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Championship Lode Runner demo launcher (#427)
* Add files via upload * Delete CHAMP.LODERUN.Z * Delete CHAMP.LODERUN.1 * Add files via upload
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res/DEMO/CL
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res/DEMO/CL
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@ -20,9 +20,7 @@ BUZZARD.BAIT=Type(06),AuxType(0300),Access(C3)
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CB=Type(06),AuxType(0210),Access(C3)
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CEILING.ZERO=Type(06),AuxType(0300),Access(C3)
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CEILING.ZERO.1=Type(F1),AuxType(0000),Access(C3)
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CL=Type(06),AuxType(0800),Access(C3)
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CHAMP.LODERUN.1=Type(F1),AuxType(0000),Access(C3)
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CHAMP.LODERUN.Z=Type(F1),AuxType(0000),Access(C3)
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CL=Type(06),AuxType(0200),Access(C3)
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CHOPLIFTER=Type(06),AuxType(0300),Access(C3)
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AC=Type(06),AuxType(0300),Access(C3)
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CIDER.SPIDER.0=Type(F1),AuxType(0000),Access(C3)
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65
src/demo/championship.lode.runner.a
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src/demo/championship.lode.runner.a
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@ -0,0 +1,65 @@
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;license:MIT
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;(c) 2021 by Frank M.
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!cpu 6502
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!to "res/DEMO/CL",plain
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*=$200
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!source "src/constants.a" ; no code in these
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!source "src/macros.a"
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+READ_RAM2_WRITE_RAM2
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jsr EnableAccelerator
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;+LOAD_FILE_KEEP_DIR
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ldx #0 ; read to main memory
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stx ldrhi
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stx ldrlo
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+LDADDR title
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jsr iLoadFileDirect
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ldx #5-1 ; we also need to copy the length byte
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- lda newpath,x
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sta $BFD0,x
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dex
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bpl -
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lda #$60
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sta $1F74
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jsr $1F00 ; decompress
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lda #$10
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sta $8AD3
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lda #$08
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sta $8AD3+1
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lda #$4C
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sta $8AD3+2
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sta $7524
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sta $61FF
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sta $626D
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lda #0
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sta $8AD3+3
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sta $7524+1
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sta $61FF+1
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sta $626D+1
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lda #1
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sta $8AD3+4
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sta $7524+2
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sta $61FF+2
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sta $626D+2 ; set exits
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+DISABLE_ACCEL
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jmp $6000
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newpath
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!byte 4
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!text "X/CL"
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title !byte x_e-x_b
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x_b !text "X/CL/CL"
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x_e
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!if * > $300 {
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!error "code is too large, ends at ", *
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}
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