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clean up paths
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0aba68472a
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17ebc1990a
@ -156,7 +156,7 @@ PRELAUNCH_STANDARD_SIZE = 61 ; LoadStandardPrelaunch, eventually to be d
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iCurBlockLo = $D401 ; constant
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iCurBlockHi = $D403 ; constant
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launchpatch = $D662 ; glue.launch.a
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iAddToPath = $FE83 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
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iAddToPath = $FE90 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
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itraverse = $D964 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
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ldrlo = $55 ; constant
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ldrhi = $56 ; constant
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@ -138,7 +138,7 @@ PlayGameInAY
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+ST16 @indexRecordPtr
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jsr LoadIndexedFile
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!word kPrelaunchFulFile
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!word kTotalDataFile
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!word $0106
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@indexRecordPtr
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!word $FDFD ; SMC
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@ -213,7 +213,7 @@ Joystick
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LoadStandardPrelaunch
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jsr LoadIndexedFile ; load standard prelaunch code at $0106
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!word kPrelaunchFulFile
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!word kTotalDataFile
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!word $0106
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!word +
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rts
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@ -76,18 +76,10 @@ gHGRActionIndexNumber
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!raw "_"
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!raw ".IDX"
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kHGRActionDataFile=kTotalDataFile
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kDHGRActionIndexFile
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!byte 8
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!raw "DHGR.IDX"
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kDHGRActionDataFile=kTotalDataFile
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kDHGRActionDirectory
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!byte 12
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!raw "ACTION.DHGR/"
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kGRActionDirectory
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!byte 10
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!raw "ACTION.GR/"
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@ -109,8 +101,6 @@ kPrelaunchIndexFile
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!byte 13
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!raw "PRELAUNCH.IDX"
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kPrelaunchFulFile=kTotalDataFile
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kStandardPrelaunch
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!byte 8
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!raw "STANDARD"
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@ -127,20 +117,14 @@ kMiniAttractIndexFile
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!byte 15
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!raw "MINIATTRACT.IDX"
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kAttractModeFulFile=kTotalDataFile
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kAttractModeSlideshowIndexFile
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!byte 13
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!raw "SLIDESHOW.IDX"
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kAttractModeSlideshowFulFile=kTotalDataFile
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kFXIndexFile
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!byte 6
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!raw "FX.IDX"
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kFXFile=kTotalDataFile
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kDFXIndexFile
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!byte 7
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!raw "DFX.IDX"
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@ -149,14 +133,10 @@ kGameHelpIndexFile
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!byte 12
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!raw "GAMEHELP.IDX"
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kGameHelpFile=kTotalDataFile
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kSHRArtworkIndexFile
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!byte 11
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!raw "ARTWORK.IDX"
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kSHRArtworkDataFile=kTotalDataFile
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kCreditsFile
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!byte 7
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!raw "CREDITS"
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@ -152,7 +152,7 @@ LoadDHGRTransition
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+ !word $FDFD ; SMC
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jsr LoadIndexedFile
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!word kFXFile
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!word kTotalDataFile
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!word $6000
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@indexRecordPtr
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!word $FDFD ; SMC
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@ -332,7 +332,7 @@ IndexedDHGRFilename
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+ST16 @indexRecordPtr
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jsr LoadAuxIndexedFile ; load compressed DHGR screenshot at aux $3FF8
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!word kDHGRActionDataFile
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!word kTotalDataFile
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!word $3FF8
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@indexRecordPtr
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!word $FDFD ; SMC
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@ -83,7 +83,7 @@ LoadHGRTransition
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+ !word $FDFD ; SMC
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jsr LoadIndexedFile
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!word kFXFile
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!word kTotalDataFile
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!word $6000
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@indexRecordPtr
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!word $FDFD ; SMC
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@ -178,7 +178,7 @@ IndexedHGRFilename
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+ST16 @indexRecordPtr
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jsr LoadIndexedFile ; load compressed HGR screenshot at $3FF8
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!word kHGRActionDataFile
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!word kTotalDataFile
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!word $3FF8
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@indexRecordPtr
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!word $FDFD ; SMC
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@ -94,7 +94,7 @@ MiniAttractMode
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jsr SwitchToBank2
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jsr resetRoot
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jsr LoadIndexedFile
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!word kAttractModeFulFile
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!word kTotalDataFile
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- !word $6000
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!word OKVS_CACHE
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@ -194,7 +194,7 @@ RunAttractModule
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@key2 !word $FDFD ; SMC
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+ST16 +
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jsr LoadIndexedFile
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!word kAttractModeSlideshowFulFile
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!word kTotalDataFile
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!word $800
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+ !word $FDFD ; SMC
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pla ; restore module type
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@ -113,7 +113,7 @@ IndexedSHRFilename
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+ST16 @indexRecordPtr
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jsr LoadIndexedFile ; load compressed SHR artwork at $1FF8/main (not aux)
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!word kSHRArtworkDataFile
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!word kTotalDataFile
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!word $1FF8
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@indexRecordPtr
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!word $FDFD ; SMC
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@ -31,7 +31,7 @@ Help
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+ST16 @indexRecordPtr
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jsr LoadIndexedFile
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!word kGameHelpFile
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!word kTotalDataFile
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!word $800
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@indexRecordPtr
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!word $FDFD ; SMC
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