mirror of
https://github.com/a2-4am/4cade.git
synced 2024-06-08 10:51:52 +00:00
simplify some scripts
This commit is contained in:
parent
76242f8086
commit
1ed1755884
83
Makefile
83
Makefile
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@ -28,104 +28,93 @@ CADIUS=cadius
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EXOMIZER=exomizer mem -q -P23 -lnone
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EXOMIZER=exomizer mem -q -P23 -lnone
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dsk: asm
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dsk: asm
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cp res/blank.hdv build/"$(DISK)" >>build/log
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cp res/blank.hdv build/"$(DISK)"
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cp res/_FileInformation.txt build/ >>build/log
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cp res/_FileInformation.txt build/
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$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" build/LAUNCHER.SYSTEM >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" build/LAUNCHER.SYSTEM >>build/log
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cp res/PREFS.CONF build/PREFS.CONF >>build/log
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cp res/PREFS.CONF build/PREFS.CONF
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bin/padto.sh 512 build/PREFS.CONF >>build/log
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bin/padto.sh 512 build/PREFS.CONF >>build/log
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#
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#
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# precompute binary data structure for mega-attract mode configuration file
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# precompute binary data structure for mega-attract mode configuration file
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#
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#
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bin/buildokvs.sh build/ATTRACT.IDX < res/ATTRACT.CONF >>build/log
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bin/buildokvs.sh build/ATTRACT.IDX < res/ATTRACT.CONF
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#
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#
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# precompute binary data structure and substitute special characters
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# precompute binary data structure and substitute special characters
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# in game help and other all-text pages
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# in game help and other all-text pages
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#
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#
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bin/converthelp.sh res/HELPTEXT build/HELPTEXT >>build/log
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bin/converthelp.sh res/HELPTEXT build/HELPTEXT
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bin/converthelp.sh res/CREDITS build/CREDITS >>build/log
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bin/converthelp.sh res/CREDITS build/CREDITS
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for f in res/GAMEHELP/*; do \
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for f in res/GAMEHELP/*; do \
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bin/converthelp.sh "$$f" build/GAMEHELP/"$$(basename $$f)" >>build/log; \
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bin/converthelp.sh "$$f" build/GAMEHELP/"$$(basename $$f)"; \
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done
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done
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#
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#
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# create distribution version of GAMES.CONF without comments or blank lines
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# create distribution version of GAMES.CONF without comments or blank lines
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#
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#
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awk '!/^$$|^#/' < res/GAMES.CONF > build/GAMES.CONF
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awk '!/^$$|^#/' < res/GAMES.CONF > build/GAMES.CONF
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#
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#
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# create a sorted list of game filenames, without metadata or display names
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#
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awk -F, '/,/ { print $$2 }' < build/GAMES.CONF | awk -F= '{ print $$1 }' | sort > build/GAMES.SORTED
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#
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# create search indexes
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# create search indexes
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#
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#
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bin/builddisplaynames.py < res/GAMES.CONF > build/DISPLAY.CONF
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bin/builddisplaynames.py < build/GAMES.CONF > build/DISPLAY.CONF
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grep "^00" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH00.IDX
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grep "^00" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH00.IDX
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grep "^0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH01.IDX
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grep "^0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH01.IDX
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grep "^.0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH10.IDX
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grep "^.0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH10.IDX
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cat build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH11.IDX
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cat build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH11.IDX
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#
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#
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# create a sorted list of game filenames, without metadata or display names
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#
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awk -F, '/,/ { print $$2 }' < build/GAMES.CONF | awk -F= '{ print $$1 }' | sort > build/GAMES.SORTED
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#
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# precompute indexed files for prelaunch
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# precompute indexed files for prelaunch
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# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
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# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
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# note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
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# note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
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#
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#
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bin/buildindexedfile.sh build/GAMES.SORTED build/PRELAUNCH.IDX build/TOTAL.DATA build/PRELAUNCH.INDEXED >>build/log
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bin/buildindexedfile.sh build/PRELAUNCH.IDX build/TOTAL.DATA build/PRELAUNCH.INDEXED < build/GAMES.SORTED
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#
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#
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# precompute indexed files for game help
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# precompute indexed files for game help
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#
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#
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bin/buildindexedfile.sh -p -a build/GAMES.SORTED build/GAMEHELP.IDX build/TOTAL.DATA build/GAMEHELP >>build/log
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bin/buildindexedfile.sh -p -a build/GAMEHELP.IDX build/TOTAL.DATA build/GAMEHELP < build/GAMES.SORTED
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#
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#
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# precompute indexed files for slideshows
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# precompute indexed files for slideshows
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#
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#
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(for f in res/SS/*; do \
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(for f in res/SS/*; do \
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bin/buildokvs.sh "build/SS/$$(basename $$f)" < "$$f"; \
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bin/buildokvs.sh "build/SS/$$(basename $$f)" < "$$f"; \
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echo "$$(basename $$f)"; \
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echo "$$(basename $$f)"; \
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done) > build/SSDIR
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done) | bin/buildindexedfile.sh -p -a build/SLIDESHOW.IDX build/TOTAL.DATA build/SS
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bin/buildindexedfile.sh -p -a build/SSDIR build/SLIDESHOW.IDX build/TOTAL.DATA build/SS >>build/log
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(for f in res/ATTRACT/*; do \
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(for f in res/ATTRACT/*; do \
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bin/buildokvs.sh "build/ATTRACT/$$(basename $$f)" < "$$f"; \
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bin/buildokvs.sh "build/ATTRACT/$$(basename $$f)" < "$$f"; \
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echo "$$(basename $$f)"; \
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echo "$$(basename $$f)"; \
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done) > build/ATTRACTDIR
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done) | bin/buildindexedfile.sh -p -a build/MINIATTRACT.IDX build/TOTAL.DATA build/ATTRACT
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bin/buildindexedfile.sh -p -a build/ATTRACTDIR build/MINIATTRACT.IDX build/TOTAL.DATA build/ATTRACT >>build/log
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#
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#
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# precompute indexed files for graphic effects
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# precompute indexed files for graphic effects
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#
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#
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bin/buildindexedfile.sh -p -a res/FX.CONF build/FX.IDX build/TOTAL.DATA build/FX.INDEXED >>build/log
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bin/buildindexedfile.sh -p -a build/FX.IDX build/TOTAL.DATA build/FX.INDEXED < res/FX.CONF
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bin/buildindexedfile.sh -p -a res/DFX.CONF build/DFX.IDX build/TOTAL.DATA build/FX.INDEXED >>build/log
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bin/buildindexedfile.sh -p -a build/DFX.IDX build/TOTAL.DATA build/FX.INDEXED < res/DFX.CONF
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#
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#
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# precompute indexed files for HGR action screenshots
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# precompute indexed files for HGR action screenshots
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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#
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#
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(for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR0
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(for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/HGR0.IDX build/TOTAL.DATA res/ACTION.HGR
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(for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR1
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(for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/HGR1.IDX build/TOTAL.DATA res/ACTION.HGR
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(for f in res/ACTION.HGR/[IJKL]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR2
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(for f in res/ACTION.HGR/[IJKL]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/HGR2.IDX build/TOTAL.DATA res/ACTION.HGR
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(for f in res/ACTION.HGR/[MNOP]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR3
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(for f in res/ACTION.HGR/[MNOP]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/HGR3.IDX build/TOTAL.DATA res/ACTION.HGR
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(for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR4
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(for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/HGR4.IDX build/TOTAL.DATA res/ACTION.HGR
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(for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR5
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(for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/HGR5.IDX build/TOTAL.DATA res/ACTION.HGR
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(for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR6
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(for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/HGR6.IDX build/TOTAL.DATA res/ACTION.HGR
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bin/buildindexedfile.sh -a build/ACTIONHGR0 build/HGR0.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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bin/buildindexedfile.sh -a build/ACTIONHGR1 build/HGR1.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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bin/buildindexedfile.sh -a build/ACTIONHGR2 build/HGR2.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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bin/buildindexedfile.sh -a build/ACTIONHGR3 build/HGR3.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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bin/buildindexedfile.sh -a build/ACTIONHGR4 build/HGR4.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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bin/buildindexedfile.sh -a build/ACTIONHGR5 build/HGR5.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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bin/buildindexedfile.sh -a build/ACTIONHGR6 build/HGR6.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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#
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# precompute indexed files for SHR artwork
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# precompute indexed files for SHR artwork
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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#
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#
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(for f in res/ARTWORK.SHR/*; do \
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(for f in res/ARTWORK.SHR/*; do \
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echo "$$(basename $$f)"; \
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echo "$$(basename $$f)"; \
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done) > build/ARTWORKDIR
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done) | bin/buildindexedfile.sh -a build/ARTWORK.IDX build/TOTAL.DATA res/ARTWORK.SHR
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bin/buildindexedfile.sh -a build/ARTWORKDIR build/ARTWORK.IDX build/TOTAL.DATA res/ARTWORK.SHR >>build/log
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#
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#
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# create _FileInformation.txt files for subdirectories
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# create _FileInformation.txt files for subdirectories
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#
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#
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bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log
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bin/buildfileinfo.sh res/TITLE.HGR "06" "4000"
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bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log
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bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000"
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bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log
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bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8"
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bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log
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bin/buildfileinfo.sh res/ACTION.GR "06" "6000"
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bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log
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bin/buildfileinfo.sh res/ICONS "CA" "0000"
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bin/buildfileinfo.sh build/FX "06" "6000" >>build/log
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bin/buildfileinfo.sh build/FX "06" "6000"
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bin/buildfileinfo.sh build/PRELAUNCH "06" "0106" >>build/log
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bin/buildfileinfo.sh build/PRELAUNCH "06" "0106"
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#
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#
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# add everything to the disk
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# add everything to the disk
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#
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#
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@ -197,16 +186,16 @@ asmlauncher: md
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asmfx: md
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asmfx: md
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for f in src/fx/*.a; do \
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for f in src/fx/*.a; do \
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grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log || true; \
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grep "^\!to" $${f} >/dev/null && $(ACME) $${f} || true; \
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done
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done
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asmprelaunch: md
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asmprelaunch: md
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for f in src/prelaunch/*.a; do \
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for f in src/prelaunch/*.a; do \
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grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log; \
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grep "^\!to" $${f} >/dev/null && $(ACME) $${f}; \
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done
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done
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asmproboot: md
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asmproboot: md
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$(ACME) -r build/proboothd.lst src/proboothd/proboothd.a >> build/log
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$(ACME) -r build/proboothd.lst src/proboothd/proboothd.a
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#
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#
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# |compress| and |attract| must be called separately because they are slow.
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# |compress| and |attract| must be called separately because they are slow.
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@ -1,13 +1,12 @@
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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# usage:
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# usage:
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# builddisplaynames.py < res/GAMES.CONF > build/GAMES.CONF.WITH.NAMES
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# builddisplaynames.py < build/GAMES.CONF > build/DISPLAY.CONF
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import sys
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import sys
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for line in sys.stdin:
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for line in sys.stdin:
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if "," not in line: continue
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if line.startswith("["): continue
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if line.startswith("#"): continue
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if "=" not in line:
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if "=" not in line:
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prefix, key = line.split(",")
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prefix, key = line.split(",")
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line = prefix + "," + key.strip() + "=" + key.replace(".", " ").title().replace(" Ii", " II")
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line = prefix + "," + key.strip() + "=" + key.replace(".", " ").title().replace(" Ii", " II")
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# -p pad sizes within data file to next block size (default off)
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# -p pad sizes within data file to next block size (default off)
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# parameters
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# parameters
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# 1 - input filename of text file containing list of effects (probably FX.CONF or DFX.CONF)
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# stdin - input containing list of effects (probably FX.CONF or DFX.CONF)
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# 2 - output filename for index file
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# 1 - output filename for index file
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# 3 - output filename for data file
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# 2 - output filename for data file
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# 4 - input directory of files to merge into data file
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# 3 - input directory of files to merge into data file
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pad=false
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pad=false
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append=false
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append=false
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@ -25,21 +25,21 @@ done
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shift $((OPTIND-1))
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shift $((OPTIND-1))
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if [ "$append" = false ]; then
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if [ "$append" = false ]; then
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rm -f "$3"
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rm -f "$2"
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fi
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fi
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touch "$3"
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touch "$2"
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# if there is a file called "STANDARD" in the input directory, add it now
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# if there is a file called "STANDARD" in the input directory, add it now
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# because we will reuse it for any files that don't exist
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# because we will reuse it for any files that don't exist
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if [ -f "$4"/STANDARD ]; then
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if [ -f "$3"/STANDARD ]; then
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standardoffset=$(wc -c < "$3")
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standardoffset=$(wc -c < "$2")
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standardsize=$(wc -c < "$4/STANDARD")
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standardsize=$(wc -c < "$3/STANDARD")
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cat "$4"/STANDARD >> "$3"
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cat "$3"/STANDARD >> "$2"
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fi
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fi
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# make temp file with list of lines that contain keys
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# make temp file with list of lines that contain keys
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records=$(mktemp)
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records=$(mktemp)
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awk '!/^$|^#|^\[/' < "$1" > "$records"
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awk '!/^$|^#|^\[/' > "$records"
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# make temp assembly source file that represents the binary OKVS data structure
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# make temp assembly source file that represents the binary OKVS data structure
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source=$(mktemp)
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source=$(mktemp)
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echo "!byte ${#key}+7" # OKVS record length
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echo "!byte ${#key}+7" # OKVS record length
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echo "!byte ${#key}" # OKVS key length
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echo "!byte ${#key}" # OKVS key length
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echo "!text \"$key\"" # OKVS key
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echo "!text \"$key\"" # OKVS key
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if [ -f "$4/$key" ]; then # if file exists, determine offset and size
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if [ -f "$3/$key" ]; then # if file exists, determine offset and size
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offset=$(wc -c < "$3")
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offset=$(wc -c < "$2")
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echo "!be24 $offset" # offset into merged data file
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echo "!be24 $offset" # offset into merged data file
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echo -n "!le16 "
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echo -n "!le16 "
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size=$(wc -c < "$4/$key")
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size=$(wc -c < "$3/$key")
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if [ "$pad" = true ]; then
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if [ "$pad" = true ]; then
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# If offset+size does not cross a block boundary, use file's true size.
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# If offset+size does not cross a block boundary, use file's true size.
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# Otherwise, round up size to the next block boundary.
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# Otherwise, round up size to the next block boundary.
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# Caller said never pad, so always use file's true size.
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# Caller said never pad, so always use file's true size.
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echo "$size"
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echo "$size"
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fi
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fi
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cat "$4/$key" >> "$3" # append this file to the end of the merged data file
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cat "$3/$key" >> "$2" # append this file to the end of the merged data file
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else # if file does not exist, reuse STANDARD file
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else # if file does not exist, reuse STANDARD file
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echo "!be24 $standardoffset"
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echo "!be24 $standardoffset"
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echo "!le16 $standardsize"
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echo "!le16 $standardsize"
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@ -76,7 +76,7 @@ source=$(mktemp)
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done < "$records") > "$source"
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done < "$records") > "$source"
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# assemble temp source file to create binary OKVS data structure
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# assemble temp source file to create binary OKVS data structure
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acme -o "$2" "$source"
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acme -o "$1" "$source"
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# clean up
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# clean up
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rm "$source"
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rm "$source"
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