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Merge branch 'master' of https://github.com/a2-4am/4cade
This commit is contained in:
commit
3d836d74da
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res/action.hgr/LASER.BOUNCE
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#
# Attract mode for Laser Bounce
#
ACTION.HGR/LASER.BOUNCE=A
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@ -3,32 +3,26 @@ The American Challenge
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Arcticfox
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Arcticfox
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Ardy the Aardvark
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Ardy the Aardvark
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Aztec
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Aztec
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Ballblazer
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The Bilestoad
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Boulder Dash
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Boulder Dash
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California Games [DHGR]
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California Games [DHGR]
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Championship Baseball
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Championship Baseball
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Championship Wrestling
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Championship Wrestling
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Congo Bongo
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Congo Bongo
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Conquering Worlds
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Conquering Worlds
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Cubit
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Dive Bomber
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Dive Bomber
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Double Trouble
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Double Trouble
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Dunzhin
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Dunzhin
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Elite
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Elite
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Frogger II
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G.I. Joe
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G.I. Joe
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GBA Championship Baseball
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GBA Championship Baseball
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GBA Championship Basketball
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GBA Championship Basketball
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Galaxy Gates
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Gulf Strike
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Gulf Strike
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The Heist
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The Heist
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Horizon V
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Impossible Mission II [DHGR]
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Impossible Mission II [DHGR]
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Kamikaze
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Karate Champ
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Karate Champ
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Kung Fu Master
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Kung Fu Master
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L.A. Crackdown
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L.A. Crackdown
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Labyrinth
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Laser Bounce
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Laser Bounce
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Little Computer People
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Little Computer People
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Lock 'N' Chase
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Lock 'N' Chase
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@ -69,10 +63,8 @@ Video Vegas
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World Karate Championship
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World Karate Championship
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The World's Greatest Baseball Game
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The World's Greatest Baseball Game
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Winter Games
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Winter Games
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Xevious
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//4am crack (unreleased)
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//4am crack (unreleased)
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Black Magic
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Bop N Wrestle
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Bop N Wrestle
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Congo
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Congo
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County Fair
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County Fair
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@ -98,7 +90,6 @@ Test Drive [DHGR] [priority]
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//TODO(woz-imaged but uncracked)
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//TODO(woz-imaged but uncracked)
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A.E.
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A.E.
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Alien Lander
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Alien Lander
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The Bilestoad
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Boa
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Boa
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Borg
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Borg
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Caverns of Callisto
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Caverns of Callisto
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@ -117,7 +108,6 @@ Peeping Tom
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Pulsar II
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Pulsar II
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Retro-Ball
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Retro-Ball
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Roach Hotel
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Roach Hotel
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Road Block
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The Asteroid Field
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The Asteroid Field
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The Snapper
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The Snapper
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Star Cruiser
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Star Cruiser
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@ -127,7 +117,6 @@ Trick Shot
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Wayout
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Wayout
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World Games [DHGR]
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World Games [DHGR]
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Zargs
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Zargs
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Zaxxon [priority]
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//TODO(flux-imaged but not woz)
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//TODO(flux-imaged but not woz)
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Fly Wars
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Fly Wars
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@ -1 +1 @@
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#
# action shots slideshow of games that begin with "H","I","J","K","L"
#
LODE001=LODE.RUNNER
HARD.HAT.MACK
LOST.TOMB
HORIZON.V2=HORIZON.V
HERO
HARD.HAT.MACK3=HARD.HAT.MACK
JUGGLER2=JUGGLER
HIGH.RISE
JUNGLE.HUNT2=JUNGLE.HUNT
LOST.TOMB2=LOST.TOMB
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#
# action shots slideshow of games that begin with "H","I","J","K","L"
#
LODE001=LODE.RUNNER
HARD.HAT.MACK
LOST.TOMB
HORIZON.V2=HORIZON.V
HERO
HARD.HAT.MACK3=HARD.HAT.MACK
JUGGLER2=JUGGLER
HIGH.RISE
JUNGLE.HUNT2=JUNGLE.HUNT
LOST.TOMB2=LOST.TOMB
LASER.BOUNCE
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@ -1 +1 @@
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#
# slideshow of games that begin with "H","I","J","K","L"
#
JUGGLER
LADY.TUT
HERO
JUNGLE.HUNT
HUNGRYBOY
HIGH.RISE
LOST.TOMB
JOUST
LODE.RUNNER
INTL.GRAN.PRIX
[eof]
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#
# slideshow of games that begin with "H","I","J","K","L"
#
JUGGLER
LADY.TUT
HERO
JUNGLE.HUNT
HUNGRYBOY
HIGH.RISE
LOST.TOMB
JOUST
LODE.RUNNER
INTL.GRAN.PRIX
LASER.BOUNCE
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@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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;
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; LC RAM BANK 1
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; LC RAM BANK 1
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; D000..E200 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E300 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; ...end of data and start of code are approximate, in between is unused...
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; ...end of data and start of code are approximate, in between is unused...
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; ...if they ever overlap, things will go boom...
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; ...if they ever overlap, things will go boom...
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; E600..FFFB - main program code
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; E600..FFFB - main program code
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