7
res/attract/LANCASTER
Normal file
7
res/attract/LANCASTER
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Lancaster ;needs title screenshot
|
||||
#
|
||||
|
||||
ACTION.HGR/LANCASTER=7
|
||||
|
||||
[eof]
|
9
res/attract/LODE.RUNNER
Normal file
9
res/attract/LODE.RUNNER
Normal file
@ -0,0 +1,9 @@
|
||||
#
|
||||
# Attract mode for Lode Runner
|
||||
#
|
||||
|
||||
ACTION.HGR/LODE001=7
|
||||
ACTION.HGR/LODE137=7
|
||||
LODE.RUNNER=0
|
||||
|
||||
[eof]
|
10
res/attract/LOST.TOMB
Normal file
10
res/attract/LOST.TOMB
Normal file
@ -0,0 +1,10 @@
|
||||
#
|
||||
# Attract mode for Lost Tomb
|
||||
#
|
||||
|
||||
ARTWORK.SHR/LOST.TOMB=9
|
||||
ACTION.HGR/LOST.TOMB=7
|
||||
ACTION.HGR/LOST.TOMB2=7
|
||||
LOST.TOMB=0
|
||||
|
||||
[eof]
|
6
res/attract/MAD.BOMBER
Normal file
6
res/attract/MAD.BOMBER
Normal file
@ -0,0 +1,6 @@
|
||||
#
|
||||
# Attract mode for Mad Bomber
|
||||
#
|
||||
|
||||
|
||||
[eof]
|
7
res/attract/MARBLE.MADNESS
Normal file
7
res/attract/MARBLE.MADNESS
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Marble Madness
|
||||
#
|
||||
|
||||
ARTWORK.SHR/MARBLE.MADNESS=9
|
||||
|
||||
[eof]
|
10
res/attract/MARIO.BROS
Normal file
10
res/attract/MARIO.BROS
Normal file
@ -0,0 +1,10 @@
|
||||
#
|
||||
# Attract mode for Mario Bros
|
||||
#
|
||||
|
||||
ARTWORK.SHR/MARIO.BROS=9
|
||||
ACTION.HGR/MARIO.BROS3=7
|
||||
ACTION.HGR/MARIO.BROS2=7
|
||||
ACTION.HGR/MARIO.BROS=7
|
||||
|
||||
[eof]
|
9
res/attract/MINER.2049ER
Normal file
9
res/attract/MINER.2049ER
Normal file
@ -0,0 +1,9 @@
|
||||
#
|
||||
# Attract mode for Miner 2049er
|
||||
#
|
||||
|
||||
ARTWORK.SHR/MINER.2049ER=9
|
||||
ACTION.HGR/MINER.2049ER=7
|
||||
ACTION.HGR/MINER.2049ER2=7
|
||||
|
||||
[eof]
|
7
res/attract/MONTEZUMA
Normal file
7
res/attract/MONTEZUMA
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Montezuma's Revenge
|
||||
#
|
||||
|
||||
ACTION.HGR/MONTEZUMA=7
|
||||
|
||||
[eof]
|
7
res/attract/MOON.PATROL
Normal file
7
res/attract/MOON.PATROL
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Moon Patrol
|
||||
#
|
||||
|
||||
ACTION.HGR/MOON.PATROL=7
|
||||
|
||||
[eof]
|
8
res/attract/MR.COOL
Normal file
8
res/attract/MR.COOL
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Mr. Cool
|
||||
#
|
||||
|
||||
ARTWORK.SHR/MR.COOL=9
|
||||
MR.COOL=0
|
||||
|
||||
[eof]
|
10
res/attract/MR.DO
Normal file
10
res/attract/MR.DO
Normal file
@ -0,0 +1,10 @@
|
||||
#
|
||||
# Attract mode for Mr. Do
|
||||
#
|
||||
|
||||
ACTION.HGR/MR.DO.L01=7
|
||||
ACTION.HGR/MR.DO.L02=7
|
||||
ACTION.HGR/MR.DO.L03=7
|
||||
ACTION.HGR/MR.DO.L10=7
|
||||
|
||||
[eof]
|
8
res/attract/MR.ROBOT
Normal file
8
res/attract/MR.ROBOT
Normal file
@ -0,0 +1,8 @@
|
||||
#
|
||||
# Attract mode for Mr. Robot
|
||||
#
|
||||
|
||||
ARTWORK.SHR/MR.ROBOT=9
|
||||
ACTION.HGR/MR.ROBOT=7
|
||||
|
||||
[eof]
|
7
res/attract/MS.PACMAN
Normal file
7
res/attract/MS.PACMAN
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for Ms. Pacman
|
||||
#
|
||||
|
||||
ACTION.HGR/MS.PACMAN=7
|
||||
|
||||
[eof]
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user