diff --git a/res/attract.conf b/res/attract.conf index ab26d73b2..7459a6a98 100644 --- a/res/attract.conf +++ b/res/attract.conf @@ -1 +1 @@ -# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the master prefs file. # # Format: # key=value # # value must be one of # 1 for HGR slideshow (key is a file containing a list of HGR graphics) # 2 for DHGR slideshow (key is a file containing a list of DHGR graphics) # 3 for self-running demo (key is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # #SHORT.CONF=1 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 #HARD.HAT.MACK=3 #SPY.HUNTER=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof] \ No newline at end of file +# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the master prefs file. # # Format: # key=value # # value must be one of # 1 for HGR slideshow (key is a file containing a list of HGR graphics) # 2 for DHGR slideshow (key is a file containing a list of DHGR graphics) # 3 for self-running demo (key is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # #SHORT.CONF=1 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 #HARD.HAT.MACK=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof] \ No newline at end of file diff --git a/res/demo/SPY.HUNTER b/res/demo/SPY.HUNTER index a29311731..109794575 100755 Binary files a/res/demo/SPY.HUNTER and b/res/demo/SPY.HUNTER differ diff --git a/res/notes/spy-hunter.txt b/res/notes/spy-hunter.txt index 247340bde..67e33c590 100644 --- a/res/notes/spy-hunter.txt +++ b/res/notes/spy-hunter.txt @@ -1,2 +1,22 @@ $0C8D is main demo loop + + +$0433: B104 -> EAEA to disable sound on title screen (context is A000B104A66FA46EEAEA88) +$BD9E: B104 -> EAEA to disable sound during demo (context is 2901D00BB104E6C6E6C6E6C6E6C660) + +$07AB: 20 -> 2C to skip playing song +$07AF: 0F -> 03 to reduce time showing title +$07D4: 0F -> 03 to reduce time showing "press J to use joystick" +$0EA7: 15 -> 1A to exit when user presses key on title screen after song +$0EAF: 0B -> 12 to exit when user presses button on title screen after song +$0EC1: AD61C00D -> 604C0001 to disable old code and insert new code +$0EE1: AE10C0 -> 4C0001 to exit when user presses key during demo (context is AD00C01036AE10C0C9D0D00EADEDBF) +$61C0: A90485 -> 4C0001 to exit after demo car crashes (context is A90485948595) + + + + +no longer necessary since we're skipping this entire routine: +XXXXXXXXXX$280C: F3 -> 05 to exit when user presses button during initial song (context is AD61C00D62C030F3) +XXXXXXXXXX$2812: AC10C0 -> 4C0001 to exit when user presses key during initial song (context is AD00C01008AC10C0)