self-running demo fixes, per-game attract mode configuration files WIP

This commit is contained in:
4am 2019-06-22 15:50:24 -04:00
parent 86466aa93c
commit 08ca4a940a
199 changed files with 1572 additions and 56 deletions

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# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 for self-running demo (|key| is an executable binary file in /demo/) # 1 for HGR title slideshow (|key| is a file containing a list of HGR graphics in /title.hgr/) # 2 for HGR action slideshow (|key| is a file containing a list of HGR graphics in /action.hgr/) # 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /title.dhgr/) # 4 for DHGR action slideshow (|key| is a file containing a list of DHGR graphics in /action.dhgr/) # 5 for SHR box art slideshow (|key| is a file containing a list of SHR graphics in /shr/) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # FAVORITES1.CONF=1 ACTIONPOP.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 STELLAR.7=0 ACTIONCD1.CONF=2 SHR1.CONF=5 FAVORITES4.CONF=1 CONAN=0 SYNERGIST.CONF=1 ACTIONMNO1.CONF=2 HARD.HAT.MACK=0 DHGR2.CONF=3 ACTIONCLR1.CONF=2 SHR2.CONF=5 IDSI.CONF=1 AQUATRON=0 BALLY.CONF=1 MR.DO.CONF=2 BOUNCING.KMNGAS=0 ACTIONS3.CONF=2 SHR3.CONF=5 FAVORITES3.CONF=1 LADY.TUT=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 BURGERTIME=0 ACTIONAB1.CONF=2 SHR4.CONF=5 T1.CONF=1 MR.COOL=0 SIRIUS.CONF=1 ACTIONCLR3.CONF=2 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 SHR5.CONF=5 ACTIONAB2.CONF=2 VINDICATOR=0 ACTIONBURG.CONF=2 ATARI.CONF=1 ROBOTRON=0 OTHER1.CONF=1 SHR6.CONF=5 ACTIONEFG2.CONF=2 REPTON=0 ACTIONCLR4.CONF=2 DATAMOST.CONF=1 AGENT.USA=0 MNO.CONF=1 SHR7.CONF=5 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTIONT1.CONF=2 SIERRA.CONF=1 POOYAN=0 CD1.CONF=1 SHR8.CONF=5 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTIONPQR2.CONF=2 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 SHR9.CONF=5 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTIONT2.CONF=2 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 SHR10.CONF=5 ACTIONMNO2.CONF=2 CHOPLIFTER=0 ACTIONEFG1.CONF=2 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 SHR11.CONF=5 ACTIONEFG3.CONF=2 KARATEKA=0 ACTIONS2.CONF=2 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 SHR12.CONF=5 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 ACTIONCD2.CONF=2 ACTIVISION.CONF=1 DINO.EGGS=0 TAITO.CONF=1 SHR13.CONF=5 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTIONHIJ1.CONF=2 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTIONCD3.CONF=2 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG1.CONF=1 ACTIONPQR3.CONF=2 ALIEN.AMBUSH=0 ACTIONCAPT.CONF=2 EPYX.CONF=1 BOLO=0 AB.CONF=1 ACTIONHIJ3.CONF=2 CHAMP.LODERUN=0 P1.CONF=1 GUMBALL=0 OTHER3.CONF=1 GOONIES=0 S.CONF=1 PIEMAN=0 T2.CONF=1 SPYS.DEMISE=0 P2.CONF=1 STARGATE=0 CD3.CONF=1 PLASMANIA=0 HIJKL2.CONF=1 SPARE.CHANGE=0 OTHER4.CONF=1 SAMMY.LIGHTFOOT=0 EFG2.CONF=1 SNEAKERS=0 GEBELLI.CONF=1 LODE.RUNNER=0 CD2.CONF=1 SPY.HUNTER=0 QR.CONF=1 NIBBLER=0 SERPENTINE=0 PITFALL.II=0 CIDER.SPIDER=0 FIREBIRD=0 TUBEWAY=0 BUZZARD.BAIT=0 SNAKE.BYTE=0 TRACK.AND.FIELD=0 #FORMULA.1=0 #SPIDER.RAID=0 #DUNG.BEETLES=0 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a short # slideshow, a self-running demo (like a game's built-in 'attract mode'), or # even just a single screenshot. Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run module is # tracked in the global prefs file. # # The same format is used by the per-game attract mode configuration files # located in / # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 = self-running demo (|key| is an executable binary file in /DEMO/) # 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/) # 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/) # 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/) # 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/) # 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/) # 7 = single HGR file (|key| is arbitrary path from program root directory) # 8 = single DHGR file (|key| is arbitrary path from program root directory) # 9 = single SHR file (|key| is arbitrary path from program root directory) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # CHAMP.LODERUN=0 FAVORITES1.CONF=1 ACTIONPOP.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 PITFALL.II=0 ACTIONCD1.CONF=2 SHR1.CONF=5 FAVORITES4.CONF=1 CONAN=0 SYNERGIST.CONF=1 ACTIONMNO1.CONF=2 HARD.HAT.MACK=0 DHGR2.CONF=3 ACTIONCLR1.CONF=2 SHR2.CONF=5 IDSI.CONF=1 AQUATRON=0 BALLY.CONF=1 MR.DO.CONF=2 BOUNCING.KMNGAS=0 ACTIONS3.CONF=2 SHR3.CONF=5 FAVORITES3.CONF=1 LADY.TUT=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 BURGERTIME=0 ACTIONAB1.CONF=2 SHR4.CONF=5 T1.CONF=1 MR.COOL=0 SIRIUS.CONF=1 ACTIONCLR3.CONF=2 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 SHR5.CONF=5 ACTIONAB2.CONF=2 VINDICATOR=0 ACTIONBURG.CONF=2 ATARI.CONF=1 ROBOTRON=0 OTHER1.CONF=1 SHR6.CONF=5 ACTIONEFG2.CONF=2 REPTON=0 ACTIONCLR4.CONF=2 DATAMOST.CONF=1 AGENT.USA=0 MNO.CONF=1 SHR7.CONF=5 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTIONT1.CONF=2 SIERRA.CONF=1 POOYAN=0 CD1.CONF=1 SHR8.CONF=5 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTIONPQR2.CONF=2 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 SHR9.CONF=5 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTIONT2.CONF=2 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 SHR10.CONF=5 ACTIONMNO2.CONF=2 CHOPLIFTER=0 ACTIONEFG1.CONF=2 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 SHR11.CONF=5 ACTIONEFG3.CONF=2 KARATEKA=0 ACTIONS2.CONF=2 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 SHR12.CONF=5 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 ACTIONCD2.CONF=2 ACTIVISION.CONF=1 DINO.EGGS=0 TAITO.CONF=1 SHR13.CONF=5 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTIONHIJ1.CONF=2 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTIONCD3.CONF=2 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG1.CONF=1 ACTIONPQR3.CONF=2 ALIEN.AMBUSH=0 ACTIONCAPT.CONF=2 EPYX.CONF=1 BOLO=0 AB.CONF=1 ACTIONHIJ3.CONF=2 #CHAMP.LODERUN=0 P1.CONF=1 GUMBALL=0 OTHER3.CONF=1 GOONIES=0 S.CONF=1 PIEMAN=0 T2.CONF=1 SPYS.DEMISE=0 P2.CONF=1 STARGATE=0 CD3.CONF=1 PLASMANIA=0 HIJKL2.CONF=1 SPARE.CHANGE=0 OTHER4.CONF=1 SAMMY.LIGHTFOOT=0 EFG2.CONF=1 SNEAKERS=0 GEBELLI.CONF=1 LODE.RUNNER=0 CD2.CONF=1 SPY.HUNTER=0 QR.CONF=1 NIBBLER=0 SERPENTINE=0 CIDER.SPIDER=0 FIREBIRD=0 TUBEWAY=0 BUZZARD.BAIT=0 SNAKE.BYTE=0 TRACK.AND.FIELD=0 #FORMULA.1=0 #SPIDER.RAID=0 #DUNG.BEETLES=0 #STELLAR.7=0 [eof]

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res/attract/AGENT.USA Normal file
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#
# Attract mode for Agent U S A
#
ARTWORK.SHR/AGENT.USA=9
ACTION.HGR/AGENT.USA=7
AGENT.USA=0
[eof]

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res/attract/AIRHEART Normal file
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#
# Attract mode for Airheart
#
TITLE.DHGR/AIRHEART=8
[eof]

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res/attract/ALCAZAR Normal file
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#
# Attract mode for Alcazar
#
ARTWORK.SHR/ALCAZAR=9
ACTION.HGR/ALCAZAR=7
[eof]

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res/attract/ALIEN.AMBUSH Normal file
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#
# Attract mode for Alien Ambush
#
ARTWORK.SHR/ALIEN.AMBUSH=9
ACTION.HGR/ALIEN.AMBUSH=7
ALIEN.AMBUSH=0
[eof]

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#
# Attract mode for Alien Downpour
#
ACTION.HGR/ALIEN.DOWNPOUR=7
ALIEN.DOWNPOUR=0
[eof]

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#
# Attract mode for Alien Munchies
#
ACTION.HGR/ALIEN.MUNCHIES=7
[eof]

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res/attract/ALIEN.RAIN Normal file
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#
# Attract mode for Alien Rain
#
ACTION.HGR/ALIEN.RAIN=7
ALIEN.RAIN=0
[eof]

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res/attract/ANKH Normal file
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#
# Attract mode for Ankh
#
ACTION.HGR/ANKH=7
[eof]

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res/attract/APPLE.PANIC Normal file
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#
# Attract mode for Apple Panic
#
ARTWORK.SHR/APPLE.PANIC=9
ACTION.HGR/APPLE.PANIC=7
[eof]

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res/attract/AQUATRON Normal file
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#
# Attract mode for Aquatron
#
ACTION.HGR/AQUATRON=7
AQUATRON=0
[eof]

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res/attract/ARGOS Normal file
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#
# Attract mode for Argos
#
ACTION.HGR/ARGOS=7
[eof]

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res/attract/ARKANOID Normal file
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#
# Attract mode for Arkanoid
#
ACTION.HGR/ARKANOID=7
[eof]

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res/attract/BAD.DUDES Normal file
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#
# Attract mode for Bad Dudes
#
TITLE.DHGR/BAD.DUDES=8
[eof]

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res/attract/BATMAN Normal file
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#
# Attract mode for Batman
#
TITLE.DHGR/BATMAN=8
ARTWORK.SHR/BATMAN=9
[eof]

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res/attract/BATTLEZONE Normal file
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#
# Attract mode for Battlezone
#
ACTION.HGR/BATTLEZONE=7
[eof]

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res/attract/BCS.QUEST Normal file
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#
# Attract mode for BC's Quest For Tires
#
ARTWORK.SHR/BCS.QUEST=9
ACTION.HGR/BCS.QUEST=7
[eof]

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res/attract/BEER.RUN Normal file
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#
# Attract mode for Beer Run
#
ACTION.HGR/BEER.RUN=7
[eof]

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res/attract/BELLHOP Normal file
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#
# Attract mode for Bellhop
#
ACTION.HGR/BELLHOP=7
[eof]

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res/attract/BERZAP Normal file
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#
# Attract mode for Berzap
#
ACTION.HGR/BERZAP=7
[eof]

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res/attract/BLISTER.BALL Normal file
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#
# Attract mode for Blister Ball
#
ACTION.HGR/BLISTER.BALL=7
[eof]

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res/attract/BOLO Normal file
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#
# Attract mode for Bolo
#
ARTWORK.SHR/BOLO=9
ACTION.HGR/BOLO=7
BOLO=0
[eof]

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#
# Attract mode for Bouncing Kamungas
#
ARTWORK.SHR/BOUNCING.KMNGAS=9
ACTION.HGR/BOUNCING.KMNGA2=7
ACTION.HGR/BOUNCING.KMNGAS=7
BOUNCING.KMNGAS=0
[eof]

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#
# Attract mode for Brainteaser Boulevard
#
ARTWORK.SHR/BRAINTEASERBLVD=9
ACTION.HGR/BRAINTEASERBLVD=7
[eof]

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res/attract/BRUCE.LEE Normal file
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#
# Attract mode for Bruce Lee
#
TITLE.DHGR/BRUCE.LEE=8
ARTWORK.SHR/BRUCE.LEE=9
ACTION.HGR/BRUCE.LEE=7
[eof]

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#
# Attract mode for Bubble Bobble
#
ACTION.HGR/BUBBLE.BOBBLE=7
[eof]

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res/attract/BUDGETRILOGY Normal file
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#
# Attract mode for Bill Budge's Trilogy
#
ACTION.HGR/BUDGETRILOGY=7
[eof]

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res/attract/BURGERTIME Normal file
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#
# Attract mode for BurgerTime
#
ACTION.HGR/BURGERTIMEL1=7
ACTION.HGR/BURGERTIMEL2=7
ACTION.HGR/BURGERTIMEL1=7
ACTION.HGR/BURGERTIMEL2=7
ACTION.HGR/BURGERTIMEL3=7
ACTION.HGR/BURGERTIMEL4=7
ACTION.HGR/BURGERTIMEL5=7
ACTION.HGR/BURGERTIMEL6=7
ACTION.HGR/BURGERTIMEL7=7
ACTION.HGR/BURGERTIMEL8=7
ACTION.HGR/BURGERTIMEL9=7
BURGERTIME=0
[eof]

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res/attract/BUZZARD.BAIT Normal file
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#
# Attract mode for Buzzard Bait
#
ACTION.HGR/BUZZARD.BAIT=7
BUZZARD.BAIT=0
[eof]

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#
# Attract mode for Cannonball Blitz
#
ARTWORK.SHR/CANNONBALL.BLTZ=9
ACTION.HGR/CANNONBALL.BLTZ=7
[eof]

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#
# Attract mode for Canyon Climber
#
ARTWORK.SHR/CANYON.CLIMBER=9
ACTION.HGR/CANYON.CLIMBER=7
[eof]

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#
# Attract mode for Captain Goodnight
#
ACTION.HGR/CAPTN.GOODNIGHT=7
[eof]

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res/attract/CEILING.ZERO Normal file
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#
# Attract mode for Ceiling Zero
#
ACTION.HGR/CEILING.ZERO=7
CEILING.ZERO=0
[eof]

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res/attract/CENTIPEDE Normal file
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#
# Attract mode for Centipede
#
ACTION.HGR/CENTIPEDE=7
[eof]

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res/attract/CHAMP.LODERUN Normal file
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@ -0,0 +1,59 @@
#
# Attract mode for Championship Lode Runner
#
ARTWORK.SHR/CHAMP.LODERUN=9
ACTION.HGR/CHAMP.LODERUN=7
ACTION.HGR/CLODE001=7
ACTION.HGR/CLODE002=7
ACTION.HGR/CLODE003=7
ACTION.HGR/CLODE004=7
ACTION.HGR/CLODE005=7
ACTION.HGR/CLODE006=7
ACTION.HGR/CLODE007=7
ACTION.HGR/CLODE008=7
ACTION.HGR/CLODE009=7
ACTION.HGR/CLODE010=7
ACTION.HGR/CLODE011=7
ACTION.HGR/CLODE012=7
ACTION.HGR/CLODE013=7
ACTION.HGR/CLODE014=7
ACTION.HGR/CLODE015=7
ACTION.HGR/CLODE016=7
ACTION.HGR/CLODE017=7
ACTION.HGR/CLODE018=7
ACTION.HGR/CLODE019=7
ACTION.HGR/CLODE020=7
ACTION.HGR/CLODE021=7
ACTION.HGR/CLODE022=7
ACTION.HGR/CLODE023=7
ACTION.HGR/CLODE024=7
ACTION.HGR/CLODE025=7
ACTION.HGR/CLODE026=7
ACTION.HGR/CLODE027=7
ACTION.HGR/CLODE028=7
ACTION.HGR/CLODE029=7
ACTION.HGR/CLODE030=7
ACTION.HGR/CLODE031=7
ACTION.HGR/CLODE032=7
ACTION.HGR/CLODE033=7
ACTION.HGR/CLODE034=7
ACTION.HGR/CLODE035=7
ACTION.HGR/CLODE036=7
ACTION.HGR/CLODE037=7
ACTION.HGR/CLODE038=7
ACTION.HGR/CLODE039=7
ACTION.HGR/CLODE040=7
ACTION.HGR/CLODE041=7
ACTION.HGR/CLODE042=7
ACTION.HGR/CLODE043=7
ACTION.HGR/CLODE044=7
ACTION.HGR/CLODE045=7
ACTION.HGR/CLODE046=7
ACTION.HGR/CLODE047=7
ACTION.HGR/CLODE048=7
ACTION.HGR/CLODE049=7
ACTION.HGR/CLODE050=7
CHAMP.LODERUN=0
[eof]

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res/attract/CHOPLIFTER Normal file
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#
# Attract mode for Choplifter
#
ARTWORK.SHR/CHOPLIFTER=9
ACTION.HGR/CHOPLIFTER=7
CHOPLIFTER=0
[eof]

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res/attract/CIDER.SPIDER Normal file
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#
# Attract mode for Apple Cider Spider
#
ACTION.HGR/CIDER.SPIDER=7
CIDER.SPIDER=0
[eof]

8
res/attract/COMMANDO Normal file
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@ -0,0 +1,8 @@
#
# Attract mode for Commando
#
ARTWORK.SHR/COMMANDO=9
ACTION.HGR/COMMANDO=7
[eof]

9
res/attract/CONAN Normal file
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@ -0,0 +1,9 @@
#
# Attract mode for Conan
#
ARTWORK.SHR/CONAN=9
ACTION.HGR/CONAN=7
CONAN=0
[eof]

7
res/attract/CRAZY.MAZY Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for Crazy Mazey
#
ACTION.HGR/CRAZY.MAZY=7
[eof]

7
res/attract/CRIME.WAVE Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for Crime Wave
#
ACTION.HGR/CRIME.WAVE=7
[eof]

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#
# Attract mode for Crisis Mountain
#
ARTWORK.SHR/CRISIS.MOUNTAIN=9
ACTION.HGR/CRISIS.MOUNTAIN=7
[eof]

8
res/attract/CROSSFIRE Normal file
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@ -0,0 +1,8 @@
#
# Attract mode for Crossfire
#
ARTWORK.SHR/CROSSFIRE=9
ACTION.HGR/CROSSFIRE=7
[eof]

7
res/attract/CYBERSTRIKE Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for Cyber Strike
#
ACTION.HGR/CYBERSTRIKE=7
[eof]

8
res/attract/D.GENERATION Normal file
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@ -0,0 +1,8 @@
#
# Attract mode for D-Generation
#
TITLE.DHGR/D.GENERATION=8
ARTWORK.SHR/D.GENERATION=9
[eof]

8
res/attract/DAVIDS.MAGIC Normal file
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@ -0,0 +1,8 @@
#
# Attract mode for David's Midnight Magic
#
ARTWORK.SHR/DAVIDS.MAGIC=9
ACTION.HGR/DAVIDS.MAGIC=7
[eof]

7
res/attract/DEATH.SWORD Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for Death Sword
#
TITLE.DHGR/DEATH.SWORD=8
[eof]

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res/attract/DEFENDER Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for Defender
#
ACTION.HGR/DEFENDER=7
[eof]

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res/attract/DIG.DUG Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for Dig Dug
#
ACTION.HGR/DIG.DUG=7
[eof]

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res/attract/DINO.EGGS Normal file
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#
# Attract mode for Dino Eggs
#
ACTION.HGR/DINO.EGGS=7
DINO.EGGS=0
[eof]

8
res/attract/DONKEY.KONG Normal file
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@ -0,0 +1,8 @@
#
# Attract mode for Donkey Kong
#
ACTION.HGR/DONKEY.KONG2=7
ACTION.HGR/DONKEY.KONG=7
[eof]

7
res/attract/DRELBS Normal file
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#
# Attract mode for Drelbs
#
ARTWORK.SHR/DRELBS=9
[eof]

10
res/attract/DROL Normal file
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#
# Attract mode for Drol
#
ARTWORK.SHR/DROL=9
ACTION.HGR/DROL=7
ACTION.HGR/DROL3=7
ACTION.HGR/DROL2=7
[eof]

9
res/attract/DUNG.BEETLES Normal file
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#
# Attract mode for Dung Beetles
#
ACTION.HGR/DUNG.BEETLES2=7
ACTION.HGR/DUNG.BEETLES3=7
ACTION.HGR/DUNG.BEETLES=7
[eof]

7
res/attract/EGGS.IT Normal file
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#
# Attract mode for Eggs-It
#
ACTION.HGR/EGGS.IT=7
[eof]

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res/attract/EPOCH Normal file
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#
# Attract mode for Epoch
#
ACTION.HGR/EPOCH=7
[eof]

8
res/attract/FALCONS Normal file
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#
# Attract mode for Falcons
#
ACTION.HGR/FALCONS.SCORE=7
ACTION.HGR/FALCONS=7
[eof]

9
res/attract/FIREBIRD Normal file
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#
# Attract mode for Firebird
#
ACTION.HGR/FIREBIRD2=7
ACTION.HGR/FIREBIRD=7
FIREBIRD=0
[eof]

8
res/attract/FLIP.OUT Normal file
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@ -0,0 +1,8 @@
#
# Attract mode for Flip Out
#
ACTION.HGR/FLIP.OUT=7
FLIP.OUT=0
[eof]

7
res/attract/FORMULA.1 Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for Formula 1 Racer
#
ACTION.HGR/FORMULA.1=7
[eof]

8
res/attract/FROGGER Normal file
View File

@ -0,0 +1,8 @@
#
# Attract mode for Frogger
#
ACTION.HGR/FROGGER2=7
ACTION.HGR/FROGGER=7
[eof]

6
res/attract/FS1 Normal file
View File

@ -0,0 +1,6 @@
#
# Attract mode for Flight Simulator I
#
[eof]

View File

@ -0,0 +1,6 @@
#
# Attract mode for Fuji Crowded Speed Way
#
[eof]

8
res/attract/GALAXIAN Normal file
View File

@ -0,0 +1,8 @@
#
# Attract mode for Galaxian
#
ACTION.HGR/GALAXIAN2=7
ACTION.HGR/GALAXIAN=7
[eof]

12
res/attract/GAMMA.GOBLINS Normal file
View File

@ -0,0 +1,12 @@
#
# Attract mode for Gamma Goblins
#
ACTION.HGR/GAMMA.GOBLINS3=7
ACTION.HGR/GAMMA.GOBLINS4=7
ACTION.HGR/GAMMA.GOBLINS5=7
ACTION.HGR/GAMMA.GOBLINS2=7
ACTION.HGR/GAMMA.GOBLINS=7
GAMMA.GOBLINS=0
[eof]

View File

@ -0,0 +1,7 @@
#
# Attract mode for Genetic Drift
#
ACTION.HGR/GENETIC.DRIFT=7
[eof]

14
res/attract/GOONIES Normal file
View File

@ -0,0 +1,14 @@
#
# Attract mode for The Goonies
#
ARTWORK.SHR/GOONIES=9
ACTION.HGR/GOONIES3=7
ACTION.HGR/GOONIES4=7
ACTION.HGR/GOONIES=7
ACTION.HGR/GOONIES5=7
ACTION.HGR/GOONIES6=7
ACTION.HGR/GOONIES2=7
GOONIES=0
[eof]

8
res/attract/GORGON Normal file
View File

@ -0,0 +1,8 @@
#
# Attract mode for Gorgon
#
ARTWORK.SHR/GORGON=9
ACTION.HGR/GORGON=7
[eof]

7
res/attract/GREMLINS Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for Gremlins
#
ACTION.HGR/GREMLINS=7
[eof]

10
res/attract/GUMBALL Normal file
View File

@ -0,0 +1,10 @@
#
# Attract mode for Gumball
#
ARTWORK.SHR/GUMBALL=9
ACTION.HGR/GUMBALL=7
ACTION.HGR/GUMBALL2=7
GUMBALL=0
[eof]

7
res/attract/HADRON Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for Hadron
#
ACTION.HGR/HADRON=7
[eof]

11
res/attract/HARD.HAT.MACK Normal file
View File

@ -0,0 +1,11 @@
#
# Attract mode for Hard Hat Mack
#
ARTWORK.SHR/HARD.HAT.MACK=9
ACTION.HGR/HARD.HAT.MACK2=7
ACTION.HGR/HARD.HAT.MACK=7
ACTION.HGR/HARD.HAT.MACK3=7
HARD.HAT.MACK=0
[eof]

7
res/attract/HEAD.ON Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for Head On
#
ACTION.HGR/HEAD.ON=7
[eof]

8
res/attract/HEAVY.BARREL Normal file
View File

@ -0,0 +1,8 @@
#
# Attract mode for Heavy Barrel
#
TITLE.DHGR/HEAVY.BARREL=8
ARTWORK.SHR/HEAVY.BARREL=9
[eof]

8
res/attract/HERO Normal file
View File

@ -0,0 +1,8 @@
#
# Attract mode for H.E.R.O.
#
ARTWORK.SHR/HERO=9
ACTION.HGR/HERO=7
[eof]

8
res/attract/HIGH.RISE Normal file
View File

@ -0,0 +1,8 @@
#
# Attract mode for High Rise
#
ACTION.HGR/HIGH.RISE=7
HIGH.RISE=0
[eof]

6
res/attract/HUNGRYBOY Normal file
View File

@ -0,0 +1,6 @@
#
# Attract mode for Hungry Boy
#
[eof]

View File

@ -0,0 +1,8 @@
#
# Attract mode for Ikari Warriors
#
ARTWORK.SHR/IKARI.WARRIORS=9
ACTION.HGR/IKARI.WARRIORS=7
[eof]

View File

@ -0,0 +1,8 @@
#
# Attract mode for Impossible Mission
#
ARTWORK.SHR/IMPOSSIBLE.MISS=9
ACTION.HGR/IMPOSSIBLE.MISS=7
[eof]

View File

@ -0,0 +1,7 @@
#
# Attract mode for International Gran Prix
#
ACTION.HGR/INTL.GRAN.PRIX=7
[eof]

8
res/attract/JOUST Normal file
View File

@ -0,0 +1,8 @@
#
# Attract mode for Joust
#
ACTION.HGR/JOUST2=7
ACTION.HGR/JOUST=7
[eof]

8
res/attract/JUGGLER Normal file
View File

@ -0,0 +1,8 @@
#
# Attract mode for Juggler
#
ACTION.HGR/JUGGLER=7
ACTION.HGR/JUGGLER2=7
[eof]

8
res/attract/JUMPMAN Normal file
View File

@ -0,0 +1,8 @@
#
# Attract mode for Jumpman
#
ARTWORK.SHR/JUMPMAN=9
ACTION.HGR/JUMPMAN=7
[eof]

9
res/attract/JUNGLE.HUNT Normal file
View File

@ -0,0 +1,9 @@
#
# Attract mode for Jungle Hunt
#
ACTION.HGR/JUNGLE.HUNT=7
ACTION.HGR/JUNGLE.HUNT2=7
JUNGLE.HUNT=0
[eof]

9
res/attract/KARATEKA Normal file
View File

@ -0,0 +1,9 @@
#
# Attract mode for Karateka
#
ARTWORK.SHR/KARATEKA=9
ACTION.HGR/KARATEKA=7
KARATEKA=0
[eof]

7
res/attract/KID.NIKI Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for Kid Niki
#
ACTION.HGR/KID.NIKI=7
[eof]

9
res/attract/LADY.TUT Normal file
View File

@ -0,0 +1,9 @@
#
# Attract mode for Lady Tut
#
ARTWORK.SHR/LADY.TUT=9
ACTION.HGR/LADY.TUT=7
LADY.TUT=0
[eof]

7
res/attract/LANCASTER Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for Lancaster ;needs title screenshot
#
ACTION.HGR/LANCASTER=7
[eof]

9
res/attract/LODE.RUNNER Normal file
View File

@ -0,0 +1,9 @@
#
# Attract mode for Lode Runner
#
ACTION.HGR/LODE001=7
ACTION.HGR/LODE137=7
LODE.RUNNER=0
[eof]

10
res/attract/LOST.TOMB Normal file
View File

@ -0,0 +1,10 @@
#
# Attract mode for Lost Tomb
#
ARTWORK.SHR/LOST.TOMB=9
ACTION.HGR/LOST.TOMB=7
ACTION.HGR/LOST.TOMB2=7
LOST.TOMB=0
[eof]

6
res/attract/MAD.BOMBER Normal file
View File

@ -0,0 +1,6 @@
#
# Attract mode for Mad Bomber
#
[eof]

View File

@ -0,0 +1,7 @@
#
# Attract mode for Marble Madness
#
ARTWORK.SHR/MARBLE.MADNESS=9
[eof]

10
res/attract/MARIO.BROS Normal file
View File

@ -0,0 +1,10 @@
#
# Attract mode for Mario Bros
#
ARTWORK.SHR/MARIO.BROS=9
ACTION.HGR/MARIO.BROS3=7
ACTION.HGR/MARIO.BROS2=7
ACTION.HGR/MARIO.BROS=7
[eof]

9
res/attract/MINER.2049ER Normal file
View File

@ -0,0 +1,9 @@
#
# Attract mode for Miner 2049er
#
ARTWORK.SHR/MINER.2049ER=9
ACTION.HGR/MINER.2049ER=7
ACTION.HGR/MINER.2049ER2=7
[eof]

7
res/attract/MONTEZUMA Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for Montezuma's Revenge
#
ACTION.HGR/MONTEZUMA=7
[eof]

7
res/attract/MOON.PATROL Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for Moon Patrol
#
ACTION.HGR/MOON.PATROL=7
[eof]

8
res/attract/MR.COOL Normal file
View File

@ -0,0 +1,8 @@
#
# Attract mode for Mr. Cool
#
ARTWORK.SHR/MR.COOL=9
MR.COOL=0
[eof]

10
res/attract/MR.DO Normal file
View File

@ -0,0 +1,10 @@
#
# Attract mode for Mr. Do
#
ACTION.HGR/MR.DO.L01=7
ACTION.HGR/MR.DO.L02=7
ACTION.HGR/MR.DO.L03=7
ACTION.HGR/MR.DO.L10=7
[eof]

8
res/attract/MR.ROBOT Normal file
View File

@ -0,0 +1,8 @@
#
# Attract mode for Mr. Robot
#
ARTWORK.SHR/MR.ROBOT=9
ACTION.HGR/MR.ROBOT=7
[eof]

7
res/attract/MS.PACMAN Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for Ms. Pacman
#
ACTION.HGR/MS.PACMAN=7
[eof]

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