update memory map documentation

This commit is contained in:
4am 2019-09-06 18:55:24 -04:00
parent 18417fc0cf
commit 2c1900def8

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@ -6,17 +6,18 @@
; YE OLDE GRAND UNIFIED MEMORY MAP
;
; LC RAM BANK 1
; D000..E300 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; D000..E500 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; ...end of data and start of code are approximate, in between is unused...
; ...if they ever overlap, things will go boom...
; E600..FFFB - main program code
; E800..FFFB - main program code
; FFFC..FFFF - reset and other vectors
;
; LC RAM BANK 2
; D000..D3FF - ProRWTS data
; D400..D5FF - ProRWTS code
; D600..D9FF - HGR font data
; DA00..DEFF - unused
; DA00..DCFF - ProRWTS glue code
; DD00..DEFF - unused
; DF00..DFFF - backup of stack (during gameplay and self-running demos)
;------------------------------------------------------------------------------