add Boa to the collection

This commit is contained in:
Peter Ferrie 2020-12-08 15:55:42 -08:00
parent 557822ff14
commit 1a0bb74116
7 changed files with 53 additions and 1 deletions

25
res/GAMEHELP/BOA Normal file
View File

@ -0,0 +1,25 @@
Eat the rats, don't get eaten
Eat frogs to gain more length
Joystick, paddles, keyboard
I
move J K move
M
Esc* * * * * * * * * * * * * * * * pause
Ctrl-R * * * * * * * * * * *restart game
Ctrl-S * * * * * * * * * * *toggle sound
[eof]

View File

@ -9,6 +9,7 @@
0001,ALIEN.TYPHOON
1111,ALIENS
0000,ANKH
0000,BOA
0001,CIDER.SPIDER=Apple Cider Spider
0001,APPLE.PANIC
0001,AQUATRON

BIN
res/TITLE.HGR/BOA Normal file

Binary file not shown.

View File

@ -36,6 +36,7 @@ BEYOND.WOLFEN=Type(06),AuxType(4000),Access(C3)
BLACK.MAGIC=Type(06),AuxType(4000),Access(C3)
BLISTER.BALL=Type(06),AuxType(4000),Access(C3)
BLOCKCHAIN=Type(06),AuxType(4000),Access(C3)
BOA=Type(06),AuxType(4000),Access(C3)
BOLO=Type(06),AuxType(4000),Access(C3)
BOP.N.WRESTLE=Type(06),AuxType(4000),Access(C3)
BORG=Type(06),AuxType(4000),Access(C3)

Binary file not shown.

View File

@ -6,7 +6,7 @@
; YE OLDE GRAND UNIFIED MEMORY MAP
;
; LC RAM BANK 1
; D000..E925 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; D000..E92C - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; E92D..FFF1 - main program code
; FFF2..FFF9 - API functions and global constants available for main program
; code, prelaunchers, transition effects, &c.

25
src/prelaunch/boa.a Normal file
View File

@ -0,0 +1,25 @@
;license:MIT
;(c) 2020 by qkumba
!cpu 6502
!to "build/PRELAUNCH/BOA",plain
*=$106
!source "src/prelaunch/common.a"
+ENABLE_ACCEL
lda #$60
sta $835
jsr $800 ; decompress
lda #1
sta $F0
lsr
sta $F1
lda #$0A
sta $F2
+DISABLE_ACCEL
jmp ($6000)
!if * > $1C0 {
!error "code is too large, ends at ", *
}