mirror of
https://github.com/a2-4am/4cade.git
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reorganize code (no changes)
This commit is contained in:
@@ -80,6 +80,8 @@ ResetVector ; 6 bytes, copied to $100
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|||||||
; these routines will only be called after relocating to language card
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; these routines will only be called after relocating to language card
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!source "src/ui.search.mode.a"
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!source "src/ui.search.mode.a"
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!source "src/ui.browse.mode.a"
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!source "src/ui.browse.mode.a"
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!source "src/ui.overlay.a"
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!source "src/ui.offscreen.a"
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!source "src/ui.credits.a"
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!source "src/ui.credits.a"
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!source "src/ui.attract.mode.a"
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!source "src/ui.attract.mode.a"
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!source "src/ui.attract.hgr.a"
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!source "src/ui.attract.hgr.a"
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433
src/ui.common.a
433
src/ui.common.a
@@ -1,392 +1,23 @@
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;License:MIT
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;License:MIT
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;(c) 2018-9 by 4am
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;(c) 2018-9 by 4am
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;
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;
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; common UI functions
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; miscellaneous UI functions
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;
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;
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; Public functions
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; Public functions
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; - WaitForKeyFor30Seconds
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; - GetOffscreenAddress
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; - LoadTitleOffscreen
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; - LoadCoverOffscreen
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; - LoadGameTitleOffscreen
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; - DrawUIWithoutDots
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; - DrawUI
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; - ShowOtherPage
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; - ToggleOffscreenPage
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; - SoftBell
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; - SoftBell
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; - Home
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; - Home
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; - BlankHGR
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; - BlankHGR
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; - BlankDHGR
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; - BlankDHGR
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; - ClearOffscreen
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; - IsSearchKey
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; - ExecuteTransitionAndWait
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; - ExecuteTransitionAndWait
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; - WaitForKeyFor30Seconds
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; - CoverFade
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; - CoverFade
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; Public variables
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; - OffscreenPage
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; - VisibleGameCount (set during init)
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;
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;
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; Public variables:
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OffscreenPage
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; - MachineStatus
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!byte 1 ; 0 = currently showing HGR page 2
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; bit 4 = 1 if IIgs
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; (so offscreen is page 1 @ $2000)
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; bit 5 = 1 if VidHD
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; 1 = currently showing HGR page 1
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; bit 6 = 1 if 128K
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; (so offscreen is page 2 @ $4000)
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; bit 7 = 1 if joystick
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Instructions
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!text "[Type to search, "
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!byte $15 ; right arrow character
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!text " to browse] "
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VisibleGameCount
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!text "000 games"
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ReturnToPlay
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!byte $0D
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!text " to play"
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kCheatsEnabled = 3 ; index of 'cheats enabled' string in following table
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kCheatDescriptionLo
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!byte <sNoCheats
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!byte <sInfiniteLives
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!byte <sInfiniteLivesAndWeapons
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!byte <sCheatsEnabled
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kCheatDescriptionHi
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!byte >sNoCheats
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!byte >sInfiniteLives
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!byte >sInfiniteLivesAndWeapons
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!byte >sCheatsEnabled
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sNoCheats
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!byte 8
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!text "no cheat"
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sInfiniteLives
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!byte 18
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!byte $16 ; bolt
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!text " "
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!text "infinite lives"
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!text " "
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!byte $16 ; bolt
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sInfiniteLivesAndWeapons
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!byte 28
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!byte $16 ; bolt
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!text " "
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!text "infinite lives & weapons"
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!text " "
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!byte $16 ; bolt
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sCheatsEnabled
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!byte 18
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!byte $16 ; bolt
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!text " "
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!text "cheats enabled"
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!text " "
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!byte $16 ; bolt
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sCheatDescriptionPrefix
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!byte 2
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!byte $03 ; vertical line
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!text " "
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sCheatDescriptionSuffix
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!byte 2
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!text " "
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!byte $03 ; vertical line
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;------------------------------------------------------------------------------
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; GetOffscreenAddress
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; get high byte of HGR page that is currently not showing
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;
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; in: none
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; out: A = high byte of offscreen HGR page (#$20 or #$40)
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; preserves X/Y
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;------------------------------------------------------------------------------
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GetOffscreenAddress
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lda OffscreenPage
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beq +
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lda #$40
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rts
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+ lda #$20
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rts
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;------------------------------------------------------------------------------
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; LoadTitleOffscreen
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; load title screen in the HGR page that is currently not showing
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;
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; in: none
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; out: all flags and registers clobbered
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;------------------------------------------------------------------------------
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LoadTitleOffscreen
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+LDADDR kTitleFile
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bne + ; Always branches, because Y is loaded
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; last with the high byte of the address,
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; which is never 0. I miss my 65c02.
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;------------------------------------------------------------------------------
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; LoadCoverOffscreen
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; load cover screen in the HGR page that is currently not showing
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;
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; in: none
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; out: all flags and registers clobbered
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;------------------------------------------------------------------------------
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LoadCoverOffscreen
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; clobbers all
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+LDADDR kCoverFile
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+
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+STAY @fname
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jsr GetOffscreenAddress
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sta +
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jsr LoadFile
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!word kRootDirectory
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@fname !word $FDFD ; SMC
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!byte $00
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+ !byte $FD ; SMC
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rts
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LoadGameTitleOffscreen
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; in: X = game index
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+LDADDR gGamesListStore
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jsr okvs_nth
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+STAY @fname
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jsr GetOffscreenAddress
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sta +
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jsr LoadFile
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!word kHGRTitleDirectory
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@fname !word $FDFD ; SMC
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!byte $00
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+ !byte $FD ; SMC
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rts
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;------------------------------------------------------------------------------
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; DrawUIWithoutDots/DrawUI
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; draw 2- or 4-line UI on the HGR page that is not currently showing, then
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; show that HGR page
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;
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; in: gGameToLaunch = game index, or #$FF if no game is selected
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; out: all flags and registers clobbered
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;------------------------------------------------------------------------------
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DrawUIWithoutDots
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lda #" "
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clc
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bcc +
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DrawUI
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lda #$7F
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sec
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+ sta @printCursor+1 ; set up cursor printing based on entry point
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php
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ldy #39
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- lda #$00 ; horizontal bar character
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sta UILine1,y ; reset UI line 1 to solid bar
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sta gPathname,y ; reset cheat UI line 1 to solid bar
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lda Instructions,y
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sta UILine2,y ; copy instructions to UI line 2
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dey
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bpl -
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ldx gGameToLaunch
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cpx #$FF ; if no game, nothing more to do on UI line 2
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beq @doneWithLine2
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+LDADDR gGamesListStore
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jsr okvs_nth
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jsr okvs_get_current
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; (PTR) -> game title
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ldy #0 ; copy game title into UI line 2
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lda (PTR),y
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sta SAVE ; title length
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inc SAVE
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- iny
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cpy SAVE
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bcc @printTitleChar
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beq @printCursor
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lda #" "
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+HIDE_NEXT_2_BYTES
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@printCursor
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lda #$FD ; SMC
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+HIDE_NEXT_2_BYTES
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@printTitleChar
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lda (PTR),y
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sta UILine2,y
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cpy #MaxInputLength+1
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bcc -
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ldx #8 ; replace games count with 'to play' label
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- lda ReturnToPlay,x
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sta UI_ToPlay,x
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dex
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bpl -
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@doneWithLine2
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bit gCheatsEnabled
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bpl @maybeDrawDots ; if cheat mode is disabled, we don't need
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; any curves or spaces on UI line 1
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ldx gGameToLaunch
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ldy gCheatsAvailable,x
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cpx #$FF
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bne +
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ldy #kCheatsEnabled
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+
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lda kCheatDescriptionLo,y
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sta SAVE
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lda kCheatDescriptionHi,y
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sta SAVE+1
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; (SAVE) -> length-prefixed string
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; (game-specific description or 'cheats enabled' message)
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ldy #0
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lda (SAVE),y ; A = string length
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clc
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adc #4 ; extra padding (2 on each side)
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sta @len
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lda #40
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sec
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sbc @len
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lsr
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tax
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lda #$09 ; rounded bottom-right character
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sta UILine1,x
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ldy #1 ; fill the proper width with spaces
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lda #$20 ; space character
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- inx
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sta UILine1,x
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iny
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@len=*+1
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cpy #$FD ; SMC
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bne -
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lda #$0C ; rounded bottom-left character
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sta UILine1,x
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@maybeDrawDots
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plp
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bcc @doneHighlight ; if caller asked for no dots, then we're done building UI line 1
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ldx #0
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ldy #0
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@dotloop
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iny
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lda (PTR),y ; (PTR) still points to game title
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+LOW_ASCII_TO_LOWER
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cmp InputBuffer,x
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bne +
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lda #$11 ; dot character
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sta UILine1,y
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inx
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cpx InputLength ; if input buffer is exhausted, we're done drawing dots
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beq @doneHighlight
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+ inc HTAB
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cpy SAVE ; if game name is exhausted, we're done drawing dots
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bne @dotloop
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@doneHighlight
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|
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lda #22
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sta VTAB
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lda OffscreenPage
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ror
|
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php
|
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+LDADDR UILine1
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jsr Draw40Chars ; draw UI line 1 on offscreen page
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plp
|
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+LDADDR UILine2
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jsr Draw40Chars ; draw UI line 2 on offscreen page
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||||||
|
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bit gCheatsEnabled ; if cheats are disabled, then we're done drawing UI
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||||||
bpl @uidone
|
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||||||
; (SAVE) still points to length-prefixed cheat description
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||||||
ldy #0
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lda (SAVE),y ; A = length of cheat description
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||||||
clc
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adc #4 ; extra padding (2 on each side)
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||||||
sta gPathname ; gPathname = length
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||||||
tax
|
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||||||
lda #$07 ; gPathname+length = top-right rounded corner character
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sta gPathname,x
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lda #$06 ; gPathname+1 = top-left rounded corner character
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||||||
sta gPathname+1
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lda #20
|
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sta VTAB
|
|
||||||
lda OffscreenPage
|
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||||||
ror
|
|
||||||
php
|
|
||||||
+LDADDR gPathname
|
|
||||||
jsr DrawCenteredString ; draw cheat UI line 1
|
|
||||||
|
|
||||||
ldx gGameToLaunch
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|
||||||
ldy gCheatsAvailable,x
|
|
||||||
cpx #$FF
|
|
||||||
bne +
|
|
||||||
ldy #kCheatsEnabled
|
|
||||||
+ lda kCheatDescriptionLo,y
|
|
||||||
sta SAVE
|
|
||||||
lda kCheatDescriptionHi,y
|
|
||||||
sta SAVE+1
|
|
||||||
; (SAVE) -> length-prefixed cheat description
|
|
||||||
+LDADDR sCheatDescriptionPrefix
|
|
||||||
jsr SetPath
|
|
||||||
+LDAY SAVE
|
|
||||||
jsr AddToPath
|
|
||||||
+LDADDR sCheatDescriptionSuffix
|
|
||||||
jsr AddToPath
|
|
||||||
inc VTAB
|
|
||||||
plp
|
|
||||||
+LDADDR gPathname
|
|
||||||
jsr DrawCenteredString ; draw cheat UI line 2
|
|
||||||
|
|
||||||
@uidone jmp ShowOtherPage
|
|
||||||
|
|
||||||
;------------------------------------------------------------------------------
|
|
||||||
; ClearOffscreen
|
|
||||||
; clear $2000..$3FFF or $4000..$5FFF, depending on which HGR page is not
|
|
||||||
; visible right now
|
|
||||||
; does not change HGR mode
|
|
||||||
;
|
|
||||||
; in: none
|
|
||||||
; out: $2000..$3FFF or $4000..$5FFF cleared
|
|
||||||
; A = 0
|
|
||||||
; X = 0
|
|
||||||
; Y = 0
|
|
||||||
; Z = 1
|
|
||||||
;------------------------------------------------------------------------------
|
|
||||||
ClearOffscreen
|
|
||||||
jsr GetOffscreenAddress
|
|
||||||
+HIDE_NEXT_2_BYTES
|
|
||||||
.ClearHGR1
|
|
||||||
lda #$20
|
|
||||||
sta @a+2
|
|
||||||
ldx #$20
|
|
||||||
lda #$80
|
|
||||||
ldy #0
|
|
||||||
@a sta $2000,y
|
|
||||||
iny
|
|
||||||
bne @a
|
|
||||||
inc @a+2
|
|
||||||
dex
|
|
||||||
bne @a
|
|
||||||
rts
|
|
||||||
|
|
||||||
;------------------------------------------------------------------------------
|
|
||||||
; ShowOtherPage
|
|
||||||
; switch to the HGR page that is not currently showing
|
|
||||||
;
|
|
||||||
; in: none
|
|
||||||
; out: A = new value of OffscreenPage
|
|
||||||
; preserves X/Y
|
|
||||||
;------------------------------------------------------------------------------
|
|
||||||
ShowOtherPage
|
|
||||||
jsr ToggleOffscreenPage
|
|
||||||
bne +
|
|
||||||
bit PAGE2 ; show page 2
|
|
||||||
rts
|
|
||||||
+ bit PAGE1 ; show page 1
|
|
||||||
rts
|
|
||||||
|
|
||||||
;------------------------------------------------------------------------------
|
|
||||||
; ToggleOffscreenPage
|
|
||||||
; switch the internal variable that tracks which HGR page is showing
|
|
||||||
; (does not affect screen)
|
|
||||||
;
|
|
||||||
; in: none
|
|
||||||
; out: A = new value of OffscreenPage
|
|
||||||
; preserves X/Y
|
|
||||||
;------------------------------------------------------------------------------
|
|
||||||
ToggleOffscreenPage
|
|
||||||
lda OffscreenPage
|
|
||||||
eor #$01
|
|
||||||
sta OffscreenPage
|
|
||||||
rts
|
|
||||||
|
|
||||||
;------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------
|
||||||
; SoftBell
|
; SoftBell
|
||||||
@@ -469,9 +100,9 @@ MachineStatus = *+1
|
|||||||
;------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------
|
||||||
BlankDHGR
|
BlankDHGR
|
||||||
jsr Home
|
jsr Home
|
||||||
jsr .ClearHGR1 ; clear hi-res screen 1
|
jsr ClearHGR1 ; clear hi-res screen 1
|
||||||
sta WRITEAUXMEM
|
sta WRITEAUXMEM
|
||||||
jsr .ClearHGR1 ; clear hi-res screen 1 in auxmem
|
jsr ClearHGR1 ; clear hi-res screen 1 in auxmem
|
||||||
sta WRITEMAINMEM
|
sta WRITEMAINMEM
|
||||||
sta SET80VID
|
sta SET80VID
|
||||||
sta DHIRESON
|
sta DHIRESON
|
||||||
@@ -488,7 +119,7 @@ BlankDHGR
|
|||||||
;------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------
|
||||||
BlankHGR
|
BlankHGR
|
||||||
jsr Home
|
jsr Home
|
||||||
jsr .ClearHGR1 ; clear hi-res screen 1
|
jsr ClearHGR1 ; clear hi-res screen 1
|
||||||
bit PAGE1 ; show hi-res screen 1 (now blank)
|
bit PAGE1 ; show hi-res screen 1 (now blank)
|
||||||
; execution falls through here
|
; execution falls through here
|
||||||
;------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------
|
||||||
@@ -523,44 +154,8 @@ ExecuteTransitionAndWait
|
|||||||
bpl -
|
bpl -
|
||||||
+ lda KBD
|
+ lda KBD
|
||||||
cmp #$95
|
cmp #$95
|
||||||
bne +
|
bne ConvenientlyPlacedRTS
|
||||||
bit CLEARKBD
|
bit CLEARKBD
|
||||||
+ rts
|
|
||||||
|
|
||||||
;------------------------------------------------------------------------------
|
|
||||||
; IsSearchKey
|
|
||||||
; test whether accumulator contains a key that might trigger a new textrank
|
|
||||||
; search
|
|
||||||
;
|
|
||||||
; in: A = key
|
|
||||||
; out: A &= 0x7F
|
|
||||||
; Y preserved
|
|
||||||
; X clobbered
|
|
||||||
; Z = 1 if this is a search key
|
|
||||||
; Z = 0 if this is not a search key
|
|
||||||
;------------------------------------------------------------------------------
|
|
||||||
IsSearchKey
|
|
||||||
and #$7F ; strip high bit for search characters
|
|
||||||
cmp #$30 ; control keys and punctuation ignored
|
|
||||||
bcc @badkey
|
|
||||||
cmp #$3A ; numbers are good input
|
|
||||||
bcc @goodkey
|
|
||||||
cmp #$41 ; more punctuation (also ignored)
|
|
||||||
bcc @badkey
|
|
||||||
cmp #$5B ; uppercase letters are good input
|
|
||||||
bcs +
|
|
||||||
ora #$20 ; convert uppercase letters to lowercase
|
|
||||||
bne @goodkey ; always branches
|
|
||||||
|
|
||||||
+ cmp #$61 ; more punctuation (also ignored)
|
|
||||||
bcc @badkey
|
|
||||||
cmp #$7B ; lowercase letters are good input
|
|
||||||
bcc @goodkey
|
|
||||||
@badkey
|
|
||||||
ldx #1
|
|
||||||
rts
|
|
||||||
@goodkey
|
|
||||||
ldx #0
|
|
||||||
ConvenientlyPlacedRTS
|
ConvenientlyPlacedRTS
|
||||||
rts
|
rts
|
||||||
|
|
||||||
@@ -571,8 +166,8 @@ ConvenientlyPlacedRTS
|
|||||||
;
|
;
|
||||||
; in: none
|
; in: none
|
||||||
; out: if user presses a key before the timer runs out, exits with A = key
|
; out: if user presses a key before the timer runs out, exits with A = key
|
||||||
; otherwise exits via MegaAttractMode
|
; and X/Y preserved
|
||||||
; X/Y preserved
|
; otherwise exits via MegaAttractMode and everything is clobbered
|
||||||
;------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------
|
||||||
WaitForKeyFor30Seconds
|
WaitForKeyFor30Seconds
|
||||||
lda #$16 ; initialize timeout counters
|
lda #$16 ; initialize timeout counters
|
||||||
|
148
src/ui.offscreen.a
Normal file
148
src/ui.offscreen.a
Normal file
@@ -0,0 +1,148 @@
|
|||||||
|
;License:MIT
|
||||||
|
;(c) 2018-9 by 4am
|
||||||
|
;
|
||||||
|
; functions for managing which HGR page is showing, and doing things on the other one
|
||||||
|
;
|
||||||
|
; - GetOffscreenAddress
|
||||||
|
; - LoadTitleOffscreen
|
||||||
|
; - LoadCoverOffscreen
|
||||||
|
; - LoadGameTitleOffscreen
|
||||||
|
; - ShowOtherPage
|
||||||
|
; - ToggleOffscreenPage
|
||||||
|
; - ClearOffscreen
|
||||||
|
; - ClearHGR1
|
||||||
|
;
|
||||||
|
; Public variables
|
||||||
|
; - OffscreenPage
|
||||||
|
;
|
||||||
|
|
||||||
|
OffscreenPage
|
||||||
|
!byte 1 ; 0 = currently showing HGR page 2
|
||||||
|
; (so offscreen is page 1 @ $2000)
|
||||||
|
; 1 = currently showing HGR page 1
|
||||||
|
; (so offscreen is page 2 @ $4000)
|
||||||
|
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
; GetOffscreenAddress
|
||||||
|
; get high byte of HGR page that is currently not showing
|
||||||
|
;
|
||||||
|
; in: none
|
||||||
|
; out: A = high byte of offscreen HGR page (#$20 or #$40)
|
||||||
|
; preserves X/Y
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
GetOffscreenAddress
|
||||||
|
lda OffscreenPage
|
||||||
|
beq +
|
||||||
|
lda #$40
|
||||||
|
rts
|
||||||
|
+ lda #$20
|
||||||
|
rts
|
||||||
|
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
; LoadTitleOffscreen
|
||||||
|
; load title screen in the HGR page that is currently not showing
|
||||||
|
;
|
||||||
|
; in: none
|
||||||
|
; out: all flags and registers clobbered
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
LoadTitleOffscreen
|
||||||
|
+LDADDR kTitleFile
|
||||||
|
bne + ; Always branches, because Y is loaded
|
||||||
|
; last with the high byte of the address,
|
||||||
|
; which is never 0. I miss my 65c02.
|
||||||
|
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
; LoadCoverOffscreen
|
||||||
|
; load cover screen in the HGR page that is currently not showing
|
||||||
|
;
|
||||||
|
; in: none
|
||||||
|
; out: all flags and registers clobbered
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
LoadCoverOffscreen
|
||||||
|
; clobbers all
|
||||||
|
+LDADDR kCoverFile
|
||||||
|
+
|
||||||
|
+STAY @fname
|
||||||
|
jsr GetOffscreenAddress
|
||||||
|
sta +
|
||||||
|
jsr LoadFile
|
||||||
|
!word kRootDirectory
|
||||||
|
@fname !word $FDFD ; SMC
|
||||||
|
!byte $00
|
||||||
|
+ !byte $FD ; SMC
|
||||||
|
rts
|
||||||
|
|
||||||
|
LoadGameTitleOffscreen
|
||||||
|
; in: X = game index
|
||||||
|
+LDADDR gGamesListStore
|
||||||
|
jsr okvs_nth
|
||||||
|
+STAY @fname
|
||||||
|
jsr GetOffscreenAddress
|
||||||
|
sta +
|
||||||
|
jsr LoadFile
|
||||||
|
!word kHGRTitleDirectory
|
||||||
|
@fname !word $FDFD ; SMC
|
||||||
|
!byte $00
|
||||||
|
+ !byte $FD ; SMC
|
||||||
|
rts
|
||||||
|
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
; ClearOffscreen
|
||||||
|
; clear $2000..$3FFF or $4000..$5FFF, depending on which HGR page is not
|
||||||
|
; visible right now
|
||||||
|
; does not change HGR mode
|
||||||
|
;
|
||||||
|
; in: none
|
||||||
|
; out: $2000..$3FFF or $4000..$5FFF cleared
|
||||||
|
; A = 0
|
||||||
|
; X = 0
|
||||||
|
; Y = 0
|
||||||
|
; Z = 1
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
ClearOffscreen
|
||||||
|
jsr GetOffscreenAddress
|
||||||
|
+HIDE_NEXT_2_BYTES
|
||||||
|
ClearHGR1
|
||||||
|
lda #$20
|
||||||
|
sta @a+2
|
||||||
|
ldx #$20
|
||||||
|
lda #$80
|
||||||
|
ldy #0
|
||||||
|
@a sta $2000,y
|
||||||
|
iny
|
||||||
|
bne @a
|
||||||
|
inc @a+2
|
||||||
|
dex
|
||||||
|
bne @a
|
||||||
|
rts
|
||||||
|
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
; ShowOtherPage
|
||||||
|
; switch to the HGR page that is not currently showing
|
||||||
|
;
|
||||||
|
; in: none
|
||||||
|
; out: A = new value of OffscreenPage
|
||||||
|
; preserves X/Y
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
ShowOtherPage
|
||||||
|
jsr ToggleOffscreenPage
|
||||||
|
bne +
|
||||||
|
bit PAGE2 ; show page 2
|
||||||
|
rts
|
||||||
|
+ bit PAGE1 ; show page 1
|
||||||
|
rts
|
||||||
|
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
; ToggleOffscreenPage
|
||||||
|
; switch the internal variable that tracks which HGR page is showing
|
||||||
|
; (does not affect screen)
|
||||||
|
;
|
||||||
|
; in: none
|
||||||
|
; out: A = new value of OffscreenPage
|
||||||
|
; preserves X/Y
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
ToggleOffscreenPage
|
||||||
|
lda OffscreenPage
|
||||||
|
eor #$01
|
||||||
|
sta OffscreenPage
|
||||||
|
rts
|
243
src/ui.overlay.a
Normal file
243
src/ui.overlay.a
Normal file
@@ -0,0 +1,243 @@
|
|||||||
|
;License:MIT
|
||||||
|
;(c) 2018-9 by 4am
|
||||||
|
;
|
||||||
|
; routines for drawing the UI overlay (search bar, browse bar, instructions, cheat mode)
|
||||||
|
; on top of whatever else is on the screen
|
||||||
|
;
|
||||||
|
; Public functions
|
||||||
|
; - DrawUIWithoutDots
|
||||||
|
; - DrawUI
|
||||||
|
;
|
||||||
|
; Public variables
|
||||||
|
; - VisibleGameCount (set during init)
|
||||||
|
;
|
||||||
|
|
||||||
|
Instructions
|
||||||
|
!text "[Type to search, "
|
||||||
|
!byte $15 ; right arrow character
|
||||||
|
!text " to browse] "
|
||||||
|
VisibleGameCount
|
||||||
|
!text "000 games"
|
||||||
|
ReturnToPlay
|
||||||
|
!byte $0D
|
||||||
|
!text " to play"
|
||||||
|
|
||||||
|
kCheatsEnabled = 3 ; index of 'cheats enabled' string in following table
|
||||||
|
kCheatDescriptionLo
|
||||||
|
!byte <sNoCheats
|
||||||
|
!byte <sInfiniteLives
|
||||||
|
!byte <sInfiniteLivesAndWeapons
|
||||||
|
!byte <sCheatsEnabled
|
||||||
|
kCheatDescriptionHi
|
||||||
|
!byte >sNoCheats
|
||||||
|
!byte >sInfiniteLives
|
||||||
|
!byte >sInfiniteLivesAndWeapons
|
||||||
|
!byte >sCheatsEnabled
|
||||||
|
sNoCheats
|
||||||
|
!byte 8
|
||||||
|
!text "no cheat"
|
||||||
|
sInfiniteLives
|
||||||
|
!byte 18
|
||||||
|
!byte $16 ; bolt
|
||||||
|
!text " "
|
||||||
|
!text "infinite lives"
|
||||||
|
!text " "
|
||||||
|
!byte $16 ; bolt
|
||||||
|
sInfiniteLivesAndWeapons
|
||||||
|
!byte 28
|
||||||
|
!byte $16 ; bolt
|
||||||
|
!text " "
|
||||||
|
!text "infinite lives & weapons"
|
||||||
|
!text " "
|
||||||
|
!byte $16 ; bolt
|
||||||
|
sCheatsEnabled
|
||||||
|
!byte 18
|
||||||
|
!byte $16 ; bolt
|
||||||
|
!text " "
|
||||||
|
!text "cheats enabled"
|
||||||
|
!text " "
|
||||||
|
!byte $16 ; bolt
|
||||||
|
sCheatDescriptionPrefix
|
||||||
|
!byte 2
|
||||||
|
!byte $03 ; vertical line
|
||||||
|
!text " "
|
||||||
|
sCheatDescriptionSuffix
|
||||||
|
!byte 2
|
||||||
|
!text " "
|
||||||
|
!byte $03 ; vertical line
|
||||||
|
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
; DrawUIWithoutDots/DrawUI
|
||||||
|
; draw 2- or 4-line UI on the HGR page that is not currently showing, then
|
||||||
|
; show that HGR page
|
||||||
|
;
|
||||||
|
; in: gGameToLaunch = game index, or #$FF if no game is selected
|
||||||
|
; out: all flags and registers clobbered
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
DrawUIWithoutDots
|
||||||
|
lda #" "
|
||||||
|
clc
|
||||||
|
bcc +
|
||||||
|
DrawUI
|
||||||
|
lda #$7F
|
||||||
|
sec
|
||||||
|
+ sta @printCursor+1 ; set up cursor printing based on entry point
|
||||||
|
php
|
||||||
|
|
||||||
|
ldy #39
|
||||||
|
- lda #$00 ; horizontal bar character
|
||||||
|
sta UILine1,y ; reset UI line 1 to solid bar
|
||||||
|
sta gPathname,y ; reset cheat UI line 1 to solid bar
|
||||||
|
lda Instructions,y
|
||||||
|
sta UILine2,y ; copy instructions to UI line 2
|
||||||
|
dey
|
||||||
|
bpl -
|
||||||
|
|
||||||
|
ldx gGameToLaunch
|
||||||
|
cpx #$FF ; if no game, nothing more to do on UI line 2
|
||||||
|
beq @doneWithLine2
|
||||||
|
|
||||||
|
+LDADDR gGamesListStore
|
||||||
|
jsr okvs_nth
|
||||||
|
jsr okvs_get_current
|
||||||
|
; (PTR) -> game title
|
||||||
|
ldy #0 ; copy game title into UI line 2
|
||||||
|
lda (PTR),y
|
||||||
|
sta SAVE ; title length
|
||||||
|
inc SAVE
|
||||||
|
- iny
|
||||||
|
cpy SAVE
|
||||||
|
bcc @printTitleChar
|
||||||
|
beq @printCursor
|
||||||
|
lda #" "
|
||||||
|
+HIDE_NEXT_2_BYTES
|
||||||
|
@printCursor
|
||||||
|
lda #$FD ; SMC
|
||||||
|
+HIDE_NEXT_2_BYTES
|
||||||
|
@printTitleChar
|
||||||
|
lda (PTR),y
|
||||||
|
sta UILine2,y
|
||||||
|
cpy #MaxInputLength+1
|
||||||
|
bcc -
|
||||||
|
|
||||||
|
ldx #8 ; replace games count with 'to play' label
|
||||||
|
- lda ReturnToPlay,x
|
||||||
|
sta UI_ToPlay,x
|
||||||
|
dex
|
||||||
|
bpl -
|
||||||
|
|
||||||
|
@doneWithLine2
|
||||||
|
bit gCheatsEnabled
|
||||||
|
bpl @maybeDrawDots ; if cheat mode is disabled, we don't need
|
||||||
|
; any curves or spaces on UI line 1
|
||||||
|
ldx gGameToLaunch
|
||||||
|
ldy gCheatsAvailable,x
|
||||||
|
cpx #$FF
|
||||||
|
bne +
|
||||||
|
ldy #kCheatsEnabled
|
||||||
|
+
|
||||||
|
lda kCheatDescriptionLo,y
|
||||||
|
sta SAVE
|
||||||
|
lda kCheatDescriptionHi,y
|
||||||
|
sta SAVE+1
|
||||||
|
; (SAVE) -> length-prefixed string
|
||||||
|
; (game-specific description or 'cheats enabled' message)
|
||||||
|
ldy #0
|
||||||
|
lda (SAVE),y ; A = string length
|
||||||
|
clc
|
||||||
|
adc #4 ; extra padding (2 on each side)
|
||||||
|
sta @len
|
||||||
|
lda #40
|
||||||
|
sec
|
||||||
|
sbc @len
|
||||||
|
lsr
|
||||||
|
tax
|
||||||
|
lda #$09 ; rounded bottom-right character
|
||||||
|
sta UILine1,x
|
||||||
|
ldy #1 ; fill the proper width with spaces
|
||||||
|
lda #$20 ; space character
|
||||||
|
- inx
|
||||||
|
sta UILine1,x
|
||||||
|
iny
|
||||||
|
@len=*+1
|
||||||
|
cpy #$FD ; SMC
|
||||||
|
bne -
|
||||||
|
lda #$0C ; rounded bottom-left character
|
||||||
|
sta UILine1,x
|
||||||
|
|
||||||
|
@maybeDrawDots
|
||||||
|
plp
|
||||||
|
bcc @doneHighlight ; if caller asked for no dots, then we're done building UI line 1
|
||||||
|
|
||||||
|
ldx #0
|
||||||
|
ldy #0
|
||||||
|
@dotloop
|
||||||
|
iny
|
||||||
|
lda (PTR),y ; (PTR) still points to game title
|
||||||
|
+LOW_ASCII_TO_LOWER
|
||||||
|
cmp InputBuffer,x
|
||||||
|
bne +
|
||||||
|
lda #$11 ; dot character
|
||||||
|
sta UILine1,y
|
||||||
|
inx
|
||||||
|
cpx InputLength ; if input buffer is exhausted, we're done drawing dots
|
||||||
|
beq @doneHighlight
|
||||||
|
+ inc HTAB
|
||||||
|
cpy SAVE ; if game name is exhausted, we're done drawing dots
|
||||||
|
bne @dotloop
|
||||||
|
@doneHighlight
|
||||||
|
|
||||||
|
lda #22
|
||||||
|
sta VTAB
|
||||||
|
lda OffscreenPage
|
||||||
|
ror
|
||||||
|
php
|
||||||
|
+LDADDR UILine1
|
||||||
|
jsr Draw40Chars ; draw UI line 1 on offscreen page
|
||||||
|
plp
|
||||||
|
+LDADDR UILine2
|
||||||
|
jsr Draw40Chars ; draw UI line 2 on offscreen page
|
||||||
|
|
||||||
|
bit gCheatsEnabled ; if cheats are disabled, then we're done drawing UI
|
||||||
|
bpl @uidone
|
||||||
|
; (SAVE) still points to length-prefixed cheat description
|
||||||
|
ldy #0
|
||||||
|
lda (SAVE),y ; A = length of cheat description
|
||||||
|
clc
|
||||||
|
adc #4 ; extra padding (2 on each side)
|
||||||
|
sta gPathname ; gPathname = length
|
||||||
|
tax
|
||||||
|
lda #$07 ; gPathname+length = top-right rounded corner character
|
||||||
|
sta gPathname,x
|
||||||
|
lda #$06 ; gPathname+1 = top-left rounded corner character
|
||||||
|
sta gPathname+1
|
||||||
|
lda #20
|
||||||
|
sta VTAB
|
||||||
|
lda OffscreenPage
|
||||||
|
ror
|
||||||
|
php
|
||||||
|
+LDADDR gPathname
|
||||||
|
jsr DrawCenteredString ; draw cheat UI line 1
|
||||||
|
|
||||||
|
ldx gGameToLaunch
|
||||||
|
ldy gCheatsAvailable,x
|
||||||
|
cpx #$FF
|
||||||
|
bne +
|
||||||
|
ldy #kCheatsEnabled
|
||||||
|
+ lda kCheatDescriptionLo,y
|
||||||
|
sta SAVE
|
||||||
|
lda kCheatDescriptionHi,y
|
||||||
|
sta SAVE+1
|
||||||
|
; (SAVE) -> length-prefixed cheat description
|
||||||
|
+LDADDR sCheatDescriptionPrefix
|
||||||
|
jsr SetPath
|
||||||
|
+LDAY SAVE
|
||||||
|
jsr AddToPath
|
||||||
|
+LDADDR sCheatDescriptionSuffix
|
||||||
|
jsr AddToPath
|
||||||
|
inc VTAB
|
||||||
|
plp
|
||||||
|
+LDADDR gPathname
|
||||||
|
jsr DrawCenteredString ; draw cheat UI line 2
|
||||||
|
|
||||||
|
@uidone jmp ShowOtherPage
|
@@ -5,6 +5,7 @@
|
|||||||
;
|
;
|
||||||
; Public functions
|
; Public functions
|
||||||
; - SearchMode
|
; - SearchMode
|
||||||
|
; - IsSearchKey
|
||||||
;
|
;
|
||||||
|
|
||||||
;------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------
|
||||||
@@ -153,6 +154,40 @@ OnInputChanged
|
|||||||
@noload jmp DrawUI
|
@noload jmp DrawUI
|
||||||
|
|
||||||
;------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------
|
||||||
|
; IsSearchKey
|
||||||
|
; test whether accumulator contains a key that might trigger a new textrank
|
||||||
|
; search
|
||||||
|
;
|
||||||
|
; in: A = key
|
||||||
|
; out: A &= 0x7F
|
||||||
|
; Y preserved
|
||||||
|
; X clobbered
|
||||||
|
; Z = 1 if this is a search key
|
||||||
|
; Z = 0 if this is not a search key
|
||||||
|
;------------------------------------------------------------------------------
|
||||||
|
IsSearchKey
|
||||||
|
and #$7F ; strip high bit for search characters
|
||||||
|
cmp #$30 ; control keys and punctuation ignored
|
||||||
|
bcc @badkey
|
||||||
|
cmp #$3A ; numbers are good input
|
||||||
|
bcc @goodkey
|
||||||
|
cmp #$41 ; more punctuation (also ignored)
|
||||||
|
bcc @badkey
|
||||||
|
cmp #$5B ; uppercase letters are good input
|
||||||
|
bcs +
|
||||||
|
ora #$20 ; convert uppercase letters to lowercase
|
||||||
|
bne @goodkey ; always branches
|
||||||
|
|
||||||
|
+ cmp #$61 ; more punctuation (also ignored)
|
||||||
|
bcc @badkey
|
||||||
|
cmp #$7B ; lowercase letters are good input
|
||||||
|
bcc @goodkey
|
||||||
|
@badkey
|
||||||
|
ldx #1
|
||||||
|
rts
|
||||||
|
@goodkey
|
||||||
|
ldx #0
|
||||||
|
rts
|
||||||
|
|
||||||
; indices into InputDispatchTable
|
; indices into InputDispatchTable
|
||||||
kInputSearch = 0
|
kInputSearch = 0
|
||||||
|
Reference in New Issue
Block a user