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add Battle Chess to the collection
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parent
ebcfacf5fb
commit
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@ -19,6 +19,7 @@
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1111,BAD.DUDES
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1000,BALLBLAZER
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1110,BATMAN
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0110,BATTLE.CHESS
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0001,BATTLE.CRUISER
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0001,BATTLEZONE
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1001,BCS.QUEST=BC's Quest For Tires
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BIN
res/TITLE.DHGR/BATTLE.CHESS
Normal file
BIN
res/TITLE.DHGR/BATTLE.CHESS
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Binary file not shown.
@ -3,6 +3,7 @@
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AIRHEART=Type(06),AuxType(4000),Access(C3)
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BAD.DUDES=Type(06),AuxType(4000),Access(C3)
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BATMAN=Type(06),AuxType(4000),Access(C3)
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BATTLE.CHESS=Type(06),AuxType(4000),Access(C3)
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BRUCE.LEE=Type(06),AuxType(4000),Access(C3)
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CALI.GAMES=Type(06),AuxType(4000),Access(C3)
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COLUMNS=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/battle chess PRODOS (san inc crack).po
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BIN
res/dsk/battle chess PRODOS (san inc crack).po
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Binary file not shown.
@ -53,9 +53,6 @@ Space Cadette
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//qkumba crack
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Bandits
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//other
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Battle Chess [DHGR][priority]
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//TODO(woz-imaged but uncracked)
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Alien Lander
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Arcade Boot Camp
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34
src/prelaunch/battle.chess.a
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34
src/prelaunch/battle.chess.a
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@ -0,0 +1,34 @@
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;license:MIT
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;(c) 2020 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/BATTLE.CHESS",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$50
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sta $933
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lda #2
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sta $934
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ldy #(callback_e - callback) - 1
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- lda callback, y
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sta $250, y
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dey
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bpl -
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jmp $800 ; decompress
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callback !pseudopc $250 {
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sta $C008
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bit $C083
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jsr DisableAccelerator
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bit $C08B
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sta $C009
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jmp $C00
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}
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callback_e
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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