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some comments
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@ -11,9 +11,10 @@
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# Transition effects are binary files loaded at $6000 and called with main
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# memory banked in, DHGR page 1 showing, and the next DHGR graphic already
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# loaded at $4000/main and $4000/aux. A transition effect has full use of
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# auxiliary memory, zero pages (both), text pages (both, but preserve screen
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# holes), and main memory $6000-$BEFF. $BF00-$BFFF/main is reserved for the
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# ProDOS shim. LC RAM banks 1 and 2 are reserved for the launcher.
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# zero pages (both), $0200-$07FF (both), $6000-$BEFF/main, $800-$1FFF/aux,
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# and $6000-$BFFF/aux. $800-$1FFF/main is reserved for the slideshow data.
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# $BF00-$BFFF/main is reserved for the ProDOS shim. LC RAM banks 1 and 2 are
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# reserved for the launcher.
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#
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# Important: LC RAM bank 1 will be read/write on entry and must be read/write
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# on exit. If you need ROM routines, you are responsible for switching to ROM
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@ -10,10 +10,9 @@
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#
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# Transition effects are binary files loaded at $6000 and called with
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# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
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# A transition effect can use $6000-$BEFF in main memory, zero page, and
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# text page if needed (but preserve the screen holes). $800-$1FFF is reserved
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# for the slideshow data. $BF00-$BFFF is reserved for the ProDOS shim.
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# LC RAM banks 1 and 2 are reserved for the launcher.
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# A transition effect can use $6000-$BEFF, zero page, and $0200-$07FF.
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# $800-$1FFF is reserved for the slideshow data. $BF00-$BFFF is reserved for
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# the ProDOS shim. LC RAM banks 1 and 2 are reserved for the launcher.
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#
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# Important: LC RAM bank 1 will be read/write on entry and must be read/write
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# on exit. If you need ROM routines, you are responsible for switching to ROM
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13
res/SFX.CONF
13
res/SFX.CONF
@ -9,11 +9,10 @@
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# file should not contain duplicates.
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#
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# Transition effects are binary files loaded at $A000 and called with main
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# memory banked in and the next SHR graphic already loaded at $2000/main.
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# A transition effect has full use of zero page (main), text page (main,
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# but preserve screen holes), and $A000-$BEFF/main. $BF00-$BFFF/main is
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# reserved for the ProDOS shim. LC RAM banks 1 and 2 are reserved for the
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# launcher.
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# memory banked in (read/write) and the next SHR graphic already loaded at
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# $2000/main. A transition effect has full use of zero page (main),
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# $0200-$07FF (main), and $A000-$BEFF/main. $BF00-$BFFF/main is reserved for
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# the ProDOS shim. LC RAM banks 1 and 2 are reserved for the launcher.
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#
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# /!\ You can not assume auxiliary memory exists! No, really.
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#
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@ -36,8 +35,8 @@
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# Important: LC RAM bank 1 will be read/write on entry and must be read/write
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# on exit. If you need ROM routines, you are responsible for switching to ROM
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# then switching back to RAM bank 1 (read/write) before returning. However,
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# you can leave WRITEAUXMEM active. The calling code will unconditionally
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# switch back to WRITEMAINMEM.
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# you can leave WRITEAUXMEM active; the calling code unconditionally switches
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# back to WRITEMAINMEM after the transition code returns.
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#
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# This file is converted to a binary data structure (SFX.IDX) during build
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# then added to TOTAL.DATA on the final disk image.
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